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    posted a message on should light sensors output be inverted?
    Quote from Sven_The_Slayer

    If a daylight detector is covered it becomes a moonlight detector




    hmm thank you. i did notice this before, perhapse a little more complex in design but you could still create a lamp post with out runing red stone or using torches. I like.
    Posted in: Recent Updates and Snapshots
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    posted a message on The new awesome command: /scoreboard
    not sure what the scoreboard did when i started reading this thread... I am now stoked because that sounds freaking awesome.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do you think minecraft is getting worse?
    um. its giving everyone the 1 thing we all want... MORE!! More blocks Hooray!! More red stone gadets Heck Yeah!!! Exploding minecarts MWAHAHAHAHAHA!
    Posted in: Recent Updates and Snapshots
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    posted a message on Added some new functionality to dispensers.
    Quote from Benjamin5349

    Nah, that was the first thing I tried.


    can we get an accumulative "aww"?
    Posted in: Recent Updates and Snapshots
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    posted a message on should light sensors output be inverted?
    my idea is kinda of alot to do with cosmetics and simplicity. i can see where your saying keep it like a solar panel because it does make more physical sense in the way thingss work. if not i'm sure someone will make a Mod LOL. and hooray for maybe posting an original idea yey!
    Posted in: Recent Updates and Snapshots
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    posted a message on 13w04a - Mobs are afraid of minecart tracks
    Arguablely whats the alternative? You make minecarts damage mobs if they hit them? and then everbody has random minecarts circling thier base like frieght trains waiting to crush anything that walks on the tracks (actually sounds kinda cool) or you just don't build a rail road around your base and the rest of the world is happy.

    The point is you play how you want to play. maybe 1 person doesn't farm because they think fishing is more fun. who cares. The point is that people who use rails for timers or what ever else are less likely to get accidently interupted by a mob. And i think that is a logical reason for the change.

    Personaly if i was going to make a force field i'd make a lava moat around my house and a redstone draw bridge rise up out of it to cross into my base. good enough for me. People are always going to try to find ways to protect thier bases etc. its the point of having a base.
    Posted in: Recent Updates and Snapshots
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    posted a message on should light sensors output be inverted?
    I guess in a way it makes sense for light sensors to work the way they do. if they are trying to replicate a solar panel or photo-sensor.

    How ever for the simplest in game application if you put a light sensor on top of a lamp it turns on in the day and off at night the way it outputs right now. If you want to build street lights for example on top of 2 fence blocks stacked verticaly to make a pole with nothing around it it really doesn't work.

    my suggestion would be to invert it the out put so you could build lamp with light sensor on top and voila you build a light sensored street lamp. for more advanced uses puting a inverter in will probably not be an issue and users who are being more creative will probably have a better back ground in the workings of red stone. also the other use i've thought of so far is automatic city gates closing prventing mobs from wondering in to areas you don't want them in, also achieved easier by inverting the output.

    your thoughts? I'd apprecate any counter arguements to actualy have reasons (IE more than "no, your dumb.". or what do you use light senors for. and if changing the out put would effect your creations. thanks
    Posted in: Recent Updates and Snapshots
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    posted a message on New Unique Ideas For Things To Build
    a giant godzilla emerging from the sea drooling lava with a village infront of him...
    Posted in: Creative Mode
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    posted a message on ages or tech levels
    horray everyones missing the point!
    Posted in: Suggestions
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    posted a message on ages or tech levels
    Even if you don't like the idea of level being a factor of crafting (which is common in other games) the Ages is a good idea because it takes away some of the random and adds purpose. There still is the charm of minecraft, if your the type of person that can't wait there is creative. It almost forces you to use all the aspects of minecraft. which isn't a rediculess idea beause even on survival if your playing in peaceful you can't build sticky pistons, TNT, a bow or fishing pole. This is not rediculess to add a boss to seperate ages.

    Crafting in my opinion is to easy. In the first tree you punch to death. we'll just say its 4 logs. 4 logs turn into 16 wood planks. minus 4 for your first crafting table. 12 left. you use 2 more blocks to make sticks. 4 sticks 10 blocks, now lets make the most basic tools axe and pick axe and your still left with 4 blocks. in about the first 2 minutes of game play. And how many achievements is that? probably 4. In the next 5 minutes you'll have increased the amount of resources you have to include probably dirt, stone, and more logs. Its not hard... In 30 minutes of game play you could probably have the resources to build half the items in the game. I'm just saying this would help make it more of a challenge to complete anything give your a real sense of achievement. The only thing at this point keeping you going is the infinate possiblities of block placement.
    Posted in: Suggestions
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    posted a message on ages or tech levels
    First off I love minecraft and every update is awesome with something new and exciting. I think it would be fun to have 4x4 crafting and maybe eventualy 5x5 or something crazy like that. this is probably an old idea.

    But I think that it would be fun to add to that idea by you'd have to defeat a boss to get an item required for that next level of crafting 4x4. and so on with 5x5 so that in away you are some what limited to your progress. until you complete quest style achievement. Also with the expanded crafting sizes it could be like a turning point in the game, like a progression through time coming out of the dark ages in to the stone age with a 3x3 crafting table. moving on to the next age or what ever allwoing more everything. Also I'd make the "cost" or materials required for the next level more substancial or require rarer items for crafting. and certian items have to be made by combinations of lower level items.
    with the higher crafting level tie in your actual level needs to be over a certian lvl to craft an item like a diamond sword you may need to be lvl 40 or somthing to craft. where a stone sword is lvl 5.
    This could also result in larger interactive items like an elevators is a 4x4 platform redstone powered and with a seperate rail system for moving up and down and require a 5x5 construction and a lot of resorces maybe a steel plate crafted from 4x4 iron ingots then crafted in to steel plates at a certain level requirement. This would also create more crafting options for things like furniture which everyone wants and decorative items.
    Either way its a fun game i don't see my self getting tired of anytime soon.
    Posted in: Suggestions
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    posted a message on Hyperion V: Starship
    oooooooooooooooooooooooooooooooooh aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah. 1st comment do i get to fly it first :D
    Posted in: Creative Mode
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    posted a message on Need constructive criticism on my castles 4 biome courtyard
    hmm well this whole top down image gave me an idea for you. change your design a little bit of your over all castle to a shield shape and then do an image search of sheilds to find one with the cross pattern and then make a design in the biomes that can be seen looking down from the towers. that'd be kinda cool.
    Posted in: Creative Mode
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    posted a message on A few Pixel Arts I made.
    48 stars and 16 stripes... just say'n. i would make the flags a little more rectangular to. but i think you have the patience to do this stuff.
    Posted in: Creative Mode
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    posted a message on Any cool tips and tricks for making a castle?
    I have started making walls 2 blocks thick so on the interior wall i can do wool decorations such as banners also it can help add some dimension to the windows from out side.
    also if you drop a fence vertically down from the celing and then go out with it in all directions and attach a torch to it it makes a nice chandelier very classy.
    making a floor plan before starting projects can be helpful. i have a sepertate world i just test build to see if i like something before i build for cosmetic and practical reasons, especialy if its survival.
    Posted in: Creative Mode
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