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    posted a message on XNet: an efficient and scalable networking mod

    Hi again McJty. A suggestion : a way to copy the configuration of any connector, a way to expand your installation "cloning" a setup of similar machine, something similar to what BuildCraft had with the robots stations (ah those days!), for example an additional button labeled "Create From" when you are adding the specifics of a machine... Keep in mind that this is going to be my main (and only) cabling system...it will be huge! :-)

    Posted in: Minecraft Mods
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    posted a message on XNet: an efficient and scalable networking mod

    Hi McJty, I read somewhere (I don't recall where exactly) that you are planing a redstone channel. Is that true?. I'm planning to swap all my cabling/conduit/pipes (you name it :-) to XNet (the whole concept of this Mod is blowing mind!), but it lacks RS signaling... (I know I know, the more you give, the more they want!!, the "karma" of the coders!)

    Posted in: Minecraft Mods
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    posted a message on The One Probe: show information about blocks in the world (1.3.3)

    Hi McJty, see the image, your mode report incorrectly the enderio bank, but waila reports it correctly.... (same happen with RFTools screens energy module, I already report that to you)

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Hi TheHut, the ingame documentation!! of course, I do forgot that... Now I have solved most of my doubts! thank you for your tip. I'll take a look of the videos. The problem with the transposer was that I right clicked it with the focus in the hand, but thank to the ingame doc I realized that it should be with the bare hand, now solved. Thank you very much!

    Posted in: Minecraft Mods
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    posted a message on Futurepack Mod -- Discover new Dimensions

    ugg... more glitches see images. same error for the 3 miner things (station, drone and claime)

    Posted in: Minecraft Mods
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    posted a message on Futurepack Mod -- Discover new Dimensions

    I was reading past comments from other user and yes, I do have the researcher issue also. Some times it does not start even if you place the correct items. I discover that if you hit the button below the user name (again) the process starts ok.


    About the suggestion of combine your work with Matter Overdrive I cannot be more agree!! (MO is one of the most underrated Mods of MC, is simply amazing)

    Posted in: Minecraft Mods
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    posted a message on Futurepack Mod -- Discover new Dimensions

    Great ideas, but I have some gripes :-): The research process is cumbersome, you can´t tell which of the buttons is active at any given time, may I suggest a "reset" button (to untick all the buttons and let the user start over), the TCT recipes is broken (see image). It is not clear the progression about the research as a whole, maybe due to more than the 50% still in German, IMHO not intuitive...What is the use of the pendrives?


    Most of your items does not stack (mainly the circuits), so I clutter my inventory pretty soon...


    The quantities in the researcher are not clear (the green color most of the time is unreadable, may I suggest a solid background for this numbers? (see image , it´s 3 or 8 or 13..uh?)


    How do you actually "move" items with your pipes? (with BC you´ve engines, with enderio the conduit has its own mechanism inside, with thermal expansion you use servos...)


    I read somewhere that you are not comfortable with NEI API, but if you want your mod to be more succesful I encourage you to add some kind of process to speed up the crafting. May I suggest some kind of integration with Storage Drawers (you can see the Storage Network Mod from MrRiegel as reference), but this is a biased suggestion! I'm a big fan of Jquadro's work ;-)


    Isn't easier for everyone (developers and users) to allow this Mod to use the vanilla crafting table (and all of its variations from other mods)? why to reinvent the wheel? (you already part ways with the well established RF standard), by the way, any form to convert RF to NE?


    I beg you to take this comments as an attempt to give you feedback from an interested and well intentioned user. Your mod has great potential (more now that WarpDrive seems stuck in 1.7.10!)


    Edit : forgot to mention :using Futurepack-1.10.2-24.1.4

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Hello WayofTime, I'm struggling with several things in the latest version. (BloodMagic-1.9.4-2.0.4-58) I realized that several documentation found via google is outdated (FTB for example). Most of the alchemy recipes seems changed (no catalyst?), the teleposer does not display it's gui so I cannot insert the focus, living armour training bracelets all have the very same recipe according to JEI (but the tooltip of each mention a specific trait), no reagents to upgrade rituals (not terrae, potentia, etc.) at least JEI does not show recipes about them....


    So, this version seems a pretty early beta.. doesn't it? any expected update upcoming?... is there any place (github?) with updated documentation (it has not to be fancy nor aesthetic pleasant, but up to date... :-)



    Nevertheless, amazing mod, thanks a lot for your efforts!

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Hi Lovely!, thanks for the answer. So, now there are no capacity upgrades available?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Hello everyone, I do not know if this had been asked before, is so huge forum to look for!... Using TConstruct-1.10-2.3.3a, I have been unable to apply the capacity modifications upgrade:


    With Nether star, obtail "soulbound"... (?)

    with diamond+gold block, got an error : "no mofifier found for goldblock"


    Not even try with the notched gold apple (unobtainable item)


    Am i doing something wrong? is this wiki outdated? : http://tinkers-construct.wikia.com/wiki/Modifiers


    Thanks in advance!

    Posted in: Minecraft Mods
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    posted a message on Flux Networks - Wireless Energy Networks

    Never mind Ollie, I´ve found your trick to create this "flux" : tossing the redstone to a fire (like the created with netherrack)... very imaginative! (it took me more than 30 try/error tries to figure it out!)

    Posted in: Minecraft Mods
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    posted a message on Elemental Dimensions: Work In Progress mod

    Hi McJty, trying your newest mod! but... I do get the rune of earth and found tons of portals, but how to use this rune? I tried to shift-right click the portal dialer with the rune in my hand, right click, left click, also with empty hand but rune in the inventory... nothing happens...

    Posted in: WIP Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Hi again LemADEC!, I know I know, a little bit annoying, but... have you plans to port this awesome mod to 1.10.x?

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Oh my!! please please do not let this awesome mod die!!, I still see some 1.9.4 builds in the GitHub, this along with WarpDrive make a killing tech combination for 1.7.10, please port it to 1.10.x....


    Nonetheless, thank you very very much Simeon!! I had lot of fun with your work!!! best of luck in your new projects!

    Posted in: Minecraft Mods
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    posted a message on CustomDrones v1.5.0 - drone tower, gun upgrades, no more crashes!

    Just downloaded the latest version and found a very significant change in recipes : Drone Bits... Seems like is easier now to create drones, I did my first one with a bunch of ender pearls.... :-(, but.. JEI does not show the drone bits recipe... so, I'm stuck!, please help..


    PS Now I see, the bits are from those little wild drones... never mind, I'll go hunting!! :-)

    Posted in: Minecraft Mods
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