Is there really a need for this, what with PE and Switch edition existing too?
I get the whole "put Minecraft on everything!" thing, but even the new 3ds is a vastly underpowered device, and the game looks a lot more barebones than PE or Switch version.
So, my point is, why put it out for the 3ds when anyone seriously in to portable gaming has a Switch, and anyone not most likely has a smartphone?
(Also, 30$ is insanity)
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It could be that the level.dat was overwritten, in which case it's not recoverable.
You could try deleting the new level.dat file, and renaming the level.dat_old to level.dat (after backing up your current version of the world), and seeing if that restores anything, but otherwise, it's most likely gone.
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Glad it worked!
That option is on by default, but you would have only started seeing it once command blocks started firing off.
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Looks like command block output possibly?
Try setting </gamerule commandBlockOutput false>
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Unusual but not unheard of, fair enough.
Have you tried resizing the window though? What is the resolution of your actual monitor?
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Play in fullscreen then?
Is the window just going out of your monitor? Try resizing the window
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No, this is for the PC, Java version. The RPI version can also be done in multiplayer (with a different process).
For PE, you can most likely use Nukkit to host a server on the Pi.
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Well, going down that route, there will always be the "lag" between your optical receptors, and when the signal is processed by your brain.
The most widely accepted minimal "lag-free" framerate is 60, with others such as 75 (for me), 120, and 144 being even better.
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That's the key. Depending on @op's definition of "modded survival" (and their definition of "lag-free"), 2gb allocated may very well not be enough.
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Nope. Sorry, but there's no way a celeron and 4gb of ram will be "lag-free." It won't be terrible, but it's not going to be flawless.
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Some servers do use mods, and so do their clients.
Yes, a server cannot upgrade until all its plugins can (or they find alternatives)
Some servers do use mods, and so do their clients.
Yes, a server cannot upgrade until all its plugins can (or they find alternatives)
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Depends on the server. Some of them may be using plugins that aren't updated, some of them are taking a while to update their own plugins, or mods.
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Ah. Well, the dxdiag would still help, but any active redstone (not necessarily those auto-lamps, but pistons and timers), and those large amounts of glowstone are what would impact the framerate most.
You don't need to install optifine really, but it could be that you've got an old graphics driver, or just need to change some settings.
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Would you please post a DXDiag log, so we can see your specs and such? That'd help. (Tutorial in my signature)
Besides that, generally you can try lowering the chunk render distance, turning off some of the "fancy" graphics settings, and installing optifine.
Also, are you hosting the server on the same computer you're playing on? Do the other players get FPS lag or "server lag" (rubberbanding, chunks not loading, etc)
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Try having them join your ip + :25565 (EG: 1.2.3.4:25565)
If that doesn't work, see if your friends can ping your ip address (open cmd, type "ping <ip>", if it says it gets responses, it's good)
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It will likely run Minecraft, but more specific, er, specs would be useful. (Exact model of the core duo, and what graphics it has), so it'd be great if you could post a DXdiag here. (Instructions in my signature)
So, setting the graphics aside, the processor should be fine, the ram amount will be pushing it but you should be fine.
The HDD doesn't matter (though if it's a 5400rpm drive, you're gonna load somewhat slow)
You may get consistent 60fps on low settings, but I wouldn't expect too much.
Lighter mods should be fine, but anything crazy like Tekkit or Pixelmon will really tax the cpu and memory.
Resource packs depend. If it's the same resolution (eg:32x32) as the default textures, there should be little to no change. You'll get a performance drop if you go to a higher res pack, though, and this is mostly GPU dependent.
Recording is gonna be a big nope, sorry. That CPU definitely won't be able to keep up with an x264 encoder, and unless you've also got a discreet nvidia/amd card, that'd be your only option.