• 12

    posted a message on QuantumFlux - Wireless RF [2.0.2]


    Let me introduce you to my newest mod, QuantumFlux - a way to wireless power anything! There are a couple of ways to generate and store RF, but the core of the mod is wireless transmission of power...oh, and an awesome looking set of armor.


    Take a look at the wiki for a full list, but in summary:


    • Zero Point Extractor: A way to extract energy from the Void itself
    • Quantum Entropy Accelerator: An efficient and clean early game way to make power
    • Quibit Clusters: Store RF internally to be used later
    • Quantum RF Entangler: Tap into the all permeating Redflux Field to store energy to be accessed wirelessly from anywhere
    • Quantum RF Exciter: Used in conjunction with the Quantum RF Entangler to move RF wirelessly over vast distances
    • Quibit Cell: When activated (sneak+right click) it will charge any item in your inventory that is powered by RF

    Dependecies: the 1.7.10 version need CoFH Lib. 1.8.9 and 1.9 have none


    Spotlight


    Questions? Found a bug? Please let me know.

    License

    QuantumFlux is open source and available on github. See the repository for a full license and modpack distribution rights



    ps. Check out my other mod: Practicalities

    Posted in: Minecraft Mods
  • 1

    posted a message on Practicalities 2.0 - Even more practical than before! [beta]

    You are two version behind :) Try updating to 2.0.0-b6. The error should be fixed

    Posted in: Minecraft Mods
  • 1

    posted a message on Practicalities [0.6.2]

    Thanks, I will take a look.


    To anyone posting new bugs or questions, please use this post

    Posted in: WIP Mods
  • 1

    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Place down a zpe. Put an RF entangler next to it (touching it) make RF eciters. Put those on the blocks you want to power

    Posted in: Minecraft Mods
  • 1

    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Version 1.3.3 is hot and ready for pickup on curse!


    What is new?

    - fixed a problem that could cause a crash on SMP
    - The ZPE no longer causes damage to nearby entities
    - Fix exciter collision box
    - Fixed the range of the Imaginary Time Block
    - The Eviscerator is enchantable
    - Perf tweaks & bug fixes

    Posted in: Minecraft Mods
  • 20

    posted a message on Practicalities [0.6.2]

    ____________________

    Practicalities 0.6.2

    Practicalities is a mod for Minecraft 1.7.10 that focuses on adding simple and practical functionality. The mod is currently in development, and if you are going to use it please make sure to file any bugs on this post. I plan on making regular changes to this mod, so check back often to see what is new.


    Questions? Found a bug? Please let me know. You can post a reply, send me a PM, or hit me up on Twitter
    twitter: @Jotato
    youtube: JotatoTV
    patreon: Jotato
    Check out my development board to see what I am doing next!

    Spotlight by xBCrafted

    Wither Farm by Minecrafted

    What is in it?

    Check the website for all the details, but Here are some highlights:

    Luminus Rod
    An item that when right clicked will place an invisible light source on the ground. Recharge it by placing it in a crafting grid with a Radiant Charger.

    Rare Earth Magnet
    Get all the Stuff and Things! Will pull XP orbs and Items directly to your inventory, and will work through walls.

    Smooth Glowstone
    It is glowstone, but all smooth and shiny

    Refinery
    A simple early game way to double your ore output. Requires more fuel, but has a chance of providing and extra ingot. You can also recycle your tools and armor in it as well.

    Matter Transporter
    No one knows how it works, but it is capable of moving blocks from one location to another.

    Imbued Sword
    An old powerful weapon capable of defeating any foe.

    Imbued Tool
    An almost magical tool capable of making work faster and more efficient.

    Sitis Stick
    Hold it in your hand and right click to make the rain go away

    Wither Farm
    A way to automate the killing of the Wither boss!


    Alternate texture packs

    Sphax PureBDcraft pack created by NintendoFan37



    License and Distribution

    Yes, don't ask. I would not have made this if I didn't wan't people to use it. I do reserve all rights to the code, but feel free to distribute in packs as long as you are not charging for it.

    Changelog

    0.6.2
    * Added the Polarity Negator. Any items withing range will be ignored by the magnets
    * Soul Aspects drops are now twice as rare
    * Diamonds Shards are now the same as Diamond Nuggets
    * A few minor optimization tweaks

    0.6.1
    * Added the Magnetic Mob Manipular. Apply a redstone signal to pull mobs in
    * Added Soul Crystals
    * Added Soul Aspects
    * Added Spanwer Alterations
    * Magnets no longer make a lound chime when picking up several items at once

    0.5.1
    * The Sitits Stick will now skip the night
    * Fixed a bug where the Wither Killer wouldn't be recognized. It now accepts all "air" blocks instead of Vanilla ones
    * Fixed a bug with the nom-o-tron kicking the client in SMP
    * Fixed a bug where the Partitioned Crate would say it is the Refinery under WAILA
    * A few optimization tweaks
    * Random maintanence items and stuff
    * Side Torches!...or maybe not ;)

    0.5.0
    * Added the Partitioned Crate
    * Added Filter Cards. 3 levels currently available, and their main use is on the Partitioned Crate.
    * Added Light Dust & Crystalized Light
    * Added Hardend Iron
    * Added the Nom-o-Tron (Auto Feeder)
    * Added a Practicalities Tab to the Creative mode menu
    * The Sitis Stick should reset the rain timer
    * Possible fix for the duplicating items/xp with the magnet
    * Fixed the Wither Farm not being recognized as a valid multiblock structure
    * The Imbued Tool and Sword can no longer take damage
    * More bug fixes than I can remember right now
    * NEW TEXTURES
    * A few secret things.
    * Known Issue: The Filter Cards require an actual item. I will be fixing that to work as expected.
    * Known Issue: Wither farm can duplicate item when you shift+click
    * Known Issue: Partitioned Crate won't honor the filters when you shift+click

    0.2.5
    * Added the Void Bucket
    * Added the Logic Matrix
    * Added Silicon Dust
    * Added the Wither Farm multiblock
    * Fixed the Imbued Tool causing ghost blocks
    * Fixed potential crashes while using the Matter Transporter
    * Added a recipie to turn 4 Diamond Shards back into a diamond
    * Recipie tweaks for some of the items
    * Gave the Sitis Stick more uses per charge
    * Exterminated a few bugs
    * Hot sauce!

    0.1.1
    * Sitis Stick added. When held in your hand and right-clicked the rain will stop
    * Removed the ability to harvest End Portal Frames. You can use the Matter Transporter to move them
    * Refreshed the texture of several items
    * Imbued Tool and Imued Sword have had slight tweaks to their effectiveness
    * Started to add the framework for a multiblock structure. Please do not use any blocks marked "WIP"

    0.1.0
    * Recipie change for the Shimmering Star
    * Added Imbued Tool
    * Added Imbued Sword
    * Added Matter Transporter
    * End Portal Frames are harvestable
    * Other items to support crafting the new tools
    * Bug fixes and such

    0.0.5
    * The Item Magnets will not make as loud of a sound when getting things
    * Fixed a couple of bugs
    * Internal changes getting ready for the Alpha release


    0.0.4
    * Added the Refinery for smelting Ores and recycling tools
    * Added the Compressed Chest
    * The Machine Core was made a tad bit more expensive
    * The light sources places by the Lumius Rod should be easier to spot
    * Some more Awesome Sauce(tm)

    0.0.3
    * Added Luminus Rod
    * Added Smooth Glowstone
    * Added Radiant Charger
    * Added Shimmering Star
    * Added Machine Core
    * Magnetic Core renamed to Radiant Core

    **Known issues**
    * When charging the Luminus Rod with a Radiant Charger, the preview of the new rod will always show as fully charged. Once crafted the correct damage value will be displayed

    0.0.2
    * The distance of the Item Magnet was increased from 3 to 4 blocks
    * The distance of the Rare Earth Magnet was increased from 10 to 14
    * Trying a different texture for the Magnetic Poles
    * Under rare circumstances, if a magnet was pulling in 100's of items they could swirl around your head. That has been fixed

    0.0.1
    * initial release

    ps. check out my other mod, QuantumFlux

    Posted in: WIP Mods
  • 4

    posted a message on Practicalities 2.0 - Even more practical than before! [beta]
    Practicalities 2.0

    Practicalities is a mod for Minecraft 1.7.10 that focuses on adding simple and practical functionality. I was unable to continue updating the old version, so I was forced into re-writing it. There is a lot of new stuff in here, so please report any blocks you find. Download it here


    CoFH Core is REQUIRED

    This is not compatible with previous version of Practicalities. Don't try to update the mod in your world and come crying to be when it breaks.


    Enough already, what has changed?


    Ported:
    * Item Magnet - turn it on my pressing the 'm' key or sneak+rclick

    * Matter Transporter - pick up and move any - well almost any - block!

    * Void Bucket - instantly voids any liquid

    * Machine Core - used for crafting things

    * Filter Card - used in other things

    * Machine Plate -used for crafting things

    * Imbued Core - used for crafting OP things

    * Polarity Negator - Stops the magnet from picking things up around it. Great for botania mana pools and AE puddles

    * Imbued Sword - OP sword

    * Imbued Tool - OP pick - right click to place a fake torch on the ground


    New:

    * Shipping Crate - configurable storage. Add a filter card to partition the slots

    * Stone wall - decor

    * Vampiric Generator - generate RF by killing mobs. It will drain the health of mobs on top of it. you will get no mob drops

    * Inventory Filter - place next to an inventory block and it will act as a proxy to what is inside. You can limit to to certain items and slots

    * Player Interface - interact with your player inventory using other machines and pipes

    * Tesla Coil - cheap, lossy, low-range wireless power.

    * Range Extender - Extend the reach of a Tesla Coil

    * Induction Coil - receiving end of the Tesla Coil. It must be within 20 blocks of a Tesla Coil or Range Extender


    License

    Feel free to use it in packs, just link to this place

    Posted in: Minecraft Mods
  • 1

    posted a message on Practicalities [0.6.2]

    Follow the curse page linked in the first post. I put updates there that aren't full releases yet

    Posted in: WIP Mods
  • 1

    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Okay thank you. So actually I only need a bunch of them and it should work right?


    And why there are no further information about the blocks and items of this mod? I havent found a wiki about this mod or anything in like the ftb wiki? :/


    I have a small wiki at https://github.com/joekaiser/QuantumFlux/wiki anyone should be able to submit changes to it. It isn't on the ftbwiki because no one put it there yet
    Posted in: Minecraft Mods
  • 1

    posted a message on Practicalities [0.6.2]

    Not a bug...that is what it does. The amount of ingots returned is based on the durability on the item.



    Edit...derp! I misread that. Thanks for reporting it

    Posted in: WIP Mods
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