I am having an issue with DragonAPI. When I load a world only my HUD is visible over a black screen and I see a GL error spammed in the log. I initially assumed it was another mod causing it, but it still happens with nothing but DragonAPI installed. Here is a log: https://pastebin.com/SgbBSfwN It was from loading a world and then going back to the menu after a bit. I was using DragonAPI V27c.
I have updated to V27d and the issue remains. After looking around a bit it appears to be the same problem as 2315 in the issue tracker. Turning off the forge splash screen as mentioned in one of the closed issues stops it.
I am having an issue with DragonAPI. When I load a world only my HUD is visible over a black screen and I see a GL error spammed in the log. I initially assumed it was another mod causing it, but it still happens with nothing but DragonAPI installed. Here is a log: https://pastebin.com/SgbBSfwN It was from loading a world and then going back to the menu after a bit. I was using DragonAPI V27c.
I don't really see the purpose of this. This will only create a fake feeling of lighting and safety, while still allowing monsters to attack you when you wander in the dark.
Also: imagine this on multiplayer, where a Player holding a torch can sneak up on you because he can see you while you can't see him. No support.
I use dynamic lights(does what is suggested in this thread and its client side).Because of dynamic lights other players holding torches cast light(I have tested this on LAN , a vanilla server, and on a server with 170 something mods). So players sneaking up on you wouldn't be a problem if it was implemented right. Also being able to have a sword and torch is helpful for combat with mobs or players (I say is helpful and not could be helpful because I can and do duel wield a sword and a torch on my server).
Also, I support this idea.
EDIT: I see a lot of comments that it would cause lag. I use the dynamic lights mod(as stated above) and I have tested it on a laptop with a 1 core cpu and 2G of ram, a desktop a 2 core cpu and 6G ram (neither has a dedicated GPU) and a desktop with a 8 core cpu, 16G of ram, and a overclocked nvidia GTX 970 GPU. All of them still ran at the same average frame rate as before. I had smooth lighting on when testing it on the two desktops, the laptop sadly couldn't take it.
The stuff actually seems pretty good, and the textures are well made! I also guess this is available to use in modpacks as long as we credit you, right?
you don't have to, but it would be nice if you did.
As the title says, This mod adds a potato gun(the potato is supposed to look a little burnt, can be changed in the config):
It also adds other things that I wanted to be able to have in my single player world and on my server.
Here is a list of items and the crafting recipes:
(most of the items and blocks can be turned off in the config)
Items:
Potato gun (uses:3072 can be enchanted like a bow)
Cactus pickaxe(uses:128, tier:wood)
Cactus shovel (uses:128, tier:wood)
Flint pickaxe (uses:128, tier:stone)
Flint hoe (uses:64)
Bone pickaxe (uses:256, tier:stone)
Bavarian pretzel(better than bread)
The one ring (a bauble, you should know what it does)
Regeneration band (a bauble, gives regeneration, has no recipe yet)
The axe (uses:2560, tier:slightly better than diamond, can be found in jungle temples)
Dull sandstone blade (uses:16, is like shears)
Wither amulet (a bauble, makes wither give you regeneration II instead of hurting you)
Sugar cookie (like a normal cookie but made with sugar instead of coco beans)
Candy cane (slightly better than cookies)
blocks:
Boat window (doesn't let full amount of light through, don't ask why I don't just call it a porthole)
WIP items/blocks (none will have recipes until finished/working properly):
Lava staff (places still lava)
Water staff (places still water, doesn't break)
Life staff (places melon blocks for now)
Lava lilly (can only be placed above lava, placement currently doesn't work properly)
and finally, crafting:
Recipes do use oreDictionary.
(not all recipes are shown and some can be changed in the config, ignore the not craftable note)
here's some screenshots:
potatos sticking to walls similarly to arrows:
a pretzel:
"The one ring"(yes, its a bauble!):
the basic tools:
the stuff I haven made crafting recipes for:
(another a bauble):
WIP stuff:
Some of these textures were based off of terraria textures, but done to fit a 16x16 sprite.
actually fixed broken config option this time
removed duplicate dungeon loot code(I hit ctrl + v twice. oops)
added candy cane
v1.1.1:
changed version number in main class this time
fixed config option to make bone pickaxe use a vanilla style recipe
sugar cookie recipe now gives 8 cookies
bavarian pretzle recipe now gives 3 pretzles
added starter chest loot
added village blacksmith chest loot
added misc. dungeon chest loot
added config option to disable added starter chest loot
added config option to disable added village blacksmith chest loot
added config option to disable added misc. dungeon chest loot
v1.1.0:
should no longer require baubles(bauble items wont load without baubles)
added config options to disable most items and blocks
added config option to make the potato gun projectile look like a normal potato
added config option to make bone pickaxe use vanilla style recipe
added config option to make flint tools use vanilla style recipe
added sugar cookie
added dull sandstone blade
added wither amulet bauble
added the axe to jungle temple chest loot
moved a lot of classes around and moved some code out of main class into new classes
Crash using one-way blocks. Every time I place a one-way block with the solid part facing up the game crashes if it is place next to another one-way block facing up. After restarting the block is placed correctly. I tried it 5 times and it crashed 5 times. The crash only happens when it touches a one-way block facing up. I know I used every other combination in my mob trap and didn't get a crash.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(SourceFile:81)
at com.shadwdrgn.ss2.tileentity.TESoulCage.func_70310_b(TESoulCage.java:89)
at com.github.AbrarSyed.secretroomsmod.common.BlockHolder.<init>(BlockHolder.java:27)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getInfo(BlockOneWay.java:328)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getHoldersFromFacing(BlockOneWay.java:257)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getIdCamoStyle(BlockOneWay.java:175)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.func_71860_a(BlockOneWay.java:144)
at net.minecraft.item.ItemBlock.placeBlockAt(ItemBlock.java:248)
at net.minecraft.item.ItemBlock.func_77648_a(ItemBlock.java:119)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:153)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:408)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1390)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1868)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:273)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:363)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(SourceFile:81)
at com.shadwdrgn.ss2.tileentity.TESoulCage.func_70310_b(TESoulCage.java:89)
at com.github.AbrarSyed.secretroomsmod.common.BlockHolder.<init>(BlockHolder.java:27)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getInfo(BlockOneWay.java:328)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getHoldersFromFacing(BlockOneWay.java:257)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.getIdCamoStyle(BlockOneWay.java:175)
at com.github.AbrarSyed.secretroomsmod.blocks.BlockOneWay.func_71860_a(BlockOneWay.java:144)
at net.minecraft.item.ItemBlock.placeBlockAt(ItemBlock.java:248)
at net.minecraft.item.ItemBlock.func_77648_a(ItemBlock.java:119)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:153)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:408)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1390)
I am having rendering issues, I am playing minecraft 1.7.10 with the mods baubles princess, botania and witchery all latest I crash (from the crash reports) Details :Minecraft Version: 1.7.10
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I have updated to V27d and the issue remains. After looking around a bit it appears to be the same problem as 2315 in the issue tracker. Turning off the forge splash screen as mentioned in one of the closed issues stops it.
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I am having an issue with DragonAPI. When I load a world only my HUD is visible over a black screen and I see a GL error spammed in the log. I initially assumed it was another mod causing it, but it still happens with nothing but DragonAPI installed. Here is a log: https://pastebin.com/SgbBSfwN It was from loading a world and then going back to the menu after a bit. I was using DragonAPI V27c.
0
I use dynamic lights(does what is suggested in this thread and its client side).Because of dynamic lights other players holding torches cast light(I have tested this on LAN , a vanilla server, and on a server with 170 something mods). So players sneaking up on you wouldn't be a problem if it was implemented right. Also being able to have a sword and torch is helpful for combat with mobs or players (I say is helpful and not could be helpful because I can and do duel wield a sword and a torch on my server).
Also, I support this idea.
EDIT: I see a lot of comments that it would cause lag. I use the dynamic lights mod(as stated above) and I have tested it on a laptop with a 1 core cpu and 2G of ram, a desktop a 2 core cpu and 6G ram (neither has a dedicated GPU) and a desktop with a 8 core cpu, 16G of ram, and a overclocked nvidia GTX 970 GPU. All of them still ran at the same average frame rate as before. I had smooth lighting on when testing it on the two desktops, the laptop sadly couldn't take it.
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Chest lids (vanilla too) get stuck in tekkit classic and the 1.7.10 version of Iron chests, so its not a bug with your mod as far as I can tell
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you don't have to, but it would be nice if you did.
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I haven't released a mod I've made before(excluding one a long time ago here on mcf), the reason I'm posting this one is because it doesn't suck as much as my others and it actually could be useful to someone.
As the title says, This mod adds a potato gun(the potato is supposed to look a little burnt, can be changed in the config):
It also adds other things that I wanted to be able to have in my single player world and on my server.
Here is a list of items and the crafting recipes:
(most of the items and blocks can be turned off in the config)
Items:
Potato gun (uses:3072 can be enchanted like a bow)
Cactus pickaxe(uses:128, tier:wood)
Cactus shovel (uses:128, tier:wood)
Flint pickaxe (uses:128, tier:stone)
Flint hoe (uses:64)
Bone pickaxe (uses:256, tier:stone)
Bavarian pretzel(better than bread)
The one ring (a bauble, you should know what it does)
Regeneration band (a bauble, gives regeneration, has no recipe yet)
The axe (uses:2560, tier:slightly better than diamond, can be found in jungle temples)
Dull sandstone blade (uses:16, is like shears)
Wither amulet (a bauble, makes wither give you regeneration II instead of hurting you)
Sugar cookie (like a normal cookie but made with sugar instead of coco beans)
Candy cane (slightly better than cookies)
blocks:
Boat window (doesn't let full amount of light through, don't ask why I don't just call it a porthole)
WIP items/blocks (none will have recipes until finished/working properly):
Lava staff (places still lava)
Water staff (places still water, doesn't break)
Life staff (places melon blocks for now)
Lava lilly (can only be placed above lava, placement currently doesn't work properly)
and finally, crafting:
Recipes do use oreDictionary.
(not all recipes are shown and some can be changed in the config, ignore the not craftable note)
here's some screenshots:
potatos sticking to walls similarly to arrows:
a pretzel:
"The one ring"(yes, its a bauble!):
the basic tools:
the stuff I haven made crafting recipes for:
(another a bauble):
WIP stuff:
Some of these textures were based off of terraria textures, but done to fit a 16x16 sprite.
Install instructions
1. install forge: http://files.minecraftforge.net/
2. install baubles(not required after v1.0.0): http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294623
3. drop the potatogun-#.#.#.jar in the mods folder
(#.#.# being the version number)
Downloads
1.1.2: https://www.dropbox.com/s/ve0804o1phkmr4l/potatogun-1.1.2.jar?dl=0
1.1.2 source: https://www.dropbox.com/s/gz9bhbnqmeux7g0/potatogun-1.1.2-source.zip?dl=0
1.1.2.164: https://www.dropbox.com/s/qmd404xx6el4kw7/potatogun-1.1.2.164.zip?dl=0
1.1.2.164 source: https://www.dropbox.com/s/j9az6ywyh1krbaa/potatogun-1.1.2.164-source.zip?dl=0
1.1.1: https://www.dropbox.com/s/7ngwugjw7irby5e/potatogun-1.1.1.jar?dl=0
1.1.1 source: https://www.dropbox.com/s/tvfj2v7th4k3d60/potatogun-1.1.1-source.zip?dl=0
1.1.0: https://www.dropbox.com/s/oezn99huu7saobi/potatogun-1.1.0.jar?dl=0
1.1.0 source: https://www.dropbox.com/s/0ul8i0vgijk8xwl/potatogun-1.1.0-source.zip?dl=0
1.0.0(source is in the jar): https://www.dropbox.com/s/nhso7kiscitluen/potatogun-1.0.0.jar?dl=0
Changelog
1.1.2
actually fixed broken config option this time
removed duplicate dungeon loot code(I hit ctrl + v twice. oops)
added candy cane
changed version number in main class this time
fixed config option to make bone pickaxe use a vanilla style recipe
sugar cookie recipe now gives 8 cookies
bavarian pretzle recipe now gives 3 pretzles
added starter chest loot
added village blacksmith chest loot
added misc. dungeon chest loot
added config option to disable added starter chest loot
added config option to disable added village blacksmith chest loot
added config option to disable added misc. dungeon chest loot
should no longer require baubles(bauble items wont load without baubles)
added config options to disable most items and blocks
added config option to make the potato gun projectile look like a normal potato
added config option to make bone pickaxe use vanilla style recipe
added config option to make flint tools use vanilla style recipe
added sugar cookie
added dull sandstone blade
added wither amulet bauble
added the axe to jungle temple chest loot
moved a lot of classes around and moved some code out of main class into new classes
Content is available under http://creativecommons.org/licenses/by-sa/3.0/
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yes, I have been using both together without any problem.
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the crash your having is being caused by secret rooms and one other mod(soul shards I think). open blocks has nothing to do with it.
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Use 1.7.2 until thaumcraft updates for 1.7.10
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