• 4

    posted a message on Turn a lever into a button
    Quote from Draco18s

    *Buzzer sounds*

    Wrong! That turns a BUTTON into a LEVER, not the other way around like the POST TITLE SAYS.

    Audience: Ooh!
    Announcer: Better luck next time. Onto the other team...
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on 1/5 of lightspeed TNT cannon
    How do you know its speed without testing it? Minecraft physics (especially with TNT) aren't reliable, and you're heavily advertising something you can't even show.
    Posted in: Redstone Creations
  • 1

    posted a message on Is Mojang getting lazy?
    Quote from Bjossi

    Those were added with full permission and co-operation with the respective authors.

    And really, what should Mojang have done? They made a moddable game and a subset of the community is basically a mega-developer that collectively pump out insane amounts of goodies, leaps and bounds beyond what the official game developer could possibly accomplish. If Mojang add stuff that has been done by mods, they get ridiculed for it by some people, if they don't add stuff that has been done by mods they also get ridiculed for it by the other group. It seems like they simply can't win this one so whichever option they pick doesn't really matter.

    By making a popular game that is highly moddable, they basically started a race they couldn't possibly win.



    They never made their game highly moddable, in fact the code is obfuscated (why Forge is needed) and there's not even a modding API that Mojang promised 2+ years ago. Even if features were used with permission, it's worth noting they did not put in the time or creativity to make them. Your argument is fundamentally wrong, as minecraft is not any more moddable from a code perspective.
    Posted in: Future Updates
  • 1

    posted a message on Is Mojang getting lazy?
    As said before, it's interesting to note some of the most innovative features of minecraft were not even made by Mojang - pistons (to a degree), horses, slime blocks all taken from their modmakers. It makes you wonder, what do they do all day?
    Posted in: Future Updates
  • 2

    posted a message on Redstone Idea - Randomized Mazes
    If you were to make a maze this size you would have to bus wiring for the walls out, so it's very inconvenient and messy. I used prim's algorithm to generate very simple mazes, backtracking produces nice challenging mazes but is much more complicated to implement in minecraft.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Repeater Only Logic
    I present repeater only logic, logic in redstone done with only repeaters and wire. Pretty interesting.

    Credit goes to the ORE server, paticurally Xeomorpher and Volkmann1234 for showing me.

    Part 1: Basic Gates


    Part 2: Coming soon (maybe)
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Locked repeater shift register
    Logical step.

    New image:


    Original (sometimes buggy) design

    Quiet, compact, lays flat.

    In operation:
    credit :P
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on 1 Wide Dual Edge Instant Repeater / Inverter
    Bulky instantly retracting pistons no longer need to be used for instant wire.
    Using a detector rail bug we can create much cleaner and smaller repeaters/inverters.

    Credit: rdf/me
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Bi-Directional Shift Register
    An easy to use, easy to build bidirectional shift register. :D

    Because of wire powering bugs, anom's original 2 direction shift register doesn't work anymore. This is a simple modification that brings back the functionality.
    This also works in all directions.


    Plus, I am recording in higher quality now :)
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Smallest RS NOR Latch (that I know of)
    regular piston->, detector rail with minecart on it, air, <-regular piston


    PWNED
    Posted in: Redstone Discussion and Mechanisms
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