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    posted a message on Cant get to a new area...wanna leave what ive been doing for you to laugh at
    Use Amidst to see your full map with biomes to see where land is. Find the coordinates of the land you want to go, divide x and z by 8, and then use F3 to find those coordinates in the Nether, and then make a portal there.
    Posted in: Survival Mode
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    posted a message on Tips for getting grass down in my mining area?
    Enchanting isn't too difficult to get started.

    All you need is 4 obsidian, 2 diamonds, and a book (which needs 3 paper (which requires 3 sugar cane) and 1 leather). You can get silk touch for reasonable amounts of xp too, tho you might need to add bookcases to get enchants that are high enough level, but theyre just books+wood to make. Here's a link to the enchanting table wiki: http://minecraft.gamepedia.com/Enchantment_Table

    If you already have a diamond pick, and ever get 8 levels at a time, it's well worth starting enchanting things.
    Posted in: Survival Mode
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    posted a message on Tips for getting grass down in my mining area?
    I used to do this all the time with staircases, I found a 3 wide staircase to be sufficiently fast to create and spread. And light level isn't something to worry about, as long as there's enough light for mobs not to spawn, it's enough in my experience.

    Nowadays I just use silk touch tho, as that's much simpler.

    My spawn base mine has tons of grass, I water cool the lava lakes and replace the surrounding stone with dirt and place 1 grass block down there and let it spread, I enjoy how it looks heh:
    Posted in: Survival Mode
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    posted a message on Do you still play on your very first survival World
    Quote from ahhhWEEDRUN

    Jesus that is a lot of torches all over the ground xD very cool world though.

    I never have more than 2 worlds at a time; one for tests and one for survival. Never really spend much time on one survival world. Except for the one i'm on now, been playing it for about a week and I've actually accomplished a lot so I might try to keep it longer instead of just getting bored and starting over. So my first world from 1.6 beta or so is looooooong gone.


    Yeah and that's just the spawn area of my world. I mine everybit of coal I see and that wasn't enough for my torch habits so I made giant jungle tree farms so I have double chests full of wood to turn into charcoal for torches lol.

    I have a horse path I made from the far west plains base where I tamed nearly 100 horses and then penned them up, and I often grab one and race it back to my spawn base, so I chopped down trees along the way and put torches all over, you can see that here:



    I also made a huge swath of torches and cleared forests to the south to transport a village from the south back to my spawn (by making houses for them to live in all the way back):



    And I made a straight path along the north that corresponds to my nether rail line:



    I've used such insane amounts of torches and cobblestone, mainly because they are safe zone makers, torches I plaster all over the normal world, and cobblestone I plaster all over the Nether, as you can see here:



    I'm thinking of using an editor to add my first world into an empty space on my second world, because I regret that it's not part of my main world.

    I really recommend always sticking with your same world, there's no reason you can't just leave your base for far off lands to start over if you need newness, and if you do it in the same world you can one day return home with new stuff and reinvent your spawn lands, that's what I do heh.

    Nowadays I often strike out for new lands, make a new base and build up and have fun, and then later can return to spawn lands and even connect my new base to my old base via my nether fortress system.
    My most recent base is in ice spike lands and is about 30km out if I remember right:


    Posted in: Survival Mode
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    posted a message on Most efficient way to transport villagers?
    I've used multiple methods to get villagers around, tho I haven't found the rail method worthwhile myself.

    If you need to move a large group at once, the best method is to move the village itself. You do this by putting 1 door about 15 blocks away from the village in the direction you want (placing the door somewhere considered a valid house, which is easy but important), and then take all the other doors in the village by breaking them. Then all the villagers will rush to the new door you placed, as that will be the new location of the village. Then you place another door further in the direction you want to take them, and then take back the other door, thus moving the village again.
    That's the method I used to get a ton of villagers from a far off village back to my spawn.

    The other method I use to move villagers that doesnt involve a specific location, but rather just get villagers all over the place, is to create a infinite breeding system and funnel the surplus into a nether portal, and then get them out of other gates in areas with no doors that can be considered villages.
    Then the villagers will be homeless and so they will wander randomly, and entropy will cause them to spread out pretty uniformly over time, so you can get villagers to all corners of the world, and then create valid houses around for them to gather in to start up villagers where ever they are.

    I use water channels for getting some villagers from 1 specific local spot to another nearby specific local spot, but I find that ineffective for long distances.

    But theoretically, if the distance is excessively long, most methods become inefficient compared to simply finding 2 zombie villagers and curing them and starting a breeding program from them heh.
    Posted in: Survival Mode
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    posted a message on Do you still play on your very first survival World
    I don't play my first one anymore, I made a new one after because I found out my entire world would be snow because back then worlds were either all snow, or normal, and my first world just happened to be all snow, I saved it tho and have a map of it:


    My first night survived I lived on top of trees and didn't know how to place blocks or craft.
    I finally figured out how to place blocks and then made a big dirt base, later I found out how to craft and starting making torches and tools and such.
    But I still didn't know where I spawned when I died (thought it might be random) so I made thin towers around to find my way when I got lost, and mini fortress towers for safety that I connected via underground tunnels, eventually building the tower network closer to the spawn when I realized it was the same spot every time.

    I do still play my second world tho, the near spawn area shown here:


    Been playing that for years.
    Posted in: Survival Mode
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    posted a message on Post Your Single Player Worlds!
    The 3 dimensions in isometric map format, pretty big pictures despite only showing the central parts.







    Posted in: Survival Mode
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    posted a message on Can I see some of your survival worlds?
    The 3 dimensions in isometric map format, pretty big pictures despite only showing the central parts.







    Posted in: Survival Mode
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    posted a message on Chunky - Minecraft mapping and rendering tool

    It is already possible to make nightime scenes, but it doesn't depend from the sun (negative values of sun height is still unimplemented). When you open a render control panel, you can go to 'post-processing' and decrease the exposure value. Lower values, darker scenes. Then you have to disable sunlight.

    At that point you can test your renderings. Remember that decreasing exposure, means that everything in the scenes is darker, even torches and glowstone. So you may have to modify 'light emitters intensity' ad increase it, to brighter torches.



    No, using Shift+Mouse Sx you will select a region, not single chunks. If you want to deselect a region you can use Ctrl+Shift+Mouse Sx.


    By night time map mode, I mean the map part where you select chunks, not renders.

    Good to know about shift clicking for regions, thatll be less time consuming.
    Posted in: Minecraft Tools
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    posted a message on Chunky - Minecraft mapping and rendering tool
    I love using this for the map mode part.

    I really like being able to use night time mode in other mappers tho and having torchlight show up on the map so I can see where I've lit up.
    Is it possible to add a nightime map mode that would show torches and their light?

    Also, would it be possible to do isometric on the map mode?

    Also, is there a way to select multiple chunks at once or is clicking each individually the only way to select a bunch?
    Posted in: Minecraft Tools
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    posted a message on New portals and Zombie Pigman farms?
    The video someone did of it highly suggested height was a factor, as the taller versions of the same width produced many more zombie pigmen than the same base shorter ones.
    Posted in: Recent Updates and Snapshots
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    posted a message on Opinions of new Biomes
    I'd like roofed forests to be taller and the leaves to extend out more.
    Posted in: Future Updates
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    posted a message on Holy hell where did all the iron go?
    I've been finding typical amounts myself. Started a new game on hardcore and went into some abandonned mines and got about 2 stacks in a cave delve.
    Posted in: Recent Updates and Snapshots
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    posted a message on Thoughts on new ocean generation?
    For me the ocean size is irrelevant, I just need there to be continents to help keep the land more defined instead of an unending mess of land.

    I want to one day conquer an entire continent and place outposts all around it and make pathes that cut across it, with ports all around. This is possible (tho difficult) in the current generation.
    But the new setup means no continents. The oceans have shrunk past the acceptable point, to where all the would-be continents are connected.

    I really liked the idea of less wide oceans, and an ocean biome with tons of islands, but I still want actual defined continents and most open oceans with rarer islands.

    I was really hoping the oceans were going to get filled with neat stuff like coral, fish, shipwrecks, and new bigger boats for use to sail, rather than just switching to large lakes with land dominating everything in a neverending land bridge setup.

    At the very least, with the current land/water ratio, I'd like forced continent creations where it breaks the land up with extra water biomes places around.

    Maybe take the current terrain generator, and turn all the current biomes that border an ocean, into those island biomes. Then a lot of those land bridges would just be ocean with lots of islands, and we'd have continents again, the new island biomes, and shorter empty oceans.
    Posted in: Future Updates
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    posted a message on I finally worked out how to beat the zombie horde!

    I'm going to have to spend more effort out-thinking them, that's for sure.

    ...zombies still can't climb ladders, right? RIGHT?!

    I also found when playing a custom map that fire is very effective. Lay it down, they'll walk right in trying to get to you, and burn to death while you chill on a 2 block tall pillar.

    No, they can't climb ladders, I just make 2 high walls with ladders on them then I don't need to worry about zombies.
    Posted in: Recent Updates and Snapshots
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