• 0

    posted a message on [CASE CLOSED] Need help with whats the cause!
    Quote from jtqmopar»
    Can you use any other Forge Multipart blocks anywhere? Also, do you have CodeChickenCore installed?

    yes.. i used any block from forge multipart blocks.. so far.. same result.. and no codechickencore.. installed.. is that what caused the crashing?
    but when i started up the MC (minecraft 1.7.10)... there wasn't a screen where it said that "codechickencore" are required.

    EDIT: i have installed the CodeChickenCore to see if the problem is still there... so yes.. its the same result whenever i place any block from Forge multipart block on anywhere.. so it crashed.. and theres also a code that i dont know what it mean

    "java.lang.VerifyError: Illegal type at constant pool entry 31 in class codechicken.multipart.scalatraits.TPartialOcclusionTile$class "

    and i think its the java.. that caused the problem. i will make confirmation to see if my theory is correct or not.


    EDIT 2:
    sigh.. i tried Java 7 update 65 to see if it solved the problem... or still causing the same problem..

    RESULT: it haven't solved the problem.. so that suggested the problem is in the mod.. because of the code.. "illegal type at constant poor entry 31" and it also said its invalid.
    Posted in: Creative Mode
  • 0

    posted a message on ChickenBones Mods

    Sorry to bother u with this post and a question.. are u the one who made ForgeMultipart???
    Posted in: Minecraft Mods
  • 0

    posted a message on [CASE CLOSED] Need help with whats the cause!

    i dont know if this is the correct forum for me to post a topic that talking about my problem with mods and the crashing.. so lets start with my computer, just a basic information. My information:

    64bit, Windows 8.1 with latest java 7 update 67

    Running Minecraft 1.7.10 with Forge 1217 (latest version)







    So the issue is when i tried to place a (vertical slab) block on anywhere.. it caused the minecraft to crash.. i dont know why.. i can't find the cause. I am lost with this problem.. so if u have any questions regarding the issue. I can answer them depending on the question.. and heres my report

    and just click the spoiler to view my report of crashing..

    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 9/22/14 11:50 PM
    Description: Exception in server tick loop

    java.lang.VerifyError: Illegal type at constant pool entry 31 in class codechicken.multipart.scalatraits.TPartialOcclusionTile$class
    Exception Details:
    codechicken/multipart/scalatraits/TPartialOcclusionTile$class.occlusionTest(Lcodechicken/multipart/scalatraits/TPartialOcclusionTile;Lscala/collection/Seq;Lcodechicken/multipart/TMultiPart;)Z @24: invokeinterface
    Constant pool index 31 is invalid
    0000000: 2cc1 0009 9900 1e2a 2b2c b200 0fb6 0013
    0000010: b900 1903 00c0 0015 b900 1f02 009a 0005
    0000020: 03ac 2a2b 2cb9 0023 0300 ac
    Stackmap Table:

    at TileMultipart_cmp$$0.<init>(Unknown Source)
    at TileMultipart_gen$$1.generate(Unknown Source)
    at codechicken.multipart.asm.ASMMixinFactory$SuperSet.generate(ASMMixinFactory.scala:60)
    at codechicken.multipart.asm.ASMMixinFactory$.generateTile(ASMMixinFactory.scala:310)
    at codechicken.multipart.MultipartGenerator$.addPart(MultipartGenerator.scala:94)
    at codechicken.multipart.TileMultipart$.addPart(TileMultipart.scala:605)
    at codechicken.microblock.AdditionPlacement.place(MicroblockPlacement.scala:24)
    at codechicken.microblock.ItemMicroPart.func_77648_a(ItemMicroPart.scala:73)
    at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:389)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:554)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 430021696 bytes (410 MB) / 892989440 bytes (851 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge Optifine OptiFine_1.7.10_HD_U_A4 11 mods loaded, 11 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.8.1} [BiblioCraft] (BiblioCraft[v1.8.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioWoodsBoP{1.7} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FMPIntegration{1.0} [FMPIntegration] (fmpintegration-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['kluckart'/79, l='1.7.10 Test', x=-1074.96, y=4.00, z=349.40]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Creative Mode
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Cuchaz»

    At this rate, I'll probably skip 1.7.x and go straight to 1.8.

    Oh i am so looking forward to that!! :D , but i won't get my hope so HIGH! -_- and it will be a long waiting for the mod to be completed and then move on to updating the mod to 1.8
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Palin_Tishnar»

    This has been mentioned before, and I think Nuchaz said he would look into it, but that was some time ago, so I guess a reminder is always nice.

    oh sh*t .... sigh.. sorry about that.. it seems that i have gone and do it again.. and indeed.. reminder is usually quite useful and nice to make a person remember what he/she must know or must do.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    The developer of BiblioCraft, I hoped u are doing well. i have a request... it is regarding the SEUS (sonic ether unbelievable Shader).. so there are few items in BiblioCraft mod that are lantern or lamps.. that display lights like torches is doing.. Can u try to create a special texture pack for these lantern or lamp that has the "gold" or "iron" part... OR is there a resource pack that can fix the issue?

    so let me explain the problem.. so when i enabled the SEUS.. i used Lantern and placed it on wall as u already know how it goes.. of course.. But when i take a step back and look at the lantern, where i can see the whole block of lantern is glowing just like "glowstone" (block)... so i think that the system of GLSL mod with SEUS is recognizing the lantern as a glowstone block. if u wanted a example.. i can show u a picture of what i mean.

    Here it is:

    u should able to recognize the item that is glowing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from grimallq»

    I think this is caused by the mod not supporting shaders. It lacks special textures that are responsible for lighting and shadow distribution, so all blocks glow uniformly.

    Hmm. a default texture pack?? i see.. so that may explain why the system is thinking lantern is a glowstone (block).. alright. i will ask the developer to see if he can try add a special texture pack to that item.. but i am going to test something.. U just gave me few ideas.. well a theory i wanted to check out and see if it would solve my problem.

    u should know its possible to add another codes in SEUS that can support another mod.. such as "biomeoplenty"... to make plants waving.. of course.. I already have my own SEUS modified and its so beautiful! :') :') (joy of tears)!! a mod making another mod's item waving.. even trees or bushes, plants, flowers.. all these exist in BOP.. it worked.. and it was so beautiful.. and i really enjoyed it. just sharing my thought if u dont know that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from FastCraft»

    Screenshot please? I'm not sure what you're asking.

    Alright.. i will put up a screenshot.. the one with SEUS enabled and bibliocraft's item called "lantern"

    as u can see.. the lantern is glowing like the glowstone (block) is glowing... so SEUS system is think that lantern is same as the glowstone.. but it should be only the candle that is shining brightly, not the iron part that is glowing.. so I wanted to know if it is possible to fix that problem by adding a small code to disable the glowing part.. or changing it to act like "torch"
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I have a quick question.. does anyone know the code to make the "BiblioCraft" item called Lantern have "disenabled glowing" because it is acting like glowstone in the same way.. i did some test.. so i thought that may solve the issue.. when i am using SEUS 10.1 with a mod called BiblioCraft.

    or make it act like the torch... where it doesn't glow like a glowstone would be glowing when the Seus is enabled.

    well.. i have to say this.. the System of glsl shader with SEUS was recognizing the Lantern from BiblioCraft mod as a glowstone (from Minecraft which is a default block).. so it make the lantern acting the same way as glowstone block is acting.. where u can see them glowing.. but the Lantern shouldn't be glowing.. like glowstone. just a explanation I would come up with.

    I would like to know whats the code that i need to add in the Seus's folder. thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Hawker_Typhoon»
    i learned a lot from sillouette and the Boys at the shipyard guild.

    here she is after i dropped her in the water this morning at 04.30
    still a long way to go, rigging to be completely redone, the decorations, some versions in wood, the insides...
    all i currently have is the shape of the hull.

    and how the hell am i sposed to pull THIS off in MC? :)

    I see that u may have missed my previous post before this post above..

    and yeah i know how u feel.. when u say "and how the hell am i sposed to pull THIS off in MC? :)".. i went through the same thing.. when i am studying the blueprint of a certainly ship.. the front is quite TRICK! it took me nearly 2 weeks to figure it out to make the shape matched the picture of that blueprint.. in MC.. but for back... i am still working on that part.. sigh. it may take a while for me to figure it out.. and using fences for ropes.. sigh.. i am not used to building ropes to the ship with fences.. it will take me a while to get used to it.. well your ropes on your ship is a hell of work.. and it look quite real to me.. with ropes.. and the sail on that ship.. damn. lol excuse my foul word.. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    :') :')

    i have to say that your mod is more advanced than i thought.. and way more advanced... :') well its not tears of sad so its tears of JOY!!! :)

    so I hoped that your work would gone smoothly so u could have finished the mod! :)

    I am just working on a new pirate ship... since i learned a new way to build the front... where u know that the front would have to be a more curve and must to have same shape as the pirate ship "blueprint" which i am working.. but good thing i figured it out.. the shape.. of the front! :D :D it will quite excited to build a new and better ship that will be closely to be similar to the blueprint of pirate ship.. dont u think? its quite excited..eh?

    by the way, Hawker_Typhoon.. thats a hell of ship u got there... and excuse my foul word.. i am quite impressed by how u build that ship... so WELL>> i have to say "well" because it look quite similar to other picture of that ship.. a real ship i would say...
    Posted in: Minecraft Mods
  • 0

    posted a message on LB PhotoRealism Reload!
    :( D: D:

    hey, i tried to download the resource pack of this LBPR for 1.8 and the problem is that when i opened the "downloaded" folder and it doesn't have the png and stuff in it... so its EMPTY! can u look in it?

    I dont know why..
    Posted in: Resource Packs
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Since this forum is related to Forge Multipart... I wanted to know where i can find the forum (topic) of Forge Multipart blc i wanted to make a request to these developers who made Forge multipart??? anyone know blc i can't find the topic of "forge multipart".. just this forum "project Red" which is about redstone and stuff.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Hey, USSEnderprise, just a small advice.. so here it is:
    #QUOTED BY USSEnderprise
    # A fatal error has been detected by the Java Runtime Environment:
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000cdb9f90, pid=14180, tid=14116
    # JRE version: Java(TM) SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C [ig75icd64.dll+0x89f90]
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.

    --------------- T H R E A D ---------------

    Current thread (0x0000000002112800): JavaThread "Client thread" [_thread_in_native, id=14116, stack(0x0000000001fb0000,0x00000000020b0000)]

    siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000000

    RAX=0x0000000000000000, RBX=0x000000000d581000, RCX=0x0000000000000000, RDX=0x0000000000000000
    RSP=0x00000000020ab560, RBP=0x00000000020ab690, RSI=0x000000005d767608, RDI=0x0000000055807600
    R8 =0x0000000000000018, R9 =0x0000000000000000, R10=0x0000000000000001, R11=0x00000000020abd48
    R12=0x0000000000000018, R13=0x0000000000000018, R14=0x000000005d7675e0, R15=0x0000000000000006
    RIP=0x000000000cdb9f90, EFLAGS=0x0000000000010202

    Top of Stack: (sp=0x00000000020ab560)
    0x00000000020ab560: 40253d703f800000 0000000000000000
    0x00000000020ab570: c02f00003f600000 0000000000000000
    0x00000000020ab580: 000000000d5a0f68 000000000cea2e2f
    0x00000000020ab590: 000000000d581000 000000005d767608
    0x00000000020ab5a0: 0000000000000000 00000000fc8ae0a8
    0x00000000020ab5b0: 00000000fc4d1170 000000000000000e
    0x00000000020ab5c0: 0000000500000005 0000000500000000
    0x00000000020ab5d0: 0000000000000001 0000000000000034
    0x00000000020ab5e0: 0000000000000000 000000005ac68390
    0x00000000020ab5f0: 0000000000000001 000000000d5a0f68
    0x00000000020ab600: 000000000cb87344 00000000020abd48
    0x00000000020ab610: 000000000cb87370 00000000fc4d1170
    0x00000000020ab620: 0000000000007344 0000000000000000
    0x00000000020ab630: 0000000000000000 0000000000000000
    0x00000000020ab640: 0000000000000000 0000000000001498
    0x00000000020ab650: 000000000db14f48 0000000000000005

    Instructions: (pc=0x000000000cdb9f90)
    0x000000000cdb9f70: 72 9e 41 83 e0 7f 74 34 45 8b d0 44 8b c9 49 c1
    0x000000000cdb9f80: ea 04 4d 85 d2 74 25 66 0f 1f 84 00 00 00 00 00
    0x000000000cdb9f90: 66 0f 6f 02 41 ff c1 48 83 c7 10 41 8b c1 66 0f
    0x000000000cdb9fa0: e7 47 f0 48 83 c2 10 49 3b c2 72 e4 0f 28 74 24

    Register to memory mapping:

    RAX=0x0000000000000000 is an unknown value
    RBX=0x000000000d581000 is an unknown value
    RCX=0x0000000000000000 is an unknown value
    RDX=0x0000000000000000 is an unknown value
    RSP=0x00000000020ab560 is pointing into the stack for thread: 0x0000000002112800
    RBP=0x00000000020ab690 is pointing into the stack for thread: 0x0000000002112800
    RSI=0x000000005d767608 is an unknown value
    RDI=0x0000000055807600 is an unknown value
    R8 =0x0000000000000018 is an unknown value
    R9 =0x0000000000000000 is an unknown value
    R10=0x0000000000000001 is an unknown value
    R11=0x00000000020abd48 is pointing into the stack for thread: 0x0000000002112800
    R12=0x0000000000000018 is an unknown value
    R13=0x0000000000000018 is an unknown value
    R14=0x000000005d7675e0 is an unknown value
    R15=0x0000000000000006 is an unknown value

    Stack: [0x0000000001fb0000,0x00000000020b0000], sp=0x00000000020ab560, free space=1005k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [ig75icd64.dll+0x89f90]

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    j org.lwjgl.opengl.GL11.nglCallList(IJ)V+0
    j org.lwjgl.opengl.GL11.glCallList(I)V+15
    j bix.a(F)V+164
    j bop.a(Lyz;)V+40
    j bly.a(F)V+2000
    j shadersmodcore.client.ShadersRender.renderItemFP(Lbly;F)V+21
    j blt.b(FI)V+275
    j shadersmodcore.client.ShadersRender.renderHand0(Lblt;FI)V+67
    j blt.a(FJ)V+1109
    j blt.b(F)V+501
    j bao.ak()V+303
    j bao.f()V+72
    j net.minecraft.client.main.Main.main([_thread_blocked, id=2196, stack(0x00000000148a0000,0x00000000149a0000)]
    0x000000000a9a2800 JavaThread "pool-2-thread-1" [_thread_blocked, id=3688, stack(0x0000000013f60000,0x0000000014060000)]
    0x000000000b06f800 JavaThread "Netty IO #1" daemon [_thread_in_native, id=888, stack(0x0000000013e60000,0x0000000013f60000)]
    0x000000000c2b7800 JavaThread "Netty Client IO #0" daemon [_thread_in_native, id=4576, stack(0x0000000013d60000,0x0000000013e60000)]
    0x000000000aa8d000 JavaThread "Netty IO #0" daemon [_thread_in_native, id=8940, stack(0x00000000133b0000,0x00000000134b0000)]
    0x000000000bb13000 JavaThread "Server thread" [_thread_in_Java, id=7556, stack(0x0000000013090000,0x0000000013190000)]
    0x000000000c494800 JavaThread "Snooper Timer" daemon [_thread_blocked, id=12836, stack(0x0000000012d70000,0x0000000012e70000)]
    0x000000000b92d800 JavaThread "LWJGL Timer" daemon [_thread_blocked, id=5040, stack(0x000000000fde0000,0x000000000fee0000)]
    0x000000000b89b000 JavaThread "Thread-7" [_thread_blocked, id=14140, stack(0x0000000012710000,0x0000000012810000)]
    0x000000000b1b0000 JavaThread "Thread-6" [_thread_blocked, id=7220, stack(0x0000000012610000,0x0000000012710000)]
    0x000000000c0c1800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=13116, stack(0x000000000c940000,0x000000000ca40000)]
    0x000000000abf8000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=7448, stack(0x000000000c750000,0x000000000c850000)]
    0x000000000b19d000 JavaThread "Snooper Timer" daemon [_thread_blocked, id=10472, stack(0x000000000c650000,0x000000000c750000)]
    0x0000000009cf9800 JavaThread "Service Thread" daemon [_thread_blocked, id=11164, stack(0x000000000a520000,0x000000000a620000)]
    0x0000000009cf0000 JavaThread "C2 CompilerThread1" daemon [_thread_in_native, id=504, stack(0x000000000a420000,0x000000000a520000)]
    0x0000000009ceb000 JavaThread "C2 CompilerThread0" daemon [_thread_in_native, id=9048, stack(0x000000000a320000,0x000000000a420000)]
    0x0000000009ce7800 JavaThread "Attach Listener" daemon [_thread_blocked, id=7152, stack(0x000000000a220000,0x000000000a320000)]
    0x0000000009ce5800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=14288, stack(0x000000000a120000,0x000000000a220000)]
    0x0000000009ce5000 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=11084, stack(0x000000000a020000,0x000000000a120000)]
    0x0000000009cab800 JavaThread "Finalizer" daemon [_thread_blocked, id=4476, stack(0x0000000009f20000,0x000000000a020000)]
    0x0000000009ca4800 JavaThread "Reference Handler" daemon [_thread_blocked, id=4652, stack(0x0000000009e20000,0x0000000009f20000)]
    =>0x0000000002112800 JavaThread "Client thread" [_thread_in_native, id=14116, stack(0x0000000001fb0000,0x00000000020b0000)]

    Other Threads:
    0x0000000009c9c000 VMThread [stack: 0x0000000009d20000,0x0000000009e20000] [id=12012]
    0x0000000009d0c800 WatcherThread [stack: 0x000000000a620000,0x000000000a720000] [id=11208]

    VM state:not at safepoint (normal execution)

    VM Mutex/Monitor currently owned by a thread: None

    par new generation total 118016K, used 98060K [0x0000000005610000,0x0000000005840000] byte_map_base: 0x0000000005039000

    Polling page: 0x0000000000910000

    Code Cache [0x0000000002459440, 0x00000000024596c8]
    Event: 75.041 Thread 0x0000000009ceb000 1211 bma::a (589 bytes)
    Event: 75.065 Thread 0x0000000009ceb000 nmethod 1211 0x0000000002530090 code [0x00000000025302c0, 0x0000000002530ed0]
    Event: 75.067 Thread 0x0000000009cf0000 nmethod 1210 0x000000000252cdd0 code [0x000000000252d0e0, 0x000000000252e868]
    Event: 75.154 Thread 0x0000000009ceb000 1212 uj::b (132 bytes)
    Event: 75.159 Thread 0x0000000009cf0000 1213 aji::r (30 bytes)
    Event: 75.160 Thread 0x0000000009cf0000 nmethod 1213 0x000000000247fc90 code [0x000000000247fde0, 0x000000000247feb8]
    Event: 75.167 Thread 0x0000000009cf0000 1214 ayg::a (372 bytes)
    Event: 75.169 Thread 0x0000000009ceb000 nmethod 1212 0x000000000238c0d0 code [0x000000000238c260, 0x000000000238c918]
    Event: 75.174 Thread 0x0000000009cf0000 nmethod 1214 0x000000000254d2d0 code [0x000000000254d4c0, 0x000000000254dd40]

    GC Heap History (10 events):
    Event: 71.283 GC heap before
    {Heap before GC invocations=32 (full 15):
    par new generation total 118016K, used 113012K
    Hey, next time u post a report or an error information that has to do with why your MC crashed or not running properly.. be sure to add "spoiler" and "/spoiler" on your report or error information... spoiler goes to the top and /spoiler goes to the bottom of the text.. here's an example below:


    text text
    error error
    report report


    Note: replace * with [ or ]

    that way u dont have to take up a lot of space of this forum..
    Posted in: Minecraft Mods
  • 0

    posted a message on LB PhotoRealism Reload!

    a quick question.. when would this resource pack be done? I was wondering.. blc i dont know the status of this resource pack that u are working on.
    Posted in: Resource Packs
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