not according to their eula I direct quoted them they stated you are allowed to directly modify and distribute as well as display content without consent It specifially says them and other people and they said if you don't like this don't put it online right after
They changed this in 2016 if you don't like their new eula that's your problem not other people's
- jredfox_
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Member for 4 years, 8 months, and 23 days
Last active Mon, Feb, 28 2022 09:09:16
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May 22, 2019jredfox_ posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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May 22, 2019jredfox_ posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
this is good that it is shutting down they kept deleting valid minecraft mod forums for no good reasons and didn't fully support the mojang eula and ignored it in parts. curseforge will never do this. for example the biggest one is distribution ignoring minecraft eula. Which states you can distribute without permission other people's minecraft created content for any reason modified or unmodified under the content section. The eula also stated you can display and modify without consent as well for any minecraft content. found on the default minecraft eula website. Literally thousands and thosands of pages disappeared repeatedly again and again on the minecraft mod section for no valid reason
https://account.mojang.com/documents/minecraft_eulaIf you make any content available on or through our Game, you agree to give us permission to use, copy, modify, adapt, distribute, and publicly display that content. This permission is irrevocable, and you also agree to let us permit other people to use, copy, modify, adapt, distribute, and publicly display your content. You are not giving up your ownership rights in your content, you are just giving us and other users permission to use it. For example, we may need to copy, reformat, and distribute content that you post on our website so others can read it. If you don't want to give us these permissions, do not make content available on or through our Game. Please think carefully before you make any content available, because it may be made public and might even be used by other people in a way you don't like. - To post a comment, please login.
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they did re-write it look at the decompiled source of bedrock and look at java editions. further proof is beta youtube videos calling them re-writes and explaining all the features are not in here yet.
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they didn't kill java mojang and mojang4j did. Mojang initially released minecraft 1.0.0 in 2012. two years later the world gen is bad, 10 times more bugs after the initial release, startup time takes 3s more to launch, execution is slower codebase is generally more sloppy but somewhat less hardcoded. Microsoft buys it does nothing to the game till about 1.13 where they had somewhat more of a say. You can blame jeb_ for most of the bugs including high performance issues after 1.12x.
Micrsoft makes a re-write of the game, re-write of the game executes really fast low bug count, doesn't care about money eula part makes an in game purchase for money reasons big deal(sarcasticly says), xbox integration great news, join your friends online(mojang never attempted to even consider this), hardware exceleration, shaders, and now rtx with caves and cliffs. O and did I mention bedrock edition has almost always had interesting terrain generation different from java edition? something you didn't see in java till < 1.5.2 and some seeds in 1.5.
conclusion microsoft saved minecraft. in 1.2.5 and 1.6.4 where the most stable versions of the game by the way in java edition. yes things were hard coded but at least they worked. 1.2.5 before the client server merge and 1.6.4 after. Microsoft finished what mojang could not. if anything we should be greateful if they decide to compile a c++ version straight into java bytecode for modding purposes. because java edition is pretty much only used for ideas and debugging at this point they don't care a gaming pc that runs overwatch (high shading capacity) on 60fps won't get 30fps on default settings on minecraft.
Also one last argument. before microsoft the updates were to mostly "fix issues" with adding very few features while addon a crap load of bugs dropped each update possibly on purpose. Then Micrsooft has bedrock edition with very few bugs and pretty much only updates as a patch or yearly updates to maintain user base by adding more content like overwatch also does.
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No because they are two different code bases. However they can compile the c++ version aka bedrock edition code into java. then modders would be able to mod on pc and the new java edition would become bedrock edition. but java uses opengl graphics api when bedrock uses d3d and depending upon the platform opengles.
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Report issues to:
https://github.com/jredfox/mcripper-2
Download:
b.1.0.0
https://drive.google.com/file/d/1vNwOAUfBYZP8Dj1XSB-9rdOzhSrN0rKc/view?usp=sharing
a.0.1.0
https://drive.google.com/file/d/1ReMR69c9Ma67O1ywW906-jT7lw9MkGkW/view?usp=sharing
This is an archiving utility to archive all minecraft assets obtainable besides my audio archive.
The files are saved to %appdata%/McRipper Make sure you replace appdata with your os's appdata folder. on mac it's libs/application support for example.
To rip assets straight from minecraft call rip assetsIndex.json
Commands(not introduced yet):
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still hiring.... need secondary beta tester and a secondary coder as a helper
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discord link to watch dev note sometimes I get so depressed I don't dev
https://discord.gg/qdewa8E
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again no. The block ids were not 256 in vanilla they were 4096 or something weird. Hard coding arrays like that is a no no in any language.
My mod loader will be using the 1.6.4 codebase heavily modified. Minecraft uses lwjgl which isn't very over engineered. I agree they differently did something wrong when trying to convert java models into more optimized process. Plan is to get DTS 7.1 Adobe and OpenGl 4.6 into minecraft. I am not an expert but, I know paulscode was just a work around for when java 5-6 sound apis were broken and possibly even OpenAL which is in lwjgl now.
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ok so it's been a while since I commented on my thread. This is my new account by the way. 1.7.10 version is released for forge as I got tired of spam from crash reports from being broken af. There is no rendering however but, it does have nei support by overriding it
dev is halted I know it was almost done. But, dev is halted as I am now working on my own mod loader with hopefully no broken apis this time unlike forge. The main issue with silkspawners was other entities playing sounds, broken nbt serialization, or crashing when trying to render an entity by simply creating it. As for the 2.0 NBTPathAPI I am going to think of a better solution. It's unoptimized to decompile the nbt every time you want to make a comparsion. I will use recursion instead and have some sort of comparator which will tell you what function you want to compare it with. It will be embedded into the jml-mc-api jar as well as all of evil notch lib. So once it's fully working I can re-port the libs back to forge and that will be what my mods use.
Once jml is complete the mod will get ported over to jml. I will once it's fully done re-port back to forge versions and or fabric. I may even make a bukkit plugin. And yes the 2.0 xml update will happen but, it's a long ways away over a year before I even start to think about it
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people quit the few staff that did get hired got fired, or quit. There is money involved people please join the discord and dm jredfox to reply.
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Jredfox Mod Loader(JML) Hiring:
Further details found in my discord:
https://discord.gg/qdewa8E
Who am I?:
I am the creator of evil notch lib, IItemrenderer reborn, and many other libraries. I am fed up with forge lack of proper program design broken apis and not being anything near lightweight. Mod loader never had enough implementation to get re-designed. Fabric also lacks enough implementation regardless of the fan base. Besides I like my ideas far more even the head dev of fabric joined my server one day to check what's up with my plans.
I am going to be designing all my libraries I use from the ground up thus the need for open gl and audio guys. We need a primary beta tester that is capable of coding 1 year OOP Program design college level or equivalent of learning that course. This tester needs to test the program or code both in game and in dev when asked to see if he/she can break said code.
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again it doesn't work renaming a file extension doesn't decrypt them.
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um no not how it works you couldn't be more wrong. It's an ecnrypted zip file. but, they moved on from zip file encryption to the entire files and I don't know how to decrypt them since they are in actual files just encrypted