I have a lot of other things on my plate at the moment and not a lot of time, I'm struggling to even find time to work on C&B it self, let alone another mod / add-on.
I also don't plan on merging it with C&B, its tools are neat, and helpful, but they also work quite a bit different than C&B itself. Which is fine, but it means it makes sense that it would stay an add-on.
I don't know weather Phylogeny plans on updating or not, and haven't heard from them in some time.
I just checked his curse and i see that he has updated his mod to 1.9.4, BUT its in beta... the one below 1.9.4 is a release (not beta).
This crash log has nothing to do with my mods:
"com.jaquadro.minecraft.chameleon", seems like it's caused by "Chameleon", maybe try to remove that one and see what happens or contact the author.
sorry. i was going to edit my post because i figured it out.. and the real reason that "chameleon" is a coremod and its outdated.. i missed that coremod when i was updating all of mods..in my folder.
and let me run the server with the 3 mods.. to make sure its working.
alright its working..fine.. there is no conflict.. must because of the new update have fixed it. Sorry to trouble you with this issue and the other 3 mod issues.
There is a problem with your mod.. please take a look at the crash report:
Crash Report Deleted
EDIT: never mind, i figured it out.. its my fault on my end. and i corrected it.. so there is no problem with your mod in anyway.. sorry about wasting your time.
I will do that.. but i dont know what went wrong... its also client side as well. the crash report is same for server side.. it make no different which one i run.. i really dont know what to think here's the crash report:
Edit: i just removed the "tough as Nails" to run minecraft but it crashed.. it was these two mods that has the problem (itemphyisc and CreativeCore)
---- Minecraft Crash Report ----
WARNING: coremods are present:
TANLoadingPlugin (ToughAsNails-1.9.4-1.0.10.jar)
CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)
ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 8/7/16 11:02 AM
Description: Initializing game
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.AbstractStringBuilder.deleteCharAt(Unknown Source)
at java.lang.StringBuilder.deleteCharAt(Unknown Source)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.getResourceLocation(ModelRegistry.java:139)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.loadModels(ModelRegistry.java:88)
at com.jaquadro.minecraft.chameleon.core.ClientProxy.onModelBakeEvent(ClientProxy.java:25)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_214_ClientProxy_onModelBakeEvent_ModelBakeEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168)
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:400)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:30)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:338)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.lang.AbstractStringBuilder.deleteCharAt(Unknown Source)
at java.lang.StringBuilder.deleteCharAt(Unknown Source)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.getResourceLocation(ModelRegistry.java:139)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.loadModels(ModelRegistry.java:88)
at com.jaquadro.minecraft.chameleon.core.ClientProxy.onModelBakeEvent(ClientProxy.java:25)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_214_ClientProxy_onModelBakeEvent_ModelBakeEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168)
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:400)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:30)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:338)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
D3Core: Debug: false Silliness: true AprilFools: true PastPost:true
Launched Version: 1.10.2-forge1.10.2-12.18.1.2046
LWJGL: 2.9.4
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.81, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [1.10] R3D CRAFT 256x (v0.3.0).zip, SK Photo Realism x256 (v0.4.2b).zip, 3D-addon.zip, Default+ V3.5.zip, SK Photo Realism PBR x256 (v0.4.2b).zip, SK Photo Realism BM-POM x256 (v0.4.2b).zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C1
Render Distance Chunks: 15
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: (internal)
OpenGlVersion: 4.5.0 NVIDIA 368.81
OpenGlRenderer: GeForce GTX 580/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
this looks incredible! i shall wait for the 1.10 version.
you can use the 1.9.4 version on 1.10.2.. it work just fine..
keep this in mind there are some 1.9.4 mods that does work on 1.10.2 because there is no huge difference between 1.9.4 and 1.10.2.. only very small change or additional
I'd love that too (so much, imagine building tnt cannons ) but knowing the way this mod works and how unreliable replication over the internet could be (for multiplayer servers) I know it's quite a difficult thing to achieve. Seeing as seats are already a thing and they have to be attached to the ship I figured it's more trivial to warp between them
i see. i know having such a feature (where you can walk around the ship while its active or you are sailing) is quite possible. I am sure it could take a lot of hard work and times to make it possible on this mod.. but its up to author who made this and also update this mod in whatever way he like.
well.. there is nothing we can do about that. and it would nice if Mojang could have implemented such a feature in the minecraft and also this mod. it would be so fun.. but its just a dream.
I can't wait for the new version of this! Just started a 1.10.2 server, had this running on a 1.7.10 back in the day so really looking forward to seeing what's changed Do you have any idea of an eta?
Keep up the good work, and keep those updates coming!
p.s If I had one suggestion, it would be to allow users to switch seats while the ship is active. Tbf though, that could be something that's been implemented since I last tried it
there is one thing i do prefer.. is where you can walk around the ship while the ship is active. its a lot fun than you think.. the author make it possible, then that mean we can put animals on the ship and we can also walk around the ship... no problem. thats the fun part. and you can sail the ship forward in any direction and you can walk around even climb up the ladder to get the "lookout" position. (i dont know what is it called, but u know where)
Where can i download the 1.8 version iris there a v1.8?
there is no 1.8, but there is 1.8.9... go to bibliocraft official website.. there is an explanation provided by Nuchaz. that he said that there will be no 1.8 and he is planning on fixing bugs found on 1.8.9 and also update the mod to 1.9.4/1.10.2 if i recall thats what he said
Thanks kluckart but nothing of these change work for me :/
The GTX 500 series are quite old for now (even if my GTX 570 and 560 TI/80/90 still powerfull in my opinion) and they are seems to have different problem (after reboot i got "everything" working on ultra but is the result)
I'm going to buy an used GTX 680 for 80$, what do you think
hmm i see. that result is different from my result.. hmm. i may be able to buy a new GPU in 2 years or so... its quite frustrating that i am not able to get new one.. but my GPU is still running fine.. and indeed its getting old.. so its pretty time for me to get a new GPU. but its not the right time yet.
as for you to buy an used GPU, i would suggest that you read some review to make sure there is no issue or any problem with minecraft's shader or other games.. especially fans... there are some GPU that has issues with fan which can be heard as its loud. so you should look in the brand of 680GTX or so.. thats all i can do is give you a good advice.
and on note: i was able to use from low to standard without any problem.. so high profile is only one i have problem with. and its almost perfect. and reminder: 580 GTX
Theweatherpony has a seasons mod thats simply too difficult to run on a server for myself, which is why I enjoy this mod so much
ah alright. I just checked that mod... for 1.7.10.. and i was wrong. it does has seasons.. and one thing i can tell you for this mod. is its very close to realistic as possible as it can be. its also survival as well. very similar to this mod, Tough as Nails. let me know if you want me to PM you so you can use the mod for 1.7.10
It is a pity that the mod is not ported to version 1.7.10 because several mods well popular as the Millenáire and others do not have available versions from 1.8onwards.
actually, there are few mods that has similar feature as this mod does... well except the seasons if i recall.
if you want to know which mods is it. i can pm you.
===============================================================================================
and do anyone know how can i make a potion? i can't find a recipe to make a potion?
Edit the line 76 of composite1.fsh don't finxing anything on my GTX 570 with latest driver I got this result (and sometimes blue and black screen, depends of the direction I look) :
Anyone have an idea ?
i had the same issue with my 580GTX,
you will need to go in shader option to turn off some features of "shadow and lights". IT only temporary fix the problem for now. either GPU or driver has a problem with the feature of "shader and lights". let me give you which page i posted a post that talked about this issue,
0
I just checked his curse and i see that he has updated his mod to 1.9.4, BUT its in beta... the one below 1.9.4 is a release (not beta).
0
sorry. i was going to edit my post because i figured it out.. and the real reason that "chameleon" is a coremod and its outdated.. i missed that coremod when i was updating all of mods..in my folder.
and let me run the server with the 3 mods.. to make sure its working.
alright its working..fine.. there is no conflict.. must because of the new update have fixed it. Sorry to trouble you with this issue and the other 3 mod issues.
0
There is a problem with your mod.. please take a look at the crash report:Crash Report Deleted
EDIT: never mind, i figured it out.. its my fault on my end. and i corrected it.. so there is no problem with your mod in anyway.. sorry about wasting your time.
0
I will do that.. but i dont know what went wrong... its also client side as well. the crash report is same for server side.. it make no different which one i run.. i really dont know what to think here's the crash report:
Edit: i just removed the "tough as Nails" to run minecraft but it crashed.. it was these two mods that has the problem (itemphyisc and CreativeCore)
WARNING: coremods are present:
TANLoadingPlugin (ToughAsNails-1.9.4-1.0.10.jar)
CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)
ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 8/7/16 11:02 AM
Description: Initializing game
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.AbstractStringBuilder.deleteCharAt(Unknown Source)
at java.lang.StringBuilder.deleteCharAt(Unknown Source)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.getResourceLocation(ModelRegistry.java:139)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.loadModels(ModelRegistry.java:88)
at com.jaquadro.minecraft.chameleon.core.ClientProxy.onModelBakeEvent(ClientProxy.java:25)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_214_ClientProxy_onModelBakeEvent_ModelBakeEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168)
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:400)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:30)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:338)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.lang.AbstractStringBuilder.deleteCharAt(Unknown Source)
at java.lang.StringBuilder.deleteCharAt(Unknown Source)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.getResourceLocation(ModelRegistry.java:139)
at com.jaquadro.minecraft.chameleon.resources.ModelRegistry.loadModels(ModelRegistry.java:88)
at com.jaquadro.minecraft.chameleon.core.ClientProxy.onModelBakeEvent(ClientProxy.java:25)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_214_ClientProxy_onModelBakeEvent_ModelBakeEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168)
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:400)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:30)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:338)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 460964232 bytes (439 MB) / 4281597952 bytes (4083 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2046 Optifine OptiFine_1.10.2_HD_U_C1 29 mods loaded, 29 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2046.jar)
UCHIJA Forge{12.18.1.2046} [Minecraft Forge] (forge-1.10.2-12.18.1.2046.jar)
UCHIJA creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
UCHIJA itemphysic{1.3.0} [ItemPhysic] (minecraft.jar)
UCHIJA AutoSapling{1.3.3} [AutoSapling] (Autosapling-1.3.3-MC1.10.jar)
UCHIJA Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
UCHIJA betterbuilderswands{0.6.5} [Better Builder's Wands] (BetterBuildersWands-0.6.5-1.10r138+8595fc7.jar)
UCHIJA BiomesOPlenty{4.1.0.2059} [Biomes O' Plenty] (BiomesOPlenty-1.9.4-4.1.0.2059-universal.jar)
UCHIJA Botania{r1.8-315} [Botania] (Botania-unofficial.r1.8-315.jar)
UCHIJA Chameleon{1.9.4-2.1.5} [Chameleon] (Chameleon-1.9.4-2.1.5.jar)
UCHIJA chiselsandbits{11.9} [Chisels & Bits] (chiselsandbits-11.9.jar)
UCHIJA craftingtweaks{5.0.6} [Crafting Tweaks] (craftingtweaks-mc1.9.4-5.0.6.jar)
UCHIJA creativecore{1.5.0} [CreativeCore] (CreativeCore v1.5.1 mc1.10.2.jar)
UCHIJA D3Core{1.2.1.55} [D³Core] (D3Core-1.9.4-1.2.1.55.jar)
UCHIJA JEI{3.7.11.238} [Just Enough Items] (jei_1.10.2-3.7.11.238.jar)
UCHIJA journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCHIJA Lumberjack{1.3.0.36} [Lumberjack] (Lumberjack-1.9.4-1.3.0.36.jar)
UCHIJA mantle{1.10.2-0.10.4.jenkins163} [Mantle] (Mantle-1.10.2-0.10.4.jar)
UCHIJA mineralogy{3.1.1} [Mineralogy] (Mineralogy_1.9.4-3.1.1.jar)
UCHIJA placeableitems{3.0.1} [Placeable Items Mod] (placeableitems-3.0.1.jar)
UCHIJA RealisticTorches{1.6.2} [Realistic Torches] (RealisticTorches-1.10.2-1.6.2.jar)
UCHIJA StorageDrawers{1.9.4-3.2.1} [Storage Drawers] (StorageDrawers-1.9.4-3.2.1.jar)
UCHIJA tconstruct{1.10-2.3.3a.jenkins271} [Tinkers' Construct] (TConstruct-1.10-2.3.3a.jar)
UCHIJA ToughAsNails{1.0.10} [Tough As Nails] (ToughAsNails-1.9.4-1.0.10.jar)
UCHIJA usefulrecipes{2.1.0.0} [UsefulRecipes] (usefulrecipes-2.1.0.0-HOTFIX-1.jar)
UCHIJA vimmersion{0.0.6.0} [Vanilla Immersion] (vanilla-immersion-1.9.4-0.0.6.0.jar)
UCHIJA Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCHIJA WailaHarvestability{1.1.7} [Waila Harvestability] (WailaHarvestability-mc1.10-1.1.7.jar)
Loaded coremods (and transformers):
TANLoadingPlugin (ToughAsNails-1.9.4-1.0.10.jar)
toughasnails.asm.transformer.BlockCropsTransformer
toughasnails.asm.transformer.EntityRendererTransformer
toughasnails.asm.transformer.WorldTransformer
CreativePatchingLoader (CreativeCore v1.5.1 mc1.10.2.jar)
ItemPatchingLoader (ItemPhysic Full 1.3.2 mc1.10.2.jar)
com.creativemd.itemphysic.ItemTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.81' Renderer: 'GeForce GTX 580/PCIe/SSE2'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- craftingtweaksIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
D3Core: Debug: false Silliness: true AprilFools: true PastPost:true
Launched Version: 1.10.2-forge1.10.2-12.18.1.2046
LWJGL: 2.9.4
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.81, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [1.10] R3D CRAFT 256x (v0.3.0).zip, SK Photo Realism x256 (v0.4.2b).zip, 3D-addon.zip, Default+ V3.5.zip, SK Photo Realism PBR x256 (v0.4.2b).zip, SK Photo Realism BM-POM x256 (v0.4.2b).zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C1
Render Distance Chunks: 15
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: (internal)
OpenGlVersion: 4.5.0 NVIDIA 368.81
OpenGlRenderer: GeForce GTX 580/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
0
you can use the 1.9.4 version on 1.10.2.. it work just fine..
keep this in mind there are some 1.9.4 mods that does work on 1.10.2 because there is no huge difference between 1.9.4 and 1.10.2.. only very small change or additional
0
do anyone (EXCEPT the author) know if there is any plans for this mod in future? i am sure you would know what i mean by that.
I would like to use this mod in server with other friends.. and this would make the world of minecraft quite realistic.
1
i see. i know having such a feature (where you can walk around the ship while its active or you are sailing) is quite possible. I am sure it could take a lot of hard work and times to make it possible on this mod.. but its up to author who made this and also update this mod in whatever way he like.
well.. there is nothing we can do about that. and it would nice if Mojang could have implemented such a feature in the minecraft and also this mod. it would be so fun.. but its just a dream.
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there is one thing i do prefer.. is where you can walk around the ship while the ship is active. its a lot fun than you think.. the author make it possible, then that mean we can put animals on the ship and we can also walk around the ship... no problem. thats the fun part. and you can sail the ship forward in any direction and you can walk around even climb up the ladder to get the "lookout" position. (i dont know what is it called, but u know where)
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there is no 1.8, but there is 1.8.9... go to bibliocraft official website.. there is an explanation provided by Nuchaz. that he said that there will be no 1.8 and he is planning on fixing bugs found on 1.8.9 and also update the mod to 1.9.4/1.10.2 if i recall thats what he said
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hmm i see. that result is different from my result.. hmm. i may be able to buy a new GPU in 2 years or so... its quite frustrating that i am not able to get new one.. but my GPU is still running fine.. and indeed its getting old.. so its pretty time for me to get a new GPU. but its not the right time yet.
as for you to buy an used GPU, i would suggest that you read some review to make sure there is no issue or any problem with minecraft's shader or other games.. especially fans... there are some GPU that has issues with fan which can be heard as its loud. so you should look in the brand of 680GTX or so.. thats all i can do is give you a good advice.
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ok i have tried the new preview 2.. its almost perfect... i wlil send you a picture.. and my profile is "high".. give me a moment.
EDIT: alright here the picture with "high" profile. http://imgur.com/a/RfFqB
and on note: i was able to use from low to standard without any problem.. so high profile is only one i have problem with. and its almost perfect. and reminder: 580 GTX
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ah alright. I just checked that mod... for 1.7.10.. and i was wrong. it does has seasons.. and one thing i can tell you for this mod. is its very close to realistic as possible as it can be. its also survival as well. very similar to this mod, Tough as Nails. let me know if you want me to PM you so you can use the mod for 1.7.10
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Never mind. im such a blind, i found the recipe on wiki..
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actually, there are few mods that has similar feature as this mod does... well except the seasons if i recall.
if you want to know which mods is it. i can pm you.
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and do anyone know how can i make a potion? i can't find a recipe to make a potion?
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i had the same issue with my 580GTX,
you will need to go in shader option to turn off some features of "shadow and lights". IT only temporary fix the problem for now. either GPU or driver has a problem with the feature of "shader and lights". let me give you which page i posted a post that talked about this issue,
ok its on Page 26, #518
hopefully this will be fixed in future.