Starting a playthrough of the map on my channel, the first episode went up today. So far, this map is as awesome as all the previews on reddit made it seem like it would be.
Recently started a Let's Play of Abundant Seas. Six episodes in ( 4 posted ), First one in the playlist is .
Enjoying the map so far, aside from a few quickly aborted runs at some Vechsian CTMs this is my first, and it's pretty fun so far ( turns out not being slaughtered makes it easier to enjoy ;D ). Map looks good, hopefully I can straighten out any issues due to differing versions.
Of course, I realized an hour or two in that there might be issues due to playing it in 1.8 instead of 1.6, and just now hit my first significant issue, my first fleecy mob didn't spawn, so I'm gonna have to figure out how to fix that before I continue... shouldn't be too hard... I hope.
Walp. Looks like 4.1 Thaumcraft adds admin commands for adding research points, so this mod is just redundant now. I hope you all had fun with it while it lasted.
I would still say it is far from useless, at the minimum it is way more convenient than typing /tc aspect for every single aspect, unless I've missed some way to do it for all.
Uhmm have the rules updated since you last looked at them because I see right under things to do, "Post questions about modding EXCEPT code, that belongs in Mod Development" it looks to me like he's asking for links to tutorials... that would seem to me to be about modding but not code so.... What's the problem exactly?
On the other hand, to the OP, a google search for modloader crafting bench tutorial turns up what looks to be a pretty good tutorial/walkthrough, despite having some formatting issues...
1
Series playlist, starting at Episode 1:
1
Enjoying the map so far, aside from a few quickly aborted runs at some Vechsian CTMs this is my first, and it's pretty fun so far ( turns out not being slaughtered makes it easier to enjoy ;D ). Map looks good, hopefully I can straighten out any issues due to differing versions.
Of course, I realized an hour or two in that there might be issues due to playing it in 1.8 instead of 1.6, and just now hit my first significant issue, my first fleecy mob didn't spawn, so I'm gonna have to figure out how to fix that before I continue... shouldn't be too hard... I hope.
1
I would still say it is far from useless, at the minimum it is way more convenient than typing /tc aspect for every single aspect, unless I've missed some way to do it for all.
1
Uhmm have the rules updated since you last looked at them because I see right under things to do, "Post questions about modding EXCEPT code, that belongs in Mod Development" it looks to me like he's asking for links to tutorials... that would seem to me to be about modding but not code so.... What's the problem exactly?
On the other hand, to the OP, a google search for modloader crafting bench tutorial turns up what looks to be a pretty good tutorial/walkthrough, despite having some formatting issues...