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epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
795
ThesaurusRex84 posted a message on Boats Evolved; bigger, modular boatsPosted in: SuggestionsAlright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Any questions?
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.And the Reddit post is here:
http://www.reddit.co..._modular_boats/ (Archived)
*EDIT*
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
by JasonG5![represent] -
578
burnner_ posted a message on The Herobrine Mod OFFICIAL 3.6Posted in: Minecraft ModsThe Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time
You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Disclaimer
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal thingsI won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
NavigationTrailer
Showcases
InstallationTo install:
Backup your minecraft world, you've been warned then copy the zip file into the mod folderHow to use
Recipe for the Herobrine Totem Block
BBB
BSB
BBB
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guideDownload
[Minecraft 1.7.10/1.7.2] click here (BUILD 23.07.2014/0245PM)
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
GET FORGE
Random fact
- There is a new config file in the config folder, check it out.
News
- Few bug fixed
Important
Bugs
-Report them-Totem might not working well, work around: activate prank mode
Source Code
Here you can get the three most important herobrine source code parts, the building system, the entity and the events.
1.6.4: http://www.mediafire.com/download/7gm3j9grj6cnw66/herobrine_source_1.6.4.zip
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
1.3.2: http://www.mediafire.com/?g62ee1e61dchheg
1.2.5: http://www.mediafire...1r12251x6cj18tc
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.Change Log
24.05.2014: 3.66 Bugfixes
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
23.08.2013: Fixes
02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
30.12.2012: 2.841
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
08.12.2012: Forgebugfix
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added soundSupport HIM
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. LINKS
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
6. ADS
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
7. MODPACKS
You are not allowed to use the mod in "modpacks".
8. VIDEOS
You are allowed to use this mod in your videos (Let's Play, etc.).Nostalgia
Him:
Please Donate
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee...With a donation you support me and the development of the mod.
Users who did donate
-10$ crafter93
-10$ LegoManLiam3000
- 5$ andriyasdf
- 5$ Speed
Thank you guys!
<---- Do not forget to vote this post up -
3
Roma_Aeterna posted a message on ~+THE ROMAN EMPIRE / PvP / Ancient Building / Light Roleplay / 7 Years Active +~Posted in: ClansIMPERIAL ANNOUNCEMENT
WarPulse: Stonegate opened early tonight, and The Roman Empire was the first group on the server to establish a town. Good work to every legionary and citizen involved.
This means that recruitment is now open again, but no application is required. Simply log onto mc.warpulse.com and ask an officer in Rome to join the town. If no officer is on at the time, make a post on this thread and an officer will check it as soon as they can.
Vae Victus!
-
3884
Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsThis system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Overview
Changes in how things work
Data storageFrequently Asked Questions
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Gallery
Supporting this suggestion
Special thanks
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
Overview:
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
The disadvantages:
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
The problems:
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
[spoiler]Terrain:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
Biomes:
By default, nothing will change.
Ore generation:
By default, nothing will change.
Structures:
By default, nothing will change.
The Void:
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Superflat settings:
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
[spoiler]Settings:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Chunk occlusion/exclusion:
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
A: No.
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
Gallery:
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Special thanks:
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
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AdduxP posted a message on Entei's Guide to Sponsorships and Free Servers!Posted in: Hosting Requests
Welcome to my guide! As you can probably tell from the date of this post, I posted this a long time ago, but over the months it has become the de-facto standard for sponsorship posts in this section (and I thank everyone for their continued support) c:
As of August 2014, I have released Version 2.0 of this guide. It features completely re-written sections, changes corresponding to the new EULA, and (most importantly) a new FAQ!
And again, as always, if you have any questions at all about anything in this guide (or just feel like chatting with me), feel free to shoot me a PM! I try to respond to every PM I get, and I usually answer all questions pertaining to sponsorships.
Also, if you like the stuff I have here, why not take a little time and write a little thank-you note below? It'd be much appreciated.
Table of Contents:
Templates
Professionalism
What Hosts Want
Why did my application get rejected?
Frequently Asked Questions
Thread Credits
These are templates that I’ve created to facilitate the process of getting a sponsorship. They include everything you need to address, and if you address everything well enough, you’re pretty much good to go
The entire point of these is to go forth and use these templates for your own posts. Nobody’s making you pay for using these. If you've been redirected to this post from a message someone put on your thread, feel free to put the filled-in template in your own thread. It'll help.
Oh yes, and having said that, please do NOT post your applications in this thread! This is NOT a application collection thread, and nobody will look at your application if posted here.
If the proposed server DOES NOT exist (yet):
What fits into this category:
- Nonexistent servers of all types
- Personal servers that you’d like to transfer to a host.
Your age:If the proposed server EXISTS:
Name of proposed server:
How much RAM you want: (note: best to keep it small first. And by small, I mean 256 MB.)
How many player slots?:
Preferred server location?: (ex: Europe, North America, etc)
Describe your server idea: (note: a minimum of 6-7 sentences is a good benchmark.)
Why you want this server: (note: please do not say "I deserve a christmas present.")
On a scale of 1-10, how badly do you want the server?:
Proposed Plugins:
How do you plan to generate money?: (Detail what ranks and perks you will have, if applicable. Remember the EULA!)
Do you already have a community? If so, how many active players? If not, how will you be getting players?:
What makes your server special? Why should I join your server instead of that other server?:
Is there a reason why you can't pay for this server?:
What is your preferred method of contact? Skype? PM?:
What you will do for the company in return: (Note: If you are begging a company for a server, please don't put "and you can be op on the server", as most server hosting companies do not have time to play on all those servers.)
What fits into this category:
- Large servers that already have a very strong community
Name of your server:If you are looking for a YOUTUBE sponsorship:
Your age:
How much RAM do you want? Do you want a dedicated machine?:
How many player slots?:
Preferred server location?: (ex: Europe, North America, etc)
How long has this server been up?:
Does your server have a website/topic? Please put links here: (note: if you have both, then put both.)
How many dedicated players does your server have? Do you have proof?: (note: no need to post proof here; just be prepared to give it when hosts ask for it.)
What makes your server special? Why should I join your server instead of that other server?:
Is there a reason why you can't pay for this server?:
Does your server get income? If so, why not buy a server with the money?:
Why did you leave your previous host?:
What will you do in return for the company that is hosting you?:
What fits into this category:
- YouTube channels with over a thousand subscribers (maybe more)
Your age:
Age:
Channel Name and/or link:
Partners' channels, if applicable:
Preferred server location?: (probably in your region c: )
What do you plan on using this server for? (subscriber server, recording server, etc.?):
What aspects does your channel specialize in? (let's plays, survival games, etc.?):
What you can do in return for the host:
The key to anything in life is professionalism. It doesn’t matter whether you are looking to get into the circus or looking for a free server on the forums. Professionalism is the key. If you aren't professional enough, nobody will take you seriously.
However, this begs a question - What is professionalism?
That's a really good question, a question that I've been trying to figure out the answer to for the past five-to-ten years. There are three main ideals that you should follow when being professional, and they are:
Ideal #1) Grammar is the key
Now, you might be thinking: are we going to have to re-learn the difference between passive and active constructions? The answer, my friends, is NO. I do realize that English may not be everyone's first language, and that's perfectly fine. English isn't my first language either. However, you will need to mind at least your spellings, your punctuation, and your capitalization. This might seem like common logic to some folks, but - believe it or not - there are still people out there who ask for free servers with requests with no punctuation or capitals. Here's an example of one:
[quote]Plz can i have free server i m not willing pay i need 40 slots 3gb free and remember free if u want to mek me an offer plz skype me [SkypeName] thnx
Every time I see one of these sort of posts, I just want to throw up. I'm sure that everyone on these forums has at least a first grade education. If so, people should at least pay attention to their grammar.
Here is the same post as above, but re-written in semi-correct grammar:
[quote]May I please have a free server? I am not willing to pay. I need forty slots and about three gigabytes. Remember: FREE. If you want to make me an offer, please add me on Skype. My name is [SkypeName]. Thank you.
Better, right? That doesn't make me want to throw up as much. However, this is not going to do. As someone from a hosting company, I want more information, which leads to the second rule:
Ideal #2) Remember who and what you're dealing with.
A sponsorship request is a business request. It's pretty serious. Think of it like this: you would not give your teacher/professor a paper written in texting language, would you? You'd get marked down quite drastically. The same is true on the Forums. People want to see the serious side of you.Ideal #3) Know EXACTLY what you want and what you are going after.
Also, since this IS a business deal, you need to provide as much information as you possibly can in your post so that hosts know what you want, and what - exactly - you will be doing for it. I would suggest you take the time to write your own, handcrafted, post, but if you don't have the time or the level of focus to do that, you may use a template, like the one I put up above (link for the lazy). Templates like these tell the hoster exactly what you want, down to how you want to be contacted. Like I said before, mind your grammar when filling out this template.
If you DO decide to handwrite a post, make sure it covers the important details of a sponsorship request. See the template for more information. However, remember to keep your message short, sweet, and to the point.
If you need any help with writing formally, I suggest taking a look at On Writing Well by Zinsser and The Elements of Style by Strunk and White. Those two books are truly phenomenal.
However, I've seen posts out there that are crafted really great-like but don't know what they're asking for. They might say "You can have whatever you want in return for the server" (which is a bad idea, by the way), or maybe "I don't know what this server is going to be yet, but I'll figure it out soon enough". Nobody will take you seriously like that. Which brings me to my third point, (click the “Show” button)
This rule may seem very arbitrary, but it is actually one of the most important. I cannot tell you how many requests I have seen in my time here that have said, "Whatever the host wants". That's not acceptable. You need to know precisely what you want in your server and how you can go about implementing it. It's going to need to be at least semi-plausable if you want people to trust you.If you follow all of these ideals when writing a request for a sponsorship for an awesome idea for a server you have, you will most likely receive a sponsorship. It's been proven many times.
Some examples of "semi-plausable":
[quote=""]"My server will have 10 or so resource-intensive plugins" (asking for a 2GB server)
"As we have a very active community, we will be happy to give you 25% of all donations we receive" (coming from a request for an already-established server) Some examples of not-so-plausable:
[quote=""]"I don't have money to buy a server" (If you don't have money, you shouldn't be asking for a server. You should be worrying about if you're going to eat for the next meal)
"We will give you mod status on the server" (If everyone accepted these requests,the hosts of the forums would be overloaded with things to do.)
"I deserve a ______ present." (There are orphans in Africa who can't even get clean water to drink. #FirstWorldProblems, anyone?) Also, you need to know your limitations. If you have a tiny community, don't go out asking for a 64 GB dedicated server. If you claim to have a very large community, 1) go solicit donations from them to buy a server, and 2) don't go for things like a 1-2 GB server. Go for a dedicated 8GB+ server instead. If you only want to play with friends or a small community, don't ask for a 2GB server. Ask for a 256MB-512MB server.
So, you're going to have to know what you want, know your limitations, and also know what is realistic. For example, if your server involves the use of a commissioned custom plugin, some hosters may ask you why you would have enough money to commission a custom plugin, and yet not have money to buy a $5 a month package. Also, (this is really important), I'm sure you know that servers cost money to run and support. A 4GB server costs a good $25 a month just for the hardware, not to mention the time and effort that the hosting companies have to put in to ensure that their support is top-notch. Do NOT ask for a 4GB+ server just because, "Oh, it's only 4GB." You're going to have to have a really good reason if you want companies to give you that kind of money.
Oh, yeah, and while we're on the subject of being realistic, I'd thought I'd put this out there: NOBODY will sponsor you for YouTube videos unless if you have over 1,000 subscribers or so. So, to all you fledgeling YouTubers out there, I'm sorry, but you're going to need to find something else that works. May I suggest Hamachi?
Once you have gotten exactly what you want thought out, it's time to WRITE. Detail your server in the most detail possible. Instead of saying,
[quote=""]My server will be a magic-based server with 5 different routes to success Write about WHAT your magic-based server will be like. Will it be set in Victorian London or in future New York City? What are the five routes to success, and what will each one be like? If you can go into fine details on what you want your server to be, with an original idea, you will very likely get a sponsorship.
If you need a real-life example to follow, check out TheKiwiHead's post here: http://www.minecraft...lock-community/ . It is a prime example of what you should be doing. Your thread doesn’t need to look that fancy, but the content has to be of that quality.
This list is by no means the complete list of everything hosts want. There are many, many, MANY more possibilities than these few. These are only a few examples that have been proven to work in the past. It's up to the host. If you think you're eligible for a sponsorship, by all means, go ahead and ask on the forums! Nothing's gonna stop you.
What Hosts Want:
These points are ordered from what hosts absolutely love and will be jumping over themselves to sponsor to something that might not get sponsored if you're unlucky. The ones that hosts love are towards the top of the list.
An already-existing server with a very strong community or a lot of traffic.
If you have a pre-existing server, you're already three (or more) steps ahead of the rest of the game. Building a community from scratch takes a LOT of time and effort, and if you have a bunch of people (50+ daily is the minimum) who are willing to play on your server, go ask. hosts love that. A strong community is what makes a server special, and hosts want that special server to be under them. Lots of traffic on the server also is a really effective way to advertise things, like the name of the server company. The more a name is put out, the more people are aware of it, and the more people will think of them when they're going to go buy their server. If you're hungry in a foreign land, will you head for the McDonalds or the Hariyama's Noodles?An already-existing server with lots and lots of donations.
This is one of the biggest changes with the new EULA. Since you are only allowed to buy cosmetics, you will need to have a better and more donation plan than before. I won’t go into too much detal about which cosmetics perform better than others (although I encourage you to try it for yourself), but the end result needs to be a lot of money flowing in. Mounds of donations means quite a huge profit, and a huge profit with maybe 30% or so going to the host means a lot of moneh for everyone. However, be very careful! Many people will ask you why you can't buy a server with the donations you get. You're going to need to come up with a good reason.A non-existent server with an original (and plausible) idea and/or perks that no other server has.
Hosts love this one, and I know from personal experience. You never know what ideas someone’s coming up with. But, not to burst anyone's bubble or anything, that original idea has to be very plausible and somewhat easy to implement using pre-existing plugins. Hosts do not want to see, "and I have a custom plugin being made for me", as that shows that you have enough money to commission a plugin for yourself. If you have that sort of money, why not buy a server for yourself? They're cheap, $15 per month at the most, and what's more, you don't even have to give anything back to the server host other than maybe your money! And then, if you get your server up and running, and it turns out to be very popular, you could possibly qualify for one of the top two criteria! o_OA deal in which the applicant has some sort of useful skill to give back to the host.
If you still want some sort of partnership with a server hosting company for whatever odd reason, your best bet is to ask for a discount, not a total sponsorship. Discounts are very plausible and are more likely to get accepted.
It could also be beneficial if you include a small test gameplay video, even if your server or gamemode is in pre-alpha and generally extremely buggy. It’s a great way of letting hosts know that you do actually have work being put in on a final product (no matter which stage it is in), and it also lets them have a first-look at the concept of whatever you’re making. A win-win situation if I do say so myself.
Please note, many hosts do not want advertisers! I was one of the lone exceptions, as I happen to have a pretty extensive literary background, which is something that not many people have. You are most likely to get a sponsored server if you can design things, like Wordpress websites and pretty graphics. Hosts are always looking for ways to make their website look better than the one from that of the company over there.
If you have something good to offer a host, be it a new website or a bit of help managing all the servers they have, many hosts will probably welcome you. But remember: web design and coding experience are the only two things that I have seen that are surefire ways to get a free server. All the others (advertising, working for the company) aren't exactly surefire. You just need to be very professional and very lucky.
What Hosts Do Not Want:
These, like the points of the section above, are listed from the ones that nobody will accept to the ones that are just a bit implausible and might actually get accepted if you are lucky. The ones that nobody will accept are near the top, and the slightly implausible ones are towards the bottom.
Absolutely nothing in return (or something worthless for what you're asking)
Yes, there are people like that. Apparently, some people think that they deserve a server for whatever reason or another. Hosts don’t like that attitude. "Oh, hey, look, I just turned 10-years old. I deserve a free 4GB server for two years, and I won't give you anything in return". Guess what? There are innocent babies starving in Africa. There are millions dying because they cannot get clean water. What makes you think that you deserve a free server? If anything, I'd rather donate $20 a month to the Red Cross and Doctors Without Borders than give it some random stranger halfway across the world who will give absolutely nothing in return. At least donating to a charitable organization makes me feel good inside.A co-owner position on your server (or something like that)
I'm sorry. I think I got a little too carried away there. The point is: don't think that you deserve a server for whatever reason. Offer something nice in return that is NOT one of the things on the top list.
Nobody will even take a second glance at the rest of your server unless you tack on something else. This is possibly the most useless benefit of them all. If all hosts accepted all of the applications that we get only listing this point, 1) we wouldn't have any more servers left to sell, and 2) we'd be overloaded with all the responsibilities of being a co-owner. Plus, many people working at hosting companies have our own little server communities to run. You would be better leaving this off of your application. It'll possibly increase your chances.A server whose idea has been used at least a hundred times already and has no perks to make it different.
Not very many hosts are going to be very keen on things that have already been done. There’s a very small chance that your Mindcrack server will be sponsored because there are already so many out there. Nobody's going to sponsor your Survival Games server because there are already hundreds out there. Things like that. If you really want to start a server, hop onto the "PC Servers" section and spend a bit of time looking through the servers there. Pretty soon, you're going to come up with a fabulous idea that nobody else has come up with, and then maybe your idea will be special enough to make hosts actually pay attention.Youtube Sponsorships
*If you really, really, really want that tiny little Mindcrack server, solicit some money each month from your friends. It can't be all that hard. Trust me.
This would be farther up the list if there weren't any sponsorships that have been accepted. So far, I only know of three Youtubers that have ever been willingly sponsored. All of them have more than 1,000 subscribers. Considering that most of the people asking for sponsorships have channels with max 100 subscribers, that's nowhere near enough publicity for server hosting companies. Besides, I don’t know of anyone who has ever bought a server just from watching a few Youtube videos. If you want a server for Youtube, and you don’t have at least 1,000 subscribers, you’re going to need to think up of something creative or possibly buy one yourself.100% of donations from a nonexistent server
Donations are fine, as long as you don't offer 100% of them. That shows that you do not have a future plan for your server, and that's never a good thing. If you'd like to use donations, you're going to need a game plan for when your server becomes vaguely successful. You're going to need to come up with a sweet spot where you get a portion of the donations as well. However, if you plan to go this route, you need to have a list of donators' perks or ranks or whatever on your application. If you have something on your list that nobody’s ever seen or heard of before (for example, a “pig launcher”), be sure to include screenshots or describe it thoroughly.A banner/mention/advertisement on a nonexistent server's website
* Even though it's been proven that less than 10% of all servers posted on the Forums actually do. But it's always nice to have one.
I honestly know of only two servers (Survival Games and WallsPVP) where players actually need to go on a website in order to participate, and the advertisements on the side are usually so annoying that I end up using AdBlock, something that I despise.* Not very many people actually go to many server websites, and therefore, those advertisements won't do any good. Advertisements on the server itself (MoTD, broadcasts, etc.) are not much better if your server doesn't get much traffic.Advertisements on the Forums
* Let them have their revenue, eh?
If I were to say that this didn’t work at all and nobody would look at these sort of applications, I’d be a hypocrite. Advertising in return for a server is actually how I got started on this entire sponsorship thing. However, you’re going to need to have a very professional background in order to at least attempt to accomplish this. If you often post things in txtng language, or you use Capital Letters For Every Single Word You Type Like It’s A Title, or you dont use any punctuation, you’re probably not going to be very successful along this route. However, if you have a background of being friendly and at least using semi-correct grammar most of the time, then you’re possibly good enough for this path. Be careful, though: many hosts (myself included) won’t take the time to look at your profile unless you tell them to. If you have a very professional background, by all means, tell us in your app!*
* However, if you aren’t being very professional in your application, this is kinda not necessary.
There are many reasons. I'll quickly go over the most common:
You were being too unrealistic / seeming like you were lying.
This happens quite a lot, more than you would expect. If you are claiming that you once sold servers and made thirty-grand off of that business, then why are you asking for a server? If you have thirty-grand, you should have $6 to get a little server for at least a month. If you have a really elaborate custom plugin being made for your factions server, then why can you not afford a server? You might want to leave out some things that you may think might help you get a sponsorship (I mean, hey, look, I already have this plugin being made for me; I'm so prepared and I've put in so much effort), because, in reality, they will hinder you.You were being unprofessional.
There's also another aspect to being unrealistic, it's not doing enough research. If you need a server to run maybe 5 plugins and host 4 people, 1GB is enough. Don't ask for 4GBs because "oh, it's only 4GB." A 4GB server is $25 a month at the very cheapest; nobody's going to give that to you unless if you have a really good reason for them to.
One of the best (and worst) things about the internet is that age doesn't really matter. I have accepted requests from 12-year-olds and rejected requests from (so-called) 40-year-olds. If you want to get anywhere in the forums, you're going to need to act in a really professional manner. I've written an entire chapter on that alone, you can scroll up to read that. I'm not going to go into too much detail here.You were giving nothing / very little in return.
Grammar and usage also falls into this category. if You Randomly capitalize Words, or you make to many splelling/usage errors, people won’t exactly be very willing to sponsor you. Try to brush up on your English grammar if this sounds like you.
Guess what? Servers don't grow on trees. If they did, then the economy would collapse. You need to feel what it's like to be the person on the other end of the deal, the representative of the host (AKA me or other people like me). You wouldn't give out $10 every single month to a random person on the street just so they can waste it on beer or something. However, if that random person on the street happened to be working for a non-profit that was trying to raise awareness for mental disabilities, you'd probably give some change every time you walked by.Your idea was not original enough.
It's the same thing with servers. Like I said about two minutes ago, you're not going to get that kind of money unless if you can convince server hosts that you have a darn good reason to. I'll get more into detail on reasons in possibly a later chapter, I don't know. I'm not making any promises.
There are already hundreds, if not thousands, of little Mindcrack servers. There are too many Hunger Games servers to count. Do a simple search on the forums, and if more than five or ten servers with your idea pop up, then it’s time to either get a new one or modify your idea until it’s different.You didn’t include enough information, or you didn’t give more information when asked to.
There might just be a few parts of your idea that the hosts don’t agree with. For example, not very many hosts are willing to sponsor a cracked server, as cracked servers are very likely to be hacked into. You might want to consider editing these sort of things out of your application. Trust me, it will help.
This one isn’t a very big problem, but it’s a problem nonetheless. Many times when hosts ask you for more information on donations, they want to see if your plan for donations is plausible. This is especially true with the recent EULA changes - hosts want to know what cosmetics you are offering and whether they will be of any effectivity in your server. When hosts ask you why you can’t pay for a server, they want to genuinely know your reasons. Why won’t your parents pay for you? Why can’t you ask your friends? You might think these sort of questions are annoying, but they help hosts understand you and your ideas, and in the end, a possible sponsorship.
If you don’t want to answer these questions publicly on the forums, you can also PM the answers to the host. As long as they get it, you’re fine.TL;DR
Entei’s Guide to Servers and Sponsorships - TL;DR Version:What is a sponsorship? Is a sponsorship really “free”?
- Use that template I provided and fill everything out.
- Put it in the Hosting Requests section when you’re done.
- Don’t ask for unreasonable stuff
- If you get rejected, try to improve your idea/money plan.
Of course, as with anything I write there’s a lot more to it. Even if you’re short on time, I still suggest at least a quick skim through this guide.
A sponsorship is basically an agreement with a server host that allows you to have a server for no up-front monthly costs in return for services performed for the host. In reality, it’s not free, since although you aren’t paying up-front you still need to give something of yours back to the host. Donations are usually the most common, but other services work too.Help! Where do I post my application?
Right here, in the Hosting Requests subsection. Create a new topic, title it accordingly, put your app in the main post, and wait. If nobody responds, then wait some more c:Can you host my server? You’re a nice moderator, aren’t you? c:
Unfortunately, no. As of January 2012, I’ve stopped hosting servers. Although I’d love to give everyone who asks me a server, I don’t have the time nor resources to manage everything properly. There are plenty of other people who may be willing to host your server though! c:Okay, if you’re not going to host my server, then who will?
A number of hosting companies, especially in the hosting section, will gladly take up your offer if it’s reasonable and profitable. It does, however, need to be mutually beneficial as you do need to realize that they are companies that need to turn profits. If you want more info on this, read “What Hosts Want” in this guide.My parents don’t want me to have a server for [insert reason here], but I want one! Should I ask for a sponsorship?
No matter what you may think about your parents, always heed their advice. If they’re worried about getting scammed or that you won’t have time or any other reason, they have right to be worried. They’re much older than you are and they (should) know more about how the world operates than you do. Besides, there’s always gonna be the nagging feeling of “what if my parents find out?” in the back of your head, and that’s not a good feeling to have c:What do you mean by “be realistic”
Basically don’t ask for 256mb if you’re planning to run a 50 slot server. You may think that’s a joke, but believe me, it happens a lot more than you would think.So how much RAM should I ask for?
However much you feel is reasonable. If you need to, overestimate. Knowing your way around basic server specs will go a long way and will help convince the host that you know what you’re doing.A host asked for more information than I provided in my application. What should I do?
Add more information, of course! It’s your server idea, you should have everything thought out before you apply. Don’t worry if you forgot to include some aspects of your server in your app - it happens to the best of us. If a host asks you for more information, then write it into your main post or quote the host directly telling them. Sometimes, though, it may be more beneficial to include a few screenshots (particularly for cosmetics) or gameplay videos (for new gamemodes), in which case, do it! Anything goes when you’re trying to make yourself more clear.Who are you, anyway? What qualifications do you have to write this guide?
Name’s Entei Suzuki-Minami, nice to meet you. I used to be part of a hosting company myself, and I was the one who handled all the server sponsorships. This guide is a collection of the stuff I learned and observed from that post.Will you play on my server?
Version 2.0 is a joint venture between me and kokiboki. He’s a servers-section veteran and has owned a few fairly popular servers in his time here.
I can’t, unfortunately. My workload has become insanely busy, and I can rarely find time for playing many videogames anymore. Besides, even though I’ve been playing for four years now I’m still not very good at the game c:
[/anchor]
kokiboki for helping me to write version 2.0 of this thread. Much love!
Xirian for helping to write version 1.0 of this thread.
timoffex for pressuring me to improve the "what hosts want" section.
And all the hosts of this section for making this thread official. I love you all! ^__^
-
2
TehhWaffleHD posted a message on ~+THE ROMAN EMPIRE / PvP / Ancient Building / Light Roleplay / 7 Years Active +~Posted in: ClansQuote from Roma_Aeterna»Rome is active again on three servers, so everyone get busy! Holidays are wrapping up, so I expect to see everyone active again.
I'd also like to announce that some people have earned activity points for working very hard on building the base on Vortex and for building on the clan server. Waffle has earned 3 points, Maltier has earned 2, and Koki has earned 1. Others worked too, but these three worked the hardest. Congratulations!
This also means that Koki is now a patrician. Congrats again, Koki!
Congratulations Koki! (: -
1
Roma_Aeterna posted a message on ~+THE ROMAN EMPIRE / PvP / Ancient Building / Light Roleplay / 7 Years Active +~Rome is active again on three servers, so everyone get busy! Holidays are wrapping up, so I expect to see everyone active again.Posted in: Clans
I'd also like to announce that some people have earned activity points for working very hard on building the base on Vortex and for building on the clan server. Waffle has earned 3 points, Maltier has earned 2, and Koki has earned 1. Others worked too, but these three worked the hardest. Congratulations!
This also means that Koki is now a patrician. Congrats again, Koki! -
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sc1020 posted a message on Minefic: Legacy—Story List and Writing Help (Reformatting Help Needed, Check Thread)I am here to honor a great thread by Farteh16 called Minefic. It was a story list that brought us as writers together. Without it, I may not have been writing now. I am deeply saddened by the loss and wish to heal this forum with a new thread. Behold, Minefic: Legacy!Posted in: Literature
UPDATE: 10/9/14:
Hello, I have returned from a slumber of sorts, I guess. Anyways, I have a major problem. The convert to the new forum layout must have glitched out, because all of the formatting on the thread is broken. If anyone is willing to re-format the story list and help guides and send it to me in a PM, it would be greatly appreciated.
Table of Contents:
Story Application
Story List
Story Writing Help
Story Application
Title (link required):
Author (link optional):
Description:
Progress (In Progress, Complete, or On Hold):
Story List
[spoiler=Minefic: Legacy's Story List]
[quote]Title (link required): Rift
Author (link optional): sc1020
Description: A strange new threat, who has only identified himself as Rift, has risen. He has the strange power to bend different realities of Minecraft together, opening gateways between them and destroying many parts of both worlds. As he lives in his own reality, no one has been able to find him.
As if by fate, many heroes who have saved the world in their realities have fallen into a portal that was accidentally created that has sent them to Rift's Dimension. As no one knows where anything is located in here, their only choice is to work together. Together they may be able to defeat Rift and find out who he really is.
But is the truth such a good thing?
Progress (In Progress, Complete, On Hold, or Planned to be Written): Planned to be written.
[quote] Title (link required):
[quote]Title:
[quote]Title: How Not to Survive Series
Author: FlyingPig6789
Description: There is a new evil to throw into the mix. In a dark lab experiment done by the Creepers for the mysterious force known only as "The Client" the Witherman was made. Edgar may not know this, but he is the one to stop him. Can he discover who he is and if he has a past, and if he does what is it?
Progress: In Progress
[quote]Title (link required): The Aether's Rage
Author: Zeiustepali
Description: When a portal to the Aether is made in the real world, no one could've predicted that an ancient entity as old as the worlds would awaken, and make it eternal day for the linked worlds, and a fifteen year old boy with various training goes into the world of Minecraftia to stop it.
Progress: Complete
[quote]Title:
[quote]Title: Beyond the Void (http://www.minecraft...eyond-the-void/)
Author: Jupiter714
Description: Cassidy, a normal Minecraftian girl, is off on a extraordinarily deep mining trip, when she sees a strange blue light being emitted from a hole. When she goes to investigate, she falls through and finds, instead of inevitable death, a whole new land called Hypodia, the place beyond the void. In Hypodia lies a villainous creature named Malus whose intentions are to take over the Above, but Cassidy has no intention of letting that happen. Using only her wits and skills, Cassidy must save her world from the evil clutches of Malus.
Progress: In Progress
[quote]Title: Lack of Knowledge.
Author: Nephener
Description: Israphel, an ambitious and clever soldier of Notch, was aided by Herobrine to betray the Creator. After killing Jeb, Israphel obtains OP-like powers and turns his skin into Notch's, nobody knows who's the real one. All heroes are in search of Herobrine, the former villain and current antihero who is "willing" to aid any fool who wants to overthrow Israphel-Notch - who has betrayed him. Although he is not reliable, he's the only one who knows who is who. And fortunately, in the same time, a man with amnesia appears and meets Mack'Ley, Notch's old royal guard. Together, they would do the quest to find Herobrine, permanently-ban Israphel-Notch, find the real Notch and bring Jeb back to his throne.
Progress: In progress.
[quote]Title (link required): Lord of Shadows: Shadow of Skiamance
Author (link optional): Immortus
Description: A rising evil... A warning... Civil war threatens to break out in Minecraftia as Skiamance the Shadow Walker, oppressive Emperor of the South, raises a forgotten evil back from the dead. Darien Smith, a poor boy from a poor village, is wrested out of ordinary life into a world of magic, spirits and evil. Joined by his best friend and a pair of outlaws, he quickly realises that only he can save the world from Skiamance's gathering shadows. His journey takes him further and further into the clutches of as he tries to resist it's growing hold on his heart, as well as untangling his dark past and discovering the still lingering consequences of a single, terrible, broken promise.
Progress (In Progress, Complete, or On Hold): In Progress
[quote]Title (link required): Happy Father's Day Notch.
Author (link optional): Dejers Garth
Description: Minecraft wishes notch a happy fathers day. Short story.
Progress (In Progress, Complete, or On Hold): Complete.
[quote]Title (link required): The Reincarnation
Author (link optional): Dejers Garth
Description: First story in a trilogy, Set in a future minecraft with a war between two factions vying for dominance and one girl being the key.
Progress (In Progress, Complete, or On Hold): Complete.
[quote]Title (link required): Minecraft; Reality
Author (link optional): Dejers Garth
Description: When Mike is stripped of his ability to play minecraft he starts to go insane.
Progress (In Progress, Complete, or On Hold): Complete.
[quote]Title (link required): Steve's Journey
Author (link optional): Dejers Garth
Description: A science fiction story, set in the universe of Minecraft. Following steves path to redemption or eternal death.
Progress (In Progress, Complete, or On Hold): In Progress.
[quote]Title (link required): Dark Aether: The Clockwork Archives
Author (link optional): Kasparal
Description: Duke Vikram Capra lives a luxurious, carefree life on an estate built by his father, Duke Edward Capra, on a comet orbiting the moon Saffron III in a solar system of the Aether colonized by the great human Empire. He spends his days and nights studying academics, practicing his marksmanship, socializing with the wealthy daughters of duchesses over bottles of fine wine and creating strange clockwork gadgets in his laboratory. But his enjoyable and routine existence is interrupted by the arrival of a man at his estate, a man who claims to be a messenger from the future. The man gives him a broken clockwork device, claiming it is a machine allowing travel through time, and tells him he must fix it and find the fabled "Clockwork Archives", where he will find a device that will save the world from a growing void. He departs without further explanation, and the young Vikram is skeptical of his claims. But as dark and dangerous forces make themselves known in pursuit of the device, he begins to believe the man's story and realize the full implications of his task: if he is to find the "Clockwork Archives", he will not only have to travel through space, but through time.
Progress (In Progress, Complete or On Hold): In Progress
[quote] Title: Gravity Bound
Author: gravity_b0und
Description: Gravity Bound is about a sophisticated and civilized world in Minecraftia, where everything and one is honest, just, and fair. Or is it? When the biggest natural disaster in centuries occurs at a nearby city, sightings and appearances of other-worldly creatures are increasing, but nobody notices except her. A normal girl named Emma dedicates herself to research on legends and mythical creatures, convinced that they are real. But when she breaks in to the government's secret files to get the information she wants, she gets it at a price.
Progress: In Progress
[quote] Title (link required): The True History of Our World: Lifting the Shroud
Author (link optional): kmandy
Description:
With his dying breath the great historian Sangiin publishes a tome containing the true history of The Domain, and exposing the lies of the false gods, the Mojang Divines. Written in a biblical style, read the story of the world of FAAR from start to finish, with great detail, backstory and some interesting characters. Witness the defeat of the old god at the hands of the First Divine; the rise and the fall of the Church of the Obsidian Shard; The near destruction of the Earth during the Great Taint; and of course the dire days of the Golden Revolution and the last stand of the once great Pigman empire.
So, this is a lore series based around the world of my other story, Fall and a Rise (FAAR): A Vanillacraft Tale. Enjoy readers! Enjoy!
Progress (In Progress, Complete, or On Hold): In Progress [quote] Title: The Book of Dreams
Author: asanetargoss
Description: Fristad's simple life as a shepherd becomes much more complicated when he encounters a book that seems to be self-aware. He must find out how the book came to exist before the book's aspirations change the course of his future.
Progress: In Progress
[quote]Title: The Entrappers - Dreams of the Past
Author: Minxe
Description: Minxed wakes up in a forest, all alone, with no memories of his past. He slowly remembers snippets of his past life, and gets introduced into a new environment, where Herobrine rules. As time passes, he remembers more and more, through dreams. Training himself to fight, he becomes the leader of a rebel group known as The Guardians. Herobrine creates new monsters to fight back, and The Guardians must learn to cope with the new threat. As time passes, The Guardians become more and more powerful, and Herobrine must bring forth his most powerful creatures in a final battle that lasts for a long period of time. Eventually, Minxed becomes powerful enough that he is able to take on Herobrine in combat, to decide who will win the long war.
[quote]Title: The Enderman Journals
Author: Newbek
Description: Even though fairytales dont exist,this one does. 8 years have passed since the shooting of a school project,directed by Thomas Collondo,or just Tom. His friend recently gave him a call that he has the tapes from Matt, the cameraman, who got paranoid over a fairytale about the Enderman. Thomas goes out to retrieve the tapes and check them out. What will he find? What horrors shall he experience? Well,that question will be anwsered soon...
Progress: In Progress [quote]Title: The Slaves of the Desert Mine
Author: SuperFire131
Description: Fire, a player on a server using a revolutionary technology is trapped in the Rockbane Quarry, the server has been taken over by hackers who want to sell the technology to the army. Fire and four other prisioners now need to escape the quarry and collect artefacts to reclaim the server and thus preventing abuse of the tecnology using "The Ban Hammer".
Status: In progress [quote]Title (link required)
Author (link optional)
Description
Progress (In Progress, Complete, or On Hold)very slow I might add.
[quote]Title : iSkyed
Author (link optional): iW4C/Lecshimi (we're the same person, IW4C is my pen name)
Description: Sky was a normal girl, a perfectly normal gamer girl. That is, untill the night she stayed up too late on a server, and fell asleep infront of the computer. When she awoke, that same world she'd been playing on was all too real. Follow her blocks as she tries to get home, but on the way, falls in love with the most unlikely of players, also known, as Herobrine.
Progress: Planning/To-be-written/Inprogress [quote]Title: EndWar
Author: DreadMage
Description: Grant learns the hard way that Minecraft in real life is WAY harder than in the game. He soon discovers that he has been brought into the game for a special task: defeat the powerful Ender Dragon before all of Minecraftia is destroyed. With the help of his new friends, Grant must use a legendary weapon to slay the beast, or die trying.
Progress: In Progress [quote]Title: Nightmare
Author: Zeiustepali
Description: When our hero from The Aether's Rage is plunged into a mysterious sub-dimension, will he be able to kill the mastermind behind the invasion of the worlds?
Progress: In Progress [quote]Title (link required): End Game
Author (link optional): Trixiehobbits
Description: Having lived in minecraft for most of his life, Hobbz is a bit unsettled that, after obtaining a Golden Apple, everything in the world around him seems... off? He suddenly has strange visions, and cannot understand what he's seeing. He sets off on a quest to find answers to these once unapparent idiosyncrasies of Mindcraft. Where will his quest take him... to the answers he seeks? Or, to the End?
In Progress. [quote]Title (link required):
Author (link optional): GatAndrew
Description: Steve winds up in a world without memory of how he ever got there, and, after discovering an unusual people living amongst terrible monsters and terrible wars, discovers a deeper, ulterior secret to the world he has found himself in.
In progress.
And while you guys are reading it, I'd really like to ask whether my story is too generic or not written good enough, since barely anyone seems to be reading or reviewing it.
[quote]Title :
Author : stevefox74
Description : By orders of the king, Vyce, a lone mercenary has been dispatched from home to venture south to investigate a known rumor about a village that resides there. Vyce attempted the mission hesitantly just to realize the mission is not normal. When a normal task turned disastrous, Vyce has to play his cards carefully as the fate of the world rests on his hands.
Progress : In Progress [quote]Title: Back to The Cavegame
Author: MadScientist
Description: A humorous tale about how beaurocracy can wreck your life. That and a homicidal Enderman who drops ceilings. For our hero that is nameless must venture to the Far Lands, enter the gate of Altropius, and ultimately save the day by travelling back in time to the era that is only known as: THE CAVEGAME. Will our hero make it before a seven day deadline ends (long story), and will the one whom a ceiling has been dropped on be resurrected by the Eldritch gods that Sir Fertig betrayed by trading his left eyesight for immunity to water and the next day implanting a device that replaces it ? Find out, be amazed, laugh, and THANK GOD FOR ME. Because of reasons.
Status: In Progress [quote]Title: Cubic Fire
Author: dragontyron
Description: Herobrine created the monsters that plague the night in Minecraftia. His need for domination over every block of land He knows of goes unchallenged until one of His finest creations, the Endermen, defy his rule. He is enraged and creates dragons to combat them, which works until the cries of Minecraftia's inhabitants are heard by those above, even more powerful than Herobrine. Something disrupts His control over the dragons, and He begins to hunt down the source: a young hero named Tyron, who washes up on a beach oblivious to what will become a new legend to be told throughout Minecraftia.
Progress: In Progress. [quote]Title: The Wooden House
Author: OffTheAir
Description: After his brother is killed, Kaline Woolcraft, a miner, vows to carry out his last request by destroying the Creeper Empire and their vile leader, The Creeper King. To do so, he must construct a portal to The Climax and mine the Wither Colossus before it is controlled by the empire and used to destroy the entire Minecraft universe.
Progress: In Progress. [quote]Title (link required): The Reincarnation [Rewrite]
Author (link optional): Dejers Garth
Description:Rewriting the first story of a trilogy.
When the direct descendant of Steve/Herobrine Comes of age,
Two ancient factions battle for control of her. Can she survive?
Progress (In Progress, Complete, or On Hold):in progress. [quote]Title: A Swordsman's Story
Author: lazuron
Description: Follow young Damien as he seeks to unravel the mysteries behind his world and the others, while grappling with the destruction of his home village of Serondale. Will he become the next great hero, recorded and remembered in the glorious history of Minius? Or will he fade back into obscurity as quickly as he left it? Based on the author's ongoing play of a modded survival.
Progress: In Progress [quote]Title: Holiday Special Halloween 2013: Stuck in a Castle
Author: MrNonExistent
Description: A Halloween-Minecraft mash including a creepy castle, the great ___ himself and a server hobo, Stephen. He reminiscences about his pointless life on the server and seeks a home in the castle over the hill. Yet beyond the veil of the portcullis, things are more horrifying than they seem.
Progress: In progress [quote]Title (link required):
Author (link optional):
Description: A group of kids who are newly introduced to the legendary game, Minecraft, are visited by an unexpected player named Herobrine. They move on with the game, letting the strange intruder do what he likes, but when clues begin to present themselves, the kids attempt to find the answers...
Progress (In Progress, Complete, or On Hold): Complete
Title (link required):
Author (link optional):
Description: Steve struggles to fight the voice in his head that is constantly berating him. When he finally gives up, he realizes there is no escaping the thorn in his side.
Progress (In Progress, Complete, or On Hold): Complete
Title (link required):
Author (link optional):
Description: A poem about the struggles our protagonist takes to escape his enemy and the terrors it enstills in him.
Progress (In Progress, Complete, or On Hold): Complete [quote]Title: Programmer
Author: Chai(n)manner (DukeTidierLeader2 on the Minecraft Forums)
Description: In a server where players program Minecraft modifications all in-game without the need of a server restart, Griefers have devastated the world. An alliance called the Programmers, however, fended them off and gave the other survivors a chance to get as far away as possible and rebuild. Now, in a world where Programmers are no longer needed by the governments, they must unite once more to fight a new war, involving the Authority... and the Griefers.
Progress: In Progress [quote]Title (link required): The Endermans Book
Author (link optional): Dejers Garth
Description: A quick One-shot giving a bit of backstory to enderman for me.
I always preferred the idea that they had better origins...
Progress (In Progress, Complete, On Hold, or Planned to be Written):Complete
Title (link required): New Beginning
Author (link optional): Dejers Garth
Description: The last days of Terra, overseen by its guardian.
Progress (In Progress, Complete, On Hold, or Planned to be Written):Complete [quote]Title (link required): MC Origins
Author (link optional): Mista_3
Description: A collection of Steve's adventures with real-world human reactions thrown into the mix.
Progress (In Progress, Complete, On Hold, or Planned to be Written):In progress.
[quote] Title (link required):
Description: Set a thousand years in the future in a world where humans have been offset from their power by the sudden evolution of spiders into three distinct subspecies; Felics, Cognit, And Brutes. This follows Andrew through his exile from his home to his return. Progress (In Progress, Complete, On Hold, or Planned to be Written):In Progress
[quote]Title (link required):
Author (link optional):
Description: A great being is corrupt by his mistake, as he attempts to rid himself of his turmoil.
Progress (In Progress, Complete, or On Hold): Complete [quote] Title: The Grey Injection
Author: Me C:<
Description: Drog, a stupid and punthrowing gamer wanted to play Minecraft but then got sucked into his computer. He starts in a normal world, until he realises that all blocks from the distant turn gray and that it is spreading rapidly until the whole world is gray! He then gets a letter from the villian telling him that he is the hero and must find colour keys to get into colour dimensions to get colour shards to craft a rainbow nuke and get the world back to its original colours.
Progress: WIP
[quote]Title (link required): Fall and a Rise: A Vanillacraft Tale
Author (link optional): Kmandy
Description: In the great Vanilla Craft, war is underway. An alliance lead by The Kingdom of Gaia and the warrior Brotherhood confronts the infamous THP Brotherhood for control of the Craft (server). In the aftermath of a grand battle for control of the Nether, the Gaian King Pie Peter is slain by Brother Komplex, leaving only young Kay Mandy of the Mining district as his heir. Kay desires revenge against the Brotherhood with all his heart. However, when the scheming Emperor Dominus attempts to overthrow the Administrator Void, everything changes.
Before long, an inter-Craft conflict is in the making and an enigmatic warlord known as The Overlord seems to be the only one who understands what the hell is going on. Read along as Kay and the Gaians cope with loss and growth, trust and betrayal, and struggle to balance their lust for revenge on the Brotherhood with their shared desire to defend the integrity of the Craft from their common enemy.
Based on true events. However there is a hell of a lot of embellishing in the form of dialogue, characters, steampunk elements, historical elements, movie elements, locations and events. But all of the brutality the fourth wall underwent and is presently suing me for is recorded down to a T. Plus the running gags all conveniently happened.Seriously though this is as close as it comes to historical fiction in minecraft!
Progress (In Progress, Complete, or On Hold): In progress (periodical format) [quote]Title (link required): Sorrows of the Seven Kingdoms
Author (link optional): ApostleTrivius/Synthenos
Description: The inspiration for kmandy's FaaR series, set years before. Follow the tragic events of a kingdom under fire, as Dominus defends his kingdom from the Brotherhood of the Try Hard Pants in the war of the ages. Ideal for reading if you want to have a general idea of what the heck is happening in FaaR, plus this was a truly great story penned by a master.
Progress (In Progress, Complete, or On Hold): Completed [quote]Title (link required): VOTE4VC
Author (link optional): RayTunes
Description: Behold the poetic epic of our generatio- okay I'll stop lying to you. I'm not even sure Ray understands what this is. But, if you like Nicholas Cage and spelling that would make your English teacher cry this is the place for you. It was too hilarious not to include.
Progress (In Progress, Complete, or On Hold): Completed [quote]Title:My Wonderful Apprenticeship.
Author: Mister_Blak
Summary: Mira just wants to live her dream- become an immortal superhuman who can punch down a tree, levitate solid rock and kill zombies with her bare hands. There's only one obstacle- she has no natural talent in the arts of power whatsoever.
Oh, and there's a eight-foot black skeleton who leaves only death and fire in his wake and can call upon the hordes of hell to do his bidding hunting her for reasons she doesn't really understand. So that's two obstacles.
Progress: in progress. [quote]Title: The Herobrine Chronicles (A small series of four short books)
Author: 5oloMan (Nomolos1)
Description: The family of Steve, a determined Minecraftian, have been captured by the Wither. To rescue them, though, he must break into the Wither's fortress, travel to the End, and defeat Herobrine himself. As he ventures through intricate traps and deadly landscapes, he must fight off hordes of monsters, solve near-impossible puzzles and tricks, and defeat powerful enemies and bosses of Minecraft (with fictional Minecraft magic, Redstone power and unheard-of enchantments, of course).
Progress: In progress.
[quote]Title: Hero's Shadow - http://www.minecraftforum.net/topic/2696258-from-the-man-who-brought-you-the-steve-chroncicles-heros-shadow-a-minecraft-fan-fiction-chapter-1-released/
Author: SteveCraftwood
Description: Steve was just a miner. A miner who found a portal. A miner who made Herobrine angry. He sacrificed his life to trap Herobrine in the Void for 10,000 years. Now, Herobrine is back, and Steve has been given a second chance to make things right. But things aren't so easy for The First Hero, especially when your best friend is a pig, you've lost all of your memory, and your mentor is a Testificate.
Progress: In-Progress
[quote]Title: The Villain Chronicles
Author: StevesGirfriend
Description: Lucy is a explorer. She goes to the Nether, and learns some mysterious secrets about the Wither.
Progress: In Progress
Also, when applying, copy this message into somewhere in your story and change the text to default color:
[quote name=sc1020] Hello, writers! This story is part of [url=http://www.minecraftforum.net/topic/1848720-minefic-legacy-based-on-the-thread-by-farteh16/]Minefic: Legacy[/url]. This is a story list where you can apply your stories so everyone can see it even better! Simply click the link and fill out an application and see how helpful it is yourself! Until then, happy writing!
Story Writing Help
[spoiler= Minefic: Legacy—Story Writing Help!]Hello, my fellow demented writers! Today, I bring you a bit of help for those of you new to writing fanfictions. This is divided up into sections to help you easily write your fan fiction:
[spoiler=Section 1—Writing Styles]All of us will write in different ways. How we write our story could impact what people say about your fan fiction.
Humorous ones, while still entertaining, are more of short stories and don't get much feedback anyways.
Action-filled ones are the most common. These normally involve a very frightful villain and characters fighting their way to this villain. These tend to be very long.
Simple Stories are just what they are. They're just works of fiction involving Minecraft but don't fit the Action-filled theme.
Now, let's move onto actually starting:[/spoiler]
[spoiler=Section 2—Getting Started]While most people like to write a story about Steve going on a quest to kill the Ender Dragon, it gets dull when every story involves it. Same with a character having to fight Herobrine. But, think about ways to morph these villains into something that no one has seen before.
For example, what if the Ender Dragon was good? Of course, making Steve the villain would be more of just switching roles. So I would suggest making a new villain instead of recycling Herobrine or just using Steve.
Having the Wither as the villain is also becoming quite popular. I, myself, have done it. Of course, you have to think of a creative way to implement it in? Think of it as if you were the Wither. Why are you evil? Who is your main target? Answering questions like that will easily help you write those kinds of stories.
The most surefire way to go could be making up your own villain. Names are easy yet hard. You can probably swipe some words from Latin such as mal (meaning bad) or maybe using som if your villain involves dreams. Naming your hero is very easy. Just use the first name you can come up with. Jack, Lucy, Harry, Ann, etc. It's pretty easy.
When creating your own villain, make sure they have a purpose. How is their evil plan different from others? Conquering the world is basically their goal, but how does he/she plan on reaching it? Will they kill anyone who doesn't obey them? Will he annihilate Notch? There are all kinds of alternatives. Think of one, just any, that you haven't thought of before and use it.
That's pretty much all I have to say for this section, Let's move onto your Prologue and Epilogue:[/spoiler]
[spoiler=Section 3—Prologue and Epilogue]Prologues and Epilogues are very useful when setting up your story. They can basically be as long as you want, but they should be at least 3 paragraphs.
A prologue is a chapter of sorts used to set up the story. Normally, the prologue doesn't take place from the hero's perspective unless it shows them in a near-death situation that happens near the end. However, it always involves something in the past.
An epilogue is like a prologue, but it takes place after the events of the story. It could be what happens after the hero defeats the villain or it could hint at a sequel (from a new villain's perspective). Epilogues are NOT when the hero defeats the villain, however. That should be somewhere in the last few chapters.
That about wraps up this section.[/spoiler]
[spoiler=Section 4—Making Chapters]Well, actually making the chapters isn't the hard part. It's when you release them, that's when it's hard. Doing a chapter a week is a way to prevent you from stressing yourself to write more than you can handle and also prevents you from writing too much, too fast (in fact, this results in shorter chapters after a while).
If it's still too much for you, increase it to at least one every week, but not on a set day. If this still doesn't work, maybe do a chapter every two weeks. Whatever help you, the writer. I think you pretty much know everything you need to. Happy writing![/spoiler]
[/spoiler]
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AdduxP posted a message on How to make your shop not suck (and other tips!)Posted in: Art Shops
Congratulations! You’ve opened up your own little shop right here in this section, but somehow you aren’t getting as many clients as you had hoped to get when you were considering starting. Or maybe you’re having quite a few disputes with your current clients over which services you offer and what they’ll be getting in return. Or maybe you are just one of those people that is actually taking the initiative and looking for ways to improve.
That’s what this guide is for.
We’ve compiled a list of things that your shop should do so that you can attract more customers and possibly minimise disputes. We’ve split up this guide into two sections for your reading and organizational pleasure - one for what to put into your thread’s main post, and one for etiquette tips to follow while running your shop.
Without further ado, let’s begin!
Here you go; some general tips for content to have inside your shop’s main post. These tips aren’t strictly necessary, persay, but they will definitely help with streamlining operations, so feel free to pick and choose which ones you’ll want in your shop thread. It’s recommended to have all of them included, though c:
Title your shop accordingly
Your title is the first thing that people see when they glance at your topic. It’s the one (or two) lines of text that tells them what your shop is about and what you’re doing with it. Since that’s the case, it’s best to make your title as informative as possible without overdoing it.
Try to use tags in your title, since they can come in handy. Title tags are basically those few words in brackets that you see before and after a title. They allow for easy classification - for example, separating [Free] from [Paid] and [Free/Paid] or [Mixed] shops in one glance. Brackets aren’t exactly strictly necessary or anything, they’re more like tools to bring a reader’s attention to a few key words of the title.
Generally, you should try to include your price and services (images, videos, etc.) in your title, as well as a catchy shop name. If you can’t come up with a catchy name, “Username’s Art Shop” works just fine - it all depends on what you want and what you’re comfortable with.
Make it clear what you are selling in your shop
This one shouldn’t be too hard to manage with.
If you only offer a certain type or types of art - for example, intros or YouTube/Twitch banners - you’ll want to include that in a prominent place in your article (or even your title) so your clients know what you offer and know not to ask you for something like a Forums signature.
If your shop offers “everything”, you may still want to take the time to list what exactly “everything” includes so that clients don’t ask you for something you aren’t prepared to do.
Make your prices clear
This one should be another one of the obvious ones.
If you offer free services, make sure that is put somewhere prominent in your thread. If you are offering paid or mixed services, that should also be in a place very easily spotted. Tags are a great way to emphasize your price point, since, like we said, it’s usually the first part of your thread that people see.
]If you have certain specifics about price - for example, promotions, “first ___ people are free” deals, etc - make sure to put that in a prominent spot in your thread as well. Finally, you’re also going to want to place all these prices and deals in a common place.
Give your clients a template or a request form to fill out
You should consider including something along the lines of a request form for clients to fill out since it allows for a more organized approach for requesting an artwork.
Let us make something clear here though; when we say “request form” it doesn’t need to be anything complex or standardized, feel free to make it as simple or as complex as you want as long as it provides enough information for you to create an adequate piece of work. If your shop provides services for reskinning a fixed model based on a player skin, maybe an IGN is all you need. However, if your shop offers something complex, say, fully custom YouTube intros, you’re going to want much more information in your form; for example, a detailed description or a similar existing intro to get a basic idea of what the client wants. Make sure not to overdo the template; four or five fields maximum should be enough for just about any request.
And, as always, provide a field for your client’s preferred method of contact so you have a place to poke them when their requested work is done. This can be something like a Forums PM, email, or skype and it helps keep your thread clear of clutter. It should be up to them to find a communications medium that is convenient for them.
Include samples or prior works!
This should come as a no-brainer, but I still find that many shops don’t include these in their original post.
Most people tend to skip over shops (even free ones) that don’t have prior works listed, so don’t let that happen to you!
Have a queue list somewhere in the post
This is a pretty vital addition that honestly should be included in every shop, since it saves you the hassle of having to deal with clients bugging you about when you’re going to start on their artwork or when it’s going to be done. It’s also very helpful with load management, which is a great if you don’t want to have to be doing twenty requests at the same time. I would suggest a maximum of about five or six slots that people can sign up on, since anything more would just be overworking yourself.
Your list doesn’t need to be anything complicated - just a list of slot numbers with names next to them should suffice. However, be sure to remember to update the list with every new or completed request, otherwise it becomes fairly pointless and you’d be better off without it.
Leave your contact information as well
It’s pretty important for clients to have a way to contact you, instead of it only being a one-way deal. This way, they can ask you questions about pricing or the services you offer, or offer feedback or changes on your creations for them. It’s best to include a few options for contact information; 2-5 should be more than enough. Options such as Forums PMs, Email, Skype, and Steam should be your go-to contact spots, but other options should work too. This point doesn’t need to be too fleshed out or anything; a small list of your different accounts will suffice.
Make sure you have a clear refunds and alterations policy
Oh boy does this one come into play a lot.
Having a clearly written refunds and alterations policy can save you a lot of hassle down the road when dealing with people who were not satisfied with the quality of their artwork and want either the artwork changed or everything refunded. Be sure to cover which details or aspects you will be willing to change and, if applicable, the prices associated with them.
This sort of policy generally isn’t required, but it’s a very good idea to have one in your main post.
Let the client know exactly what they will be getting in return
You don’t need to get too specific here. Make sure the client knows what project files they’re getting before they apply for a slot. If it’s an image project (like a banner or signature), be sure to specify whether they only receive a final image (.png, .jpg, .gif, etc) or also the file used for image editing (.psd, .ai, .xcf, etc). If you’re offering video services (like an channel intro or trailer), specify whether they receive a final video (.mp4, .mov, etc), or also the project file (.aep, .c4d, etc).
Again, this will help you to avoid disputes by telling people of their options ahead of time.
Make your thread pretty!
This one’s the really fun part. Your shop’s main post forms the client’s first impression, so you’d better make it look good. The layout and eye candy of the main post can make it a bit more organized (because everyone loves sections, right?) and also nods a bit to your art style while making your shop seem more professional and credible.
Don’t be afraid to show off your ability in any of the formatting or images you use - it’ll only encourage more clients if things look nicer. Headers and titles (like the ones found in this guide) should be very easy to make - just make sure they’re consistent and you should be fine.
As for the rest of the post, feel free to use your creative opinion to discern what you think looks good. As a general rule of thumb, try to stick to using the default font (14pt Verdana, black) as much as possible, though it’s a good idea to accent a few important bits in a more prominent color or size.
At long last, we’ve come to the important bit of the guide. This is the part where you’re strictly recommended to follow if you don’t want people thinking you’re an idiot.
Of course, we could just answer the question posed in the title as “be professional”, but that really wouldn’t be helping anyone out, would it? You might not even know what ‘being professional’ means. So, here is a small list of things you should watch out for when dealing with clients and just acting around other people on the forums in general.
Act courteously towards other people, regardless of whether they’re paying or not.
Here's a small comparison for you: when you go to your local neighborhood cornerstore to cash in on a free soft drink deal, you still expect the employees to be courteous towards you even if you are not buying anything.
Similarly, regardless of whether your shop is free, paid, or mixed, you should never treat any client with contempt or with unequal regard, no matter what their price point is. Of course, when I say "treat with contempt", I don't mean something like not offering them the same amount of detail corrections as paid customers - you can put that in your refunds/alterations policy if you want that to be a thing.
Just remember to follow the golden rule - treat others the way you want to be treated.
Try to keep your posts simple and readable
What I mean by this is to avoid cluttering up your post with either unnecessary content and formatting or otherwise making it difficult to read.
For starters, you're going to want to try to use proper grammar and capitalization when posting. Nobody wants to read a post where Every Single Word Is Capitalized or none of the words are capitalized at all, nor do people want to read a post that has zero punctuation in it. Especially if english is not your first language, it's very helpful to have someone else - be it a friend or just someone nice on the Forums who's willing to help you out - to check over your grammar and spelling for you.
If you're one of those people who likes to use fonts or colors other than the default ones or sprinkle meaningless emoticons throughout your posts, try to refrain from doing that. It severly affects the readability of your posts and possibly your reputation with your clients. You are running a semi-professional (if not fully professional) business here, hence putting your client's readability and well-being in front of your own convenience.
Try to stick to a rigid timetable for requests
You should generally try to set a fixed schedule, say, two or three days per request, for clients' artwork. This way, you can avoid having people ask you when their artworks will be done, and will also facilitate with your shop schedule if you happen to have a fairly busy life. Although it's generally not a nice thing to be rushed by someone, this should minimize the chances of that happening, so both you and the clients should be better off with an estimated time of completion available.
Try to keep disputes outside of the thread
Obviously, you should try your hardest to avoid disputes altogether. However, sometimes disputes and quarrels are inevitable - say, a client is unsatisfied with an artwork no matter how much effort you've put into it and provokes you into lashing back. If something like that happens, try to keep it out of the shop thread. Take the initiative to contact the dissatisfied client elsewhere (Forums PM may be the most convenient), and settle the dispute there.
Even if you settle the dispute quickly and fairly on the thread, the posts will still remain and may affect the way future clients view you and your shop as a credible operation.
And as always...
Follow the forum rules
This one's the most important of them all, and should also be the simplest one to understand. Just remember - it may be your shop, but it is someone else's forum.
And there we go! That should sum up the guide fairly nicely. If you have any questions or any suggestions for this guide, please don’t hesitate to post it in this thread or PM one of your friendly neighborhood Show Your Creation moderators about it. We’ll be more than happy to help you out with it.
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You're clearly not paying attention to what we're saying. Simply read the main post and re apply.
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I think I know you c:
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Dee, I too never saw you online. Plus we have lots of events(which you also never come to). It's sad to see you go, even though I never actually talked to you.
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Really useful for current and future shop owners