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    posted a message on Minecraft won't open even after java 8 installed

    It could almost certainly be circumvented by changing your profile settings. They probably still reference where you have Java 7 installed.

    Posted in: Java Edition Support
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    posted a message on So there's good news, and then REALLY concerning news...

    Of all time means nothing. Most games die out over time.. And keeping it afloat? Yes. A boat can be the biggest boat ever made, but there's still a reason it floats. Look at the amount of people playing in various parts of Minecraft.. A significant portion play on minigame servers. And there's still a respectable community playing on 1.7.10 modded, pretty much entirely unaffected by Mojang's more recent updates. Many mod makers choose entirely not to update past 1.7.10, as they don't feel that any features past it contribute to gameplay in significant ways, and their mod would take a long time to port to 1.8. In one community I am actively a part of, the maker acknowledges that the community may stagnate as time passes and the mod is progressively more and more out of date with vanilla.. Except does not update the mod, as he feels that the vast effort involved in redoing most of the mod several times to port it to 1.12 is not worth it. That community(I said the modded community, not the game community as a whole) would benefit from no more future Mojang updates. And in terms of long-term game community? Well.. I'll bring up Broodwar vs Warcraft 3. Broodwar had a skeleton community for quite a while, except is almost entirely dead now. Frozen Throne - the expansion to WC3 - still has a decent sized community.. The key difference is player interaction with the game itself. Warcraft 3 is much more versatile in terms of player-made maps. Except more importantly, it was much more friendly to bot hosting services than Starcraft.

    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...

    Also, two of the major things keeping Java edition afloat are the modded community and the megaservers with basically only minigames. Both of these things could continue developing even if Mojang entirely stopped releasing updates.. In fact, the modded community, at least, would develop better without any pressure to update to newer versions of Minecraft.

    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...

    There were legal cases about a similar thing a while back.. A game which people had bought was shut down, and the servers were taken offline. Some people independently set up servers for it, and got sued by the company. It was ruled that they were allowed to replace the services the company provided, as they had paid for the game for life and thus the company could not prevent them from resuscitating their ability to play. If Microsoft/Mojang decided to, as you're talking about, make it impossible for us to play by further tampering with the launcher, workarounds for that would almost certainly be within legality, due to the aforementioned precedent.

    Posted in: Discussion
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    posted a message on What was the point of 1.12.1?

    Why not? This stops users from experiencing the bugs anymore, and makes the game run a bit better. It was fully finished and ready to release.. Why would they wait for more?

    Posted in: Recent Updates and Snapshots
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    posted a message on Developer

    Knowing what needs to be done is always nice..

    Posted in: Server Recruitment
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    posted a message on When was the golden age of MC?

    Alpha and Beta in general were my favourite time.. Back then, the game and everything about it was pretty low profile. Updates were not criticized, the community was not divided by every new feature. In general, any update was a good update. The 'generational divide,' almost, had not happened yet. Pretty much everyone was from a similar wave of joining, and most people played because of word-of-mouth. People didn't flock to the game because of Youtube; they played because a friend played it. Now, the community is divided on many lines. Updates tend to add a lot of fluff, and the new content feels very different than the style of content which used to be introduced. Instead of trying to cram in late-game shortcuts to an already late-game dimension, they improved upon existing content. They also introduced features with unique capabilities, except chosen for the feature, and not the capability. They would not add an item to the game because people wanted flight; they would have added flight because people wanted that specific item. They were also open on changing existing mechanics fundamentally, and managed to do so without throwing the game into chaos. Servers didn't ban all non-Oak trees because they thought that the game was better without different types of trees.. And yet servers now entirely scrap the modern combat. They used to listen to their community, and their community used to be happy.. Now, the game has been being steered and driven in many different directions, the community is divided, and many people play on older versions of Minecraft, simply because newer versions bring no benefit or are too different from the game that they bought.

    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...

    It's not, mastermined. It's twhat that update signifies. Mojang's priorities are shifting.

    Posted in: Discussion
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    posted a message on Idea!

    Think about practical aspects.. Such as enhanced farm designs for nether mobs.

    Posted in: Suggestions
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from ShelLuser»

    I'm always amused when people use sale statistics to proof a point regarding playing statistics (which is something completely different). That's called comparing apples and oranges. Get me actual playing statistics; how many people are actually playing Minecraft console edition during the evening... Then we'll talk again.


    And just to debunk this even further: did the Windows 10 version really sell more? Considering the fact that most of us Java players got access to it for free? Another interesting point is that Microsoft has used it to push their Windows 10 misery on us as well: everyone who upgraded to Windows 10 (within a certain period) got a free copy / license of Minecraft Windows 10 edition as well. How exactly does all of that add up to these so called sales figures?


    Thing is: we're also assuming that they're sharing the real figures and telling us the truth. Why? As showcased above it looks to me as if they even added free copies of their game and mixed those statistics into the sales figures. Way to go B)


    And then there's the small problem of playing statistics. If a family has a game console and buys Minecraft then they're getting themselves a copy which can then be used by the whole family to play with. But if a family buys the Java edition then they'll be looking at buying individual copies: one for every family member (assuming those own their own computer of course) so that the family can play together. How exactly does that add up to those figures? ;)


    There are way too many loopholes here in my opinion.


    But most of all I don't think you can draw conclusions regarding player amounts solely based on sales figures. Because a sale doesn't imply a happy Minecraft player per definition. Buying software through a marketplace is easier than buying it from the Internet (or in a store) because you select, you pay, you download and you get to play almost right away. No need for installing, logging in, setting up, etc, etc. That is done for you.


    So why wouldn't it be possible that many people bought Minecraft on their game console because they knew the name and thought it made a really cool gift, while at the end of the day the person who it was intended for ended up disliking it and stopped playing? Those figures won't be taken into account in your sales chart but believe me that those scenarios also happen.


    I must say.. From a business standpoint, there is no reason to care about if they are happy players or not. They already paid for it. The money has been made, regardless of if they regularly play it.
    Posted in: Discussion
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    posted a message on So there's good news, and then REALLY concerning news...

    To make the marketplace worse, the EULA prohibits for-profit mods. I'd be mostly fine with them making a mechanism for selling creations if they allowed people to do so independently..

    Posted in: Discussion
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    posted a message on I found this thing i have never seen before

    As does a longtime Thaumaturge. Throw things with Lucrum aspects - if you do Thaumcraft - at them. They'll pick it up, and after enough you can 'trade' with them. More Lucrum items can be put into slots, then they give you some random things.

    Posted in: Survival Mode
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    posted a message on Bears!!!

    you know that DInnerbone requested for Panda bear but Notch turned it down because he think it "doesn't fit in with rest of the game" best if it let forgotten for now...


    And I still think Notch was right. In most every way. The updates since he left have been meaningless fluff, lacking direction and purpose. I found the game fully complete in 1.7, which was actually the update before he left. It wasn't until 1.9 when I found the new content to be actively harmful, and I don't mean the combat system. That's just a nuisance, not truly detrimental to the game.
    Posted in: Suggestions
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    posted a message on Bears!!!

    No, a grizzly wouldn't chase you a great distance to bit your head off. Grizzlies are not terrible, aggressive monsters. Before speaking in the name of realism, learn what the relevant reality is.

    Posted in: Suggestions
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    posted a message on Popular Minecraft stuff you just don't "get"
    Quote from Shirololl»


    Are you kidding me? They have the audacity to complain about use of bow or any attempt to bring depth into it when literally the only skill a minecraft pvp player would ever use is spam clicking?

    Really, I want a Minecrfat PvP player on the phone now to explain this bu- nonsense to me.


    Yeah, it's a sad thing that's happened to the Minecraft PvP community. As new things were being added, players loved to find new ways to use them. It was cool if you could show how something was practical, or worth getting. Now, players complain if you beat them using a skill or piece of planning they don't have.
    Posted in: Discussion
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