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    posted a message on [CASE CLOSED]An Alternative Bukkit/Cauldron for 1.10.2
    Quote from Leviathan143»

    If you are going to be using Forge anyway, look for Forge mods that can replace plugins. For example, FTBUtilities has grief protection and MyTown2 has towns/plots, ranks and grief protection.




    yeah its not that easy... its not easy to find a mod can have the same features as a plugin does have.. i know there are some mods have different names, but have same features as a plugin does.
    for an example "MySQL inventory" for Spigot but what i found is that there is no inventory mod for forge.. since cauldron/bukkit-forge is dead... its hard. so there is nothing i can do about that.


    One more thing to add. I also tried to find to see if there is a mod that would allow forge to use any plugins from either bukkit or spigot.. but i couldn't find any.. i guess it dont exist... u know the idea of that came from "pore" for Sponge with plugins from spigot/bukkit... too bad theres none.

    Posted in: Discussion
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    posted a message on [CASE CLOSED]An Alternative Bukkit/Cauldron for 1.10.2

    TimeTheCat is working on something that will work like LapisBlue, a 1.8 Forge server with Bukkit/Spigot plugin support!



    yeah its called "Pore", it allow sponge to use any bukkit/spigot plugins.. but one problem is Like SMILET said that sponge is very young and for me to say that it can take times for it to mature..

    there is no telling when "pore" mod will be released.. it can be from months to few years because its still in alpha or beta. i dont know the status of it. and from what i am seeing. it wasn't able to support any plugins from Spigot/bukkit for Sponge.. so its what i know so far as news/articles goes.

    Posted in: Discussion
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    posted a message on Resource Pack Shader Support [Parallax (POM), Bump Mapping and PBR] [S&K/R3D Craft]

    Sphax really really have a lots of connected textures :)
    Thank you, but do not worry I have a link to LBPR ;)

    Alright.. and well i have had no idea that Sphax has tons of CTM... -_-

    anyway i will keep look out for your progress! :)
    Posted in: Resource Packs
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    posted a message on Resource Pack Shader Support [Parallax (POM), Bump Mapping and PBR] [S&K/R3D Craft]

    PureBDCraft have too many custom textures and the effects like POM or PBR do not work on connected textures. My addons will remove a lot of textures from the pack. I am looking for LBPR, if the pack is updated I will maybe make an addon for it :)

    oh okay.. that make sense.. thats something i dont know. too many Custom texture.. ouch.. that is quite hard to looking for a good resource pack with few CTM.. -_-

    and let me know if you need the link to LBPR (minecraftforum)... I can provide the link.
    Posted in: Resource Packs
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    posted a message on Placeable Items
    Quote from Ferdz»

    The ingot stacking issue has been solved as of 3.0.2.2. Thanks for telling us Kluckart.



    Excellent..

    and no problem. i am glad to see that issue got fixed. and i will get the latest version! :)


    about time i got to have fun with organizing my stuff in my house! >:D


    EDIT: i forgot to ask a question.. can you make the mod to be able to use the 3D resource pack that i am using.. maybe using it to replace the current pack that mod has its own?

    Posted in: Minecraft Mods
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    posted a message on [CASE CLOSED]An Alternative Bukkit/Cauldron for 1.10.2
    Quote from smilet»

    I am also looking for a possible jump to something new as I see more and more of my bukkit/spigot plugins dying.


    Sponge seems a bit young and not so many plugins are ported.


    I may have to skip the whole portfolio of old plugins, but there are missing important functions such as logging (hawkeye) worldguard (grief protection) and lwc (chest locks).


    Have you done any new findings?




    no.. i haven't found any new...so there is no new alternative server yet.. and yeah... i have to agree with you regarding the Sponge.. its quite new and young. it will take time for it to mature. and yes.. I am seeing the same result that lot of server like cauldron and spigot or bukkit are dying.. as we are in 1.10.2.. soon, there will be a minecraft 1.11 in Fall Season.

    Posted in: Discussion
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    posted a message on Resource Pack Shader Support [Parallax (POM), Bump Mapping and PBR] [S&K/R3D Craft]


    For the moment, I do not have the time but I really want to add another ressource pack ? The problem is that I do not find good up to date HD resource pack. As soon as I find a good one I will start working on it :)



    ah ok.. i understand. one thing for sure, its pretty hard to find a good resource pack that has realistic looks and also are always updated.. but maybe you can included one or two most popular resource pack that has cartoon looks.. like Sphax PureBDcraft..

    and oh yes.. there is one realistic resource pack you may want to look in... LB Photo realism Reload (its a updated of the original texture "LB photo realism")... thats only one for a realistic resource pack I know is recently updated to 1.9 and i am sure author is start working on update it to 1.10. it may take time for the 1.10 to be done.

    Posted in: Resource Packs
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    posted a message on [WIP] Placeable Items
    Quote from Ferdz»

    The latest 1.7.10 mod version will no longer be updated, however you can add up to 4 ingots per stack.


    In the 1.9/1.10 version you can stack ingots as a pyramid (up to 9 ingots). That stacks on stacks system looks overly complicated for what this mod is trying to achieve though.


    thats not what i mean...

    i did mentioned "the current mod only allowed me to place 1 ingot. none more". so 12 ingots is just an example... for now i will use 9 ingots..

    so i would try to place 9 ingots in the same place.. but i got to put one ingot on the block i want to place it.. thats all. any further is no more.. so i only got 8 left... in my inventory.. and i even click right on it to try place 8 more ingots.. on the same block with one ingot placed.

    but i still have 8 ingots in my inventory, and i looked at the placed ingot, it already got 6 ingots in a pyramid shape.. but when i wanted to pick it up, so i break it.. i only see one ingot on the ground...

    well, right now your mod is only able to place 1 ingot, not 9 or 6.. and its not quite working because i still got 8 ingots in my inventory. i hope this should clear up what i am trying to say. as for the mod "stacks on stacks", thats understandable that you think it may be complicated.. well i was only hoping that it could help you out with the stackable for ingots..
    Posted in: WIP Mods
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    posted a message on [WIP] Placeable Items

    Ferdz,


    i tried the stackable of these Ingots.. its not quite correct right now...


    lets say i have 12 ingots, i want to place it with 12 ingots.. but the current mod only allowed me to place 1 ingots.. none more. thats IT! it should be 12, not 1...


    you may want to look at a mod called "stacks on stacks" it has the same feature but a lot better (where you can place any number of ingots in one place, ingots by ingots), unfortunate its in 1.7.10 and haven't updated ever since.. if i recall.


    u could take a look at the mod to see how it works.. may help you fix the issue with placing a stack-able ingots

    Posted in: WIP Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from Herthes»

    Hello everyone I got a problem with Dynmap and Biomes O plenty using:


    Minecraft v1.8.9 with Forge v11.15.1+: DynmapForge v2.3

    BiomesOPlenty-1.8.9-3.0.0.2004-universal.jar


    Both seem to be the lastest release build...


    But here what I get when I'm loading the world with BoP:



    Nearly everything is BLACK.


    I can't find anything to fixe this on google.. tried for 2 hours.


    pls halp.



    thats because these black spot is a block that dynmap dont have data on..

    i believe its a dirt block or other block that only BOP has. I had the same problem.. and i even asked the question to find out how do i add these new blocks to the dynmap.


    u can find out what block is it on these black spot.. simply just go to them and use "waila" to look at what block is it that dynmap dont have support with yet.

    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    can you add a setting in the config where i can increase the size of area..


    when its winter season, i noticed the area is quite limited.. and i did some travelling to some area that is not in winter season..


    that would be useful..

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from AlgorithmX2»

    I assume your asking for a placement system similar to microparts.


    The system in use right now is modeled after vanilla's sided blocks where the rotation is provided by your heading, this fits well with most block designs, and in generally functions well for placing a lot of chiseled blocks quickly since as your as your facing the same direction.

    If it was based on "exactly where" your pointing you would have to be considerately more careful each time you tried to place something, because if your were looking at the left edge and placed it it would rotate, the right edge? the center? how do you place it backwards?

    Also i'm not sure how a micropart type placement system would work for "arbitrary blocks" so that would probobly require seperating blocks into two categories "slabs/nooks/pillars/edges/covers/" and such things, and then "Everything else." However chiseled blocks are just blocks, and having two systems of placement for how 99% of chiseled blocks work, and having one for 1% of them seems a little confusing. in addition patterns use the same placement scheme so they are consistent.

    You can also rotate the blocks around using shift + mouse wheel, and there is also a key-bind for cw/ccw rotation.

    oh ok.. i will try the rotation thing (shift + mouse wheel) ok got it. I will check... brb....

    =========================================================================

    ok i have checked it out. you already fixed my issue.. so never mind about my issue with the system.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    AlgorithmX2


    I would like you to improve the system. so the system is where you place a vertical slab depends on where you are facing.. whether its south or west.. the vertical slab would be placed on the right side of the block..


    i hope you know what i am talking about. i disliked that system.. but there is a better system.. where you can use your eyes.. as you are looking at the one block (top of the block) so you can place the vertical slab anywhere without change your heading. There would be 4 part on the top of the block or side of the block... I dont know how to describe this in a better way.. i hope you know what i am talking about.

    Posted in: Minecraft Mods
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    posted a message on Resource Pack Shader Support [Parallax (POM), Bump Mapping and PBR] [S&K/R3D Craft]
    Quote from kluckart»


    i hope you dont mind me asking this: is there other resource packs you may be considering making a shader support for? I am quite curious?


    it look like you have finished the R3Dcraft, do you mind adding one more inormation in the first page along with other instructions.

    the one more information can be about what are you planning to add a resource pack support. I am sure i am not only one who is wondering if what are other packs that you may be considering
    Posted in: Resource Packs
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    I would like to suggest one thing to change the flow of the season.. which you may already know


    when its fall season, the leaves would be yellow and falling to the ground.. then its winter season, there will be no leaves on the trees.. just snows..


    then come the Spring season, snow melted and leaves grow up again.. and then in summer, its a normal summer with these trees.



    only trees can be affected by winter are "dicot" i supposed is the type tree.. that do not have the shape "cone" like Oak Trees. but conifer trees is fine in winter.. their leaves (in a cone shape) doesn't disappeared in winter time.


    i dont know how much of works for you to included this in the mod..

    Posted in: Minecraft Mods
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