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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Pecacheu

    I looked back a bit, but I didn't see anyone who had this problem...
    Ok, so my minecraft keeps crashing, and it says "ticking memory connection problem" but it doesn't happen when minecraft starts, but only every once and while when I delete a block or open one with an inventory that's from this mod (especially the oven.)

    I have the latest forge, and my other mods work fine, but I also tried it with just Jammy Furniture and it still happend. Also, there's a bug where sitting in a seat for more than about 10 seconds makes the player, while still sitting down, go up a block. So sometimes, I get my head stuck in the ceiling while sitting down.


    **EDIT: I just noticed that grilledpork320 just posted the same thing WHILE I was writing this! That's quite a coincidence. Well, I guess the problem isn't just my computer then.


    I was having that issue as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Okay first order of business: jfc guys, spoiler your ridiculously long error reports. You're gonna burn out my mousewheel.

    And my main reason for posting here today. I have an error. It doesn't appear to be block ID related, and it only crashes when i destroy something that is part of the Jammy's Furniture Mod.
    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 10/04/13 5:59 AM
    Description: Ticking memory connection

    java.lang.ClassCastException: net.minecraft.jammy780.furniture.tiles.jfm_TileEntityWoodBlocksTwo cannot be cast to net.minecraft.jammy780.furniture.tiles.jfm_TileEntityWoodBlocks
    at net.minecraft.jammy780.furniture.blocks.wood.jfm_WoodBlocksOne.func_71852_a(jfm_WoodBlocksOne.java:185)
    at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:720)
    at net.minecraft.world.World.func_72832_d(World.java:553)
    at net.minecraft.world.World.func_94571_i(World.java:682)
    at net.minecraft.block.Block.removeBlockByPlayer(Block.java:1625)
    at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:275)
    at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:308)
    at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:170)
    at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:491)
    at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 380445960 bytes (362 MB) / 650051584 bytes (619 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 2234 (125104 bytes; 0 MB) allocated, 2006 (112336 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B3 11 mods loaded, 11 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.4-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    jammyfurniture [Jammy Furniture Mod] (1.5.1_Jammy_Furniture_Mod_V4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.0.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.1-3.12.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 360 (20160 bytes; 0 MB) allocated, 312 (17472 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Kirsten'/26, l='Time machines and blue jeans.', x=-4204.03, y=64.00, z=172.17]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] The Necromancy Mod 1.5 - Necro API 1.2
    Not entirely sure why, but when running this mod, everything is fine, and most of the added blocks and entities run fine, with the exception of the altar. It seems that the altar keeps doing something five times every 60 seconds, which causes aggressive framerate drops and lag spikes when it happens, and when deleting an altar, MultiMC's console says that "Something went wrong with getting altar entity! [x2]"

    Also the game stops responding after about 3 bouts of the game doing something with the altar code five times. At which point I require to force terminate the game. It works perfectly fine, so long as I never place an altar, which is sort of the cornerstone of this mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Entity transport boat mod?
    Quote from Gaurdian23

    My mod does this. Also I believe that the a train mod out there does this as well. I think it was Trains and zepplin mod or something...
    Here's my mod link: http://www.minecraft.../#entry19985745


    Neat! I'll have to check it out when it's completed!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Entity transport boat mod?
    I would think there would need to be a limit for how many animals can be placed in a boat at a given time, probably dependant ont he size and type of the boat.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Entity transport boat mod?
    I have been playing minecraft since forever, and I think one thing that is missing from the game/modding community, is the ability to transport entities such as dogs, cows, sheep, chickens, and modded entities (dinosaurs/mo creatures/etc) accross bodies of water easily.

    I know there has been mods in the past to build your own boats out of blocks, which would allow other entities (including mobs and players) to ride the boats with you, but those are all almost entirely out of comission.

    My idea of a mod includes the ability to craft/build a larger boat that can accomodate a few entities at once, and be driveable. This is the kind of mod that would make large scale multiplayer maps less of a hassle when it comes to moving animals from a distant thriving continent, to a player used continent that is devoid of animal life or to help you bring your dogs/cats to a new establishment. As well as aid in the transportion of animals and creatures from mods that include tameable creatures.

    Possible ways to get entities on the boat include a rope feature, that allows you to lead animals onto the boats, riding mounts into the boat, or using wheat to lure them into the boat. Perhaps adding the ability to extend a ramp for easier entity loading.

    Is this something that someone is working on/would like to do or even just something that people would like to add to in terms of an idea?
    Posted in: Requests / Ideas For Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from ichyball

    Is the server down?

    I think it is. I just tried to connect, to no avail.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from mooksie01

    dosnt anyone know how to get the white ghost horse shown in the video????? :unsure: :unsure: :unsure: :unsure: :unsure: :unsure:


    I have a blackish horse ghost... I killed an unneeded black horse and BOOM! magic sounds and a ghost horse.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Pigos2000

    I got a lil' glitch.
    Everytime I close Minecraft my horse's colour changes!
    Yeah it has the same rarity but it's...em...annoying to have a "magical" horse.
    Pls some help.

    [NOTE] This doesn't happen at the wild horses.


    I had two zebras, and they changed to white horses when I got too far away. :<
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    There is a graphical problem with the mammoth's tusks, where an adult mammoth will have a random grey pixel hovering outside the tusk area.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mojang Needs Your Input - The New Multiplayer Format
    Quote from Ironhead

    But where is the reason to unify the code-base if you still have to maintain two of them? No, just keep the server and optimize it further, that's all one can do and definitely the right decision.

    People, you are not forced to upgrade.


    I did not mean to keep the two code bases, I meant that there should be an option which just turns servermode on/off, if possible. I wonder how much room there is for optimization... Some things can only go so far, there's still the chance for it to do a lot of good, I have doubts, but its possible!

    I am also greatly offput by your large, bolded text. It seems like you are shouting, this isn't a contest of lungs. Let's try and keep things civil, no need to shout.
    Posted in: Minecraft News
  • 1

    posted a message on Mojang Needs Your Input - The New Multiplayer Format
    The thing is, running a server uses up resources, lots of resources, running Minecraft uses tonnes of resources also. A lot of people back in the day, bought minecraft because it wasn't the most resource intensive game on the market, and it was actually pretty fun. Now, Minecraft is ridiculously resource intensive, and its just getting worse. People who used to run it like a charm, are now struggling to run it even with optifine and the like. Yes, this push helps make the code base more unified, and does help make the modding API easier to impliment, and I realise that it is just a snapshot, but I highly doubt people will take a hit to their ability to play vanilla just for an API.

    Like a lot of people said, allowing for worlds to be either Singleplayer, or Singleplayer+ would be a good move. Unifying the codebase, while simultaniously making sure that people who want to have the multiplayer function in their singleplayer games can get it, but also allowing people with less up-to-date/weaker systems to still be able to run the game.

    I guess, what I am saying, is the same thing I say to a lot of companies, give us options. If giving us the option cannot be done, I am sure the mod-lovers, and mod-makers can cope the old fashioned way.
    Posted in: Minecraft News
  • 0

    posted a message on Change Your Minecraft Name? Possibly In The Future
    Quote from Treeline1

    Yea, hopefully the spammers stop spamming soon about their username

    I think maybe you should pay a small price for this feature. Like 2 dollars or something.


    Naw, make it like Steam. Have user "profiles" which show the face of the character in question, their current name and a list of names they have used in the past, also, acheivments.

    @Ging_Ning: Maybe have username changes limited to 2 or 3 times per user, no one should NEED more than 2 or 3 changes in their life. I mean, yea you grow older, and you go from wanting "Sugarprincess2082823" to wanting to be something less infantile, but after a certain point, your tastes change signifigantly less often.

    @SomethingEIse Oh crap, thats perfect!
    Posted in: Discussion
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from KiraKun

    Please use version 1.67 instead as version 1.66 is for minecraft 1.2.4

    It's weird, I have downloaded 1.67, the file I downloaded was also labeled 1.67, but the error always says I am using 1.66.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Hello! I cant seem to get this mod to work. I suspect a conflict between this and the Archeology and fossils mod.

    Mods loaded: 7
    ModLoader 1.2.5
    mod_MinecraftForge 3.0.1.75
    mod_ModLoaderMp 1.2.5v1
    mod_TooManyItems 1.2.5 2012-04-13
    mod_Train 1.66
    mod_AddonTimeMachine Time Machine Add-on Engaged
    mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT fdb97a66 --------
    Generated 4/15/12 8:20 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9262 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.IllegalArgumentException: Slot 139 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at do.<init>(SourceFile:9)
    at BlockFossil.<init>(BlockFossil.java:10)
    at mod_Fossil.load(mod_Fossil.java:328)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cad8acab ----------

    Posted in: Minecraft Mods
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