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    posted a message on Minecraft 1.16 Update Opinion Thread
    Quote from Kiralan»

    I have explored a dozen of the Bastions to date in 20W16A, and none have a treasure room. Are these not generating yet?

    If someone has a seed and a location or two, where they have seen them, I would greatly appreciate seeing them!



    The first one I found had a treasure room on the bottom level (a cache of gold blocks and some chests) and a Magma Cube Mob Spawner hanging from the ceiling on what looked like a chain. None that I've found since than had a treasure room. I'm running 20w17a

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.16 Update Opinion Thread

    I like all of the new additions and biomes, Great job, really creative.

    There is just one thing that I dislike. Nether generation makes it very difficult to explore long distances. There are an excessive number of tall canyons and a serious lack of open spaces. The ratio of Air to Non-Air block seems (to me) to have been lowered dramatically, forcing you to mine long distances to to explore. Do you agree?

    Finding nether fortresses and structures seems much more difficult if you try to play in pure survival without resorting to a mapping programs or using spectator mode.

    Also is it my imagination or have the number of nether fortresses been reduced? They seem much further apart.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 command changes -- Removing Invisible armor_stands with a given radius.

    This is an example of commands I used in the past.
    /summon typer 2185.5 74 -2584.5 {Invisible:1,NoGravity:1,CustomName:"spawn"}


    Make Visible.

    /entitydata @e[type=armor_stand,name=spawn] {Invisible:0}

    I have invisible armor stands I used in 1.12 to place floating messages. I don't remember their names.

    I need to remove some of them but I can no longer make them visible..


    How do I remove Invisible armor_stands with a given radius?

    I tried this but it fails
    /data remove entity @e[distance=2,nbt={type:armor_stand}]

    "Only one entity is allowed, but the provided selector allows more than one."

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Blocks 1.13.2 -- Error: Player not found.

    My command blocks aren't working in Spigot 1.13.2

    In 1.12.2 I do this in a command block
    /tp @p 3097 65 -2320


    In 1.13.2 The same command generates this error
    [22:37:09] Error: Player not found.


    In sever.properties
    enable-command-block=true


    The block is in a Worldguard region (where it used to work) but no longer.
    What other plugins might affect this?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Is Minecraft still single threaded in 1.13.1?

    My server has Intel Xeon CPU with 8 cores. Normally I divide the cores like this :
    1 for the OS,
    1 for MySql,
    1 for each server of 4 servers

    With Vanilla 1.13.1 one core was very laggy so I dedicated two cores. (better but not great) I could see both cores running pretty hard especially while generating new terrain.

    So is the OS splitting up the tasks between processors OR does minecraft itself do that?


    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft for Windows 10 is no where to be found on my accounts.

    The Win 10 version was only free for a limited time. (like the first year or so) If you uninstalled it and did not keep the original installation file, you may be out of luck.

    Posted in: Java Edition Support
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    posted a message on What would you consider mid and end game?

    The weeks before your favorite server resets, that's end-game.

    Posted in: Discussion
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    posted a message on What is the iron golum spawing area size

    There have been discussions of this in the bug reports but more importantly the golems no longer check to see where they are spawning and spawn inside of any block and get stuck. This is an extension of the bug other have seen above, but now it's much worse in 1.13

    https://bugs.mojang.com/browse/MC-130270

    If you look at the pics a golem spawned in the ground inside a normal village where all I did was add more door to the village.

    There are many examples showing the 16 x 16 x 6 spawn area is no longer valid, and the area being larger than the maximum extent of the doors. Of course, if you build up in the sky, you won't experience this, but that does not mean the bug does not exist.

    Posted in: Discussion
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    posted a message on What is the iron golum spawing area size
    Quote from Ashreon»

    The wiki is not wrong.
    What is wrong is that you do not understand village mechanics - specifically how they merge.


    https://minecraft.gamepedia.com/Tutorials/Village_mechanics

    https://minecraft.gamepedia.com/Tutorials/Village_chaining


    Those are must reads.

    Your specific issue is that you have a wooden door somewhere inside of the village area, but outside of the farm which extends the village area. Remove the wooden door and make it an iron door and then reload the chunk.

    I have a 12 village iron golem farm squeezed in as tightly as you can in 1.13 and they're all doing it right. The second they're not doing it right - it is because of a wooden door in your base within the village boundary and/or other villages that are too close. There should -always- be 65 blocks between villages or at least 33 blocks to the nearest non-village door.



    Actually the wiki is wrong at least as of 1.13. I built a ring of doors 40 x 40 and golems spawned outside that ring of doors. There are no doors anywhere near this ring.

    If you build a "traditional" farm up in the sky you may not experience this bug/change. I normally build my farm at ground level to provide access to the villagers and act as a zombie attractor. I never use doors in my other builds, using redstone doors or fence gates.

    I then built farm in a remote desert with nothing around. The build a 5 x 5 ring of doors and another ring of doors 7 x 7 with villagers in the center. Golems spawned well outside the 16 x 16 area . I think there is a new mechanic where they spawn anywhere within the "village" and the village is defined as the far extends of the doors + some value.


    Posted in: Discussion
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    posted a message on What is the iron golum spawing area size

    As I said, the wiki has been wrong since at least 1.11. I just did a 40 x 40 square of doors and the golem spawned outside the square.


    So the new spawning area is the size of the square + some margin. I wonder If we need to put the doors in the center now.


    I repeated this experiment in 1.12.2 with the same results.

    The spawning inside blocks was reported here https://bugs.mojang.com/browse/MC-130270

    Posted in: Discussion
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    posted a message on What is the iron golum spawing area size

    The wiki is wrong. It says 16 x 16 x 6 but they have been spawning outside of that area at least since 1.11. For the last few day (running 1.13) I enlarged the farm to 31 x 31 inside the walls and I have had them spawn 20 blocks from the center of the doors well outside the ring of doors.


    1.13 pre 2 is also messed up because they spawn inside blocks (floors walls ceiling door slabs glass) and get stuck there.

    Posted in: Discussion
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    posted a message on What is the iron golum spawing area size

    Somewhere along the line the spawning area for iron golems changed. Does anyone know the size OR is it variable depending on the size of the village.

    Posted in: Discussion
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    posted a message on using /give with banners

    When I try to use the /give command in 1.12.2 with a banner, it works fine. the same command generated this error in h 18w19b
    [00:32:13] Unknown item 'minecraft:banner' at position 8: give @p <--[HERE]


    Also the item minecraft:banner does not appear in the list when typing the command

    Posted in: Recent Updates and Snapshots
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    posted a message on Mob_Spawner works with pig, but not with cow, chicken, sheep.

    Solved: I restarted the server and it started working.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on Mob_Spawner works with pig, but not with cow, chicken, sheep.

    I have a poor mans xp farm at my spawn with 4 mob_spawners as shown in the image.


    My problem is that ONLY pigs spawn. Can anyone tell me how I might fix this?

    Using command blocks, any of the 4 mobs listed, will be teleported to the appropriate invisible armor stand named pig, cow, sheep, and chicken.

    I have /gamerule maxEntityCramming 6 to limit how many get generated at spawn.


    I am using worldguard with the subregion "xpfarm" inside the region "spawn."

    Region: spawn (type=cuboid, priority=0)
    Flags: use: ALLOW, snow-fall: DENY, leaf-decay: DENY, lightning: DENY, pvp: DENY, mob-spawning: DENY, fire-spread: DENY, fall-damage: DENY
    Owners: Kiqkinas*

    Region: xpfarm (type=cuboid, priority=0)
    Flags: mob-damage: DENY, mob-spawning: ALLOW, creeper-explosion: DENY, pistons: ALLOW, deny-spawn: [SKELETON, ZOMBIE, CREEPER, WITCH, ENDERMAN, SPIDER], block-place: ALLOW
    spawn (parent, priority=0) ?xpfarm
    Owners: Kiqkinas*

    Posted in: Redstone, Commands and Mechanisms
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