So, we've had all of these mapmaker snapshots which basically add nothing at all for the
average player, but have no fear, because Mojang has finally given us something. It's so awesome.
Are you ready for this?
....IRON TRAPDOORS!....
...wait....seriously, Mojang? That's you're gift to us? Trapdoors with right-click
interactions disabld?
- koopachris
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Member for 13 years, 8 months, and 13 days
Last active Wed, Oct, 7 2015 22:56:33
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Feb 6, 2014koopachris posted a message on Snapshot 14w06b Ready for Testing!Posted in: News
I'm guessing that was a joke. I've already tried with multiple skeles. No door-opening. -
Feb 6, 2014koopachris posted a message on Snapshot 14w06b Ready for Testing!So far, I haven't found any significant changes in any mobs...Posted in: News
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Jan 23, 2014koopachris posted a message on Snapshot 14w04a Ready for Testing!Posted in: NewsQuote from spartan839
Finally villagers will actually do something than just trample your crops and get in your way
Yup, instead of just walking around aimlessly and trampling your crops, they will
now intelligently target, home in on and uproot your crops. Yay! -
Jun 17, 2013koopachris posted a message on Community Creations - "Go Get Building" A Parody of Pitbull's Feel this MomentHave you ever noticed how these Minecraft parody songs never have titles that actuallyPosted in: News
sound like takes on the original? -
May 10, 2013koopachris posted a message on Snapshot 13w19a Ready for TestingNice......say, what do 'yal suppose that red thing poking over the red wool is?Posted in: News
Almost looks like some sort of animal.... -
Apr 22, 2013koopachris posted a message on "Man at Arms" Creates a REAL Diamond SwordIt's a little small, more of a knife than a sword, but still awesome!Posted in: News
...now for a greater challenge. Make us a working ender pearl that actually teleports people.
The U.S military would pay in the billions. -
Apr 5, 2013koopachris posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: NewsQuote from wyrmhole
Which is why I'd rather stick with just the pigs. Quirky and at best flirting with making sense is how I like my Minecraft. Riding horses just seem so... normal.
They should replace axes with jelly beans. Chopping down a tree with an axe is too normal! -
Apr 5, 2013koopachris posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: NewsQuote from colonyan
What. Horses?
April fool have passed right?
Or is Mojang start pandering to general audience?
What they want is not necessary good.
Are they losing original view to their minecraft?
Did they lost pride in their game?
Oh. No. No. No horse please.
We have land mountable arleady.
Please elaborate pig riding instead of adding new land mountable mob.
Adding horse will slowly kill the feel.
How come every time they add a new animal to the game, people act
like it's going to upset some sort of sacred balance which maintains the
extremely boring and lifeless "feel" of Minecraft? It's a horse. Get over it.
If you don't like horses, don't ride them. If you get owned on a PvP server
by a guy riding a horse because you refuse to ride a horse yourself, that's
your own stupid fault for
a. Not training with your bow enough to shoot something as large as a horse
before it can get you
b. Refusing to ride a horse to get away due to your fanatical devotion
to the "OMG MIRENCAFT THEEME". -
Apr 4, 2013koopachris posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: NewsQuote from dr0psnap
This^
I personally wouldn't mind horses, but I feel like I remember mojang saying multiple times that that they never plan on adding horses to minecraft a long time ago.
Remember how sure they were that they would never add dragons? And remember how positive
everyone was that there wouldn't be overly fantasy/magical elements? And remember how there
was NEVER going to be an official way to control pig's movement?
Quote from dr0psnap
This^
I personally wouldn't mind horses, but I feel like I remember mojang saying multiple times that that they never plan on adding horses to minecraft a long time ago.
Remember how sure they were that they would never add dragons? And remember how positive
everyone was that there wouldn't be overly fantasy/magical elements? And remember how there
was NEVER going to be an official way to control pig's movement?
Besides, who says there will be horses? You know how Mojang can be. "Hurrr you thought you
were be gettin' some 'a dem horses? You mean, like, you TOTALLY passed up the fact that the
trees in that photo were taller than the ones in Minecraft? You're getting slightly taller trees. Now
excuse me, but our game is getting REALLY popular, so instead of bringing you guys a new
snapshot this week, we're going to have a rootbeer float party. Company rules." -
Apr 4, 2013koopachris posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert...so I take it it's not going to be diamond chickens, either.Posted in: News
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Apr 2, 2013koopachris posted a message on TU9 Update for MCX360 Expected Live on FridayIt all sorta makes sense, considering Mojang's development philosophy.Posted in: News
Well, ok guys, we decided to finally improve the outdated core systems, the
ugly graphics, and add some of the stuff that everyone has wanted in the game
for years!...APRIL FOOLS!! We'd develop some of that stuff, but we're too bussy
with experimental April Fools Day joke overextension rendering. -
Apr 2, 2013koopachris posted a message on TU9 Update for MCX360 Expected Live on FridayOh hardy har har. You're so funny Mojang. You're so funny that you forgot that April the first was yesterday.Posted in: News
Now when do we get some info on what's actually coming along in the future? -
Feb 16, 2013koopachris posted a message on Snapshot 13w07a Ready for Testing!Hey guys, this wasn't jsut a bugfix update.Posted in: News
Fly above the ground and place a dispenser block
right below you. They added up and down-facing
dispensers! -
Feb 7, 2013koopachris posted a message on Snapshot 13w06a Ready for Testing!Posted in: NewsQuote from holydragonknight
Oh please, if they added a lot of new features, then you'd complain that Mojang is ignoring bugs.
No I wouldn't. I pretty much ignore bugs, since most of them involve things like an unintended
increase in spider spawning when you place 12 or more hoppers into a village with exactly 4
houses on a full moon. (Exaguration)
I'm a total feature junky. After a few years of Minecraft, it starts to get mighty
borring when no new features are added for a while. If they finally added colored lighting,
I'd be too busy playing around with it to CARE if a zombie randomly spawned in my house
(They're so darn weak anyway) and all it would make me do is wish for them to update the
combat system to be more fun and exciting. - To post a comment, please login.
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While I do like this idea, there is ONE big flaw; what if a player choses to wear armor pieces from multiple sets?
As a workaround, maybe each piece of armor could contain a certain amount of an ability which all adds up to
equal the specified ability powers you've mentioned.
Also, I think weight ought to apply to more or less everything, and not just the few things you mentioned. Some
examples of other applications of weight:
- Higher total armor weight could increase your sinking speed and decrease your rising speed in water. At a certain
weight, sinking could become unavoidable.
- Higher weight creates more downward pull when gliding using Elytra.
- The heavier your armor is, the less knockback you take. Could be seen as either good or bad depending on your situation.
- Heavier chestplates slow down attack speed.
- Heavier armor causes faster fall damage growth; taking fall damage while wearing too much armor might inflict Slowness 1.
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I just recently decided to try giving the Feed the Beast modpack a try, and I'm having a bit of...well, a LOT OF trouble
getting it to start up. It will usually get a good way into the loading process (by this I'm talking about the white screen
with the red progress bars and the Minecraft Forge logo in the bottom-right corner), sometimes seemingly near to
completion, but then the window suddenly shrinks to a single pixel high, and everything just halts. No matter how
long I leave it up, the issue never resolves.
A few notes:
- I'm running the latest version of the modpack.
- I already disabled Fastcraft, since that's often stated to be the source of trouble.
- The FTB launcher profile I set up is the same name as my main Minecraft profile, not sure
if that's a no-no.
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I've seen quite a few "default remix" texture packs. There's the high-res Faithful texture pack, and there's the Default 3D pack, and there's the one pack I can't remember which adds some slight grainy overlays to resized versions of the default textures, which gives a nice illusion of the blocks being made of real materials.
However, what I haven't yet seen is one that fixes Minecraft's overlying graphical problem; a general dull, grey, drab, "cloudy day" sort of aesthetic where nothing is very bright or colorful. That can, for the most part, be fixed with shaders, but shaders will hit the game's performance pretty darn hard and just plain old won't work on some computers and graphics cards. That's why I've started work on this new texture pack, titled: It's Not a Shader.
Because while it may LOOK a bit like a shader mod to the untrained eye, it's just an ordinary, honest-to-goodness texture pack, and it won't effect your performance noticeably in any way at all. This is a VERY early WIP version, and I don't plan on putting up a download link until I at least get night lighting to a place where I like it. But until then, here's a comparison screenshot.
Features so far:
- Brighter, more colorful foliage.
- A few textures were revamped and brightened up, most notably dirt and sand.
- A much more realistic, low-gradient style of lighting with yellowish sunlight and bluish shadows.
- Single-block tallgrass is animated.
- Light sources let off a warm, orange glow instead of that weird default light which starts as a cold
white and fades to a dull brown.
- Water looks much more natural; it's smooth, faint and transparent instead of looking like boiling toothpaste.
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Automation is one of those things they're afraid will ruin the game, just like apparently adding any depth to the combat
system or any other aspect of the game aside from just adding more and more cosmetic blocks and decorations.
Apparently, their idea of "fun" is repeating the same task over and over so that you can make a base that, as big
or small as you make it, you'll start scratching your head trying to come up with uses for any rooms beyond the first two.
No, I don't hate Minecraft, but I just wish they'd either add a bit more depth to, well, everything, or start
working on a sequel that does.
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Butchers could slaughter any mobs that drop meat on death and put the meat in a nearby chest or furnace. This will save some time and some durability on your sword, but he'll keep 20% of the meat for himself.
Priests, when near a brewing station and a chest with the proper supplies, will automatically brew splash potions
which they can use to cure zombie villagers.
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before 1.8, I've been experiencing a strange sort of lag. Instead of the game running slowly, what it does
is momentarily freeze completely every few seconds. The length and frequency of these mini-freezes is
unpredictable, but they never last for less than 1 and a half seconds and there's never more n 10 seconds
between them. I know it's not my computer since I can still run Release 1.7.2 and earlier on max settings
without any problems at all. Anybody know what's causing this and how I can fix it?
PS: I've already tried OptiFine. It didn't work.
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And if resources didn't cost money, people would just horde resources. Greed isn't something which eeeevil
megacorporations foisted on us and brainwashed us to accept; a certain level of greed is just part of human nature.
In fact, it's part of nature in general. Greedy animals hog resources, and animals with more resources are more
likely to survive, and animals who survive with leftover resources have more resources to pass to their offspring.
Does that mean that I think at this point of time in human development, greed is a good thing? No. Am I saying
that people can't be generous? No. Am I saying that people shouldn't be generous? No. I'm saying that no matter
what, in every nation, under every government, greed will exist on a large scale, and greedy people will usually rise
to power since they tend to accumulate more money and resources.
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embarrassing facts about their past and then run.
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leggings. The leggings will act like real legs and the daisy will run around and
eat creepers (poops cookies a few minutes afterwards) this would be very
useful in faction servers and should therefor be added.
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2: After they're all seated and watching, begin slowly throwing the unwanted diamonds into a lava pit
3: Scoop up the audience's bitter tears.
4: Mix with a bottle of 20 year old whiskey and enjoy!
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the general atmosphere was changed so drastically. I like all of the new items and
mobs added after the adventure update, for the most part; just not the changes
to the gameworld itself, such as the post-1.8 graphics, terrain and hunger system.
As for what you said, Akynth, I know that it was up to Notch. However, as we all
know, Notch quit not too terribly long after the Adventure Update, which I think may
have also contribute to the "issue". All I'm saying is: Minecraft had an interesting
theme and an interesting direction. It's a shame they ditched it for the general
goofiness which so many games these days embrace.
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pathfinding is generally better now, they used to have MUCH better combat
AI. Skeletons would circle around the player, for example, and creepers would
sidestep and try to avoid getting hit when close.
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If you bought the game just then and haven't played the old versions yet, I strongly suggest
you try them out (beta 1.4 is a good starting point). I swear, Minecraft beta practically feels like
a different game.
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time's sake, I think I may have finally found that thing that
most of the old players believe Minecraft "lost" over time.
Some say it got too easy. Some just don't like the new terrain
generator. It is all of those things, but it's also something
more. I will tell you what Minecraft really lost; it sense of itself.
The first thing I noticed when starting up a beta 1.4 world
was the terrain. It looked so strange and empty. But that's
exactly how it should have been, and should have stayed. It
made me feel like I was stranded in a strange, faraway land.
And that's part of what made Minecraft great.
The randomness and chaos of it all just added to the
deep feeling of mystery which used to permeate the world
of Minecraft. You didn't need to have villages and
strongholds and rare biomes to seek out; you just explored
because the land was so compellingly random, grand and
unpredictable.
While playing beta Minecraft, I also felt sort of
lonely and afraid. Before crits, and sprinting, and
horses, and wolves, and potions, and iron golems, and
most of all quick health regeneration, every monster
felt like a genuine threat that could actually kill
you if you didn't keep pace and be careful. Nevermind
that spiders didn't used to actually look you in the eye
due to poor animation. Spiders used to be genuinely
terrifying killing machines! Now they're just pests, and
half of the time we're seeking out whole swarms of them
so we can level grind.
As for all of the environmental decorations like
tall grass, ferns, and dozens of different flowers, they
just clutter everything up and generally detract
from the somber attitude of what used to be a very
serious game.
Unfortunately, Mojang has gotten caught up in all of
the humor and light hearted-ness, and I'm afraid that
Minecraft will never again feel like the serious, even
kinda scary, game that it was.