Alright. I have got my result.. it is as i suspected. This should give you a good clue to look in.
i created a 2000x2000 world with RTG and Without RTG with the same seed. So the map showing these land should be very similar. It doesn't matter if i included the BOP, because it will show the same result as a default world or a vanilla world (without BOP). it was RTG that cause a bug when you used a dynmap to render a map of these land.. and there are black spots.. but without RTG, there is no black spots.. none.. so here is the screen below:
This is the world without RTG:
as you can see there is no black spots.. so here's the world With RTG:
you should notice there are black spots.. huge one that are not even rendered by dynmap in a properly way which is due to RTG. and also note: these map are fully rendered by dynmap.
WhichOnesPink, i am sure this may be related to RTG's poor performance with server. I hope this should help you solve it.
This is speculative at best. How must it be related to RTG? Any 'black spots' on the map suggests that those chunks were not loaded, and there hasn't been any observed issue with chunks not being loaded with RTG. The current issue is with biome decorations causing adjacent chunks to be loaded, which leads to a domino effect. This domino effect causes the server to get bogged down on processing massive amounts of decoration events, and all of those loaded chunks lead to stuff like ConcurrentModificationExceptions and memory related exceptions.
Do you have a crash report? Because that would be helpful.
The performance issues are with RTG. Biomes O Plenty being loaded is irrelevant as the issues will occur even with just the vanilla biomes.
Please bring relevant screenshots and log files. (crash reports, and fml-client-latest.log)
There is no needed to tell me these above.. and BiomeOplenty may be relevant because one of major issues has to do with BOP and the peformance.
If you set "Use BOP biome layout if avaliable"=true in /config/RTG/RTG.cfg the game will crash.
Performance is really bad.
But now i have created a vanilla world with RTG, i can tell there is a poor performance. so i am not including BOP in the test. Because i already created one world with BOP and RTG, there was a problem with dynmap and the performance from the major issue. and i also created one world with BOP but without RTG, no problem.
EDIT: This is why i thought it was dynmap that has bug, but i was wrong.. turned out to be RTG when i removed it.
so i am only going to create 2 worlds, one with RTG and one without RTG, so i can bring the screenshot in here.
and there is a reason why i said "give me 24 hours and i will be back with the results". i am very well aware that i must prove this with proof. and images. please be patient.
Yes, we're aware of the crashes and are working on the performance, and hopefully we'll have a more stable version soon. However, because we're rewriting RTG from scratch, it could be a little while before these issues are resolved.
.
there is one more thing i noticed. after i added RTG and Geographicraft and Biome O plenty, a world was created with 5000x5000 using MinecraftLandGenerator. and then i also used Dynmap to make the map of 5000x5000. I thought it was dynmap that has bugs... but turned out i was wrong.. it was RTG..
the bugs is shown in dynmap where there are few black spots but these spots are not even rendered completely. there are lot of black spots and few large black spots in the map which must be related to RTG's bugs. For sure it is also related to performance.. If i recall that i was travelling through the area where in the map is also a black spot that caused the server to crash.
but before i travelling to the area. it was fine.. the performance barely keep up with what i am doing.. thats until i reached the area (where the area is showing black spot in the map).
it may be a good clue for you to find out why RTG has a problem with performance when its used with BiomeOplenty.
i will run some test.. using RTG without BiomeOplenty and then use the dynmap to see if my suspicion is correct or not. Give me 24 hours and i will be back with the results.
Hey, those ARE all Chroma Hills glass textures in that picture
i am sure you know i mean that glass-pane do not have any woods attracted to the edge of the edge.. thats what i want to find out because i did checked out chromas hills. sorry to tell you its not there.. but did shaders change how a glass-pane look like? if i enabled shader?
above is the crash report.. i think its due to a corrupted chunk that caused server to be too behind in "ticks".. do anyone know a way to fix it? i am not sure why. and i am not familiar with this issue.
Edit: i created another new world without using MLG and just travelling to east, more than 1490 block to the east, that also caused the world to crash.. Let me know if you need the log and crash report.. Log will show you these "skipping xx ticks" message. Note: xx is any numbers of ticks.
EDIT:
Never mind, i was checking out the list of issues that RTG would show... and i found the issue i am having is one of the two Major issues. which has to do with BOP and RTG and the server's poor performance. I hope this will be fixed in future. my friends and i really like to play in world of RTG.
if you are looking for 1.7.10, just click "view all download" link. from there. you will find the 1.7.10 in curse website where the link will take you to.
That's not practical. CC would have to piddle with the generation of villages as well as the placement. The placement is fairly simple to alter, but the generation is not. Also, there would be a lot of conflicts with village mods I'd have to wrestle with.
oh okay.. i understand.. and i also fixed the problem.. it was RTG that caused the village in ocean area..
And what if it's just GC in a default world? Theoretically the villages should be in the same place.
ah. that answered few questions... it wasn't GC.. it was RTG... i ran another test with Default world.. (not RTG world).. there is no village spawning on ocean.. and the map is exaclty same as the map with RTG with villages.
I will have to look at the config of RTG.
EDIT: this is only suggestion. I also remember that RTG has one setting that allow you to set up the size of village. I would like to have that added in GC if possible?
I haven't had the chance to look at it. If you run just CC, no other mods, do you get villages at the same place?
i dont use CC because its only available for 1.7.10.. but GC is also available for 1.8 to latest version.. and if you are saying that i can try use GC without any mods to see if i get different result at the same place (same seed). (note: GC is Geographicraft)
is there a way to fix the config where i can stop the spawn of Village in ocean? or is it a bug within the mod? I haven't heard anything regarding my problem?
0
i did said.. i can't find "pore" plugin for sponge that allow it to use bukkit plugins or spigot and i also think its a dead project..
please be careful when you are reading my post and i did mentioned these... yes i knew about Pore.
0
oh thats a nice feature!
1
WhichOnesPink
Alright. I have got my result.. it is as i suspected. This should give you a good clue to look in.
i created a 2000x2000 world with RTG and Without RTG with the same seed. So the map showing these land should be very similar. It doesn't matter if i included the BOP, because it will show the same result as a default world or a vanilla world (without BOP). it was RTG that cause a bug when you used a dynmap to render a map of these land.. and there are black spots.. but without RTG, there is no black spots.. none.. so here is the screen below:
This is the world without RTG:
as you can see there is no black spots.. so here's the world With RTG:
you should notice there are black spots.. huge one that are not even rendered by dynmap in a properly way which is due to RTG. and also note: these map are fully rendered by dynmap.
WhichOnesPink, i am sure this may be related to RTG's poor performance with server. I hope this should help you solve it.
0
There is no needed to tell me these above.. and BiomeOplenty may be relevant because one of major issues has to do with BOP and the peformance.
But now i have created a vanilla world with RTG, i can tell there is a poor performance. so i am not including BOP in the test. Because i already created one world with BOP and RTG, there was a problem with dynmap and the performance from the major issue. and i also created one world with BOP but without RTG, no problem.
EDIT: This is why i thought it was dynmap that has bug, but i was wrong.. turned out to be RTG when i removed it.
so i am only going to create 2 worlds, one with RTG and one without RTG, so i can bring the screenshot in here.
and there is a reason why i said "give me 24 hours and i will be back with the results". i am very well aware that i must prove this with proof. and images. please be patient.
0
Oh nice! i am probably first one who noticed this is out! XD. i just got this mod since its been released (a hour ago)
1
there is one more thing i noticed. after i added RTG and Geographicraft and Biome O plenty, a world was created with 5000x5000 using MinecraftLandGenerator. and then i also used Dynmap to make the map of 5000x5000. I thought it was dynmap that has bugs... but turned out i was wrong.. it was RTG..
the bugs is shown in dynmap where there are few black spots but these spots are not even rendered completely. there are lot of black spots and few large black spots in the map which must be related to RTG's bugs. For sure it is also related to performance.. If i recall that i was travelling through the area where in the map is also a black spot that caused the server to crash.
but before i travelling to the area. it was fine.. the performance barely keep up with what i am doing.. thats until i reached the area (where the area is showing black spot in the map).
it may be a good clue for you to find out why RTG has a problem with performance when its used with BiomeOplenty.
i will run some test.. using RTG without BiomeOplenty and then use the dynmap to see if my suspicion is correct or not. Give me 24 hours and i will be back with the results.
0
i am sure you know i mean that glass-pane do not have any woods attracted to the edge of the edge.. thats what i want to find out because i did checked out chromas hills. sorry to tell you its not there.. but did shaders change how a glass-pane look like? if i enabled shader?
0
Hello,
I used RTG. Alpha-6 with BOP and GeoGraphicraft.. I also created a 5000x5000 with MinecraftLandGenerator (MLG)
when i was travelling to the east.. more than x=1490+.. the server crashed..
http://pastebin.com/MA2FB6cU
above is the crash report.. i think its due to a corrupted chunk that caused server to be too behind in "ticks".. do anyone know a way to fix it? i am not sure why. and i am not familiar with this issue.
Edit: i created another new world without using MLG and just travelling to east, more than 1490 block to the east, that also caused the world to crash.. Let me know if you need the log and crash report.. Log will show you these "skipping xx ticks" message. Note: xx is any numbers of ticks.
EDIT:
Never mind, i was checking out the list of issues that RTG would show... and i found the issue i am having is one of the two Major issues. which has to do with BOP and RTG and the server's poor performance. I hope this will be fixed in future. my friends and i really like to play in world of RTG.
0
if you are looking for 1.7.10, just click "view all download" link. from there. you will find the 1.7.10 in curse website where the link will take you to.
0
oh okay.. i understand.. and i also fixed the problem.. it was RTG that caused the village in ocean area..
0
ah. that answered few questions... it wasn't GC.. it was RTG... i ran another test with Default world.. (not RTG world).. there is no village spawning on ocean.. and the map is exaclty same as the map with RTG with villages.
I will have to look at the config of RTG.
EDIT: this is only suggestion. I also remember that RTG has one setting that allow you to set up the size of village. I would like to have that added in GC if possible?
0
Alright. i ran some tests..
Only mods following:
RTG and GC. and i also used Dynmap as well to check.. and YUP. village are still spawning on ocean..
0
i dont use CC because its only available for 1.7.10.. but GC is also available for 1.8 to latest version.. and if you are saying that i can try use GC without any mods to see if i get different result at the same place (same seed). (note: GC is Geographicraft)
0
Zeno410
is there a way to fix the config where i can stop the spawn of Village in ocean? or is it a bug within the mod? I haven't heard anything regarding my problem?
0
I will have to ask..how did you used Amidst with BOP and Geographicraft and also RTG (realistic Terrain Generation)? or is it impossible?i recognized the picture on the first page.. that is from Amidstnever mind my post above..