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    posted a message on Smart Moving
    if the isVine && isLadder affect the player animations might want to add an arraylist of ladder blocks to consider vines and make isVine conditonal on both being a ladder and being in the arraylist of vines or something like that.

    have you considerd just calling the isLadder method directly? forge patches it in to the base Block, anything in the blocklist MUST be a derived class of Block so it must have that method.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    http://pastebin.com/xyM8yuYv <-- some suggested changes for net.smart.moving.Orientation

    of particular import is the change to the signature you're looking for to populate Method _isLadder; you will probably have to change your calls/signatures to accomodate the EntityLivingBase parameter.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    so... why can't we use white dye to make darker things a lighter color (bonemeal)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    I do plan on getting a Github account up eventually to make it easy for users to push fixes and improvements for me. There are many things that take on the wood material type of the blocks that I can't figure out how to override, or can't be overridden. But any improvements on that front would be great.


    be sure to update your OP with the info, as i'm ready to fork it. I would rather have it marked as a fork of your repo than a newly created one on my account.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    breaks the ladders from carpenter's blocks

    i.e. you cant climb them with smart moving installed
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    I can't seem to climb the ladders
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from migueeel

    Yeah well it's not like I'll die without that image switcher thing xD
    But it's an aesethic tool, too. I can't think about anything else but pumpkins but... Darn, someone will want to switch their images. Meh, till there's no more pumpkin like blocks, don't add it :S

    Anyways, what's with the 'can't place certain blocks from mods into carpenter's blocks'? Tconstruct's stained glass is an example...

    probably because its expecting to be part of a multiblock stucture, some kind of metadata problem
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    odd, for some reason I can't dye the sheets, I didn't touch any of the code that works with that function I only changed the recipes for making them so it seems like it might be on your end.

    --edit can't dye anything

    turns out tfc overrides some inventory size data into some vanilla items, dye among them. This seems to be screwing with carpenter's blocks recognizing them as valid for dye interaction.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    For those who might want to use this with TerraFirmaCraft I've put together a small mod that adjusts the recipes to be more coherent in that setting.
    http://terrafirmacraft.com/f/topic/4669-162-compatibility-add-on-for-carpenters-blocks/?p=69334
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    nevermind, misunderstood the purpose of something
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    You can find the source in the download link. I had a Github set up but after unsuccessfully getting it to work with Eclipse I just gave up and deleted it. Perhaps I will try again in the future.


    when running dev client I see these warnings:
    2013-09-19 09:57:23 [WARNING] [CarpentersBlocks] Plant support integration failed.
    2013-09-19 09:57:23 [WARNING] [CarpentersBlocks] Encountered a problem while initializing pattern icons.
    2013-09-19 09:57:23 [WARNING] [CarpentersBlocks] Encountered a problem while initializing bed designs.
    2013-09-19 09:57:23 [WARNING] [CarpentersBlocks] Encountered a problem while loading language files.

    what might I have done wrong setting eclipse up?

    Is it possible that it happens since the dev environment doesnt have files in a zip?
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    do you have a defined version of forge that you built the current release against?
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    I want to try building a compatibility bridge for this mod with TFC (http://terrafirmacraft.com/). At first this will consist of adding/adjusting recipes to use TFC versions of things due to lack of vanilla versions (iron/wool-blocks), though I may want to remove/replace some of the recipes to be more in line with the TFC item availability (change sticks to plank in the recipes, their plank is something you make from logs with a saw, you can recombine those planks to make a place-able vanilla-style wood block).

    It would probably be easier to do this if I had access to the source of this mod or at least some kind of documentation of the available methods/variables so I can properly access them.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    lumber axe gets confused by trees that aren't straight. (one of my mods adds palms that grow in an "arc")
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    only 1 complaint, the barrels should be able to hold more than 1 bucket = 3 bottles worth of fluid. Either that or have a different storage barrel that is more in-keeping with how you'd keep large amounts of beer/wine stored in a cellar.
    Posted in: Minecraft Mods
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