Yeah, currently, we are sticking to 1.6.4 because of the beta so no worries, there will be a version for 1.7.x and even a version for 1.8.
Yes, you can walk around your ship and leave the helm do what it had been told (the ship will continue to sail at the speed you chose in the direction you chose (but there is no advanced tools for sailing, like a way to tell the ship to go through diverse points in the world..., there is none).
Ah i see. so thats how it is. this mod is quite advanced.. i never thought it was possible to walking around the ship while sailing.. there is another mod.. archiamide ship mod... sorry about the wrong spelling... it doesn't have that... thats why i am quite surprised. and goes " ".. i even thought "how is that possible" and indeed. i am aware that there will be version for 1.7 or 1.8... it will be fun for sure when the mod is completed and then after that will be updated for 1.7 or 1.8..
Just a quick request..... so When your mod is completed.. can u update it to 1.7.10, not 1.7.2.. well obviously, 1.7.2 has too many bugs in it.. but 1.7.10 does not.
thats all i liked to say.. and i was reading some posts.. and one post said that u can leave the helm while sailing and walking around the ship! really? i would really kill to have that mod for 1.7.10.. :'( sigh. i gotta wait... for about 3 to 6 months.. sh - it well excuse my foul word.. and thats a long waiting.
can u fix the lamps/lantern/ other lights.... to make it have a "shader support"..
i will explain.. when i use SEUS Ultra.. I was placing the lantern on a wall.. and the lantern with iron was shining too brightening.. so it is supposed to be only candle.. not iron... but Iron is glowing/shining... if u needed a picture.. let me know. i can provide u a screenshot.
i also asked the SEUS forum for the same problem.. and they said there is no way they can fix it by adjusting the codes in SEUS.. so they said that there is only one way that people who made mod can make it have "shader support".. so thats why i posted this to see if its possible that u can fix it or not.
If you have enabled "tweakBlockDamage" there is no reason for it not to work.
Very common issue with the 750, 750Ti and a few of the 800m series. They all seem to have driver issues which causes this bug and many other bugs in many different games, not just Minecraft.
All of them, you just need the correct version of the GLSL Shader Core installed.
No need for a picture, I use Bibliocraft and many other furniture mods so I know exactly what you mean.
Most mods that implement new items or blocks are made "without" shader support, therefore the shader doesn't know how to adjust the lighting for the new items, so you get that intense blinding glow. Sadly there is only one fix for this, people need to make there mods with shader support.
Please use a forum's search bar before posting, your question has been asked and answered hundreds and hundreds and hundreds of times already, about 10 times just on the last few pages.
Ah thank you.. and sorry about this same question that i have asked once again.. and i dont know how to use forum's search bar... so thank you to tell me where it is..
i can't find my post that explain the BiblioCraft's lantern where u used SEUS and u can see the lantern's "iron" or "gold" are glowing.. but it wasn't iron/gold that are supposed to glowing.. only the candle that are supposed to glowing.. so is there a code i can included in the SEUS's VSH or FSH. to fix the problem?
sigh.. never mind my post.. i got some help from someone else... and can anyone tell me how do i add "v-slab mod" to the folder of dynmap so it can render these block "v-slab"? just like it can render BOP? can anyone tell me how to add that mod to the dynmap folder? renderdata if i recall thats what they call it.
Why don't you try it for yourself and see if it fixes it? Then you will know what the cause is and can attempt to get help in the right direction, posting about shader problems in any mod page is not going to solve everything. Modders do not support shaders, it is the people that make the shaders that must fix their incompatibility/bugs with the mods if anything.
I see. that make sense.. Thank you for telling me these answers. but there is something i wanted to mention... So when i have the Shader mod turned on... there is a setting "oldlighting" so u turned it on... and it made the v-slab (dark) return to the original texture.. so it mean no darking.. and i also used SEUS along with the shader mod.. of course it worked good. So it seemed the guy who made shader mod is quite aware of these texture that make how of object would look like with "dark" or "light"... if u know what i mean. So now i know why he added "oldlighting" for such purpose.
Hey, can anyone tell me how to install the V1.7.10 dynmap and then make it work with instruction?
the videos i tried dont work because they are outdated.. sigh. I am not sure what i did wrong.. because i have problem trying to accessing to the map on website.. localhost:xxxx or localhost:192.168.x.XXX:XXXX.
I am using MCPC/cauldron 17.10...
please tell me the correct way.. thank you
EDIT: please HELP me with the correct way to configure the dynmap so i can access it on website..
It doesn't matter if it's turned off .You have to delete it from your minecraft folder to fix that .Shader mod changes vanilla shadows and lots of other things when you install it,same happens when using blocks from The carpenters blocks mod and forge multipart ,the blocks are more darker then the original when shaders mod is installed.
really? good lord! so the shader mod was the CAUSE?! if i uninstall that mod.. then the microblock mod will be return to original texture (not darker) but if i re-install the shader mod, will the same result re-appearing? the dark issue?
yes.. i have shader mod installed.. but its turned off. so i am not using shader mod right now in that picture as u can see. its not very brightening... or waving plant...
I don't see any differences with smooth lighting off, minimum or maximum, in light or dark areas. Can you post a screenshot?
Alright i understand.. I will post a screenshot... so what u will see is a bit more darker than the original block, Birch Plank is perfect example to show u the evidence.. as u look at the screenshot, on the left.. is the v-slab and on the right is the birch plank (full block) as the original block's texture pack. Here's the screenshot:
and screenshot has the same result even with smooth lighting (off, minimum, or maximum).. doesn't matter which one. There is one more thing i wanted to mention... I use either default texture pack AND resource pack such as Mojokraft.. This is the same result u see above in screenshot.
so please let me know.. and also please add "stone hacksaw" and "flint hacksaw" to the mod.. thanks.
I find your "microblocks" mod very important to my game play experience. I only wish they would be a valid standalone replacement for "forge multipart" when using thermal expansion. I do not enjoy causing game files bloat up my game. Having 2 sets of incompatible microblocks in one game just to use 2 mods such as "thermal expansion" and "red logic" is just distasteful. I wish for the same thing for "themral expansion" to support immibis micro blocks of course. :|
Well You may be right.. but there is one unfair about microblock.. it only has one hacksaw.. and u needed diamonds to make a hacksaw.. thats a bit fair.. but forge Multipart has 3 different hacksaw, flint, stone, diamond.. these are fair.. However, there is a small bug in the mod.. The v-slab from Microblock, their appearance are a bit darker than the original plank (block).. U can see that i have mentioned this in my previous post. and U know i preferred that v-slab to have the same appearance as these original planks (block). Just sharing my thought on your post.
I have a problem with SEUS 10.1 Ultra.. lets start with a block called Lantern from a mod "Bilbiocraft" and i am sure you can google "bibliocraft lantern" and then go to "Image" so u will know what it look like.
So when i turned SEUS on.. the whole Lantern are too brightening.. but the iron or gold are not supposed to be shining like a sun.. its supposed to be dark but was shined by the candle.. Is there a way i can fix this by correcting a line in SEUS??? let me know if u needed a picture of what i am talking about.. i can do that.
there is a small buggy in MicroBlock mod for 1.7.10... i noticed that the v-slabs.. all of any type plank or stone.. they are darker than the original block such as cobblestone or planks.
I used default texture of the MC to see the difference of v-slab and the one full block.. cobblestone and birch plank. and it confirmed that its a bit bugged. that V-slab is a bit too dark than the original block.
i wanted to know if theres an option that allow me to use the resource pack style on these repeater and gates... its like a chair.. from a mod.. which use the default texture pack.. but it has a option that allowed me to enable the option where the chair will use the style of resource pack (plank) so it will look same as other planks..U know how chairs are made of.. of course, its made of wood/planks. please let me know if u dont understand what i am talking about.
0
Ah i see. so thats how it is. this mod is quite advanced.. i never thought it was possible to walking around the ship while sailing.. there is another mod.. archiamide ship mod... sorry about the wrong spelling... it doesn't have that... thats why i am quite surprised. and goes "
0
Just a quick request..... so When your mod is completed.. can u update it to 1.7.10, not 1.7.2.. well obviously, 1.7.2 has too many bugs in it.. but 1.7.10 does not.
thats all i liked to say.. and i was reading some posts.. and one post said that u can leave the helm while sailing and walking around the ship!
1
can u fix the lamps/lantern/ other lights.... to make it have a "shader support"..
i will explain.. when i use SEUS Ultra.. I was placing the lantern on a wall.. and the lantern with iron was shining too brightening.. so it is supposed to be only candle.. not iron... but Iron is glowing/shining... if u needed a picture.. let me know. i can provide u a screenshot.
i also asked the SEUS forum for the same problem.. and they said there is no way they can fix it by adjusting the codes in SEUS.. so they said that there is only one way that people who made mod can make it have "shader support".. so thats why i posted this to see if its possible that u can fix it or not.
0
Ah thank you.. and sorry about this same question that i have asked once again.. and i dont know how to use forum's search bar... so thank you to tell me where it is..
0
i can't find my post that explain the BiblioCraft's lantern where u used SEUS and u can see the lantern's "iron" or "gold" are glowing.. but it wasn't iron/gold that are supposed to glowing.. only the candle that are supposed to glowing.. so is there a code i can included in the SEUS's VSH or FSH. to fix the problem?
0
0
I see. that make sense.. Thank you for telling me these answers. but there is something i wanted to mention... So when i have the Shader mod turned on... there is a setting "oldlighting" so u turned it on... and it made the v-slab (dark) return to the original texture.. so it mean no darking.. and i also used SEUS along with the shader mod.. of course it worked good. So it seemed the guy who made shader mod is quite aware of these texture that make how of object would look like with "dark" or "light"... if u know what i mean. So now i know why he added "oldlighting" for such purpose.
0
the videos i tried dont work because they are outdated.. sigh. I am not sure what i did wrong.. because i have problem trying to accessing to the map on website.. localhost:xxxx or localhost:192.168.x.XXX:XXXX.
I am using MCPC/cauldron 17.10...
please tell me the correct way.. thank you
EDIT: please HELP me with the correct way to configure the dynmap so i can access it on website..
0
really? good lord!
0
yes.. i have shader mod installed.. but its turned off. so i am not using shader mod right now in that picture as u can see. its not very brightening... or waving plant...
0
Alright i understand.. I will post a screenshot... so what u will see is a bit more darker than the original block, Birch Plank is perfect example to show u the evidence.. as u look at the screenshot, on the left.. is the v-slab and on the right is the birch plank (full block) as the original block's texture pack. Here's the screenshot:
and screenshot has the same result even with smooth lighting (off, minimum, or maximum).. doesn't matter which one. There is one more thing i wanted to mention... I use either default texture pack AND resource pack such as Mojokraft.. This is the same result u see above in screenshot.
so please let me know.. and also please add "stone hacksaw" and "flint hacksaw" to the mod.. thanks.
0
Well You may be right.. but there is one unfair about microblock.. it only has one hacksaw.. and u needed diamonds to make a hacksaw.. thats a bit fair.. but forge Multipart has 3 different hacksaw, flint, stone, diamond.. these are fair.. However, there is a small bug in the mod.. The v-slab from Microblock, their appearance are a bit darker than the original plank (block).. U can see that i have mentioned this in my previous post. and U know i preferred that v-slab to have the same appearance as these original planks (block). Just sharing my thought on your post.
0
I have a problem with SEUS 10.1 Ultra.. lets start with a block called Lantern from a mod "Bilbiocraft" and i am sure you can google "bibliocraft lantern" and then go to "Image" so u will know what it look like.
So when i turned SEUS on.. the whole Lantern are too brightening.. but the iron or gold are not supposed to be shining like a sun.. its supposed to be dark but was shined by the candle.. Is there a way i can fix this by correcting a line in SEUS??? let me know if u needed a picture of what i am talking about.. i can do that.
0
there is a small buggy in MicroBlock mod for 1.7.10... i noticed that the v-slabs.. all of any type plank or stone.. they are darker than the original block such as cobblestone or planks.
I used default texture of the MC to see the difference of v-slab and the one full block.. cobblestone and birch plank. and it confirmed that its a bit bugged. that V-slab is a bit too dark than the original block.
can u fix this problem?
0
i wanted to know if theres an option that allow me to use the resource pack style on these repeater and gates... its like a chair.. from a mod.. which use the default texture pack.. but it has a option that allowed me to enable the option where the chair will use the style of resource pack (plank) so it will look same as other planks..U know how chairs are made of.. of course, its made of wood/planks. please let me know if u dont understand what i am talking about.
anyway i wanted to know is it possible?