- Tails Doll
- Eyeless Jack
- Ghost From Cursed Black
- The Princess
- Lavender Town
- The russian sleep experiment
There you go, just in case you people are too lazy to read the suggestions. Now either suggest something that is NOT up there or shut the phuck up.
- Registered Member
Member for 9 years, 6 months, and 21 days
Last active Tue, Feb, 12 2013 08:52:53
- 0 Followers
- 193 Total Posts
- 15 Thanks
Sep 24, 2012Posted in: Minecraft Mods
He can't answer everyone! What makes you think you have priority?Quote from Sashan
Phuck,that's not fair.I suggested Mereana Mordegard Glesgorv,and no single answer from you on my post!
Sep 23, 2012I just read a entire Creepypasta...Posted in: Minecraft Mods
Happy Appy. NEVER search this up. Thousands of posts...
Also the story is creepy like Hell. An apple that is supposed to heal kids but ends up becoming a murderer. IRONY.
Sep 15, 2012Hey I saw Gamechap and Bertie's video and their Slenderman had a different appearence. Were they using a old version or a newer one, because I liked thair Slenderman better. Plus, Slenderman stalks me on creative. Is that supposed to happen?Posted in: Minecraft Mods
Sep 14, 2012Hey Colossali you could have a talk with the creator of the "Better Animations mod". Maybe he could help you to make the Tendrils to Slendy. I saw a video about the mod, and it's fricking amazing.Posted in: Minecraft Mods
Also a new update recreated the entire Slender game, basically. They added two new light sources, a Glowstick (never runs out), and a Crank Lantern (has better range but needs to be cranked when outta batteries).
Now you guys must be thinking, "where are you going with this?". Well I tell you.
I was thinking of adding the flashlight. You get it by crafting it like this:
Battery (Needed to craft flashlight):
It eventually runs out of charge. You then need to craft another battery and place both the flashlight and the battery on crafting grid (Sorta like Item Repairing).
Once the Slender dimension is added, you should place the Slender Notes there. Upon each 8 notes collected, the player would get teleported back to the normal world with a new item in his inv.
1st time: Glowstick
2nd time: Crank Lantern
3rd time: $20 Dollars song (you guys probaly saw this one coming XD)
Sep 14, 2012jpkurihara posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.It would be awesome if POtaTOS was added. Are you thinking of it?Wait...Posted in: Minecraft Mods
I FORGOT 1.4 IS ADDING POTATOES!!!
We can finally have the Potato Gun!!!
Aug 23, 2012jpkurihara posted a message on [1.5.2][Forge][ModLoader][SSP+SMP] Davidee's Updated 1.5.2 Mods! ~AutoJoin, Painting GUI, Note GUI,Toggle Sneak/Sprint~Posted in: Minecraft Mods
Hehe! I know about it. I'm using the mod I was just thinking of a hotkey to disable all entities. Plus, it's a bit confusing, the bar says "disabled" but then I keep finding that entity! Does it need to say "enabled"?Quote from Davidee
Seeing as the mod uses Forge, I would recommend that you download the Forge version of Mob Spawn Controls (just released). Just place the zip file in your mods folder and then start the game. Once you load up your world, press 'F6', turn master settings on, and turn on the Slenderman.
- To post a comment, please login.
Mar 9, 2011iChun posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.Portal GunPosted in: Minecraft Mods
We have moved info & content offsite!Find everything you need here!Mod support has moved to the IRC Channel, #iChun on espernet.Ask for pig.
Old topic, last updated November 2012.
1.4.5v1 onwards has been documented. Read this till I can bring myself to editing the topics: http://ichun.us/port...inecraft-1-4-5/
1.4.6 mods work on 1.4.7 and vice versa.
In the first week of January I will begin to make changes to the mod page on my blog, so if you're still using the old version (pre-rewrite) I suggest you go read them up before the information gets updated.
Recommended you use Forge 482 or later, due to an important fix in FML.
- Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun Please check the new installation instructions below, you no longer have to extract the mod. YOU DO NOT HAVE TO EXTRACT THE ZIP FILE.
- See through portals doesn't work right.
- If you are having issues, be sure to read the FAQ before asking something that's been addressed a thousand times.
- We now have a wiki! Feel free to contribute to it here!
- Just to clear things up, I DID NOT use the same method as the CCTV mod to make portals see through. Its a completely different way.
The old portal gun trailer back in Beta 1.3_01. Good times.
A little short I made:
Some other videos:
Here's a really good trailer made by Volxleet
Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2.
Here's the sequel to his spotlight, showcasing the new features added since his last video
Here's a really awesome mod spotlight by PureSalvation17, showing off what's in the mod including turrets in 1.1.0v5!
Another one from Kane_Hart, also explaining what's new.
This here's a nice remake of the Portal 2 ending by gruntpie224
Uses Minecraft Forge 220.127.116.119 or later.
Uses block IDs 204, 205 and 206, item IDs 13200+, net IDs 150+ by default. Can be changed in properties file.
Specific parts of the mod can be disabled to free up block/item IDs if required.
The properties file can be found in the /config/ folder.
Thanks to Valve for the original game concept and sounds.
- Properties files - Dedicated server properties files come in two places. One in the world save folder, one in the /config/ folder.
- Commands - The mod adds several commands which can be listed down by typing "pg" in the server console of "/pg" as an Op.
- The difference is the one in the /config/ folder are for block/item/net IDs etc while the one in the world save folder is for directly changing (mostly) gameplay mechanics.
- These include changing mod properties in-game, as well as clearing out portals.
Mod Part 0:
Default Portal Gun
Atlas' Portal Gun
P-Body's Portal Gun
- Fire Portals with the left and right mouse buttons.
- Zoom in and out with the middle mouse button.
- Grab blocks or entities with the "G" button.
- Reset portals with the "R" button.
- For the bacon gun, the portal's colour is randomly generated. However, it can be defined in the properties file.
- This is your special set of portals on SMP. Unique per individual.
- When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
- When powered with redstone, it will spawn a portal based on the colour you set.
- Accepts any type of portal gun.
- Automatically fire portals when it receives redstone current.
- Portal Gun can be retrieved by right clicking or walking into them
- Fires only one type of portal.
- Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
- Can also be crafted together.
- Negates all your falling damage when worn!
- You can now enable a fuel option in 1.3.2v1 onwards in the config file.
- The fuel that the portal gun uses is in form of Ender Pearl Dust.
- One ender pearl dust is used every time you fire a portal.
- If you run out of ender pearl dust the portal gun will dim and refuse to fire.
Mod Part 1:
Weighted Storage Cube
Placing it in the world and right clicking it with a rose will transform it into a companion cube!
Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.
Smelting the disc will cause the plastic to deteriorate, changing the entire track!
Crafting two of the first discs together will also change the track.
- Plays the radio loop record repeatedly.
- Can be turned off with right click (configurable)
Weighted Companion Cube Vent
- Placed on ceilings.
- Requires redstone power.
- Cubes deployed cannot be broken.
- Redeploys new cube if redstone is still supplied and cube gets destroyed.
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
(Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod)
Mod Part 2:
Material Emancipation Grid
- These are placed from wall to wall, and has a maximum range of 15 blocks.
- Pouring fluid through it will disable it.
- These grids have several modes, which are configurable in the properties file.
- These grids are also configurable to have to be redstone powered.
Mod Part 3:
(Model made in Techne)
- Shoots anything, configurable in properties file.
- Has range of 20 blocks, also configurable.
- Fires 20 bullets a second.
- Will die if pushed over.
When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Mod Part 4:
Aerial Faith Plates
- Can be placed on floors, walls and ceilings.
- Wall plates can be oriented to look upwards or downwards.
- Right click to adjust the power.
- Can be set to be redstone powered to work.
- Intelligently indicates if it is indirectly being powered by redstone
- Warning: Will not increase intelligence if ingested.
Mod Part 5:
High Energy Pellet Launcher
- Launches a High Energy Pellet when powered by redstone.
- High Energy Pellets disintegrates living things on contact (Configurable to knockback)
- High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
- Catches a High Energy Pellet to provide redstone power.
- Can be sneak right-clicked to release caught High Energy Pellet.
Mod Part 6:
Discouragement Beam Emitter
- Forms a high powered laser when powered with redstone!
- Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
- Can be configured to cause damage to living creatures.
- Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
- Receives laser as its input to produce redstone power.
- Detects the presence of a laser going through it to produce redstone power.
- Refracts a Thermal Discouragement Beam to the direction it faces.
- Grabbed with the G (default) button.
- Becomes bouncy if right clicked with cyan dye!
- Check Weighted Cube Vents for info.
- Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
- Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
- Also can power redstone 2 blocks below it like pressure plates.
1. Go to your minecraft folder. (If you don't know how to, look it up)
2. Place the zip file in the /mods/ folder and run the game.
3. If you want to change a setting (eg: a block id), go to /config/ and open "PortalGun.properties" with your favourite text editor.
1. Drop the zip in the /mods/ folder of the server root folder.
- The mod requires Forge 18.104.22.1680 or later.
- The mod DOES NOT auto resolve ID issues like some other mods.
- Do check the default properties file, enough comments have been added for your understanding.
- The server only works on VANILLA server at the moment.
>>> by stonecold913==================================================
>>> by stonecold913
>>> by futureproof101
>>> by iToastNinja
- If your screen turns black or freezes when there's a portal around, disable see through portals
as that is causing the issue.
- See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such.
If the issues caused by it are unbearable, turn it off or set to static image.
- Advanced OpenGL being enabled causes flickering issues with see through portals.
- The sky will flicker while you're in your inventory and looking at a see through portal.
<Stripped> Check the more updated one, here: http://ichun.us/mods/portalgun/faq/==================================================
Portal in Minecraft now has a wiki! Feel free to contribute to it!
Many thanks to ALeone for starting it up.
Feel free to posts your maps here!
Do note that I only accept mods that use 1.1.0v2 or later.
If you want to make a change to the the properties, use the world properties file, in the save directory! Just make sure worldOverride is set to 1 and all is good!
If you are posting in the forums, be sure to title your map with the prefix [Portal]!
If you feel your blockID should not be picked up by the gun, feel free to add it to the mod's block grabbing blacklist. Simply execute this function once. Can be metadata specific.
portalgun.common.PortalGun.addBlockIDToGrabList(int blockID); or portalgun.common.PortalGun.addBlockIDToGrabList(int blockID, int metadata);
If you feel that your entity should not be targeted by turrets, execute this function once on load.
Don't like the textures that come with the mod? Feel free to replace them with these!
Note: I provide absolutely no support for these.
Feel free to set this as your signature!
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (iChun, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
Please donate! I'd really appreciate it!
Donate to iChun
If you're having issues with the download, use the mediafire mirror. If even that fails, be patient and wait for the links to be back up.
You need forge!
You need forge!
You need forge!
Downloads have moved to ichun.us!
Many thanks to
for providing hosting!
You can still download 1.5.1 here.
Dec 30, 2012Name of CreepyPasta: BOBPosted in: Minecraft Mods
What it looks like: 2 blocks tall, grey skin. Tiny black eyes. No arms, bald, and naked. ( Doesn't need to have genitals. ) Click on Pasta to link to see good pictures of BOB.
What it should do ingame: BOB is hostile. BOB will stalk the player, until him or the player is dead, if the player is in a 100 block radius of BOB, BOB will begin to stalk the player. At first BOB will follow the player but not attack, The first time the player looks at BOB, BOB will run away ( About 40 blocks away ) BOB will then slowly start following the player again. If the player looks at him this time there's a 50% chance BOB will run away again. If BOB doesn't run away this time he will continue to get closer to the player and eventually start attacking the player. If BOB does run away again he will return once more but this time if the player looks at him he won't run away, he will just continue to get closer and attack. BOB does 3 hearts of damage and can take up to 25 hearts of damage. BOB can spawn in any biome, but rarely.
Link to the article on the CreepyPasta wiki:
Dec 30, 2012Posted in: Minecraft ModsQuote from ShadowHerobrine2012
ADD BLOODY MARY
You're one of those people who creates an account, posts 1 post for trolling, or other uses, then never uses that account again, you people make less than 1 percent of the people in this place, you filthy scum, you should never exist, you are what makes the human people so without hope, you stop the ladder of evolution, the universe just should make you burn!!!!!
Dec 23, 2012How about Hypnos lullaby? He will be able to take away your controls, drag you somewhere, and do some things. (May depend on Gender if it's added to the mod.)Posted in: Minecraft ModsQuote from Smiledog24
is it possible to give bones to smiledog to tame it? (i know it's a nooby question but i don't wanna make him hostile) D:
Dec 22, 2012i have some opinions and some suggesions, ok, we should have the candle and the seed eater (after all it wouldn't be a creepypasta mod without them ^.^) the candle would be a mob where you have well, a candle, but as it goes out (don't let it go out somehow) it will take away health until you are eventually dead (you can find this topic in the creepypasta forums) and the seed eater, he will slowly kill you by eating your soul (new status effect would be required) and the only way to get rid of it would be to find it and kill it because it will be looking for other victoms, also, with lavender town, it should be a place, the tower should goto the clouds and there will be ghosts in the tower, some good, some hostile, and at the top there lies mr fugi (from the series) and you will have to lead him through the tower alive, btw, any1 tell me your thoughts about this post (oh and mr fugi will give you a flute where when you use it, it kills all ghosts within 20 blocks)also, seed eater can be found at slendermanforums.comPosted in: Minecraft Mods
Dec 10, 2012Posted in: Minecraft Mods
STUPID! PEWDIE IS IN CAUSE HE PLAYS SCARY GAMES FOR A LIVING! TOBUSCUS AND IMMORTAL DON'T!Quote from lucariok
Then neither should Pewdie hwe isn't a creepypasta BTW ADD IMMORTALHD bro Nobs4Lyf!
Dec 5, 2012Posted in: Minecraft Mods
yes I can help, it's called PUT IT IN A SPOILER!Quote from StormasPrime
This is what happens when i try to open inventory in creative mode:
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Rendering screen
A full error report has been saved to C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-05_22.15.51-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3e3ade2a --------
Full report at:
Please show that file to Mojang, NOT just this screen!
Generated 05.12.12 22:15
-- Head --
-- Screen render details --
Screen name: avl
Mouse location: Scaled: (213, 119). Absolute: (427, 240)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
-- Affected level --
Level name: MpServer
All players: 1 total; [ayk['Stormas'/82, l='MpServer', x=161,65, y=7,73, z=-725,06]]
Chunk stats: MultiplayerChunkCache: 1089
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (190,4,-693), Chunk: (at 14,0,11 in 11,-44; contains blocks 176,0,-704 to 191,255,-689), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
Level time: 2166 game time, 2166 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 116 total; [MoCEntityBigCat['BigCat'/3527, l='MpServer', x=176,22, y=4,00, z=-653,50], MoCEntityFly['Fly'/0, l='MpServer', x=88,75, y=4,00, z=-692,47], MoCEntityFly['Fly'/1, l='MpServer', x=91,56, y=4,00, z=-694,47], MoCEntityFly['Fly'/2, l='MpServer', x=95,63, y=4,00, z=-688,72], MoCEntityFly['Fly'/3, l='MpServer', x=90,63, y=4,00, z=-687,19], MoCEntityBigCat['BigCat'/3523, l='MpServer', x=172,66, y=4,00, z=-637,38], MoCEntityFly['Fly'/4, l='MpServer', x=89,94, y=4,00, z=-687,34], MoCEntityFly['Fly'/5, l='MpServer', x=79,66, y=4,00, z=-691,81], MoCEntityFly['Fly'/6, l='MpServer', x=87,72, y=4,00, z=-680,56], MoCEntityFly['Fly'/7, l='MpServer', x=81,72, y=4,00, z=-685,56], MoCEntityFly['Fly'/8, l='MpServer', x=93,44, y=4,00, z=-690,28], MoCEntityFly['Fly'/9, l='MpServer', x=93,78, y=4,00, z=-683,44], MoCEntityFly['Fly'/10, l='MpServer', x=97,03, y=4,00, z=-689,09], MoCEntityFly['Fly'/11, l='MpServer', x=97,25, y=4,00, z=-690,41], MoCEntityBigCat['BigCat'/3531, l='MpServer', x=170,63, y=4,00, z=-637,19], MoCEntityFly['Fly'/12, l='MpServer', x=97,63, y=4,00, z=-684,81], MoCEntityFly['Fly'/13, l='MpServer', x=108,28, y=4,00, z=-683,56], MoCEntityFly['Fly'/14, l='MpServer', x=97,34, y=4,00, z=-685,28], MoCEntityBoar['Boar'/15, l='MpServer', x=127,47, y=4,00, z=-699,84], MoCEntityBoar['Boar'/17, l='MpServer', x=124,19, y=4,00, z=-701,50], MoCEntityOstrich['Ostrich'/3543, l='MpServer', x=164,56, y=4,00, z=-638,34], MoCEntityBoar['Boar'/16, l='MpServer', x=121,50, y=4,00, z=-701,66], MoCEntityBunny['Bunny'/19, l='MpServer', x=125,72, y=4,00, z=-692,53], MoCEntityBoar['Boar'/18, l='MpServer', x=125,34, y=4,00, z=-695,13], MoCEntitySnake['Snake'/21, l='MpServer', x=130,41, y=4,00, z=-725,28], MoCEntityOstrich['Ostrich'/3539, l='MpServer', x=163,91, y=4,00, z=-640,06], MoCEntityBoar['Boar'/20, l='MpServer', x=125,22, y=4,00, z=-700,09], MoCEntitySnake['Snake'/23, l='MpServer', x=127,22, y=4,00, z=-723,97], MoCEntitySnake['Snake'/22, l='MpServer', x=127,81, y=4,00, z=-728,50], MoCEntityCricket['Cricket'/25, l='MpServer', x=132,35, y=7,70, z=-728,54], MoCEntityBear['Bear'/3551, l='MpServer', x=169,28, y=4,00, z=-638,06], MoCEntitySnake['Snake'/24, l='MpServer', x=128,50, y=4,00, z=-726,47], MoCEntityCricket['Cricket'/27, l='MpServer', x=138,69, y=5,07, z=-718,90], MoCEntityCricket['Cricket'/26, l='MpServer', x=131,20, y=5,29, z=-743,74], MoCEntityCricket['Cricket'/29, l='MpServer', x=129,29, y=8,42, z=-724,57], MoCEntityOstrich['Ostrich'/3547, l='MpServer', x=173,53, y=4,00, z=-643,59], MoCEntityCricket['Cricket'/28, l='MpServer', x=135,81, y=4,02, z=-722,28], MoCEntityCricket['Cricket'/31, l='MpServer', x=147,28, y=4,00, z=-702,22], MoCEntityCricket['Cricket'/30, l='MpServer', x=125,33, y=8,43, z=-722,86], MoCEntityCricket['Cricket'/34, l='MpServer', x=125,19, y=6,62, z=-720,66], MoCEntityCricket['Cricket'/35, l='MpServer', x=144,31, y=3,76, z=-708,72], MoCEntityCricket['Cricket'/32, l='MpServer', x=130,69, y=4,89, z=-715,40], MoCEntityCricket['Cricket'/33, l='MpServer', x=142,71, y=3,00, z=-705,38], MoCEntityBunny['Bunny'/38, l='MpServer', x=130,47, y=4,00, z=-698,47], MoCEntityBoar['Boar'/39, l='MpServer', x=128,13, y=4,00, z=-696,75], MoCEntityBoar['Boar'/36, l='MpServer', x=135,25, y=4,00, z=-698,25], MoCEntityBunny['Bunny'/37, l='MpServer', x=136,25, y=4,00, z=-700,06], CPEntityPewdiepie['Pewdiepie'/42, l='MpServer', x=166,16, y=4,00, z=-733,78], MoCEntityBird['Bird'/43, l='MpServer', x=186,00, y=4,00, z=-771,16], MoCEntityBird['Bird'/40, l='MpServer', x=173,28, y=4,00, z=-776,44], MoCEntityBird['Bird'/41, l='MpServer', x=177,66, y=4,00, z=-770,16], MoCEntityBoar['Boar'/46, l='MpServer', x=188,72, y=4,00, z=-780,41], MoCEntityBoar['Boar'/47, l='MpServer', x=182,59, y=4,00, z=-776,94], MoCEntityOstrich['Ostrich'/44, l='MpServer', x=189,75, y=4,00, z=-776,09], MoCEntityOstrich['Ostrich'/45, l='MpServer', x=181,16, y=4,00, z=-782,41], MoCEntityDeer['Deer'/51, l='MpServer', x=192,44, y=4,00, z=-614,59], MoCEntityOstrich['Ostrich'/50, l='MpServer', x=176,38, y=4,00, z=-780,88], MoCEntityOstrich['Ostrich'/49, l='MpServer', x=178,88, y=4,00, z=-776,16], MoCEntityBoar['Boar'/48, l='MpServer', x=185,97, y=4,00, z=-780,22], MoCEntityBird['Bird'/55, l='MpServer', x=198,44, y=4,00, z=-768,97], MoCEntityBoar['Boar'/54, l='MpServer', x=194,91, y=4,00, z=-775,19], MoCEntityBear['Bear'/53, l='MpServer', x=188,19, y=4,00, z=-607,63], MoCEntityDeer['Deer'/52, l='MpServer', x=186,56, y=4,00, z=-611,75], MoCEntityCricket['Cricket'/59, l='MpServer', x=200,38, y=4,00, z=-742,59], MoCEntityCricket['Cricket'/58, l='MpServer', x=207,25, y=4,00, z=-746,81], MoCEntityCricket['Cricket'/57, l='MpServer', x=205,94, y=4,00, z=-745,25], MoCEntityCricket['Cricket'/56, l='MpServer', x=206,19, y=4,00, z=-756,63], MoCEntityDeer['Deer'/63, l='MpServer', x=189,97, y=4,00, z=-608,59], CPEntityCry['Cryaotic'/62, l='MpServer', x=194,47, y=4,00, z=-723,00], MoCEntityCricket['Cricket'/61, l='MpServer', x=206,63, y=4,00, z=-733,63], MoCEntityCricket['Cricket'/60, l='MpServer', x=208,06, y=4,00, z=-724,75], MoCEntityCricket['Cricket'/68, l='MpServer', x=206,63, y=4,00, z=-750,63], MoCEntityCricket['Cricket'/69, l='MpServer', x=212,81, y=4,00, z=-745,19], MoCEntityCricket['Cricket'/70, l='MpServer', x=204,91, y=4,00, z=-734,81], MoCEntityCricket['Cricket'/71, l='MpServer', x=201,88, y=4,00, z=-737,88], MoCEntityBear['Bear'/64, l='MpServer', x=199,19, y=4,00, z=-615,59], MoCEntityDeer['Deer'/65, l='MpServer', x=195,22, y=4,00, z=-607,22], MoCEntityCricket['Cricket'/66, l='MpServer', x=213,16, y=4,00, z=-746,34], MoCEntityCricket['Cricket'/67, l='MpServer', x=207,31, y=4,00, z=-741,75], MoCEntitySnake['Snake'/76, l='MpServer', x=259,50, y=4,00, z=-781,00], MoCEntitySnake['Snake'/77, l='MpServer', x=265,13, y=4,00, z=-772,47], MoCEntityFox['Fox'/78, l='MpServer', x=270,69, y=4,00, z=-775,38], MoCEntityTurkey['Turkey'/3471, l='MpServer', x=155,25, y=4,00, z=-651,97], MoCEntityCricket['Cricket'/72, l='MpServer', x=229,66, y=4,00, z=-744,56], MoCEntityCricket['Cricket'/73, l='MpServer', x=212,03, y=4,00, z=-739,72], MoCEntityCricket['Cricket'/74, l='MpServer', x=216,13, y=4,00, z=-750,03], MoCEntityKitty['Kitty'/75, l='MpServer', x=275,00, y=4,00, z=-775,66], MoCEntityTurkey['Turkey'/3475, l='MpServer', x=160,00, y=4,00, z=-651,84], MoCEntityKitty['Kitty'/81, l='MpServer', x=276,31, y=4,00, z=-762,00], MoCEntityTurkey['Turkey'/3479, l='MpServer', x=149,03, y=4,00, z=-644,75], MoCEntityKitty['Kitty'/80, l='MpServer', x=273,66, y=4,00, z=-774,00], ayk['Stormas'/82, l='MpServer', x=161,65, y=7,73, z=-725,06], MoCEntityTurkey['Turkey'/3483, l='MpServer', x=155,34, y=4,00, z=-656,63], MoCEntityMouse['Mouse'/3487, l='MpServer', x=167,34, y=4,00, z=-652,53], MoCEntityMouse['Mouse'/3491, l='MpServer', x=163,53, y=4,00, z=-649,78], MoCEntityBee['Bee'/1544, l='MpServer', x=214,81, y=4,00, z=-686,81], MoCEntityBee['Bee'/1545, l='MpServer', x=212,81, y=4,00, z=-686,38], MoCEntityMouse['Mouse'/3495, l='MpServer', x=156,53, y=4,00, z=-661,25], MoCEntityBee['Bee'/1540, l='MpServer', x=209,47, y=4,00, z=-687,44], MoCEntityBee['Bee'/1541, l='MpServer', x=205,69, y=4,00, z=-681,84], MoCEntityMouse['Mouse'/3499, l='MpServer', x=155,47, y=4,00, z=-661,22], MoCEntityBee['Bee'/1542, l='MpServer', x=212,63, y=4,00, z=-683,25], MoCEntityBee['Bee'/1543, l='MpServer', x=212,13, y=4,00, z=-683,44], MoCEntityBee['Bee'/1537, l='MpServer', x=213,38, y=4,00, z=-685,59], MoCEntityMouse['Mouse'/3503, l='MpServer', x=152,43, y=4,00, z=-652,18], MoCEntityBee['Bee'/1538, l='MpServer', x=210,53, y=4,00, z=-685,34], MoCEntityBee['Bee'/1539, l='MpServer', x=211,28, y=4,00, z=-683,38], MoCEntityMouse['Mouse'/3511, l='MpServer', x=153,91, y=4,00, z=-657,56], MoCEntityMouse['Mouse'/3515, l='MpServer', x=151,81, y=4,00, z=-652,31], MoCEntityBigCat['BigCat'/3519, l='MpServer', x=176,53, y=4,00, z=-649,34], MoCEntityHorse['Horse'/1521, l='MpServer', x=215,66, y=4,00, z=-682,34], MoCEntityHorse['Horse'/1533, l='MpServer', x=218,38, y=4,00, z=-684,19], MoCEntityHorse['Horse'/1509, l='MpServer', x=217,44, y=4,00, z=-682,13], MoCEntityHorse['Horse'/1505, l='MpServer', x=208,53, y=4,00, z=-685,78], MoCEntityHorse['Horse'/1517, l='MpServer', x=223,72, y=4,00, z=-690,97], MoCEntityHorse['Horse'/1513, l='MpServer', x=216,03, y=4,00, z=-686,00]]
Retry entities: 0 total; 
at java.lang.Thread.run(Unknown Source)
-- System Details --
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 169976080 bytes (162 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 8655 (484680 bytes; 0 MB) allocated, 1721 (96376 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v22.214.171.1249 Minecraft Forge 126.96.36.1997 Optifine OptiFine_1.4.5_HD_U_D3 16 mods loaded, 16 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
quinoptions [QuinOptions] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_BZArmor [mod_BZArmor] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MoreZombies [mod_MoreZombies] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Halo [mod_Halo] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CreepyPastaCraft [mod_CreepyPastaCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
3ditems [3DItems] (3DItems - v1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OpenGL: AMD Radeon HD 6700 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1262 (70672 bytes; 0 MB) allocated, 276 (15456 bytes; 0 MB) used
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b5b07031 ----------
Can anyone help me?
Oct 20, 2012Posted in: Minecraft ModsQuote from tinymantim10
Quote from vergildmc123
horry shie i almost my pants with this mod XD badass mod but i want TD (tals doll) and ben plz add them
Quote from DrZombossII
you should add these
Hhidaka FROM smash bros melee creepy pasta
How phucking hard is it to read the list of already planned creepypastas in the first phucking post? Honestly...
Oct 16, 2012My suggestions weren't exct so I wanted to be more exactPosted in: Minecraft Mods
Suicide Mouse: Its mickey mouse, It will only walk around, but if you follow him (or maybe click him) It will transform in a red one and pursue you to kill you, then he will die (or he will die in an X time but pursue you to kill you). Damage: he will do the damage you want, but he will have low health
B.O.B: B.O.B will only spawn in the night and can spawn in hills or forests, he will searc for light of torches (or if it's possible, your house) and will kill you. Dropping: It can drop a heart or a stomach. Damage: It will have medium health, It will be killable.
Grinny (it's like smiledog but is a cat): The same of smiledog
Shadowlurker: It will be a pacific mob, he will only go around your house or villager's house and can open doors. Damage: he will have 1 heart of health, so with one or two fists you kill him.
Mr. Widemouth: I am not sure what will Mr. Widemouth be exactly, so... you decide
I love this mod and I will love it more if you add this.
- To post a comment, please login.