• 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from Locopescado

    lol... well a few days of dedicated work can create a nice city. Is this server, going to have a heavy emphasis on war like siegecraft?


    I believe it says
    4. There is no griefing. Or PVP. The only time PVP is acceptable is in the Arena, or a predefined PVP event.


    Please do not ask questions that are already easily answered by reading.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Food + Minecraft
    Quote from Firedog118

    Did you know, that if you rearrange the word, 'pringles', you get: 'theyrecalledcrispsnotchips'

    So cool right!


    Crips or Chips.

    Grinder, sub, hougie, sandwich,etc.

    Sprinkles, Jimmies.

    Call it what you will, there is no official term.
    Posted in: Discussion
  • 0

    posted a message on ✖♔✖ ODYSSEY ✖♔✖ 1.1 UPDATED !! TRUE MMO EXPERIENCE !! Quests/Dungeons/Towns/CTF/TDM/PVE
    In-game name:kevin4460
    Real life age:21
    How did you hear about us?Looking through the forums, looking for a server to join
    Vote for us by clicking THIS LINK (please do it! votes help us a lot!)
    Posted in: PC Servers
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from Locopescado

    I bet all the cities are going to be awesome, because all the mods worked on it for like, weeks. :biggrin.gif:



    Try a few days.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from kevin4460

    Finishing Touches.

    IP will be 64.186.131.130



    Opps:
    64.186.131.150

    is the correct one.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Finishing Touches.

    IP will be 64.186.131.130
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from Makeyejr

    What does VPS stand for? Sorry if that's a dumb queistion.


    Virtual Private Server. It's the host.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Just got a VPS. Very, very Soon.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from ZAKK9090

    C#? You sure that isn't Java?



    I wrote both of those version so yeah xD


    It's Tic Tac Toe in C#, compile and enjoy.

    Oh and for you Mac/Linux-ers have a Java version. I lost my C++ translation of it.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from NukeCakes

    I edited my post please look at it


    please repost
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Here's what I do when I'm not running the servers:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace Lesson_1
    {
        class Program
        {
            static void Main(string[] args)
            {
                
                Boolean GameOver = false;
                String PlayerMark;
                int Player = 1;
                String[,] Boxes = new String[3, 3];
                String Choice;
                //Main Game Loop
             
                    //Reset
                
                    Boxes[0, 0] = "1";
                    Boxes[0, 1] = "2";
                    Boxes[0, 2] = "3";
    
                    Boxes[1, 0] = "4";
                    Boxes[1, 1] = "5";
                    Boxes[1, 2] = "6";
    
                    Boxes[2, 0] = "7";
                    Boxes[2, 1] = "8";
                    Boxes[2, 2] = "9";
               
    
                do{
                    
                    Console.WriteLine(Boxes[0,0] + "|" + Boxes[0,1] + "|" + Boxes[0,2]);
                    Console.WriteLine("-" + "+" + "-" + "+" + "-");
                    Console.WriteLine(Boxes[1, 0] + "|" + Boxes[1, 1] + "|" + Boxes[1, 2]);
                    Console.WriteLine("-" + "+" + "-" + "+" + "-");
                    Console.WriteLine(Boxes[2, 0] + "|" + Boxes[2, 1] + "|" + Boxes[2, 2]);
                    Console.WriteLine("Player " + Player + "'s turn.");
                    Console.WriteLine("Choose a Square.");
                    Choice = Console.ReadLine();
    
                    
                    //Determine if X or O is to be used, then determine which box was chosen
                    if (Player == 1)
                    {
                        PlayerMark = "X";
                    }
                    else {
                        PlayerMark = "O";
                    }
    
                    if (Choice.Equals("1") && Boxes[0, 0].Equals("1"))
                    {
                        Boxes[0, 0] = PlayerMark;
                    }else if(Choice.Equals("2") && Boxes[0, 1].Equals("2")){
                    
                    Boxes[0, 1] = PlayerMark;
                    }
                    else if (Choice.Equals("3") && Boxes[0, 2].Equals("3"))
                    {
    
                        Boxes[0, 2] = PlayerMark;
                    }
                    else if (Choice.Equals("4") && Boxes[1, 0].Equals("4"))
                    {
    
                        Boxes[1, 0] = PlayerMark;
                    }
                    else if (Choice.Equals("5") && Boxes[1, 1].Equals("5"))
                    {
    
                        Boxes[1, 1] = PlayerMark;
                    }
                    else if (Choice.Equals("6") && Boxes[1, 2].Equals("6"))
                    {
    
                        Boxes[1, 2] = PlayerMark;
                    }
                    else if (Choice.Equals("7") && Boxes[2, 0].Equals("7"))
                    {
    
                        Boxes[2, 0] = PlayerMark;
                    } else if (Choice.Equals("7") && Boxes[2, 0].Equals("7"))
                    {
    
                        Boxes[2, 0] = PlayerMark;
                    }
                    else if (Choice.Equals("8") && Boxes[2, 1].Equals("8"))
                    {
    
                        Boxes[2, 1] = PlayerMark;
                    }
                    else if (Choice.Equals("9") && Boxes[2, 2].Equals("9"))
                    {
    
                        Boxes[2, 2] = PlayerMark;
                    }
                    else {
                        Console.WriteLine("Invalid Move Skipping turn");
                    }
    
                    //Check for game winning conditions
    
                    //Top row connected victories
    
                    if (Boxes[0, 0].Equals(PlayerMark) && Boxes[0, 1].Equals(PlayerMark) && Boxes[0, 2].Equals(PlayerMark)) {
                        Console.WriteLine("Player " + Player + " wins!" );
                        GameOver = true;
                    }
                    else if (Boxes[0, 0].Equals(PlayerMark) && Boxes[1, 0].Equals(PlayerMark) && Boxes[2, 0].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    else if (Boxes[0, 1].Equals(PlayerMark) && Boxes[1, 1].Equals(PlayerMark) && Boxes[1, 2].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    else if (Boxes[0, 2].Equals(PlayerMark) && Boxes[1, 2].Equals(PlayerMark) && Boxes[2, 2].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    else if (Boxes[0, 0].Equals(PlayerMark) && Boxes[1, 1].Equals(PlayerMark) && Boxes[2, 2].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    else if (Boxes[0, 2].Equals(PlayerMark) && Boxes[1, 1].Equals(PlayerMark) && Boxes[2, 0].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    //Middle Row across
                    else if (Boxes[1, 0].Equals(PlayerMark) && Boxes[1, 1].Equals(PlayerMark) && Boxes[1, 2].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
                    //Bottom row straight across
                    else if (Boxes[2, 0].Equals(PlayerMark) && Boxes[2, 1].Equals(PlayerMark) && Boxes[2, 2].Equals(PlayerMark))
                    {
                        Console.WriteLine("Player " + Player + " wins!");
                        GameOver = true;
                    }
    
    
                    //Alternate Player Turns
                    if (Player == 1)
                    {
                        Player = 2;
                    }
                    else 
                    { 
                        Player = 1; 
                    }
                    
                }while(GameOver == false);
            }
        }
    }


    It's Tic Tac Toe in C#, compile and enjoy.

    Oh and for you Mac/Linux-ers have a Java version. I lost my C++ translation of it.

    //Imports
    import java.util.Scanner;
    public class gameclass {
    //Game Code
    	public static void main(String args[]){
    	//setting up gameplay
    	String sSquare1 = "1";
    	String sSquare2 = "2";
    	String sSquare3 = "3";
    	String sSquare4 = "4";
    	String sSquare5 = "5";
    	String sSquare6 = "6";
    	String sSquare7 = "7";
    	String sSquare8 = "8";
    	String sSquare9 = "9";
    	boolean bGameover = true;
    	int iUserturn = 1;
    	
    	//main game loop
    	do {
    		//Make the Board
    		System.out.println(sSquare1 + "|" + sSquare2 + "|" + sSquare3);
    		System.out.println("-+-+-");
    		System.out.println(sSquare4 + "|" + sSquare5 + "|" + sSquare6);
    		System.out.println("-+-+-");
    		System.out.println(sSquare7 + "|" + sSquare8 + "|" + sSquare9);
    		
    		//Determine whose turn it is, then change the mark.
    		String sUsermark;
    		if (iUserturn == 1){
    			sUsermark = "X";
    			
    		} else {
    			sUsermark = "O";
    		}
    		
    		
    		//Prompt for move
    		System.out.println("User " + iUserturn + "'s move");
    		boolean bValidmove = true;
    		
    		
    		do{
    			Scanner input = new Scanner(System.in);
    			double dNextmove;
    			dNextmove = input.nextDouble();
    			//Check if move is Valid, and then carry out the move if so. 
    			
    			if (dNextmove == 1 && sSquare1 == "1" ){
    				sSquare1 = sUsermark;
    			} else if (dNextmove == 2 && sSquare2 == "2" ){
    				sSquare2 = sUsermark;
    			} else if (dNextmove == 3 && sSquare3 == "3"){
    				sSquare3 = sUsermark;
    			} else if (dNextmove == 4 && sSquare4 == "4"){
    				sSquare4 = sUsermark;
    			} else if (dNextmove == 5 && sSquare5 == "5"){
    				sSquare5 = sUsermark;
    			} else if (dNextmove == 6 && sSquare6 == "6"){
    				sSquare6 = sUsermark;
    			} else if (dNextmove == 7 && sSquare7 == "7"){
    				sSquare7 = sUsermark;
    			} else if (dNextmove == 8 && sSquare8 == "8"){
    				sSquare8 = sUsermark;
    			} else if (dNextmove == 9 && sSquare9 == "9"){
    				sSquare9 = sUsermark;
    			} else {
    				System.out.println("You entered an invalid move, please try again");
    				bValidmove = false;
    			}
    			
    		}while(bValidmove == false);
    		
    		bGameover = false;
    		boolean bGamewin = true;
    		//check for end of game
    		if (sSquare1 != "1"){
    			    // Checks top row
    				if (sSquare2 == sSquare1 && sSquare3 == sSquare1){
    					bGameover = true;
    				}
    				//Checks left column
    				if (sSquare4 == sSquare1 && sSquare7 == sSquare1){
    					bGameover = true;
    				}
    		}
    		if (sSquare5 != "5"){
    			//Check diagnally from top left
    			if (sSquare1 == sSquare5 && sSquare9 == sSquare5){
    				bGameover = true;
    			}
    			//Checks Middle Collumn
    			if (sSquare2 == sSquare5 && sSquare8 == sSquare5){
    				bGameover = true;
    			}
    			//Checks middle row
    			if (sSquare4 == sSquare5 && sSquare6 == sSquare5){
    				bGameover = true;
    			}
    			//Checks diagnally from top right
    			if (sSquare3 == sSquare5 && sSquare7 == sSquare5){
    				bGameover = true;
    			}
    
    		}
    		if (sSquare9 != "9"){
    			//Checks Right Column
    			if (sSquare3 == sSquare9 && sSquare9 == sSquare6){
    				bGameover = true;
    			}
    			if(sSquare7 == sSquare9 && sSquare8 == sSquare9){
    				
    			}
    		}
    		//Checking if there is no winner
    		if(sSquare1 != "1" && sSquare2 != "2" && sSquare3 != "3" && sSquare4 != "4" && sSquare5 != "5" && sSquare6 != "6" && sSquare7 != "7" && sSquare8 != "8" && sSquare9 != "9" ){
    		bGameover = true;
    		bGamewin = false;
    		}
    		
    		//End Game messages
    		if(bGameover == true){
    			//If there was a winner, say the winners name
    			if (bGamewin == true){
    				System.out.println("User" + iUserturn + " Wins!");
    				
    			} else{
    				System.out.println("There is no winner.");
    			}
    			//Display the End Board
    			System.out.println(sSquare1 + "|" + sSquare2 + "|" + sSquare3);
    			System.out.println("-+-+-");
    			System.out.println(sSquare4 + "|" + sSquare5 + "|" + sSquare6);
    			System.out.println("-+-+-");
    			System.out.println(sSquare7 + "|" + sSquare8 + "|" + sSquare9);
    			
    			//Ask User to play again
    			double dPlayagain;
    			Scanner input2 = new Scanner(System.in);
    			System.out.println("Game over! Coded by: Kevin Kowalczyk");
    			System.out.println("Play again? for 1=true 0=false");
    			dPlayagain = input2.nextDouble();
    			
    			//Restart game+clear board if needed
    			if(dPlayagain == 1){
    				bGameover = false;
    				sSquare1 = "1";
    			    sSquare2 = "2";
    				sSquare3 = "3";
    				sSquare4 = "4";
    				sSquare5 = "5";
    				sSquare6 = "6";
    				sSquare7 = "7";
    			    sSquare8 = "8";
    				sSquare9 = "9";
    				iUserturn = 1;
    			}
    			
    		}
    		//Switch user turns
    		if(iUserturn == 1) {
    			   iUserturn = 2;
    				
    			} else{
    				iUserturn = 1;
    			}
    		
    		
    	}while(bGameover == false);
    	
    	
    	
    	
    	
    		
    		
    	}
    }
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on F3 and the Red Bars of Evil
    Dear everyone:

    Stop fighting, the red bars are a recent glitch.

    Patch 1.6.* has brought errors to the "Debug Screen" (What it's actually called in the source code) including delivering in-accurate reports on system performance. Check Notch's twitter/Blog for the details

    I'm sure it'll be fixed by release.
    Posted in: Survival Mode
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from Makeyejr

    Just a quick queistion, what happens if we die on the server?


    You wake up back on the boat after passing out. Someone found you and dragged you there, but left everything you had where you fell to lighten the weight.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Quote from Exelbirth

    Sorry about that. Thinking about it, I guess it does constitute as a violation of the metagame rule, heh...

    I will do an official recruitment in game once it's up. (Though i'll still have to share floor plans outside the game, since you can't make blueprints in game, if that's alright with you guys)


    Yeah you can distribute blueprints. Sorry for raining on the parade :tongue.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on IMMORTALUS [RP] [BUKKIT] [WHITELIST]
    Opening Soon. Not today. But soon.
    Posted in: Minecraft Survival Servers (archive)
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