That's not new to 1.8. It's happened to me tons in 1.7.3, until I stopped sleeping on the ground floor.Quote from mamba_levbug found: every time i sleep a hostile mob spawns, despite the fact that i'm in a compleatly sealed 5 x 5 x 4 room with roughly 8 torches in there
It seems to happen when your your room is too small. I had a 3x3 with a crafting table, a mineshaft and a bed in it. No room to even move around, and stupid mobs would spawn over the bed.
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My question; When transporting over long distances in the overworld it worked as expected (it moved me and the structures). When I did the same to the Nether, it only moved the structures. Is that intended? I would like to use teleposers consistently across all dimensions. But, I understand if it is either intentionally limited, or not possible.
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289952-archimedes-ships-v1-7-banking-ships
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This one is very much harder to get. Even if it is a bit faster running, I don't think this one is unbalancing. Plus, it has the advantage of not causing excessive lag or leaving a huge pit down to bedrock.
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Here is a little code I used to attempt to reveal the ender quarry's methods.
local side = "bottom"
local mthd = peripheral.getMethods(side)
for i = 1, #mthd do
print (i.." = "..mthd[i] )
end
local x1=1
local call1 = peripheral.call(side,mthd[x1])
print ("call1="..#call1)
for i = 1, #call1 do
if call1[i] == nil then
-- print (i.." = nil")
else print (i.." = "..call1[i] )
end
end
1=getAdvancedMethodsData
2=getEnergyStored
3=getMaxEnergyStored
4=listMethods
None seem to help determine if the Ender Quarry is completed.
P.S. My WIP fence laying portion of the code is at pastebin 7kYUpUtt if anyone is interested.
It clears and places a square of fences up to 64x64 as defined by the size variable.
turtle slots
1-4 = fences,
5-8 dirt for putting under the fences if needed,
9-12 collected mined excess items,
13 fuel,
14 tesseract set to send items, get energy
15 ender quarry,
16 ender chest
todo;
1) set up a way to retrieve coal from the ender chest (slot 1 will always have coal in it)
2) pick up everything once the mining is completed into correct slots
3) put down the ender chest and empty slots 9-12 if they fill up, pick up the chest again
4) move the entire works forward +size to new mining spot
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I looked up the spawn in NBTExplorer, and it did spawn, just outside the range that had been explored. It is about 2500 NW of spawn as the bat flies, in the center of a huge ocean. I can assure the players then that they will find it eventually. Unless they read this... and then they will find it presently.
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Drats... Trapped in the twilight forest. Now I gotta go find another diamond before I can get home.
:-)
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Ironically, a video of Mechwarrior at Chuck E. Cheese arcade.
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Could you not modify the size of your JVM via your Java runtime parameters ala. -Xincgc -Xmx1024M or -Xincgc -Xmx2048M ???
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The pulley needs redstone power to "hold" the rope from moving. From the BTW wiki;
"It has an inventory into which Rope may be placed, and if left unpowered, the Pulley will slowly dispense this rope downward until it either exhausts its inventory, or until a solid object is encountered.
Conversely, when a Pulley is powered mechanically (through powered axles attached to its sides), it retracts the rope back into its inventory and raises any attached upward-facing Anchor (and in turn, any platforms it may be connected to in a 5x5x5 area around it).
Lastly, if a redstone signal is applied to a pulley, it acts as a brake, causing it to stop any motion whatsoever, whether that be upward or downward. "
No mechanical power (and no RS power) = rope descends
Mechanical power (and no RS power) = rope is reeled in (along with any anchor attached + platforms).
Mechanical Power + RS power to pulley = no movement (pulley is "braked")
To go deeper you need to add more rope to the pulley inventory... But I'm just guessing... You might have been wondering why you could break the pulley with your hand...