• 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from jaquadro»

    The above item count display feature is now available in 3.5.0.


    I was torn over whether to do this as another tier of the indicator upgrade, or as a vastly more accessible key. I opted for the key, which you can find in-game as the 'Quantify Key'. As with all other keys, it's actionable on controllers, so you can toggle the blocks in bulk. The labels will also fade out past 10 blocks, so you don't see ugly unreadable text, and don't pay FPS to render them. Apart from the compacting drawer, the numbers superimpose on top of the existing indicator upgrades nicely, so you could get both a fill bar and a readout.


    ah thats good to know.. its always better to have a option where we can either enable or disable the features that has the storage drawer showing the amount of materials/ingredient. hmm I preferred that you make it limit to 5 blocks which shouldn't be any problem.

    and also i noticed one more thing. i can't seem to get it. your title quoting:

    Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16



    by 1.10.7, are you referring it to minecraft version or are you referring it to version of your mod? its confusing...

    Posted in: Minecraft Mods
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    I dont meant to be too demanding. So i am just asking... are you planning to add the fence to the circle stair in future? like i showed you a picture with stair circle with fences in my previous post.. it would be great and useful.



    never mind. i will add that "request" to the list of suggestion you have in your page. you can go check there.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from GamesPass»

    I might be new to this stuff, but how do I get the mod into minecraft? I downloaded the files from GitHub and installed Forge, but if I place the folder in Mods it won't start



    oh.. the files from github is not exactly the ideal to get from... because if this file you got from github is not in jar.. but if i recall that files is composed into a file called "Jar" which has coding and stuff... then you got the wrong file... this is the correct link to download the jar :-> Correct download link

    that link is found Under the title "DOWNLOAD". and the files from github is for modder who knows the coding and computer stuff related to java codes. once you got the jar file from the link naming "FiniteFluids 1.7.10 Concept Mod.jar".. put it in the mod folder.. thats all.


    if you have any problem, please let me know. i hope this should help you with your problem.. and in future, if you want to use another mod and install into your minecraft, make sure it has the end of name with "jar".... like this mod.jar

    it can be any mods.. but files from github like i said is a open source for programer, modder, and the people who know the codes wanted to know the code of that mod or tweaking or stuff.

    Posted in: WIP Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from MauveCloud»

    Basically, anything that generates power types that the Energy Acceptor can handle. iirc, RotaryCraft hasn't been updated to 1.10.2. Mekanism has, but I haven't checked whether it still uses the same type of power as before and that AE2 still accepts it. IndustrialCraft2 has a 1.10.2 version. As far as RF, there are many mods that provide machines to produce it, here are some that I'm fairly sure have 1.10.2 versions:
    • Forestry
    • Ender IO
    • RF Tools
    • Progressive Automation
    • Simple Generators
    • NeoTech

    thank you for providing me with these information.. I appreciated it! THUMB UP.. now i am off to play minecraft after i look in these mods! XD
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source

    i hope you dont mind me asking this


    which mods for 1.10.2 has the ability to power the system of AE2? I would appreciate a list of mods that can do such thing.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    maybe you can add a config where anyone can decide on how to use your mod.. in my case, i would use lava and water with realistic fluid overhaul.. so i will get them from infinite source (like ocean or ocean of lava but they are not affected by your mod).. so i pour either water or lava in a hole which I dug. They would be affected by your mod.. so you dont have to worry about trying to fix your mod to work with ocean.. which has huge amount of block (water) same for lava. even i am quite surprised that you said 30,000 a tick.. maybe beyond.. thats insane.. that would be too much.


    so for now, why not keep it simple, so go smaller rather than go big. u know what i mean? not sure if you would know what i am saying.


    water that got picked by bucket, fluid duct (other mods) or disperse/dropper can be affected by your mod.. maybe make your work easier for now.. until you can figure it out how to improve the mod handing the amount of water in a certain size of the land.. or ocean.


    well i hope you understand the idea. So i am really looking forward to using this mod in far future. :)

    Posted in: WIP Mods
  • 0

    posted a message on Real Nature Resource Pack [Photo Realistic] [1.11.x/1.10.x/1.9.x/1.8.x]

    does this resource pack has any mod support???

    Posted in: Resource Packs
  • 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Hello,


    I am trying to find a 64x JohnSmith legacy for v1.10.2 and that goes same for mod support of most famous mods following: Biome O' Plenty, Tinkers Construct 2, Storage Drawer, Botania.


    I would like to try and see if i can turn 64x into a 128x, but please let me know if thats possible or not.

    Posted in: Resource Packs
  • 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from jaquadro»

    Oh crap, I forgot I needed to release a Chameleon update for that. Should be up on Curse shortly.


    yeah i thought that was the case where you forgot because i can tell that Chameleon haven't updated regarding the Storage Drawer.. so gladly to have reminded you of the mod that need the update.
    Posted in: Minecraft Mods
  • 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Hello,
    I ran minecraft with your mod and latest forge.. i got a crash report and i took a look at the report to find out why it happened. from what i am seeing is that your mod has a problem with Cameleon and Java. there is also an error within StorageDrawer mod when its loading. here is the report below: Please take a look. thank you.
    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    MovingWorldCoreMod (movingworld-1.10.2-0002-full.jar)
    MalisisCorePlugin (malisiscore-1.10.2-4.2.7.jar)
    ItemPatchingLoader (ItemPhysic Full 1.3.4 mc1.10.2.jar)
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    CreativePatchingLoader (CreativeCore v1.6.11 mc1.10.2.jar)
    FMLPlugin (InventoryTweaks-1.61-58.jar)
    Contact their authors BEFORE contacting forge

    // Would you like a cupcake?

    Time: 11/16/16 11:50 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Storage Drawers (StorageDrawers)
    Caused by: java.lang.NoClassDefFoundError: com/jaquadro/minecraft/chameleon/util/ItemResourceLocation
    at com.jaquadro.minecraft.storagedrawers.config.CompTierRegistry.register(CompTierRegistry.java:70)
    at com.jaquadro.minecraft.storagedrawers.config.CompTierRegistry.<init>(CompTierRegistry.java:40)
    at com.jaquadro.minecraft.storagedrawers.StorageDrawers.preInit(StorageDrawers.java:75)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:600)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:614)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: com.jaquadro.minecraft.chameleon.util.ItemResourceLocation
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 39 more
    Caused by: java.lang.NullPointerException


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 206951760 bytes (197 MB) / 591060992 bytes (563 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.2.2140 Optifine OptiFine_1.10.2_HD_U_D2 50 mods loaded, 50 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2140.jar)
    UCH Forge{12.18.2.2140} [Minecraft Forge] (forge-1.10.2-12.18.2.2140.jar)
    UCH creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
    UCH itemphysic{1.3.0} [ItemPhysic] (minecraft.jar)
    UCH io.github.elytra.movingworld.common.asm.coremod{} [MovingWorld CORE] (minecraft.jar)
    UCH fenceoverhaul{1.2.1} [Fence Overhaul] ([1.10.x]FenceOverhaul-1.2.1.jar)
    UCH bettercombatmod{1.3.5} [Better Combat] ([MC 1.10.X] BetterCombatMod 1.3.5.jar)
    UCH AutoSapling{1.3.3} [AutoSapling] (Autosapling-1.3.3-MC1.10.jar)
    UCH Baubles{1.3.5} [Baubles] (Baubles-1.10.2-1.3.5.jar)
    UCH BiomesOPlenty{5.0.0.2096} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2096-universal.jar)
    UCH Botania{r1.8-321} [Botania] (Botania-unofficial.r1.8-321.jar)
    UCH Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
    UCH JEI{3.13.3.373} [Just Enough Items] (jei_1.10.2-3.13.3.373.jar)
    UCH mcmultipart{1.3.0} [MCMultiPart] (MCMultiPart-1.3.0-universal.jar)
    UCH chiselsandbits{12.7} [Chisels & Bits] (chiselsandbits-12.7.jar)
    UCH craftingtweaks{6.1.16} [Crafting Tweaks] (CraftingTweaks_1.10.2-6.1.16.jar)
    UCH creativecore{1.5.0} [CreativeCore] (CreativeCore v1.6.11 mc1.10.2.jar)
    UCH D3Core{1.3.0.59} [D³Core] (D3Core-1.9.4-1.3.0.59.jar)
    UCH movingworld{1.10.2-0002} [Moving World] (movingworld-1.10.2-0002-full.jar)
    UCH davincisvessels{@DVESSELSVER@} [Davinci's Vessels] (davincisvessels-1.10.2-0002-full.jar)
    UCH Dynmap{2.3-3} [Dynmap] (Dynmap-2.3-forge-1.9.4.jar)
    UCH fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar)
    UCH geographicraft{0.7.5} [GeographiCraft] (GeographiCraft-1.9.4-0.7.6.jar)
    UCH hardcoresurvival{1.4.5} [§bHarcore Survival Mod] (hardcoresurvival-1.10.2-1.4.5.jar)
    UCH HoloInventory{2.0.3.139} [HoloInventory] (HoloInventory-1.9.4-2.0.3.139.jar)
    UCH inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
    UCH journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
    UCH Lumberjack{1.3.1.39} [Lumberjack] (Lumberjack-1.9.4-1.3.1.39.jar)
    UCH LunatriusCore{1.1.2.38} [LunatriusCore] (LunatriusCore-1.10.2-1.1.2.38-universal.jar)
    UCH malisiscore{1.10.2-4.2.7} [MalisisCore] (malisiscore-1.10.2-4.2.7.jar)
    UCH malisisdoors{1.10.2-5.1.4} [MalisisDoors] (malisisdoors-1.10.2-5.1.4.jar)
    UCH mantle{1.10.2-1.1.1.194} [Mantle] (Mantle-1.10.2-1.1.1.jar)
    UCH mineralogy{3.2.0} [Mineralogy] (Mineralogy_1.10.2-3.2.0.jar)
    UCH harvestcraft{1.9.4-1.10.2g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2h.jar)
    UCH placeableitems{3.0.3.1} [Placeable Items Mod] (placeableitems-3.0.3.1.jar)
    UCH RealisticTorches{1.6.4} [Realistic Torches] (RealisticTorches-1.10.2-1.6.4.jar)
    UCH RTG{4.1.1.7} [Realistic Terrain Generation] (RTG-1.10.2-4.1.1.7.jar)
    UCH Schematica{1.7.8.153} [Schematica] (Schematica-1.10.2-1.7.8.153-universal.jar)
    UCH simplebarrels{1.25h} [Simple Barrels] (simplebarrels-1.10.2-2002-1.25h.jar)
    UCH simpleharvest{1.06} [Simple Harvest] (simpleharvest-1.10.2-1.06.jar)
    UCH stacksonstacks{1.1.4} [stacksonstacks] (StacksOnStacks2-1.1.4.jar)
    UCE StorageDrawers{1.10.2-3.4.6} [Storage Drawers] (StorageDrawers-1.10.2-3.4.6.jar)
    UCH survivalist{1.7.3} [Survivalist] (Survivalist-1.10.2-1.7.3.jar)
    UCH tconstruct{1.10.2-2.5.6b.jenkins424} [Tinkers' Construct] (TConstruct-1.10.2-2.5.6b.jar)
    UCH ToughAsNails{1.0.11} [Tough As Nails] (ToughAsNails-1.9.4-1.0.11.jar)
    UCH usefulrecipes{2.1.0.0} [UsefulRecipes] (usefulrecipes-2.1.0.0-HOTFIX-1.jar)
    UCH vimmersion{0.0.9.0} [Vanilla Immersion] (vanilla-immersion-1.10.2-0.0.9.0.jar)
    UCH Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
    UCH WailaHarvestability{1.1.9} [Waila Harvestability] (WailaHarvestability-mc1.10.2-1.1.9.jar)
    Loaded coremods (and transformers):
    MovingWorldCoreMod (movingworld-1.10.2-0002-full.jar)

    MalisisCorePlugin (malisiscore-1.10.2-4.2.7.jar)
    net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
    net.malisis.core.util.chunkblock.ChunkBlockTransformer
    net.malisis.core.renderer.transformer.MalisisRendererTransformer
    net.malisis.core.renderer.icon.asm.TextureMapTransformer
    net.malisis.core.util.clientnotif.ClientNotifTransformer
    ItemPatchingLoader (ItemPhysic Full 1.3.4 mc1.10.2.jar)
    com.creativemd.itemphysic.ItemTransformer
    TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
    toughasnails.asm.transformer.BlockCropsTransformer
    toughasnails.asm.transformer.EntityRendererTransformer
    toughasnails.asm.transformer.WorldTransformer
    CreativePatchingLoader (CreativeCore v1.6.11 mc1.10.2.jar)

    FMLPlugin (InventoryTweaks-1.61-58.jar)
    invtweaks.forge.asm.ContainerTransformer
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 375.86' Renderer: 'GeForce GTX 580/PCIe/SSE2'
    Pulsar/tconstruct loaded Pulses:
    - TinkerCommons (Enabled/Forced)
    - TinkerWorld (Enabled/Not Forced)
    - TinkerTools (Enabled/Not Forced)
    - TinkerHarvestTools (Enabled/Forced)
    - TinkerMeleeWeapons (Enabled/Forced)
    - TinkerRangedWeapons (Enabled/Forced)
    - TinkerModifiers (Enabled/Forced)
    - TinkerSmeltery (Enabled/Not Forced)
    - TinkerGadgets (Enabled/Not Forced)
    - TinkerOredict (Enabled/Forced)
    - TinkerIntegration (Enabled/Forced)
    - TinkerFluids (Enabled/Forced)
    - TinkerMaterials (Enabled/Forced)
    - TinkerModelRegister (Enabled/Forced)
    - chiselsandbitsIntegration (Enabled/Not Forced)
    - craftingtweaksIntegration (Enabled/Not Forced)
    - WailaIntegration (Enabled/Not Forced)

    D3Core: Debug: false Silliness: true AprilFools: true PastPost:false
    OptiFine Version: OptiFine_1.10.2_HD_U_D2
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.0 NVIDIA 375.86
    OpenGlRenderer: GeForce GTX 580/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 8
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from TacoRedneck»

    I used both of your mods to recreate the New River Gorge Bridge.


    http://imgur.com/gallery/6HOWc


    thats amazing work you have put yourself in to.. i couldn't believe you did that.. :o I even laughed.. :D I knew this 2 mods have so much potential, but i never thought i would see that bridge!
    Posted in: Minecraft Mods
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from SycloneSJS»

    snip

    Can you take a look at my post #4837. and please let me know whats your answer regarding the post.
    Posted in: Resource Packs
  • 0

    posted a message on SN0wZ0ne - COMPLETE Hi-Res Texture Pack for ALL Versions of Minecraft WITH TONS of MOD Support!!!

    I would like to make a request which where you could adding a res texture support to mods called


    -Bibliocraft (very popular)

    -Botania (quite popular)

    -StorageDrawer (average popular)


    if you couldn't do that.. thats fine.. its worth trying to ask

    Posted in: Resource Packs
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    Hey


    can you add the fences to a spiral stairs...looking like this.. its what your mod is missing.


    Spiral Stairs

    Posted in: Minecraft Mods
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from kluckart»

    Sorry for the question i am going to ask..I dont meant to pressure you or anything. so i wanted to know if i could download the texture pack for Biome O plenty, even its still WIP, so i could test it out to make sure there is no problem?


    i haven't got any response regarding the quote above? :(
    Posted in: Resource Packs
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