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    posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]
    Quote from Regi24

    Check the latest download for compatibility with the new Biomes O' Plenty plants, unfortunately this shaderpack is no longer compatible with SEUS.


    what do you mean? this shaderpack is no longer compatible with SEUS.. sigh.. i will tell you something.. I used your code from the shaderpack and add these code to the SEUS so SEUS can make BOP (bomieoplenty) trees waving which i was sucessfully. and yes i am aware of copyright.. so i have no intention to share this updated/modified SEUS or your shaderpack with other. i am only keep it to myself.. so your code is working perfect with along with SEUS's code. so i can see all of tree in BOP waving. quite beautiful.. :)

    and check the latest download for compatibilty with the new BOP plant??? do you mean that there is new version of BOP which is 2.0.0.773 right now. I am not sure what you mean by that "check the latest download for compatibilty with the new BOP plant" 0_o

    and also what i mean "update your shaderpack" i mean make sure your shaderpack has better code. that is about same as the SEUS's code.. so i can merge them into one file.. and use that to run SEUS.. thats what make the BOP trees/plants waving.. and not just BOP.. the trees from Minecraft as well.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Rishabh

    Why does this happen?
    My Specs:
    Processor:Intel® Core™ i3-2330M @ 2.20 GHz
    RAM- 4 gb
    graphics card- Intel Graphics 3000

    Thanks


    sigh... Intel Graphics 3000 is not powerful GPU that can handle the SEUS... the powerful GPU that can handle SEUS is 500 series Nvidia or above (next generation). well i mean that as from 500Gtx to 780GTX can be used to play minecraft with SEUS.. sorry. none of intel graphics GPU can handle SEUS.

    and for Laptop... 600M series to 800M series nvidia is also the GPU that can handle Seus as well.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from euphoria4949

    Awesome job kluckart :Diamond: , it was a good spot finding that waving plants mod. If you ask the author of Waving Plants if you can use his work "But Credit Him For It", you could post the complete edited version on here or the SonicEther site, or if he says no just post what changes you made a where. I think there would be quite a few happy people wanting to say thanks =)


    YUP! but i don't think its my place to distributing the updated SEUS 10.1 with Biomeoplenty.. and yes i copied the code from the Waving Plants mod and move them into the same VSH where there is minecraft terrain is in. but it took me a while to fix the 3 failures.. because i missed few codes that i needed to get from the mod and move them to SEUS to completed it. so i understand how it work. and the reason why its not my place to give the updated SEUS on here or anywhere for people to use... because that would against copyright.. and yes i know if i asked the author of waving plants and the author of SEUS himself.. so i think its very unlikely.. and also one more thing.. Waving plants mod is based on the SEUS.. he used the same code as Cody used. to make the plants waving.. i saw all of them.. so i think he is not credited for that work of his mod. because he used the same mod.. i supposed.. and how did i know that.. i saw his website with the mod on minecraftforum.. and the credit of SEUS is there. make me realized.. that was the same code he used from SEUS's code.
    well just a thought.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from euphoria4949

    It's not impossible, I just think it's very unlikely. It's more likely that just someone on here or the SonicEther website may create the code to add to SEUS to make it work.



    don't worry about it.. :D i took on the challenge.. so i add codes to the SEUS's config (vsh) and now i have successfully made biomeoplenty trees waving.. included carrots and potatoes, coca bean, and saplings. after i had 3 failures. wheez.. i finally made it work. and what a beautiful view... :o :o :o these biomeoplenty trees along with minecraft's trees, they are all waving... :D now i am going to enjoy the SEUS!!!!


    Quote from Otowa59

    This v10.1 is fantastic... The water, the clouds, the lighting... It's simply amazing. I'm using it very simply with the craften terminal. The only "bugs" I could fine are these one :

    1- Glowing spiders. This already known bug appears only under the condition of the used resource pack : See here the same spider with Conquest resource pack , and then with Halcyon Day. I've tested 4-5 packs... Conquest is the only one that gave me that bug... unfortunately it's my favourite one...





    2- I can't see raindrops... Only splashes...




    i had the same problem.. the problem is not within SEUS.. its the RESOURCE PACK which is spider.png or enderman.png that needed to be fixed.. if i recall the problem was the eyes.. that cause the problem that make their body glowing..

    thats why you had 5 packs.. so one of them don't work and has that bug.. of course. u have to ask the person who made the resource pack to fix the png of enderman or spider or dragon to make it work with SEUS.

    well in my past, i was using Mojokraft V8.. with SEUS, forge, GLSL. and i saw these enderman and spider's bodies were glowing.. and i find that to be a bug.. so i had to find out what was the cause.. so later on, i found out it was the png.. the eyes of enderman and spider.. and also dragon as well. so i had to ask Mojokraft to fix the problem.. which he did was change the eyes in these png of spider, enderman and dragon. Then he gave it to me.. so i updated the Mojokraft V8 with a patch png.. and tested it.. and it fixed the problem.. so NO glowing on these enderman, spider's body.. so it was correct.. and mojokraft included that patch to his mojokraft resource pack in future which is now Mojokraft V9.. of course. hoped this would help you fix your problem so you can use your favorite pack.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]
    Hey,

    Regi24.. the new SEUS is out, so can you update it? and btw the new SEUS is 10.1.... its not preview anymore. and ALSO BOF (BomieoPlenty) is also updated as well. There is few new trees in it as well.

    so thats the reason why i would love to request you to update this mod.. I would SO GLADLY that you did make this mod.. I OWN YOU with a huge of DEBT. lol if you know what i mean. :)
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from euphoria4949

    Hello =) I thought I would message you to say Cody (AKA Sonic Ether) doesn't reply or message on here, well he hasn't for a long time as he is extremely busy. (Not saying he never will though)
    I'm not as much of an expert as Sonic, but from what I know, I think adding all the necessary code for Biomes O'Plenty would be quite a large task. I think it would need 2 new .fsh and .vsh files and a lot of completely new coding.
    And as Sonic already works with the GLSL Shader Core dev team as well as the Chroma Hill resource pack creator, I think it might be too much to do.
    It's a shame as I use BO'P as well, so I would love to see that happen, but I think it is unlikely =(



    sigh.. i see. :( a new vsh and fsh.. DAMN!!! excuse my foul word. I was hoping to get codes so i can included these leaves.. since SEUS already has a code that only included these leaves that are part of Minecraft... but what about biomeoplenty. .:-l sigh. so its impossible??? great.

    EDIT: i went and google to see if there is a coding for to include these leaves and stuff from BIOMEOPLENTY, and i found this:
    http://www.minecraftforum.net/topic/1748369-172174175-waving-plants-shaders-mod-by-regi24-biomes-o-plenty-extrabiomes-xl-supportnew-lite-versionupdate-25031457k-downloads/
    never thought that someone else have made a mod... so i am going to take a look at the code to see how it work. so maybe i could try and including these leaves from BOP to SEUS.. we'll see.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    hey, SEUS and anyone.


    u missed my message i posted with my issues.. and thank you for confirming my thought. so it was the resource pack ADDON that reduced the fps.

    alright. so what you missed is that i asked is how do i included the leaves from BIOMEOPLENTY in the SEUS 10.1 ULTRA config so i can make them wave like other trees that are part of the minecraft.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Can anyone tell me whats going on? I will explain my situation:

    I am running:

    Minecraft 1.7.2
    Forge 1065
    SEUS 10.1 Ultra
    Archimedes' Ships V1.5.2.
    Biomeoplenty

    Now its about resource pack which i find it quite strange..

    start with Option A:

    i am using Mojokraft 256x V9

    i get 40fps with seus in Server..

    Option B:

    Mojokraft 256x V9
    Mojokraft Addon (Archimedes' Ships)
    Mojokraft Addon Cherry trees (for biomeoplenty)

    i got 8fps with seus in server...


    u see the big difference between Option A and B.. i don't know why. but i thought it was the loading of using Addon of same resource pack that reduced the fps.. thats what i guessed.

    so does anyone know whats going on. or am i right about the addon resource pack reducing the FPS?


    hey, SEUS

    can you tell me where is the command line that i can add all of the trees from biomeoplenty to SEUS config (vsh, fsh) so i can make their leaves waving.. and i think that may be the reason why my fps was reduced to 8.. because i ran another test

    using Option A and B without SEUS... there was no reduced.. just same fps between A and B.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    hi,

    here's your new information about the mod since you are the one who developing it. i would like to tell you this.

    Here it is:

    Minecraft version 1.7.2
    Forge 1060
    Treecapitator_r02
    bspkrscore_6.8

    Server with forge 1060

    I tested your mod to see if it work well in server.. and it was good but one issue. when i was axing the tree on the bottom.. and then i broke one block of wood.. and it took exactly 9 seconds for the whole tree to fell down.. u know what i mean.. so 9 seconds.. is a bit too long.

    so i was wondering that is it the mod that caused it "the 9 sec" and was it me? please let me know if u have seen this issue before or not. and if you know what causing it. please share. thank you.

    that will be all. and oh yes.. one more thing. i havent updated forge to 1065 or latest version. Just let you know.

    EDIT: never mind.. i found the cause.. i didn't put these two mod in my folder of the minecraft's... and i don't know how i was able to join server with two mod...
    my minecraft without these two mods.. to join server with these 2 mods. that would explain the 9 seconds. sorry about this trouble. it is working excellent.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    hey,

    guy who developed the biomeoplenty. I have a request that i would like you to add to the biomeoplenty.

    so u know small, medium, large bone segment. I would like you to make three block that is for Quartz.. just like large bone segment to small bone segment. u can call it "small quartz segment" to "large quartz segment". please.

    let me know when you were able to add them to the mod. thank you.. i have a purpose to use these segment in my project.


    EDIT: forget the "large bone segment" its has the same block as a quartz block.. so just medium and small segment.. please.
    Posted in: Minecraft Mods
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    posted a message on [DISCUSSION CLOSED] IDEA - anyone agree or not? its about wall mod.
    Quote from Hackbaellchen

    Something like this?
    http://www.minecraft...slabs-on-walls/


    damn....

    oh excuse my foul word.. and i was looking for slabs wall. but i couldn't find anything. so i am very interested in just how in world you able to find that mod. lol..

    Thank you guys.. i am going to check Mariculture out and forge multipart.. AND i am going to use that vertical slab.. about time!
    :)
    Posted in: Requests / Ideas For Mods
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    posted a message on [DISCUSSION CLOSED] IDEA - anyone agree or not? its about wall mod.
    hey,

    i liked to share my option with anyone who creates mod and for anyone who play minecraft to see if they agreed with my idea..

    so its about a wall.

    i have seen thin indoor wall.. so i find it not very useful.. because it take up space when you are building a house.. but there is one way u can make a wall.. one side with cobblestone. and the other side could be plank..

    so let me show you a picture..




    so you see that there is 2 block.. planks... and two different slabs.. so they are horizontal. right?

    now turn them into a vertical.. which allowed you to make a wall.. one different kind of wall for inside.. and one different of block for outside.. i am sure you could imagine it.. and that may be useful.. so

    i would like for anyone who would able to make a mod that could do that.. all you needed to create a mod that copy the slab and make it vertical.. just like the horizontal in the picture.. but if you add one more slab to the wall would make it a whole block.. in same way you do to the horizontal slabs.. as if you are adding one more slab to the placed slab.. make it whole block.

    so do you agree with my ideal?? or not??

    if not..

    for guy who are "mod-maker" i don't know what are the term... so u can let me know if you wanted to develop that mod.. it may not take lot of work.. all u need to make a mod that copy the horizontal slab and turn them into a vertical. OR you can teach me how to make a mod..so i can make a mod.. for a wall..

    SO lets hear what you think about this idea?
    Posted in: Requests / Ideas For Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    hey,

    i would like to know when the SEUS v10.1 would be completed? you can just give me your guess or estimated date.. thanks.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    :( :( :( :'(

    sigh.. i guessed that no one knows where i can find doubleslab png or tell me that it doesn't exist.. i guessed they don't exist.. so please forget my question.. and move on.

    Talk to you guys later.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    anyone?

    i would like to know where to find the doubleslab.. or have anyone confirm my suspicious that doubleslab png doesn't exist in the biomeoplenty folder?
    Posted in: Minecraft Mods
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