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    posted a message on Popular Minecraft stuff you just don't "get"

    I'm going to say combat. This is going to sound like complete crap to anyone who knows me as a player, as I am mainly focused on PvP, however the combat system is complete crap.. The only places where it is decent is where it has been modified to the point where Vanilla-style combat does not function effectively. In Vanilla combat - pre 1.9, which many mainstream servers still use - you often get accused of cheating for actually using strategy, not just clicking fast and having a good ping. Bring potions? Dishonourable. Use wolves? Can't fight me yourself. Fight with a team? Too scared to 1v1. Actually use that fort you spent hours building? Coward. Snipe them? You used a bow! BOWSPAMMER! And so forth. The way you don't get accused of cheating is by fighting like they are.. And that turns into a money contest. Whoever has a good mouse and keyboard, and can pay for good internet, while also having time to spend learning how to click fast - Yes, I know you think strafing is significant, but it actually is not - will win the fight. An example of a much better combat system than either 1.8 or 1.9's is the LotR Mod's combat system.. Good old 1.7.10, the Last Glory Day of Modded. Instead of weapon choice not mattering - in 1.8 - or being much oversimplified - in 1.9 - there is diversity and your weapon choice has a heavy effect on how you fight. Instead of bows being about getting Power 5, Flame, and Punch 2, there are choices in bows, and some are better for different things. Armour choice has some effect, though it is minimal enough that people do typically go for higher protection in general usage. Combat has been made something that you plan for, and use actual skill, not just a talent of being able to click fast, or in rhythm with a timer.

    Posted in: Discussion
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    So, is it possible to keep self-infusions from one body or another, or do you have to do the infusion again if you want it on another life?

    Posted in: Minecraft Mods
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    posted a message on How to make a certain firework with specific effects execute a command?

    What do you mean by this? Do you mean a person it crashes in to? People in its tail? People in its apparent blast radius? Or just that when the firework exists it gives someone poison?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Journal] Return of the DirtDog

    DirtDog, have you been inside a Forest Mansion? They appear to have shrines to the High Birds in them.

    Posted in: Survival Mode
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    posted a message on Strangest Chunk Ever?!

    It can happen, if I remember right, with deleted worlds not properly being deleted.. Since if they "potato" exists when you create another "potato" it will save it as "potato" and "potato-"

    Posted in: Discussion
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    posted a message on Polar Bear Rug

    Guys, you can kill other people in MC and they drop their stuff. We should change that, since we don't want to promote murder. Why do you think that people are going to start hunting polar bears in real life because they now drop rugs in Minecraft? The only people naive enough to decide to kill an animal because it drops something nice in the game are the ones who wouldn't be able to kill a polar bear. Are you worried about 8 year olds deciding to go kill polar bears because they drop rugs in Minecraft?

    Posted in: Suggestions
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    posted a message on How to kill someone in PvP who has eaten an enchanted golden apple?

    Or be a bowspammer. It may sound stupid to lower PvPers, but it's actually not a lame tactic. Bows were made as a main weapon and balanced to fit into the game as a main weapon. Why is it lame to use the bow exclusively, but not lame to use a sword exclusively?

    Posted in: Survival Mode
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    posted a message on Polar Bear Rug
    Quote from ilpedrino»

    Here is an alternate version. More bear shaped. I could go with that too.


    Sorry, not a great artist.


    Not sure about the hit box thing. I suppose the hit box for the head part would have to cover the whole block section. Like other objects which are not complete blocks, i.e. fence, end rods, flower pots, etc.


    Edit: Actually, they do have multi-level hitbox blocks -- they are called Steps or stairs. I imagine they could use the same type of thing.


    Those are multi-level blocks.. But complexity. Those were basic, just dividing the block into 8 quadrants and each one being on or off, in essence. This'd require quite a bit more complexity.
    Posted in: Suggestions
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    posted a message on Polar Bear Rug

    I personally think it should be like the Wargskin Rug from the Lord of the Rings mod.

    Posted in: Suggestions
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    posted a message on How To Spawn In A Whole Village

    No actual command for that.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on We were all noobs once. What is your minecraft noob story?

    In Minecraft, one of my brothers had a texture pack installed. This was back in early alpha. I spent around 4 hours googling how to craft a saddle and trying random recipes since I thought maybe he would tell me how to craft a lightsaber if I told him how to craft a saddle.

    Posted in: Survival Mode
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    posted a message on GLOVES & RINGS (Don't worry I have good points)

    I can support it if it is used for the off-hand. Currently, the gloves are nothing but a mindless buff that only costs a very minor amount. If they take the place of a shield, though, they become more balanced for combat.

    Posted in: Suggestions
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    posted a message on GLOVES & RINGS (Don't worry I have good points)

    Yes, you did say it was balanced because it was easy to get. "I think that would be the second person's fault. Gloves are so easy to make, so why hasn't he made them yet?" And, no, they aren't different. They're just another mindless booster to people's combat. They don't add any sense of flavor or uniqueness, just something that, if allowed, everyone has to get or be destroyed. And then.. Why? Why should they be added? 1.9 was about adding diversity to combat. It wouldn't just be two people with diamond swords. Why should we take steps to undo it by adding things with no counter, that everyone has to get, or they won't stand a chance?

    Posted in: Suggestions
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    posted a message on GLOVES & RINGS (Don't worry I have good points)

    Muffin.. Saying something is balanced because it's easy for everyone to get it is entirely invalid. It's highly easy to download and install kill-aura, x-ray, or other mods usually called hacks. Anyone could do it. That means it must be the fault of the person who hasn't gotten one if they lose to someone who has. After all, hacks are so easy to download, so why hasn't he downloaded them yet? Something can't be considered balanced just because everyone can get it.

    Posted in: Suggestions
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    posted a message on GLOVES & RINGS (Don't worry I have good points)
    Quote from MuffinManatee»

    I don't know if you guys realized, but gloves irl are practically weightless.

    Yes, the ring does seem overpowered, I see that. But the glove? One point of protection, slightly increasing fist damage, and slightly reducing cooldown times is not overpowered.

    Might be practically weightless, except also bulky and annoying. And there's that practically. They have weight.. Why do they make you move faster?
    Posted in: Suggestions
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