Does the ‘buffet’ selection in the work creation only allow one biome to be selected? If not, how do I get more biomes??? I want to create a map with only islands and oceans, but I don’t know how. If there is any way to do this without the buffet feature, I could also try that. Thanks in advance.
I already made a thread on commands for my map, but I left out a little detail. Is there any way to detect if the player put something in chat, and if so, is there any way to detect what the player said in chat? I don't necessarily nEeD it for my map, it would just be much better if i had it...
Thank you so much! I am not currently in a position where I can check if the command works, but I am pretty sure that this works, due to how you explained it well and I understand it.
So basically I am making a challenge "skyblock" type map in which the player has to do certain tasks to get rewards and items essential to their survival. I pretty much need a /testfor equivalent for 1.13.2 / 1.14 but /execute doesn't seem to work. The command I am trying is
/execute if entity @p[scores={aa=1..}] run give @p diamond
The problem is that if I set the command block to Impulse, it will only check if the "aa" score is 1 once. But if I set the command block to Always Active, the player will get infinite diamonds as of when they hit 1 "aa" score. How can I make it so that the command block checks the "aa" score of players (although I will be using other scores) constantly, but will only give the player one diamond when they get to the score. Also, the .. (which means greater than or equal to) is there so that the player can skip a score of 1 without losing out on a diamond, so I would rather have it so that the .. isn't gone, but I can try to figure something else out if I have to. I will take any sort of help I can get, so if you know a little bit of command blocks and not the whole thing, I am still open to trying anything that may work.
TL;DR : How can I make it so that a command block constantly checks a score but doesn't infinitely give the player an item?
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Does the ‘buffet’ selection in the work creation only allow one biome to be selected? If not, how do I get more biomes??? I want to create a map with only islands and oceans, but I don’t know how. If there is any way to do this without the buffet feature, I could also try that. Thanks in advance.
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Thanks, I'll look into it.
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No, I mean how do I make the [YES] and [NO] able to be clicked on by the player?
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How would I do that command?
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I already made a thread on commands for my map, but I left out a little detail. Is there any way to detect if the player put something in chat, and if so, is there any way to detect what the player said in chat? I don't necessarily nEeD it for my map, it would just be much better if i had it...
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Thank you so much! I am not currently in a position where I can check if the command works, but I am pretty sure that this works, due to how you explained it well and I understand it.
0
So basically I am making a challenge "skyblock" type map in which the player has to do certain tasks to get rewards and items essential to their survival. I pretty much need a /testfor equivalent for 1.13.2 / 1.14 but /execute doesn't seem to work. The command I am trying is
/execute if entity @p[scores={aa=1..}] run give @p diamond
The problem is that if I set the command block to Impulse, it will only check if the "aa" score is 1 once. But if I set the command block to Always Active, the player will get infinite diamonds as of when they hit 1 "aa" score. How can I make it so that the command block checks the "aa" score of players (although I will be using other scores) constantly, but will only give the player one diamond when they get to the score. Also, the .. (which means greater than or equal to) is there so that the player can skip a score of 1 without losing out on a diamond, so I would rather have it so that the .. isn't gone, but I can try to figure something else out if I have to. I will take any sort of help I can get, so if you know a little bit of command blocks and not the whole thing, I am still open to trying anything that may work.
TL;DR : How can I make it so that a command block constantly checks a score but doesn't infinitely give the player an item?