- jweaver64
- Registered Member
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Member for 12 years, 7 months, and 18 days
Last active Sun, Sep, 15 2013 15:22:13
- 0 Followers
- 94 Total Posts
- 3 Thanks
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Jan 26, 2012jweaver64 posted a message on Snapshot 12w04a is Out!The ocelots' AI needs to be seriously tweaked. I found a group of them and all the do is spin around and attack chickens when they get close enough to them.Posted in: News
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Nov 13, 2011jweaver64 posted a message on Minecraft RC2 is Out For TestingSo, is it just me or do endermen sound like ghasts?Posted in: News
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Oct 18, 2011jweaver64 posted a message on Minecraft Code Freeze In EffectI think my favorite feature is survival mode.Posted in: News
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Oct 6, 2011jweaver64 posted a message on 1.9 (Pre-Release 3) is Ready To Test!Torches in strongholds don't produce any light until you break them and replace them.Posted in: News
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Sep 17, 2011jweaver64 posted a message on 1.X Updates: Nether Brick?Yay, maybe you can build a shelter with nether materials that will resist ghast explosions!Posted in: News
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Sep 6, 2011jweaver64 posted a message on Mojang Releases Trailer For Minecraft 1.8Awesome, didn't realize gates (for fences) were going to be included. I wonder if there will be a sort of chain link fence as well.Posted in: News
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Think before you post, that's how.
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The idea is very simple, but he's the first to do it, and look how many copies there are of it. You can't argue that it's a successful idea, even if you don't like the map yourself.
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Grass plus patience.
Make a grassy fenced in area that you can easily stay 24+ blocks away from, and they'll eventually spawn if you're lucky. Don't count on it though, it's completely random and you may not even get them to spawn at all.
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That's what happens when you play in creative mode.
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It's connected to a zombie dungeon with a 20 block drop so I can kill them and collect xp. The top portion of the drop has a piston to prevent them falling if I want, and the bottom has a piston covering a pool of lava so I can get rid of the zombie flesh after I'm done killing (or just watch them burn in the lava. :biggrin.gif:)
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Everywhere I've read says that Fortune enchantment needs 20 XP to have the possibility of showing up, but to get Efficiency 3 and Fortune 2 by spending just 13 levels of XP, this is weird (definitely not complaining though, since this is my first legit playing of Minecraft, and I turned 25 Diamond Ore into 47 Diamonds. :biggrin.gif:)
Is this a bug or is the wiki wrong? (I'm on 1.1 btw, only mod installed is the most recent version of optifine.)
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When swamp colors are turned off, the particles that appear when you break a leaf block are still dark like the normal swamp color.
Thanks for adding that feature by the way! It seems to actually improve performance a little bit, and it looks a lot better.
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Please read FAQ in first post under spoiler labeled "FAQ."
If you don't want to spend the time to look for it, hit Ctrl+F and type FAQ.
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Read the post RIGHT THE **** ABOVE YOURS!!!!!!
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I was going to say that this should be put in the op, but the people that ask stupid questions obviously don't read the op, otherwise they wouldn't be asking stupid questions. :/
Also, I've only seen one ghast, so I'm pretty sure it's normal for them to be rare. Try exiting and re-entering the nether until you hear one, since I don't think they spawn while you're in the nether (I could be wrong though.)
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This is already the case; there are two slime spawning chunks adjacent to the skyblock spawn point.
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Just an fyi, if you don't want to waste wood, use two planks for every 3 logs in the furnace.
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I just stepped away from the grass area (you have to be at least 24 blocks away) and they eventually spawned, though it took a long time.
Also, first view of land (750-ish blocks away from skyblock.)
I SEE DIAMONDS! (loving the Zoom feature in the optifine mod.)
Also, here's the chest full of challenge items (since it didn't show up in my other post)