New tracks will support free building.
- kandivia
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Member for 12 years, 11 months, and 14 days
Last active Thu, Dec, 28 2017 00:07:32
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- 69 Total Posts
- 26 Thanks
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Naiten posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP Mods -
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don_bruce posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP ModsQuote from LegoCanMine»
I believe Naiten wants nothing of Traincraft since it is some low level Roblox off-scale thing,.
Been a while since I've heard anybody mention Roblox. That brings back memories. Also, I must concur about the Traincraft opinions; I find it odd that you would model a locomotive with a static connection rod.
For those of you in the peanut gallery who keep throwing things at Naiten:
When I first downloaded ROW, trains would get stuck on the track and were bumpy as heck. The only turns were 15m and 90°, making layouts angular and unweidly. Long trains couldn't go around corners, and many trains could be outrun on foot. Now there's gradual turns, angled tracks, parallel switches, better locomotives, tweaked physics, and more stock. And this is before the release of the reconstructed version. I've watched ROW since 1.6, and it's amazing how much time and effort has been spent on it, especially considering it's all coded from scratch. So before anyone asks for features, or changes, or crazy things that can't be done within the confines of Minecraft, I ask that you ask yourself: "could I do this?" If the answer is 'no', then it's best you leave Naiten be. If the answer is 'yes', then suggest it in a way that conveys understanding for the time and effort that has been put into this project. Or just make a mod and do it yourself, and leave Naiten free to develop ROW in the direction he sees fit. I, myself, am just happy to have a way to get back into model railroading without the mess of gluing ballast to tracks.
-Don out.
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DAYdiecast posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP ModsQuote from Dumboldoor5»
Another amazing model from DAYdiecast. But may I ask if we can see the cab of the Kleinlokomotive and the inside of the coach?
Also maybe a minor request, can you make rails without ties, it would go perfect for the shop here
There you go:
The track with the gap between the rails is not ready yet though.
The steam loco for the narrow gauge railway is on the schedule.
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DAYdiecast posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP ModsThe narrow gauge fleet is growing - the passenger coach is finished. As it was mentioned earlier - it is german-swiss style, and the upcoming narrow gauge rolling stock wil also have similar origins.
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DAYdiecast posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP ModsEnlight your route!
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Superintendent posted a message on The Dragon Thread: Let's Get the Red Dragon Into Minecraft!Posted in: Suggestions
Version: 4.1.2
Day of Thread: 988
Table of Contents-
Red Dragons
Health: 80 ( × 40)
Armor: 10 ()
Hard Attack Strength: Fire effect
Spawning: One per dragon lair
Weakness: Snowballs
Size: A little smaller as the Ender dragon
Details: The red dragon is a neutral mob that spawns in dragon lairs. They do not break terrain. They usually rest in the dragon lair, but can occasionally fly around it. If you attack it or try taking anything in the dragon lair, it will attack you. It attacks you by breathing fire on you. The "fire" is a lot of fire particles that fly up to seven blocks away. The particles cannot go through blocks. If the fire particles touch you, you get lit on fire. The dragon can breath fire for around three seconds. All of its body is protected by its scales, except for its underbelly, which has no armor. Snowballs harm it, even through its armor
Tamed Dragons: You can tame dragons as well. Dragon taming works like horse taming, meaning you get on the dragon to tame it. But you can't tame a dragon without giving it gems, like wheat for horses. Dragons will take iron ingots, gold ingots, lapis lazuli, and diamonds. When tamed, the heart particles will appear. You can now get on the dragon, but like horses you cannot move the dragon unless you put a saddle on the dragon. The movement is normal, but instead of jumping, the spacebar makes the dragon fly. The spacebar flaps the wing once, and you can flap the wings ten times before it has to touch the ground again. Each wing flap raises the dragon two blocks. The dragon will breathe fire on any mob that attacks it, not you.
Drops: A dragon drops 2-5 scales,0-3 teeth, 0-3 gold, 1-3 iron, and rarely a diamond
Frost Dragons
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 6 () plus freezing effect
Spawning: One per ice cavern
Weakness: Fire and lava
Size: Same as red dragon
Details: Frost dragons are bright blue dragons only found in mountains in taiga and tundra biomes. They stay peaceful toward you, unless there is any other dragon near, or there is flint and steel in your hand. They also attack if there is fire nearby. They still attack you like red dragons, except with ice particles that freeze you a little and do some damage. They only spawn in ice caverns, which are the dragon lairs in the winter biomes. Wherever these dragons land, snow appears much like snow golems.
Tamed Dragons: These dragons can be tamed and ridden like red dragons
Drops: 2-5 scales, 0-3 teeth, and 1-5 ice blocks, 0-3 gold, 1-3 lapis lazuli, and rarely a diamond
Nether Dragon
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 4 () plus burn damage
Spawning: One per Nether lair
Weakness: Snowballs
Size: Same as red dragon
Details: Nether dragons are dark red dragons. They spawn in Nether dragon lairs, but usually fly around the Nether. They still try to keep near the lair in case of invaders. Nether dragons are always aggressive toward you. Nether dragons are like red dragons, they burn you and are weak to snowballs, but Nether dragons are more like a Nether mini-boss. The will see you from 100 blocks like Ghasts, and will fly at you to attack you. Nether dragons sometimes attack Ghasts
Tamed Dragons: You cannot tame Nether dragons
Drops: 2-5 scales, 0-3 teeth, 1-5 Netherrack, 0-5 gold, 1-8 iron, and very, very rarely a Nether star
Dragon Lairs
Size: Around 7 blocks high, 10 long, and 7 wide
Generation: Only in extreme hills biome
Details: The dragon lair is a rare cave-like structure only generated in extreme hills biome. They only generate on cliffs and hills. It looks like a tall and wide cave entrance, but it ends ten blocks in. The walls and ground have miscellaneous ores that appear by how rare they are. If you try to mine an of the ore, the dragon attacks you
Ice Caverns
Size: Same as dragon lairs
Generation: In big hills and mountains in taiga and tundra biomes
Details: These ice caverns are rarer than other dragon lairs, basically because there are not that many suitable locations for them to generate. These caverns look just like dragon lairs, but are made of ice. There are a bigger chance of different ores on the floor here
Nether Lair
Size: Same as dragon lairs
Generation: In the Nether in cliffs
Details: These dragon lairs are made of Nether brick and Netherrack. The Netherrack in the lair burns constantly. The ground has the same treasures as other lairs. At the back of the lair is a chest. The chest contains some valuables inside, like ingots, tools, armor, and sometimes scale armor
Scales
Type: Item
Details: Scales are items dropped by dragons. Scales can be brewed to make a potion. Scales are different colors depending on the dragon that was killed
Teeth
Type: Item
Details: Teeth drop from dragons. They can be brewed to make a potion, along with crafted into a spear
Armor Potion
Type: Potion
Details: Armor potions are potions that increase the players defense by 50%. This potion acts like any armor, protecting you from attacks and etc. This potion is made by brewing a red dragon scale with an awkward potion
Freeze Potion
Type: Potion
Details: When drunk or thrown, the target player is frozen for a few seconds. They are vulnerable to attacks, but all damage taken is reduced to 50%. Made by brewing an frost dragon scale in an awkward potion
Fire Absorption Potion
Type: Potion
Details: When this potion is used, you gain a regeneration effect while in lava. Made by brewing a Nether dragon scale into an awkward potion
Burning Potion
Type: Potion
Details: Burning potions light the player on fire, damaging them. This potion will not count if the player has a fire resistance potion, is in water, or if he/she is beneath rain. This potion is made by brewing a dragon tooth in a thick potion
Tooth Spear
Type: Weapon
Details: The tooth spear is a longer weapon made with two sticks and a dragon tooth. You can jab with them, dealing four damage (). You can also throw them for six damage (). But a downside is that tooth spears are as weak as gold. They break faster if you throw them
Dragon Armor
Type: Armor
Details: Dragon armor is made by using any scale in an armor pattern. It will protect you against fire, and a little bit of lava. It has 18 armor points (). The armor has durability a little more than diamond
Changelog-Original Update- 11/16/13
- Removed Star Dragon
- Removed Ender Dragon
- Rewrote flying/taming mechanics
- Fixed the formatting glitch
- Edited the thread
- Added more Q&As
- Removed birthday signature
- Added new dragon
- Added pictures to everything
- Added Table of Contents
- Added Changelog
- Added Q&A
- Edited entire thread
- Fixed entire thread
- Added signatures
Questions and Answers-Is this overpowered?
No, dragons are not overpowered. They don't break blocks, and don't seek you out to kill you. When you ride them, other people can hide or fight.
But the flying is overpowered...
Nope. It would be hard to shoot/breathe fire while on a dragon. But you still can. Meanwhile, people on the ground can shoot up at you pretty easily. Remember that you can crash a dragon.
What if servers don't want dragon?
There would be a new option in the server properties file that you can change. It would say "spawn-dragons=" and you say "true" or "false". Also, a new gamerule would be added called "dragonGriefing" would be added.Don't say this is OP, because the dragons have limits and weaknesses.Just to make clear, the dragons CANNOT BREAK LANDSCAPE.These would be hard to use as a griefing weapon. If you think they are too hard to beat, ask yourself why you attacked them in the first place.
Do You Support This? Put this in your signature!Please hit the button to support!Comment and give feedback!Thank you! -
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Snowy556 posted a message on Using Forge's DungeonLoot hook?If you are looking to add possible loot to a dungeon, you can use this.Posted in: Modification Development
MinecraftForge.addDungeonLoot(new ItemStack(ITEM), 1.0f,LEASTAMOUNT,MAXAMOUNT);
leastamount and maxamount are both integers, and determine how many spawn when it is added to a dungeon loot chest.
the 1.0f is the rarity. a smaller number means it is more rare, ex. 0.3f is rarer than 1.0f
A golden apple has 0.01f as a rarity to give you an idea.
Here is the method as it is located in MinecraftForge.java
public static float addDungeonLoot(ItemStack item, float rarity, int minCount, int maxCount) { for (ObjectPair loot : dungeonLoot) { if (loot.getValue2().equals(item, minCount, maxCount)) { loot.setValue1(loot.getValue1() + rarity); return loot.getValue1(); } } dungeonLoot.add(new ObjectPair(rarity, new DungeonLoot(item, minCount, maxCount))); return rarity; }
Hope this helps. - To post a comment, please login.
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https://bitbucket.org/Naiten/row-1.7.10/wiki/Locomotive Operation & Controls
I got a little guide there. The whole wiki is a work in progress atm.
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Description:
If you're like me, you despise the Nether. It's inhospitable, repulsive and can be a source of a major lag, yet eventually you will have to visit the dimension in hunt of exclusive materials. No longer is this the case. Instead of building up a regular Nether portal, you can light a hand-sized portal. Although entities aren't able to cross to the other dimension, items passed through it are infused with the magical properties of the Pocket Nether Link and are transformed into their Nether equivalent.
Recipes:
Quartz Ore World Gen:
Quartz ore now spawns in the Overworld at y-levels 20 to 30 for all your decor needs!
Details:
Modpacks:
Feel free to include this mod in any modpack you wish. Just include a link to the forum post with my name or give credit in anyway you seem fit.
Mod Spotlights:
Spotlight by i Febag [Italian]
Changelog:
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-First Port to 1.10.2
-Added new config to disable Pocket Nether Link recipes
-Disable if you just want to use the Overworld Quartz Ore part of the mod
-More Code Clean Up
-Switched over from LivingDropsEvent to LootTables
Version 2.1(MC 1.9)
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-First Port to 1.9
-Any durability Flint & Steel can be used to craft the Pocket Nether Link now
Version 2.0(MC 1.7.10 & 1.8)
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-Code Rewrite/Cleanup
-Slight Quartz Ore texture polish/edit
-Items/Blocks have different Unlocalized Names. Update from previous versions only if creating a new world.
Version 1.4(MC 1.7.10 & 1.8)
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-Added Config for enableAltLinkRecipe
---Pocket Nether Link recipe will use 8 Obsidian instead of 4 while true
---Default value: false
-Added Descriptions to Config File
-Fixed mcmod.file not updating version #
Version 1.3(MC 1.7.10 & 1.8)
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-Added Glowstone Dust to Blaze Rod Recipe
-Looting Now Affects Skeleton Skull Drop
-Default Skeleton Skull Drop Chance Changed to 2%
-Added Config(With Default Values of):
---chanceToDropSkull = 2.0
---netherLinkDurability = 512
Version 1.2(MC 1.7.10 & 1.8)
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-Added Config(With Default Values of):
---enableSkeleSkullDrop = false
-Skeletons drop their skulls if config is enabled
---Only by player kills
---3% chance
Version 1.1(MC 1.7.10 & 1.8)
------------------------------------------
-Added Config(With Default Values of):
---enableQuartzOreSpawn = true
---chanceToSpawnOre = 20
---maxY = 30
---minY = 20
Version 1.0 (MC 1.7.10 & 1.8)
------------------------------------------
-First Public Release
-Added Overworld Quartz Ore World Generation
-Added Pocket Nether Link
-Added Corresponding Recipes
Download:
http://minecraft.curseforge.com/mc-mods/227934-pocket-nether-link-mod
Do not download my mod from any other place than Curse Forge as I have not uploaded my mod to anywhere else.
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New Version 2.3 for MC-1.10.2 is now finally out!
Changelog:
----------------------------------------------------------------
-Updated for Minecraft Version 1.10.2
-Added new config to disable Pocket Nether Link recipes
-More Code Clean Up
-Switched over from LivingDropsEvent to LootTables
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Made an example crafting recipe layout for both versions of the Yer'. Forgive my lackluster textures. What do you guys think?
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Configurable Health allows you to set the player's and most mob's max health and starting health via a configuration file.
For example, a player config of:
"player config" {
I:playerMaxHealth=60
I:playerStartHealth=38
}
Results in the following when a player spawns:
Additionally, Heart Fragments can drop from mobs and be combined to make a heart that increases the player's Max Health by 1 Heart. If the player dies though, they will lose all hearts gained.
The drop rate and max amount of hearts a player can obtain are configurable as well. Heart Fragment drops can be disabled as well if desired.
http://minecraft.curseforge.com/mc-mods/229745-configurable-health
GitHub(Submit any issues/bugs here):
https://github.com/kandivia/ConfigurableHealth
Feel free to include this mod in any public modpack you wish. Just include a link to the forum post with my name.
Credits to:
-Paleoneos for the original idea.
-Ice_Six for Chinese Lang File
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Given that I don't have enough time to look it over at the moment and fix another few issues, I'm pushing the mod to GitHub.
I've been considering this for a while now, so if anyone else has the time and would like to submit any commits to the mod, I'll take a look at it and push it for later version releases.
GitHub link is in the OP now.
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Water dragons would be sweet to add as well. Brings more to still empty oceans.
This definitely needs to become a mod at the very least. Is there anyone who would be up for the task?
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Instead of simply knocking off/dismounting a player from a horse on a successful lance strike, the player knocked off should enter a special fall animation and land flat on the ground stunned for a period of time. This would make the lance especially useful against other mounted players over a simple sword.
Also lance damage should greatly factor in the current speed of the horse. It would be silly to just slowly trot around standing players and poke them with the lance.
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The recipe is mainly there for mod compatibility or the rare off-chance that you want the Nether Quartz Ore block itself. Overworld Quartz ore also drops experience.
It's a fairly common resource in the nether, giving it a scarce ingredient I feel would discourage the use of the recipe and either make the player go to the nether or leave the player unable to progress, especially when it can be a base component needed in vast amounts to this and other mod's recipes.
Iron goes by so quickly as it's used in so many recipes(especially with the inclusion of other mods). I feel like using iron is enough of a deterrent for the player to just make a stack of blaze rods...most of the time. I may add glowstone dust to the Blaze Rod recipe as well.
Looting enchantments are nice.
The problem here is, well, the Wither is too dangerous. Although Looting doesn't help the drop chance of Skeleton Skulls(atm), it is still fairly easy to obtain the skull, especially if you include mods that also add a head dropping mechanic(usually at a high chance). Coal is obviously not enough to stop players from creating armies of Withers to rain down on their enemies. The diamond helps discourage the mass production of Withers and in addition with the ghast tear, makes for a tier progression one has to make before their attempt at fighting a Wither.
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