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    posted a message on New Idea (able to stack different slabs)
    Quote from TVflea

    Not very much of a new idea. This has already been suggested before time after time again.

    And like all those other people who have shot down these kinds of topics, I shall do the same and point out that this is not possible with the way slabs work. Mojang would have to code every slab block combination individually, so unless you can come up with a solution to this problem, this suggestion is redundant, impossible and not going to last long on this forum.

    If it were possible, however, I would support this idea. Not only would this make high-rise buildings compact, but it would also give rise to other ideas, such as a border for large terracotta pots.


    Actually it is possible without coding each slab combination. They would actually just need to change the way on how to check to see if a block is a double slab or not. Which then it can determine which slab is on top and which slab is on top. While some recoding of the way slabs are handled might need some work. How much recoding there would be I'm not sure, but it shouldn't be much.

    While it might effect the optimization of the game itself.

    Also I should point out if the coding for each combination of slab would be needed, it shouldn't be that hard if they had programmed the game itself properly. Which if I'm not mistaken, they haven't. While it would take a bit of time as they would need to do the textures of these blocks (that would be the only thing time consuming).
    Posted in: Suggestions
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    posted a message on Some 1.6 first snapshot criticisms
    Quote from OlivesnFeta

    On Java 6 and OpenGL 2.0 useage:
    I'm not a techie person so I don't know how this will change things in the game too much, but if it means plus FPS without losing too much of the old feel I'm all for it.


    There won't be much of a difference between Java 5 and Java 6. The only thing is it allows access to more classes when programming. Which this then allows a bit more functionality and flexability when it comes to programming Minecraft. Which because of this they might be able to optimize the game itself a fair bit more, boosting the FPS. Which would explain why they were teasing a bit about the new graphics engine that would be rebuilt, which they need or will use the new functionality in Java 6 to make it.
    Posted in: Recent Updates and Snapshots
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    posted a message on Automatic Diamond Generator 1.5.1
    Quote from iSonikYT

    This must be true, because he's a hamster with a hat! Sir hamster


    It is true, why else would the OP not show him actually breaking the blocks.
    Posted in: Redstone Creations
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    posted a message on Hopper item rejector
    Quote from Blue_Executioner

    Why not just have a sorter so that anything that goes passed it send a redstone pulse?


    This is the only way.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on (BUG?) Automatic Furnace
    Quote from cestislife

    Check in the hoppers, they have an internal inventory too.


    This. Your stacks from the chest would go into the hoppers. If the furnace is full it will go into the hoppers till a spot opens up and which supplies one item. If the hopper is full it will not take any items till the hopper has a slot open.
    Posted in: Discussion
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    posted a message on minecraft faster on slower laptop and slower on faster desktop
    There are 3 things that are making it run faster on the laptop. There are the following, your CPU, your GPU and your RAM. I will explain below.

    You are correct that the dual core is making it run faster (as it allows parallel processing). Because most applications now a day take advantage of dual cores since dual cores are considered standard when it comes to CPUs. Much like in the future we maybe seeing 64bit as the standard instead of 32bit (which also can increase performance bit a small margin).

    Another thing is that the Intel graphics on the desktop is actually integrated into the CPU. Unlike the laptop's GPU, which is actually integrated on the motherboard. So while the desktop has to use some processing power from the CPU to process the graphics. Compared to the laptop which will not have to use CPU processing power to process the graphics, thus causing less strain on the CPU.

    The 3rd and final thing is that the desktop while it does have more RAM. More doesn't always equal better. The type of RAM on the desktop is DDR SDRAM(333 MHz). Which the type of RAM on the DDR2 SDRAM(533 MHz). Which this change allows the RAM on the laptop to actually be faster then the RAM on the desktop. I have put the speed of the RAM beside the RAM types so you can see the speed difference. The only time that RAM would become an issue when it comes to size is if the program you are using requires more memory then you have in your computer. Which minecraft with optfine, it will use less then 300 mbs of RAM.
    Posted in: Discussion
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    Quote from Romnas

    The server that is being attacked is actually ours and another persons.

    While your IP is null routed your server won't be accessible. We will remove the null route in 2 hours time.


    Most likely they got the IPs of all the servers on the node. While doing the null route solves the issue of it can't be accessed so it can't be DDoS, it doesn't solve the DDoS. If the person was determined as soon as a route of access is cut off they would go for a different route. So what is probably happening is that they decided to hit our server since the first server was null routed.
    Posted in: PC Servers
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    posted a message on Loving Hoppers, making everything simpler!
    I actually love the hoppers. I have made a fully automatic blast furnace (just a bunch of furnaces). Which has a few places to put items in to it. If I want to do it in the furnace room I can, which then it sorts the item and and put the items into my warehouse. It also is connected to my mine, which sorts between stuff I want to smelt and things I do not and then junk. The things that I want to smelt are then sent off to my automatic blast furnace and smelts the stuff for me.
    Posted in: Recent Updates and Snapshots
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    For the people who weren't on the server at the time of an important announcement, since the admins of this server can't be bother to do this simple post.

    The main post has been edited with important changes. These changes are as followed.
    Under Civilizations: then War:

    Assassination: If a player has a valid reason to assassinate another player, he or she may. If it is not role-played correctly, contact an admin who will review the case. Their word is final and faulty assassinations can result in temporary banning for the killer.


    And information about Warps have been added

    Warps:
    Upon entering the server, new players may warp to the city of their choice. After this, the only warp signs on the server will be placed on boats. Each boat must be cleared by an admin as seaworthy before a warp sign will be placed on it. Each ship may only have one warp sign and both nations' leaders must agree to having a warp to one of their cities.

    Each new city must be registered for that specific nation before an admin will create a warp to that city that can then be accessed from spawn.
    Posted in: PC Servers
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    My vote is for Shalukey, I don't think he would lead us to ruin.
    Posted in: PC Servers
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    posted a message on Modding - return items
    Yes, put any number between the numbers he said.

    What you are doing is you are creating a random number generator object. Which in java it has an almost equal amount of chances to pick any number between the one give.

    So for instance in this case you want a 10% chance. Which is a 1/10 chance. So we have already created a random number with a that will be picked between 1 and 10. Now say we pick a number, say 5. Roughly every 10 times, the random number that comes out would be 5. The number we picked. So this gives us a 1/10 chance of us getting it right.

    This is quite simple stats logic. But since people seem to be giving you the code and not really explaining it and why they did what they did. I have done both.

    Your code should look like this.

    protected int getDropItemId(){
    Random rand = new Random();
    this.dropItem(Item.bone.itemID, 1);
    int myDiceRoll = rand.nextInt(10) + 1; //this returns a value of 1-10
    if(myDiceRoll == 1{
    this.dropItem(Item.slimeBall.itemID, value);
    }
    myDiceRoll = rand.nextInt(20) + 1;
    if(myDiceRoll) == 1{
    this.dropItem(Block.ice.blockID; 1);
    }
    }


    Tho he did forget that java requires a double = sign in the if statement.
    Posted in: Modification Development
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    Don't worry, it happens now and again.
    Posted in: PC Servers
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    It says I'm not whitelisted on the server even tho you accepted me.
    Posted in: PC Servers
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    posted a message on Ancient Civilizations/Mythology Fantasy. [Survival-Role Play] 1.5
    Quote from Romnas

    Love your story! Love everything about this. Welcome to the server :) !


    Thank you, it took me awhile to think of it. And I might expand it later on.
    Posted in: PC Servers
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