Oops, got a problem here. Even if you gave them flower, they still despawn after you re-enter your world saves.
The other mod I used is plastic craft, industry craft, controllable pig mounts, and spiderpigs, but I don't think above mod will cause such error. Or it could be the mod loader's version problem? For I used was v4 not the latest v5.
Did someone got this situation too? Or it is just me? o.0
BTW, fairies love their new mounts very much. XD
Edit: Nvm. I guess it's just me, then. Sorry for bothering.
Pretty good but how do i upload custom png caus i want a shammy in minecraft
Glad you like it, thanks. :smile.gif:
You need to put your default .png into the folder of mcp2.9/temp/mob to change it. Just type your .png files name in Mob Maker's general page. By the way, I recommend MCskinedit for edit tool by using the function of import particles if you want to check the locations of your newly-created texture XY.
Have fun. :smile.gif:
what how do i get the X.Y From it Or u can make a template and put it up for download
Use MCskinedit open this pig png as the comparison when you open the Mob Maker to check the texture XY.
As my model position and dimensions, see this:
And if you want to test it in mcp, you must check the mod tutorials (viewtopic.php?f=25&t=103030) and ask your question in there where I believe many good people with modding knowledge would answer your questions more specific than me. :smile.gif:
Pretty good but how do i upload custom png caus i want a shammy in minecraft
Glad you like it, thanks. :smile.gif:
You need to put your default .png into the folder of mcp2.9/temp/mob to change it. Just type your .png files name in Mob Maker's general page. By the way, I recommend MCskinedit for edit tool by using the function of import particles if you want to check the locations of your newly-created texture XY.
Have fun. :smile.gif:
I do have a lot more planned, including the hostility and spawning and such people have suggested.
Also, I'd like to remove the dependence on MCP, but I'm probably going to wait and see what Notch does for the modding API.
And I'm sorry some people think this is such a bad idea. The way I see it Minecraft is a game about creativity, and removing a knowledge barrier towards expressing that creativity through mobs is a good thing. Granted I hope people won't post tons of them on the forums, but one way or another people or going to post some sort of junk anyways.
Anyways, I'm going to see about adding the add/remove for parts tonight and maybe some spawn settings.
I think hostility and sounds will be after that. Any other suggestions?
Sounds great! Please do make all the features you mentioned in later version.
By the way, I made this by your awesome Mob Maker.(Yeah, I know, my pixel drawing suck.LOL)
Just post a picture to let people know the possibility which this Mob Maker could make. =)
For the people who don't like it, I know you are worrying that this could become the situation just like Makemyitem and make people more less appreciated to the mods made by other genius modders. That kind of worrying is right, but a little bit unnecessary. No offense here but please have faith in the community, for most of us still are very grateful to the genius modders and their fantastic mobs. :biggrin.gif: And I believe this tool would speed up the coding works of model for modders, and make them could focus on other coding works like the behavior of mobs or having more interaction with the players...etc. something like that, I guess.
And once again, thanks Rubixcuber for your awesome tool! Keep it up! for your epic works!
Hello people,,, lol. I'm sorry lately I have been struck with many more problems after adding new options. I will be updating as soon as I can, but until then, I might not update. I'm sorry, although, it should be soon :tongue.gif:
No need to apologize. :smile.gif:
Take your time. We can wait. :biggrin.gif:
It's a good mod! Good job!
This is an EPIC works! Thanks you! Pchan3 and Glimmar!
By the way, I found a way to avoid getting heavy hit accidentally when parking an air ship.
[see pics above]
Use a fixed mine cart aside as leaving seat when you parking an air ship beyond the half-block slabs(2x2) with full block (4x4) around. After using C to down the whole ships into the slabs(2x2), and simply click the mine cart to leave the air ship. This could avoid this situation: when you leave the air ship, you could possibly hit the ship with your body and which would make the air ship go rampage in random direction.
And once again, thanks for your epic works! Good job! :biggrin.gif:
Thanks, mate! :smile.gif:
Someone had suggested with the old airship to land in 'slowsand' to stop it running away. I don't know if this will still work or not, but might be worth trying + another nice use for material from the Nether! Although crashing the airship can be annoying, it adds a measure of skill to the game and forces one to be creative in making safe docking stations.
Love the idea that someone had for the grappling hook too!:Notch:
Thanks for the quick reply. :biggrin.gif:
I am totally agreed with that. The crash of airship would add more flavor to this game for it would make people to think how to build a sound dock for airships, and that thinking process would definitely make minecraft have more fun to play! And thanks for the hints, I would give it a try very soon. :smile.gif:
This is an EPIC works! Thanks you! Pchan3 and Glimmar!
I've always have a dream of having a flying ship in Minecraft ever since the first day I played it!
Now, I'm fulfilled.(*´ω`*)
By the way, I found a way to avoid getting heavy hit accidentally when parking an air ship.
Use a fixed mine cart aside as leaving seat when you parking an air ship beyond the half-block slabs(2x2) with full block (4x4) around. After using C to down the whole ships into the slabs(2x2), and simply click the mine cart to leave the air ship. This could avoid this situation: when you leave the air ship, you could possibly hit the ship with your body and which would make the air ship go rampage in random direction.
And once again, thanks for your epic works! Good job! :biggrin.gif:
IF anyone knows how to make a banner we need one! It would say:
Thanks! to all modders, skin editors, and texture pack creators!
the back ground would be diamond blocks or something to convey our thanks
Cause without you guys this game would still be "punch the tree, build the house, delete world, start over"
To you all!
Great idea! Totally agreed! I would absolutely put that into my signature if someone make it.
And to all modders and artists and idea-makers! Thanks for your amazing idea and coding works and fantastic pixel art which make minecraft more colorful and abundant! My greatest respect and gratitude to you all! Good job!!! :biggrin.gif:
That's truly an amazing combination. :biggrin.gif:
The hybrid of and make shine!
And three for your interesting mod and coding works. Good job! :smile.gif:
Thanks for the fantastic updating! :biggrin.gif: This MOD is getting better and better. :-)
Good job and keep up the good works. All credits to your passions, amazing ideas, pixel drawings and coding.
And once again, thanks for your hard works in your private time. =)
I can hardly wait for your next release already.
Thanks for your kind words! It's really a boost when you see someone giving such encouragement, and not whining about small trivial things. (Trust me, the next release will be worth it!)
- PROWNE
Thanks for reply. :biggrin.gif: That's music to my ears.
0
The other mod I used is plastic craft, industry craft, controllable pig mounts, and spiderpigs, but I don't think above mod will cause such error. Or it could be the mod loader's version problem? For I used was v4 not the latest v5.
Did someone got this situation too? Or it is just me? o.0
BTW, fairies love their new mounts very much. XD
Edit: Nvm. I guess it's just me, then. Sorry for bothering.
0
Modders:
Alblaka
[1.3_01] IndustrialCraft :
viewtopic.php?f=1032&t=199635
thehippomaster21
[1.3_01] SpiderPigs!! :
viewtopic.php?f=1032&t=184711
jamioflan
[1.3_01]Planes :
viewtopic.php?f=1032&t=198188
just_dont_do_it
[1.2_02]Ye olde minegunner :
viewtopic.php?f=25&t=110160
MaudDib
[1.1_02] MaudDib's vehicles pack :
viewtopic.php?f=25&t=130198
pchan3
[1.3_01] Steampunk Airship & Steamboat :
viewtopic.php?f=1032&t=178612
Artists:
andrejolicoeur
[1.3] ··Jolicraft··[16x16] :
viewtopic.php?f=1021&t=176793
Eld
[1.3] Eldpack[16x16] :
viewtopic.php?f=25&t=37621
Glimmar
[1.3] GLIMMAR'S STEAMPUNK (HD) :
viewtopic.php?f=1021&t=48884
Tool maker:
rubixcuber
[1.3_01][TOOL][WIP] Minecraft Mob Maker:
viewtopic.php?f=25&t=194039
Swedman
[1.3][TOOL]SkinEdit:
viewtopic.php?f=27&t=4843&hilit=mcskinedit
Thanks you all for your great works!
BTW, good banner! I would put it into my signature, thanks. :biggrin.gif:
0
Spiderpig FTW!
0
Fairies FTW! I cannot wait to make them on the pig while they ride a chicken, what a funny scene that could be. LOL
BTW, don't feel sad, poor little fairies, even if Charlotte is more popular than you, you still got this big fan in your side! Cheers! (Nay,JK.)
And once again, thanks for your epic works!
0
Use MCskinedit open this pig png as the comparison when you open the Mob Maker to check the texture XY.
As my model position and dimensions, see this:
Head:
Positions:(0,-2,-4)
Dimensions:(8,8,8)
Body:
Positions:(0,-10,-4)
Dimensions:(9,9,9)
Leg1:
Positions:(-6,-8,-3)
Dimensions:No changes
Leg2:
Positions:(6,-8,-3)
Dimensions:No changes
Leg3:
Positions:(2.85,-16,-5)
Dimensions:No changes
Leg4:
Positions:(-2.85,-16,-5)
Dimensions:No changes
And the skin:
And if you want to test it in mcp, you must check the mod tutorials (viewtopic.php?f=25&t=103030) and ask your question in there where I believe many good people with modding knowledge would answer your questions more specific than me. :smile.gif:
0
Glad you like it, thanks. :smile.gif:
You need to put your default .png into the folder of mcp2.9/temp/mob to change it. Just type your .png files name in Mob Maker's general page. By the way, I recommend MCskinedit for edit tool by using the function of import particles if you want to check the locations of your newly-created texture XY.
Have fun. :smile.gif:
0
Sounds great! Please do make all the features you mentioned in later version.
By the way, I made this by your awesome Mob Maker.(Yeah, I know, my pixel drawing suck.LOL)
Just post a picture to let people know the possibility which this Mob Maker could make. =)
For the people who don't like it, I know you are worrying that this could become the situation just like Makemyitem and make people more less appreciated to the mods made by other genius modders. That kind of worrying is right, but a little bit unnecessary. No offense here but please have faith in the community, for most of us still are very grateful to the genius modders and their fantastic mobs. :biggrin.gif: And I believe this tool would speed up the coding works of model for modders, and make them could focus on other coding works like the behavior of mobs or having more interaction with the players...etc. something like that, I guess.
And once again, thanks Rubixcuber for your awesome tool! Keep it up! for your epic works!
0
No need to apologize. :smile.gif:
Take your time. We can wait. :biggrin.gif:
It's a good mod! Good job!
0
It's a great fun when you ride a pig and have a guinea pig from MoreCreeps & Weirdos on head!
When a guinea pig rides on a normal pig, it's just like a pig mother carry her baby on her back. LOL
And once again, thanks for your amazing works!
0
Thanks for the quick reply. :biggrin.gif:
I am totally agreed with that. The crash of airship would add more flavor to this game for it would make people to think how to build a sound dock for airships, and that thinking process would definitely make minecraft have more fun to play! And thanks for the hints, I would give it a try very soon. :smile.gif:
The idea of grappling hook ROCK!
@The King of Eggs
Try this one:
https://docs.google.com/leaf?id=0B2bSJE ... ZDEz&hl=en
Have fun. :smile.gif:
0
I've always have a dream of having a flying ship in Minecraft ever since the first day I played it!
Now, I'm fulfilled.(*´ω`*)
By the way, I found a way to avoid getting heavy hit accidentally when parking an air ship.
Use a fixed mine cart aside as leaving seat when you parking an air ship beyond the half-block slabs(2x2) with full block (4x4) around. After using C to down the whole ships into the slabs(2x2), and simply click the mine cart to leave the air ship. This could avoid this situation: when you leave the air ship, you could possibly hit the ship with your body and which would make the air ship go rampage in random direction.
And once again, thanks for your epic works! Good job! :biggrin.gif:
0
0
Great idea! Totally agreed! I would absolutely put that into my signature if someone make it.
And to all modders and artists and idea-makers! Thanks for your amazing idea and coding works and fantastic pixel art which make minecraft more colorful and abundant! My greatest respect and gratitude to you all! Good job!!! :biggrin.gif:
0
The hybrid of and make shine!
And three for your interesting mod and coding works. Good job! :smile.gif:
0
Thanks for reply. :biggrin.gif: That's music to my ears.