• 1

    posted a message on Texture Artists' Union
    Quote from Thermawrench»

    What is the texture for the block selector? The thing that goes around the block when you look at it at close enough range? Having trouble finding it in my pack.


    Unfortunately, it doesn't use a texture. The game just draws a wireframe cuboid around the block.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union

    I've had this idea for a long time, but today I realized that I could easily implement it using models. I present:



    Outline blocks!


    Basically, I made the cube inverted and slightly bigger than 16 pixels. That way, you can only see parts of the block that aren't touching another block, like an outline. (Also, it replaces stained glass, since A. otherwise the faces of the blocks behind it will be culled out, and B. i don't really ever use stained glass.) The main purpose of this is to make the creation of outlined voxel art much easier and nicer looking.



    Posted in: Resource Pack Discussion
  • 0

    posted a message on RGB Wool - Any color or shade you could ever want! Works like Leather Armor! Poll! (Over 30+ Supporters so far!)

    I propose this solution for not being able to make certain colors of wool have their own textures:

    By default, there's only an image called "wool.png".

    To make, say, a texture just for 00ff80 colored wool, make an image called "wool_00ff80.png". Problem solved! :D

    EDIT: page get! B)

    Posted in: Suggestions
  • 0

    posted a message on Dumbo Octopus

    What about just naming it "Octopus"? It's not like there's already another type of octopus in Minecraft...

    Posted in: Suggestions
  • 1

    posted a message on Most useless item in the game?
    Quote from TheMiningWolf»

    Decoration doesn't count. Anything can be used for decoration. Anything can be used for a map, it doesn't count. If we're bringing in mods, many mods have items with no purpose whatsoever.

    Lapis block.

    Endstone, ender crystal.


    I kinda disagree... Minecraft is very much a building game, so aesthetics are pretty important... but I guess they aren't USEFUL, but still important.


    If you really want to get deep, people might feel a little better in a nicer-looking envoriment, and that might make them feel a little more confident...


    Things which might seem useless, but aren't

    Dirt: Can be used to cheaply build walls in a pinch. Say a zombie is chasing you in a cave, and you're not prepared to face it. Build a wall to divide you from the zombie and you're safe! Also good if you're caught outside at night near the beginning of the game.

    Lily pad: Easily place things on top of water: Place a lily, then place a block next to it, and then break the lily. Rinse and repeat...

    Hardened Clay: If you spawn near a mesa biome, you'll have lots of surface-exposed blocks that are quicker to mine than stone, yet just as blast resistant... (is that useful? :/)

    Posted in: Discussion
  • 1

    posted a message on Most useless item in the game?
    Quote from archibalde1»

    Ok guys,minecraft wasn't created to have some useless junk,no everything has a purpose,cause if it didn't it would stop existing.Every item has it's own purpose,some items are for combat,some for tools(mining,cutting,shearing,baking etc.)And some are just for decorations,this is your answer.


    Well, yes, but we want to find out what item has the least uses, not necessarily no uses, but the least.

    Posted in: Discussion
  • 0

    posted a message on ~Bluebird~ [2016 update coming soon!] [Over 85,000 downloads!]

    Very WIP, but I'll show what I have so far... (i have no idea why i am up)

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union

    [quote=Zardium;../../../../members/Zardium;1256364-texture-artists-union?comment=47290]

    You haven't taken any of the advice people have given you, and it looks like you probably should. A tablet's screen is not curved but you have textured it to look curved.

    I pointed that out, too... on the previous page, he tried it without the shading, but it looked too flat and bright, which I pointed out, so I suggested he change it back.

    The shading is more like a reflection of darker stuff... : |

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Syxes»

    Here is a new book with only reflections, which looks better?


    And my WIP map background



    Hm! Better, but it looks kinda stripy now...

    You know, now that I think about it, the older screen might've been better... as it looks too flat now... and the old one isn't as round looking as I thought ('^_^ )

    What is with those gray things along the edges anyway? They seem to just be greeble (small details added solely for decoration)...

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Stronghold257»

    Actually, I based the texture off of a maplestory weapon.


    What I meant was that one of the hoes' textures would be replaced by your texture, which I assumed was a kunai (based on how it looked).

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from AmazingMCza»

    Wow, they look great!


    I like it but I think the top left corner of glass can be a bit darker.


    I dunno, I think the screen has too much shading, making it look rounded, like a cylinder. I suggest removing most of the of the shading, but keeping the reflection... I mean, look at real-world tablet computers: they only have a reflection, no shading. (I assume you're going for something tablet-like...)

    Quote from Stronghold257»

    I made a texture for a plugin that the owner of a server I play on is developing, based off of this image. It was requested as 16x. Thoughts?



    Also, congrats to Steelfeathers for getting featured on Skyrim Mods Weekly.


    Kind of unrelated, but I think that this kunai should be a retexture of a hoe, as in real life, kunai were originally meant to be multipurpose farming tools...

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Describe what you did on your first day

    I think the first time I ever played Minecraft was years and years ago, in Classic Survival (free, in browser), for less than a minute. I did... something (I cannot remember), and at some point noticed there were some weird pixely green moving things (probably creepers? but it was daytime?...) in the distance and for some reason I remember thinking they looked sort of like... elephants... for some reason (maybe I'm remembering wrong?)... and I got a little scared and stopped. (although I guess you meant my first survival day... I can't remember what my first survival day was)

    Posted in: Survival Mode
  • 0

    posted a message on Rotating items?
    Quote from OgnjenCar123»

    When
    I was builded a shop for my faction server what I working on, I
    ancidently chossen a wrong item. I clicked right click to change item,
    and I ancidently founded this:

    I
    remember that is nothing sayed about this in updates after 1.7.2. Is
    that something new what is added? (I am playing 1.8 with Optifine)

    I... don't want to be rude, but... this post doesn't have very good grammar... I tried to fix it:

    Quote from OgnjenCar123»
    "quote-body">
    When I (The past-tense communicated by "was" was already communicated by "builded".) built (A few past-tense words become -t instead of -ed. I know, it is weird, but that is just the way it is in English...) a shop for my faction server which (I think I see what you were thinking: "a shop for my faction server" is "what I working on". However, here, the word "which", not "what", should be used to give more information on what was just mentioned.) I am ("I am" is used if you are CURRENTLY doing an action ("I am eating"), possibly to a certain thing ("I am eating food"). "I" by itself, however, is used if you SOMETIMES, not necessarily now, but sometimes, do a certain action ("I eat"), possibly to a certain thing ("I eat food").) working on, I accidentally (just a typo) chose ("chosen" describes some thing that has somebody "chose", so it is an adjective, however, here, you have used it as a verb. The verb form of chosen is chose.) the (...I don't really know why this is incorrect, but it sounds odd to me when it says "a".) wrong item. I clicked right click to change the item (as in the item you said you accidentally chose) , and I accidentally (just a typo) found (Similar problem to the first one: "found" is already the past tense of "find", so adding "ed" to make it past-tense is redundant.) this:
    I (I went over this in the words above the picture)remember that nothing was (Two things: one, "is" goes after the thing that "is". And two, it should be the past-tense version "was", as it not have being said happened in the past.) said (another weird past-tense verb)about this in any (Be specific: if you just say that nothing was said in updates after 1.7.2, that might mean that only most updates after 1.7.2 said nothing, or even just some.)updates after 1.7.2.

    Is it that ("Is that" is used to ask what sort of thing something is/was/will be, for example, "Is that a cookie?"."Is it that", however, is either used to ask if something is/was/will be in a certain state ("Is it that cookies are brown?"),or to ask if an action is/was/will be performed on something ("Is it that some cookies were eaten?"),possibly by a certain other thing ("Is it that some cookies were eaten by Tim?").)something new was (I think I said why this is incorrect before...)
    added? (I am playing 1.8 with Optifine)
    ...Sorry if that seemed rude or bossy... I really am trying to help! English-speaking people are probably more likely to listen to you if you can write and speak in English well.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Anti-Cheat source code
    Quote from OgnjenCar123»
    class="quote-body">

    In 1.9 is will be added anti-cheat source code who is will completely will change our look in Minecraft multiplayer: //Wrong term... "Source code" is the uncompiled version of the game's code, which the developers change. However, one cannot play a game that is still source code: it need to be compiled into machine code the computer can understand first. What you get when you buy the game is that machine code. And even then, it would probably just be called "anti-cheat methods" or something like that.



    Anti-Cheat source code is will be located in source codes of Minecraft server launcher of any server. When hacker try to do one simple cheat, for example flying, anti-cheat is will inject a source-code to hacker's launcher log who is will kick hacker from server. //How would this "anti-cheat source code" know a players has cheated? Text is will appear at hacker's screen, up is will be text says 'Disconnected' who is simple for server errors. Under is will be text like this: 'You have been kicked from this server by Anti-Cheat source code.'

    Anti-Cheat is will make a big changes in Minecraft multiplayer and plugin world: anti-cheat plugins is will be unpopular because new Anti-Cheat source code is will be stronger, servers is will stop with one of many major rules: 'Do not cheat!', etc... //But then people will think they can cheat... Think of it this way: what if nobody ever told you that you were not supposed to go in a restaurant with bare feet? Then you might go into a restaurant with bare feet one day and then be surprised that you got kicked out! Something like that...


    What do you think with my idea? Post anything what you want here!


    As I already said, how would the "anti-cheat source code" know that a player has cheated? All you're really saying is that anti-cheat plugins should be implemented into the base game. Although good idea, that would not be any better than what we have now, except for convenience, I suppose, because as has been said in this thread before, hackers bypass anti-cheat methods when they cheat, making the current anti-cheat methods useless...


    Very little support. More anti-cheat things should be added to the base game, however, this does not fix the problem you seem to suggest it will fix of hackers bypassing anti-cheat plugins; it just acts as a minor inconvenience.


    And I notice a lot of grammatical errors in you post...

    In "is will", the "is" is not needed, and should be just "will"

    The "who" in "anti-cheat source code who..." would mean that "anti-cheat source code" is a person; it should be "which"

    And... ugh, here is a version of your post with corrected grammar (sorry if this seems rude; I'm just trying to help!)

    Quote from OgnjenCar123»

    In 1.9, anti-cheat methods //"Methods" as in a thing the game can do. It's hard to explain... will be added which will completely change our look on Minecraft multiplayer:


    Anti-Cheat
    methods //See above. will be located in the code //Source code cannot be run until it is compiled into machine code. of the Minecraft server
    launcher of any server. When a hacker tries to do one simple cheat, for
    example flying, anti-cheat will inject code //You don't "inject source code" into the hacker's client //The launcher log is just the text the game shows you when the game crashes. The client is the Minecraft game which is connecting to the server. which will kick the hacker from the server. Text will appear on
    the hacker's screen. On top will be text which says 'Disconnected' which is simple
    for server errors. Under that will be text like this: 'You have been
    kicked from this server by Anti-Cheat methods.'

    Anti-Cheat will make a big changes in the Minecraft multiplayer and plugin worlds:
    anti-cheat plugins will become unpopular because the new Anti-Cheat methods will be stronger, servers will stop with one of many major
    rules: 'Do not cheat!', etc...


    What do you think about my idea? Post anything you want here!

    Posted in: Suggestions
  • 0

    posted a message on Alternate Item Texture

    @*$(^ before I posted this, I quit Firefox, but I forgot to copy my post to the clipboard... D:

    Well, what my post said was basically, this seems like a cool idea, allowing map-makers who put command-dispenser-crafting in their maps to create new items for crafting without replacing existing ones. However, the same affect could be achieved by allowing different damage values, even with items which don't use them like leather or apples, to have different images or models. And I don't really like the "random image chosen upon crafting" idea, as, even if you could chose which image to craft the item into, it just seems kind of awkward, and unMinecrafty... Partial support.

    Posted in: Suggestions
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