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    posted a message on Which resource do you ignore a lot?
    Quote from TN55

    diamonds. because [profanity="[profanity="[profanity="fuck"]"]"] logic.


    LMAO

    +1 for that.

    I am working on an Adventure map (and bashing my head against the wall without Creative to help me) and I already have enough diamonds for all the tools I need and the diamonds the players will need for weapons. Even with that said, I CANNOT pass up on a diamond. I've actually thrown Gold Ore into lava intentionally, but diamonds... I can't get enough of that sparkly stuff.
    Posted in: MCX360: Discussion
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    posted a message on Map question, object not size.
    That would be cool. There was a video on MineTV about a server that recreated their map pixel by pixel in the game world, and then built a huge floating city above it, so that when you looked down from the viewing platform, it was like looking at a huge map. That was cool.

    Another thing that I think would be helpful is the ability to put place markers on your map. (This cave is cool, but I'm fully loaded up right now. I'll mark it so I can check it out when I come back.)
    Posted in: MCX360: Discussion
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    posted a message on MCX360 Updates On The Horizon - What Awaits?
    Quote from GhostlyGrin

    "Removed Herobrine"

    Not funny anymore, guise.



    Seriously. Don't they get all bent out of shape when someone posts or creates a video that they've seen Herobrine in the game? (Another class of idiot altogether.)

    "The joke is funny every time I tell it, but ONLY if I tell it." - Jerry Seinfeld (probably not, but it seems like something he'd think.)

    Judges? BZZT! Incorrect. The correct answer is, "it stopped being funny after the first time (and almost before then)."
    Posted in: Minecraft News
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    posted a message on Count To 25 Before Someone With A Default Avatar Posts!
    Ocho!
    Posted in: Forum Games
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    posted a message on (Game)Corrupt a wish!
    Granted. You are broken down to use as snowman arms.

    I wish I had a million wishes.
    Posted in: Forum Games
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    posted a message on how would your life be without Minecraft?
    Quote from MBT_AcidRain

    well i was just wondering. how do you think your life would be without Minecraft?


    More productive, that's for f--king sure. My 360 used to get a good 3 hour workout 3-4 days a week, maybe 4-6 on the weekends. Now, I've had days where I've played 12 hours straight (it doesn't help that I hurt my back and have been out of work for the past 7 months.) I found an RPG group and have been working on a Quest map (which with no creative mode has taken almost 2 months) and there is no way in Hell I would have spent all that time playing Modern Warfare 3 or NHL12. I might have even finished Arkham City, but more likely, I would have been writing, drawing, and just generally being a living breathing human being instead of the block-breaking automaton I have become.

    And the sad thing is, I wouldn't change it. I'm thoroughly addicted to this game. I have actually been making a conscious effort to limit the amount of time I play now. For the past few days, I have managed to not play during daylight hours, and still get to bed before 1 am.
    Posted in: MCX360: Discussion
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    posted a message on Nether Discovery
    Quote from MCPE_God

    Well, that escalated quicker than expected.


    "It jumped up a notch!" - Champ Kind, Anchorman

    Seriously, folks, cut them a little slack. I knew the bed fact, but only because I poured through the Wiki when I first started playing in June. There are things I have learned by trial and error (dropping items on a pressure plate only works if its wood) and things I have learned by seeing them in YouTube videos (you can put paintings over open doors to hide them) that I hadn't thought to ask, and would have liked finding out about from other players.

    People who sow hate reap it.
    Posted in: MCX360: Discussion
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    posted a message on Wish List: Passive Mob Repellant
    Does anyone know a good way to keep passive mobs away from a certain area? I am creating an adventure map (no small feat in X-Box 360) and I have a trap set that when a player steps on a pressure plate it collapses a wall and unleashes a waiting group of mobs (carried from a spawner via mob elevator). As we don't have creative yet, it has been a long and arduous process, and I have the game on Peaceful 99% of the time. There are so many cows and chickens and pigs and sheep roaming the world that they keep stepping on my pressure plates and setting off my traps. I've surrounded the area with fences, but passive mobs keep getting in (likely spawning inside the area or jumping from higher cliffs into the area).

    It is highly annoying, because just short of building a shelter around the damned pressure plate (which will totally bring attention to the plate itself) I can't find a way to keep these mobs from foiling my plans. I can't really place blocks to block the path, because the traps are far enough along in the map that Even if I kept a block there and removed it just before the players spawned, passive mobs would still have time to spawn and trample all my hard work.

    Anyone have any outside-the-box ideas?

    I guess I might have to wait until post update and make a nearby farm to keep the mob number controlled?
    Posted in: MCX360: Discussion
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    posted a message on Venting my frustration

    Before you insult, please use proper grammar and spelling.
    It's just embarrassing.


    Not to mention punctuation.

    Again, save often.
    Posted in: MCX360: Discussion
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    posted a message on Venting my frustration
    I've had auto save off for about a month, at least. I save more often than the auto save would have anyway. I have had huge, elaborate traps that have been set off to test them and then auto save screwed me over and I had to reset them by hand. I ALWAYS save whenever I reach a point where I am finished with a big part of a project, and sometimes I will realize "hey, it's been a few minutes" and I will save again.

    Can you over-save? I don't think so. But my suggestion would be to create an 8x8 horizontal "column" of dirt under water, and then hollow it out and line the inside with glass. Then you can have air, and all you'll have to do is chip off the last layer of dirt from the outside.
    Posted in: MCX360: Discussion
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    posted a message on New Mob Spawners in next update...
    So I'll only find the new mob spawners in the new areas, and existing mob spawners won't change. Thanks, gang at Cheers!
    Posted in: MCX360: Discussion
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    posted a message on New Mob Spawners in next update...
    I didn't see this question addressed specifically in the forums, so if the answer is already out there, I'd be grateful if someone could point it out to me.

    In the next update, when we get the new mobs, which of them will have the discoverable spawners in dungeons, and which will be spawnerless, like Creepers? Also, will existing spawners in pre-update worlds change? I am setting mob spawner traps, and I'd hate if my skeleton trap suddenly became a silverfish trap, or some garbage like that.

    Thanks in advance for any useful answers,

    Kenn
    Posted in: MCX360: Discussion
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    posted a message on Creative mode Curiosity?
    Quote from Tashmore28

    Im sorry but could you please word that better.


    Lamentably, I'm obfuscated by both of your diatribes. Kindly elucidate.
    Posted in: MCX360: Discussion
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    posted a message on What would you want to see in an RPG world?
    Birch trees.
    Posted in: MCX360: Discussion
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    posted a message on my current projects.
    The sphere is the coolest build I've seen in a while.
    Posted in: MCX360: Show Your Creation
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