• 1

    posted a message on koder's Command Corner!

    Hey guys, it's koder here!

    I have a youtube channel (https://www.youtube.com/c/koder) in which I make command block creations, but every now and then, I myself in short on ideas. It's at those times I make something suggested by the community, so feel free to suggest anything you can think of here!


    Simply suggest a feature for me to make with command blocks, and when the time comes, I'll make a video of it, giving full credit to you for the idea. I'll also send you a link to it as well as posting a link to a world download or the commands.


    CONDITIONS:

    Make sure to be specific. The feature, how it's going to work, and what version to make it in, these all need to be in your post.
    I only want to work with 1.9 or newer.
    I don't want to use ANY resource packs at all.
    Only request one feature at a time, please.
    If you have a website or YouTube channel, feel free to send me a link, and I'll link it in the description to my video.

    I look forward to your requests!

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on The GUIde - the definitive guide to retexturing Minecraft's GUI!
    Quote from Cycloneblaze»

    I'm surprised you could make the creative inventory translucent to be honest, I wouldn't have thought it would work on either. You can probably make it full transparent, but I doubt it responds to any alpha values that aren't 0 and 255.


    P.S. Yes, I am watching this thread. The OP is actually hell to update though, the forum software's very screwy :/


    Thanks! I ended up using dithering.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on koder's Command Corner!

    No, actually redstone wire is not a data holder block, you have to do it using setblock or fill commands. Unfortunate, really.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on koder's Command Corner!
    Quote from Merpp»

    ...electricity in Minecraft?


    Done. I'm not sure that is has much use, but it was fun to build.
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on "Draw Time" Enchantment for Bows, and more!

    Here are my ideas:


    New bow enchantment: Draw Time

    Bow is pulled back faster
    The higher the level, the faster the bow can be pulled back
    At max level, the bow shoots as soon as the mouse is right-clicked, like a crossbow
    1.9 item cooldown could be used to prevent spamming

    New bow enchantment: Destruction (not necessary as it can be achieved with commands)

    Arrows can destroy some blocks - ONLY FRAGILE ONES like torches or glass
    The higher the level, the more block types arrows will destroy
    Can only be obtained via commands or editors

    Automatically Step up Full Blocks (again, achievable with commands but would still be nice)

    Blocks are stepped up in the exact same way as slabs
    Player does not stop sprinting upon stepping up a block

    1.9 Frost Walker Enchantment Addition:

    Temporarily turns existing ice to packed ice
    Temporarily turns lava to stone/cobblestone
    Temporarily thickens snow layers

    I'll update this with any more ideas I can think of.

    Posted in: Suggestions
  • 1

    posted a message on [1.5.2]K wow's AUSTRALIAN ANIMALS mod
    Quote from UniqueDarkness»

    Haha Darn. I typed in 'emu mod" and found this mod! I am moving to Australia after school, and this mod is absolutely beautiful. I wish you would continue updating this. If someone want to revive this could they?


    Hm... Perhaps. I'll have a think about it. They would have to give credit for the original mod and any models/textures/code they use, and preferably they would have the same vision for the mod as I would if I continued it...


    The real problem, though, is that no one has actually volunteered to revive the mod. Still, it's definitely worth considering handing this over to someone else if they're willing.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2]K wow's AUSTRALIAN ANIMALS mod

    Want to download but still can't find mine craft bin I'm using min craft launcher 1.6.11


    Sorry Scatteredsurfer, the install instructions (as well as the mod itself) are very much out of date, and I have no time to update them as I am very busy working on a game of my own.

    Posted in: Minecraft Mods
  • 1

    posted a message on Stupidest things you've been banned for
    I personally have never been banned from a server (I am an admin of several of my own servers), but my sister was banned because she built a little monster out of blocks, then some troll came by and built a tongue onto it, then she destroyed the tongue and was banned for griefing.

    I also often experiment with command blocks, and I made a minigame where you placed fireworks under people and they get carried into the air by the fireworks, and when other people were caught by a firework and got high enough in the air, they were kicked for "flying". :P
    Posted in: Survival Mode
  • 1

    posted a message on Reobfuscation "file not found" error!
    I would also like to note that I have added several other files in the very same folder with no reobfuscation errors.
    Posted in: Modification Development
  • 1

    posted a message on Reobfuscation "file not found" error!
    I am trying to update my old Australian animals mod to 1.7.10. I am using mcp 9.08. When I try to reobfuscate my source code, it skips one important file. I found the error in the console window and this is what is going wrong:

    * File net/minecraft/entity/passive/EntityBilby.class not found for net/minecraft/entity/passive/EntityBilby


    Does anyone know how to fix this problem?
    Posted in: Modification Development
  • To post a comment, please .