Since the OP now says that you have lost interest in the mod, does this mean that it will no longer be updated? if so whats your opinion on someone continuing it?
I'll still update it to the new minecraft version, but no new features.
Ok, it will have a chance to drop after you finish killing a dungeon boss on the upcoming update.
I can probably finish all dungeons regeneration, new epic items, bosses, and new mobs on this weekend. Stay tuned guys
I might make decorative blocks and 4 types of dungeons. Fire dungeons can be found in the nether, Water dungeons can be found in the ocean, Lightning dungeons can be found on mountains, and Earth dungeons are underground. There will be a main boss in each dungeon and monsters are much stronger and unique. After you kill the boss, he will drop very special items.
I don't know what the special items going to be like yet, so give me some suggestions. Also, thanks for the support guys!
This mod is pretty awesome! But it is going to need a forge option because it adds a lot of new things. I can't use this mod with my other mods because I run out of sprites. Be awesome to see a forge compatibility soon.
Well that sucks, I don't even know how to use forge yet because this is my first mod. I'll try to figure it out some time.
Edit: I even downloaded the mod again to make sure, downloaded a new minecraft.jar, installed ModLoader, installed my mod, and it worked. Maybe you did something wrong? Or try to copy other swords and rename to FireSword?
Earth gem will be in the next update.
Sword: Stop entity from moving for 0.3/0.6/0.9 sec
Bow: Stop entity from moving for 0.3/0.6/0.9 sec
Staff: Create a small golem to fight for you for 5 secs
Helmet: Heal the player 0.5 heart when golem attacks
Chestplate: Reflect back 0.5 heart to attacked entity
Leggings: Damage nearby entities when fall down
Boots: Turn dirt to grass, water to ice.
I have an idea. How about a nature gem, emerald seems fit. The sword will shoot roots up vines on hit,(not really) stopping there opponent for 1-2-3 seconds(depending on tier) with a 25% hit chance. And when you right click with the staff, it makes a grown tree, and works as free bonemeal. Seems good?
Cool ideas. However, I haven't figured out how to stop mobs from moving. And I need helmet, chestplate, leggings, boots effects too.
Very cool.
Do you plan on buffing mobs a bit so they don't get slaughtered?
Or maybe these ores could be made as rare as the emeralds coming out in 1.3?
Rubies only in lava pools. Sapphires only rarely found under ocean biomes. Topaz found only rarely on earth above sea level. All have a chance of being found in dungeons.
8-)
I just got an idea...How about a new dimension (maybe Gem world) with much stronger mobs and they also have those abilities from gems ?
Sorry for the complicated recipes, lol. I will update the "How recipes work section".
Stone sword can only be a crafted with a tier 1 gem
Iron sword only can be crafted with a tier 2 gem
Diamond sword only can be crafted with a tier 3 gem
Leather armor can only be a crafted with a tier 1 gem
Iron armor only can be crafted with a tier 2 gem
Diamond armor only can be crafted with a tier 3 gem
The information on vampire swords will be fixed to:
"On hit, heal the player for (tier * 0.5) heart"
Staves have 5 seconds cooldown on use and I have mentioned that in items' special effects section
Also, I just found out a bug of my mod that you can't sneak + jump if you wear triple jump pants after watching your video.
I have a suggtestion, I think gem needa be more rare(About as rare as diamond/gold). More gems too! I have a good feeling about this mod. Downloaded!
EDIT: Do not mix this with powercraft. It is in-campatable. Luckily, I backed up my saves!
I will make it rarer on the next updates.
I'm not sure about new gems because I need more ideas from people (like what effects would be added to weapons, armors, and staves, so please give me some suggestions).
Powercraft will be added to compatibility section, thanks !
Also, I need to fix some textures, so if you want to help please post here. Thanks!
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I'll still update it to the new minecraft version, but no new features.
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Ok, it will have a chance to drop after you finish killing a dungeon boss on the upcoming update.
I can probably finish all dungeons regeneration, new epic items, bosses, and new mobs on this weekend. Stay tuned guys
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Right now I'm just focusing on this mod.
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Install ModLoader:
For my mod it's basically the same thing just drag everything in the zip file that you downloaded in your minecraft.jar
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I don't know what the special items going to be like yet, so give me some suggestions. Also, thanks for the support guys!
Well that sucks, I don't even know how to use forge yet because this is my first mod. I'll try to figure it out some time.
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I don't exactly know what you mean.
Tier 1 armor is leather protection
Tier 2 armor is iron protection
Tier 3 armor is diamond protection
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That is weird. I checked the zip file and FireSword.png is in there. Proof:
http://img831.images...86/83081653.png
Edit: I even downloaded the mod again to make sure, downloaded a new minecraft.jar, installed ModLoader, installed my mod, and it worked. Maybe you did something wrong? Or try to copy other swords and rename to FireSword?
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6/3/2012 - v1.0.2
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Sword: Stop entity from moving for 0.3/0.6/0.9 sec
Bow: Stop entity from moving for 0.3/0.6/0.9 sec
Staff: Create a small golem to fight for you for 5 secs
Helmet: Heal the player 0.5 heart when golem attacks
Chestplate: Reflect back 0.5 heart to attacked entity
Leggings: Damage nearby entities when fall down
Boots: Turn dirt to grass, water to ice.
Tell me what you think.
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I'm glad that you like it ! A new update will be out after I finish the new gem
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Cool ideas. However, I haven't figured out how to stop mobs from moving. And I need helmet, chestplate, leggings, boots effects too.
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I just got an idea...How about a new dimension (maybe Gem world) with much stronger mobs and they also have those abilities from gems ?
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6/1/2012 - v1.0.1
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Sorry for the complicated recipes, lol. I will update the "How recipes work section".
Stone sword can only be a crafted with a tier 1 gem
Iron sword only can be crafted with a tier 2 gem
Diamond sword only can be crafted with a tier 3 gem
Leather armor can only be a crafted with a tier 1 gem
Iron armor only can be crafted with a tier 2 gem
Diamond armor only can be crafted with a tier 3 gem
The information on vampire swords will be fixed to:
"On hit, heal the player for (tier * 0.5) heart"
Staves have 5 seconds cooldown on use and I have mentioned that in items' special effects section
Also, I just found out a bug of my mod that you can't sneak + jump if you wear triple jump pants after watching your video.
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Definitely checking it out when it's done
I will make it rarer on the next updates.
I'm not sure about new gems because I need more ideas from people (like what effects would be added to weapons, armors, and staves, so please give me some suggestions).
Powercraft will be added to compatibility section, thanks !
Also, I need to fix some textures, so if you want to help please post here. Thanks!