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    posted a message on Practicalities [0.6.2]

    If I had a dollar for everytime someone mentioned this bug to me, I would be able to justify the time to fix it :D



    Seriously though, I am in the middle of major overhaul to the mod. This will be fixed in the next release

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    Follow the curse page linked in the first post. I put updates there that aren't full releases yet

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    Because due to reasons I am not going tonget in to, the current version doesn't build on my computer. I have to rewrite it to make changes

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    Those flowers *can't* be moved and that is how Vaski wants it.


    "Primus flowers are incredibly fickle, and as such, attempting to move them off their natural resting place will kill them."

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    no

    Posted in: WIP Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Okay thank you. So actually I only need a bunch of them and it should work right?


    And why there are no further information about the blocks and items of this mod? I havent found a wiki about this mod or anything in like the ftb wiki? :/


    I have a small wiki at https://github.com/joekaiser/QuantumFlux/wiki anyone should be able to submit changes to it. It isn't on the ftbwiki because no one put it there yet
    Posted in: Minecraft Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]
    Quote from bdpalmer»

    Would combining the Battlesuit helmet with the Thaumcraft 4 Goggles of Revealing be something to be addressed in Quantum Flux, or Thaumcraft? I've seen the goggles be combined with other helmets in other mods, but when I try to do with with my battlesuit helmet, it won't. I love my upgraded battlesuit helmet tho, and would hate to give it up.


    Something to consider if it's possible on your end :)


    I have been considering adding more upgrade possibilities, and making the player choose which one they want. Meaning the helm could have night vision, or eater breathing, or goggles, or whatever, but only one. Same would go for all pieces. It would let you customize your armor to your play
    Posted in: Minecraft Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Think of then storehouse as a large inventory. It has 999 slots. If it can go in a chest, it can go in the Storehouse.


    It tires to auto sort things for you - although it is a bit funky. It is full when all 999 slots are used

    Posted in: Minecraft Mods
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    posted a message on Practicalities [0.6.2]

    the purple side is the front. Put a lever on the block and turn it on

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    I will put it on my list for the 2.0 I am working on :)

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    It isn't really ditched. I am planning a 2.0 version and need more time...or a clone.


    The wither farm glitch is a new dupe. It will be fixed in 2.0, and the Matter Transporter doesn't have a blacklist. It picks up nearly everything by design. It won't get bedrock, or any block that it detects will cause a crash

    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]

    Not a bug...that is what it does. The amount of ingots returned is based on the durability on the item.



    Edit...derp! I misread that. Thanks for reporting it

    Posted in: WIP Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]
    Quote from xelrix»

    Sometime it is for performance reasons, other times for balance, and sometime I just don't want too much abuse
    Posted in: Minecraft Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]
    Quote from xelrix»

    there seems to be an extra 1 block radius towards north and west of ticks being accelerated by the time block.

    ive set its range to 5.



    Thanks to Fantasy Teddy for fixing this before I even saw the bug report :P I'll include it in the next update

    Posted in: Minecraft Mods
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    posted a message on Practicalities [0.6.2]

    Yes. Maybe 1.8 depends on many things

    Posted in: WIP Mods
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