• 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    ...can't you use NBTExplorer to transfer playerfiles? And maybe you can make another download that starts at the end of the last alpha?

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Terra Restore 2 Episode 1 Chapter 1 Pre-Release Alpha ( :P ) Complete!


    [Kinda Spoiler]




    Also, am I the first person to have found this:

    [Again kinda spoiler]



    Anyway, this map is brilliant even at this early stage of development (and I agree with previous posts that Exiel is the best thing ever. I liked him in Terra Restore 1 and I like him even more in this: I wonder what changed him...).


    If all the other CTM maps currently in development are as good as this one, I am going to enjoy myself greatly. GJ Mithey!


    Nah, I already found those a week ago.

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Alright ignore what I said someone already answered it

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Jenkar»

    From wikipedia :

    A game in alpha is feature complete, that is, game is playable and contains all the major features.

    if you're following that definition, i'd say it's a prerelease.


    Well, wouldn't prerelease be the whole complete game?



    From google:

    noun
    noun: pre-release
    • a movie, record, or other product given restricted availability before being generally released.
    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Just finished the the current version of the map, and it was purely amazing. I do have to say that underground city labyrinth was quite frustrating though.

    Posted in: Maps
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Make that 2 patreons! I had to cancel my $5 subscription for blank blank, but I wasn't really using it anyway.

    And take as long as you need, I don't mind.


    EDIT: Oh yeah, I found a way past the uploading the patreon Terra Restore 2 map. Maybe make a /testfor command for every patreon.

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»


    I'd like to say that the map will be finally ready on Friday, however, I'm actually going to be setting up a Patreon account soon. What this basically means is those that help support me on Patreon will get access to major alpha releases at least 1 week earlier than everyone else among some other possible rewards like a named NPC villager somewhere in the map and stuff. I'm a bit nervous setting up something like this but it needs to be done to be able to keep working on the map as much as I am (otherwise I can't really survive xD) and so that Terra Restore 3 could quite possibly be a thing way off in the future.

    So again, assuming everything goes good, I'd say it'll be ready on Friday for those on Patreon with me and then probably either the next Friday or the one after that for the true public alpha release. ^^


    I'm rather terrible with estimating when something will come out too it seems lol. But seeing how I mainly only need to set up 2 more cut scenes here, do a test run of the map, and then do a few small minor adjustments, it should be ready very soon for sure.


    I'm willing to pay for the map, but when are you going to set the account, because it is only 1 day till friday if it is coming out this friday.

    (Oh yeah, how much is it worth?)

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I've got a suggestion, if you're making an ore mine in Terra Restore 2, you could make a timer every 3 hours or so to regenerate the caves.

    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Pixpo»
    Just an awesome map, really awesome.

    And the music.... just epic.

    I think that the best zone is the secret lab, I love the zone and i love the music.

    Be sure that i will share the map.



    GG :D

    You are referring to what I think is called ethos lab, I forgot since I haven't played Terra Restore in a while.
    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Eleongo»
    Love this map, definitely able to see real efforts on creating this map, especially the custom features like upgrades and recipe systems which I have never seen among all CTM maps I've played.

    The only personal issue is I have to manually set mobGriefing and keepInventory to false and true respectively (I guess on every area where teleportation takes place), as I don't like seeing creepers grief your beautiful landscapes :P and in most cases I would rage quit if I lose all stuffs upon death...don't want to take all the trouble to gear up again or rush there just to take back stuffs with chance of getting die again.

    Same here, I have cheated to get past rooms that are mostly full of lava, because if I die and lose all my stuff then I would probably break my computer.
    Posted in: Maps
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Is there a way to "remove" the Biomes o Plenty mobs?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey »
    Great job! Yeah hitting the skeleton can be really tricky unless you have your back to the wall there. The next area/intersection 3 is beside the final structure (to the right of it) you will see a path going down to it.
    By the way, in intersection 3, the info box in the bridging worlds didn't include, "next area". Unless I'm using the wrong version.

    Quote from Mithey »
    Two out of three bosses complete for my next map! (Tales of Nira) I must say this 2nd boss is probably the coolest boss I've done yet, let's just say airships are involved. =D If I keep up a really good pace it "should" be released either Friday night or Saturday.
    Is your new map going to be like this one? I'm totally hyped for it.
    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Maybe you should add a hard option for the bosses. Plus there wasn't really any "replayability" or replay value.
    Posted in: Maps
  • 0

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    I liked Terra Restore alot. But I found a bug when completing the map, you spawn at the home base, and the gamerule that disables mob spawning is still turned off. That's how I ended it blowing up the Valor of Valor. (that's what I think it's called) And I had alot of trouble with the first encounter of the final boss. (At Bridging Worlds) I set the difficulty on Normal, and the phase where he sets the room on fire and starts summoning thunder makes your health drain, fast. Unless I was missing some sort of special armor or sword, it was impossible. I eventually gave up and used /gamemode c.
    Posted in: Maps
  • To post a comment, please .