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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]


    Quote from fissionignition

    I figured it out, doing something similar. javaw.exe in the JRE bin folder was the key. Forcing the nVidia GPU on Minecraft.exe didn't have an effect, and I saw that task manager was using a Java executable instead. tried adding javaw.exe to the nVidia Control Panel 3D Settings. Sure enough it was defaulting to Intel. I changed that, and BAM! Couldn't be happier. Now, off to fix the blue torches and glowing endermen/spiders :P

    Thank you for the help.



    guys who are involved in this post above (spoiler).. i would like to know.. what type of 3D setting did you guys used to apply GPU to.. Java??? 0_o.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Ckykyro

    Anyone know how to manually install 1.7.2 with forge?
    Tried moving files inside the jar, didn't work, installer makes a new folder :P


    yeah. you are not only one... i also like to know... after i tried many thing... i even combined json, files and other files with forge. also didn't work. however the problem is the files like json.. and inside "INmeta" if i recall... also has a file.. that are replaced by optifine.. thats why it don't work. and why i tried to combined them.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    The problem is the order in which Forge is loading the mods, it was working in 1.6.2 and was broken in 1.6.4.
    If Forge 1.7.x is loading the mods in the correct order, then the GLSL shaders will work with OptiFine.



    ah.. so that was the cause... well it seemed you have found it.. and i have been trying to find out or figure it out what was the cause between GLSL and optifine. -_- hm... that mean the person who made forge may have to add a option which will give us a setting where we can make which one will start to load.. in order....

    TOP priority:
    1)Optifine
    2) GLSL shader


    if my order was wrong.. then please correct me.

    hmm. is there a way i can do that.. make them go load in order even with forge 1007. if forge developer is not aware of this post or the issue between optifine and GLSL..

    well your point make sense since it is most likely to be the issue.

    there is also one thing i was wondering.. can you install forge and optifine in the same version 1.7.2's jar. and put just GLSL shader in mod folder... i mean is it possible that would fix the issue.. since forge has only one mod to load.. which there are no order.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Can you please try do some tweaking on Optifine B5 or latest version to make it work with GLSL while using forge??

    Please do... thank you.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    i see... so you ran some a bit of test to see if any version works... well that got me thinking something..

    so tell me.. is it possible to use SEUS v10.0 with Forge 1005 and GLSL? did you test them. if so how did it go? any improve or just same.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    synthesizer,

    yeah i am aware of what karyonix said.

    thats why i am trying to get some information like error pop up with details.. so it could give him some clue to fix so it can be updated and become compatible... that may take some times.. its up to him..

    hmmm. there is one thing.. since i managed to get to the minecraft menu... after i got to the launder. so far i see that optifine and forge and GLSL are there... but in previous of forge 995-999... it crashed... so i was wondering what was the issue that cause optifine and GLSL since i know its not the forge.. well you can say its like optifine are oil... GLSL are water... you know it is as if they hated each other.. so they don't mixed well. thats the same idea of what Karyonix mean "not compatible" oh well i am just saying my thought. because there must be one thing in file of GLSL that causes such an issue with optifine. hmmmmmm. -_- ......


    and oh yeah.. there is one more thing.. the mod, "GLSL" haven't showed in the mod list when i have forge.. even without optifine... and also just so you know GLSL is a beta.. its not completed. there are other mods that some people are working on for 1.7.2.. but i know there will be 1.8.x pretty soon. in few months or less. like i said it may take some times...
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    new optifine B6 and Forge 1003 just came up..

    so i ran some test along with GLSL shader.. Heres the result:


    Forge + OPtifine + GLSL are not working properly because when i clicked a world called "world test". Then i am in the game, but the problem is there are black circle on the outside with menus in the center (inside)... There is other posts that describe the same issue and theres also picture. so it haven't solved. I also noticed that the mod "GLSL" haven't show up in the list in the mods' list, but i can tell its there in the setting (options).


    Forge + Optifine: are working properly so far as i haven't seen any problem.

    Forge + GLSL are working properly.. but i don't know if its true.. because there are some chunks that are not loading faster.. it is as if they are stuck.. i could see lava and cave from where i am standing next to a chunk that is not loading...


    it is as i thought... GLSL shader are really in needed to be updated to work with optifine and have some issue to be fixed. or improve.. like have chunk load faster better.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Hello,


    I ran some test with forge 1002...

    1)forge + optifine B5 are not working properly
    2)forge + optifine + GLSL are not working properly



    so for 1).. it is because when i tried to click a world to play.. but it take me back to the menu of the minecraft (i don't mean launder).

    2) the minecraft crashed and shut down without showing errors...


    it seemed that GLSL shader are needed to be update to fit with optifine B5, so they can both work properly... and for Forge.. the people who made it will needed to fix some error and bugs. so it can work properly with optifine and GLSL
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Well i ran some test on these

    Forge
    Optifine
    Modshaders

    forge and modshader are working properly, but there are some room that it can be improved..

    forge and optifine are fine

    Forge and optifine, mods are not working properly.. From what i see is most likely to be a bug between optifine and modshader. Thats my guess.


    Ah.. it seemed that i am not only one who noticed this.. NO needed to read above.. because there are similar answers that i have wrote above.. they are found in 282-283. I did some quickly read to see if someone else did same thing i have done and wrote above. so YES. Sorry about this post.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from karyonix

    ShadersMod v2.3.0 beta for Minecraft 1.7.2
    ShadersModCore-v2.3.0-beta-mc1.7.2-f997.jar
    Download link http://adf.ly/c6VzK
    Require Forge. Install in mods folder. Not showed in mods list.
    Normalmap and specularmap do not work.
    Probably not compatible with Optifine.




    So you mean... with forge, optifine and the mod (shaders) won't be working properly? only forge and mod is working properly?
    Posted in: Minecraft Mods
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from sedawan

    ow sorry i quicly readed the forum that day i was a bit tired from school but that rpg pack is not updated for ages so i'm afraid its kinda dead sorry for bad news.



    ok then :) btw i am just a builder who uses this pack in the past i'm not playing a lot lately but i played last weeks with a friend and i plan to do my first megabuild but now i'm studying those buildings u know find out what the sizes are and made them in scale later also some texts must be included to add more realism to it maybe i add easte eggs too who knows.


    i see. what type of megabuild are you studying? and i just finished my external building.. and its called Dubai Tower... hehe.. its from a movie called Impossible Mission Ghost Protocal. i also did some studying on that building.. the shape and the height. It took me a total of about 8 hours or more to figures it out. its not easy.. but i managed to finish it.. and it look so good. :) at less i did overcame a challenge... i also overcame few challenge.. like a door using piston and such redstone and other. i managed to do 6x7 and 8x9 and last, 10x11. thats the limit.. 10x11. however i tried 12x13.. its impossible because there are issues with connecting redstone to the piston and 2 block of redstone. its fun to try and overcome a difficult challenge.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from sedawan

    um i am just someone who reads this forum if u look on first page first post u see that scuttles made the pack not me.





    I see. well in future, lets make sure we don't misunderstood the other forums and topic... and yeah i know you are someone who are just reading this forum.. i easily can tell.



    And LenMe, i supposed you are in the wrong forum where it is sepcific for one resource pack called LB photo realism.. and you may have to find the correct forum to get what you asked for. or wanted.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from sedawan

    ow i see i missunderstanded ur first post maybe because the latest version stated 11.0.3_2 Beta instead of 11.0.0 like u said in fact i thought u asked if there was a more recent one.

    anyway dont worry the fully updated one comes soon but only scuttles knows when.




    yes.. I did noticed that you didn't see the version (v11.0.0.0) which i am refering to 11.0.3_2. and i am surprised that you may have missed it.. but NO WORRIES... just keep up with your polishing skill on reading or developing resource pack. and sorry about that. you have misunderstood.

    well i mistype 11.0.0.0 and was supposed to type 11.0.3_2. so its my fault that thing like that cause such a misunderstanding.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from sedawan

    this is a link to the beta for 1.7.4 so beware not everything is updated but its a start if u want fully updated one then u just wait ok :)

    http://www.mediafire....0.3_2 Beta.zip



    i already got the beta file... and i tried it in minecraft.. so i would have to say.. that they look improved...and i would love to have the full updated File.. so i can enjoy playing and enjoy the view when theres dawn or sunset.

    so KEEP IT UP. And alos PLEASE FINISH IT for whoever is developing it.

    so i am waiting to hear your news...
    Quote from kluckart

    i already got the beta file... and i tried it in minecraft.. so i would have to say.. that they look improved...and i would love to have the full updated File.. so i can enjoy playing and enjoy the view when theres dawn or sunset.

    so KEEP IT UP. And alos PLEASE FINISH IT for whoever is developing it.

    so i am waiting to hear your news...



    and i forgot to mentioned.. what i mean "i already got the beta" is i got it 4 days ago... so just you know that i already know what is beta. it clearly mean its not fully updated.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Can anyone tell me the news of LB realism resource pack? I mean is there any development on resource or updating resource pack to a late version for 1.7.4. I mean to make the looking and enivornment better.. and improved than LB realism resource pack V1.0.0.0

    I also know the beta is V1.1.0.0, but i can't help wondering.
    Posted in: Resource Packs
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