Veinminer is responsible for the crash. I've never used it, and my ability to read crash reports has gotten pretty bad since I haven't crashed at all in a couple of years, but removing it should fix the problem. It may be missing another mod that is required, or perhaps is incompatible with something else on your list, but I'm not certain.
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Aug 1, 2016Posted in: Survival Mode
I was initially scared of creepers, as everyone is, but overcame that eventually. Honestly, nothing in Minecraft is much of a threat anymore. Even the Wither is more of a minor annoyance, with basic equipment. If you count mods, though- I'm always afraid I've made a typo while programming my Computercraft robots, and they'll turn the spot where my house is into a quarry while I'm offline.
Jul 21, 2016jojy12345 posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]Posted in: Minecraft Mods
Have you considered making this mod open source? Java/Minecraft isn't my area of expertise when it comes to coding, but I'd be more than willing to take a crack at updating this to 1.7.10.
Aug 17, 2015Posted in: Java Edition Support
You are all wrong. There IS no updated driver for that chipset. I've had it, about 4 years ago when Minecraft was still in beta. It's rubbish, and is actually below this game's minimum requirement.
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Sep 17, 2014Thutmose posted a message on Pokecube - Revival, adding >800 pokemon to minecraftPosted in: Minecraft Mods
Pokecube is a pokemon mod for minecraft!
- Supports 1.15.2
- 800+ pokemon!
- Working PC
- Working Healer
- Pokeball Crafting
- Real Time Combat System
- Berry System
- very rare Rare Candies
- and much much more!
If You need help, Please join this discord channel: Pokecube Discord
Wiki Link (Video Links)
Wiki Link (Pure Text)
Current PokeCube Servers:
Suggestion Modpack: 1.12
Modpack Installation Guide:
Go to here: https://minecraft.curseforge.com/projects/pokecube-pack
And click the white button that says "How to Install"
Manual Downloads: 1.15.2
Manual Installation Guide:
- Download the mods above for your version of Minecraft.
- Install Forge for the Version you Choose (Install for Client)
- Drop the .jar file into your mods folder (For Vanilla Launcher %appdata% then .minecraft
- Start Minecraft make sure you see forge on the bottom left profile. (You can edit profile to allow more or less ram)
ModPack Permissions, License, Contributors:
You can put these mods in whatever modpack you want.
I would like if you credit this thread, and make a post here saying you added it, but that is entirely up to you.
Most of the sounds come from french pokepedia and textures are inspired by the artworks they use.
Pokémon™, and all the names used in this mod belong to Nintendo. I'm just a fan of the game and Pokécube is a nonprofit organization.
A banner to add to your signature if you want to support:
<a href="http://www.minecraftforum.net/topic/450194-pokemob/"><img src="https://sites.google.com/site/minecraftpokemob/home/bande-forums/pokécube_bande.png" alt=""></a>
Contributors: (If you contributed but are not listed, send me a pm to remind me to update!
Manchou - Original creator, currently inactive.
Thutmose - Current main developer.
Translators (Names are github usernames):
Pokecube Revival adds Compatiblity for the following mods:
Just Enough Items
With JEI, you can see the recipes for the Splicing Device, this shows what fossils can be revived.
Just Enough Resources
JER can show what each pokemob drops.
different pokemobs, such as unown, will spawn in ruins made by the Ruins mod.
there is a thaumium pokecube for infusing, and pokemobs have various aspects based on their types.
WAILA will display the number of that pokemob captured/killed, as well as the type.
If you have a very old graphics card and some mobs appear white, use this:
I also suggest setting moveAnimationCallLists in pokecube.cfg to false if you need this texture pack.
Mar 7, 2016Thutmose posted a message on Pokecube - Revival, adding >800 pokemon to minecraftPosted in: Minecraft Mods
So I just found out this exists. I've been playing Pixelmon for quite some time. How do the two compare?
As a note, I have zero complaints regarding the three things mentioned above. I don't expect all Pokemon to be in this, I haven't heard it yet but I'll probably be fine with the sounds, and I really like the Minecrafty style I've seen in the screenshots.
Pixelmon is like the GB/(3)DS games, as in it has turn-based combat, with fixed a fixed battle system, which behaves exactly as expected, if a tactic works in the games, it should work in Pixelmon, Pixelmon results in an experience which is very much like the original games.
Pokecube is like the anime, where the pokemobs move around in combat, attack in real time, and battles go much faster, and are not bound to the same meta as the games (ie non-contact attacks are much more useful than contact ones, flying things have advantages, etc), and the battlefield terrain matters, as it can block/obstruct attacks/pokemob movement. Pokecube results in an experience like vanilla minecraft, but with mobs which have a wider range of available combat options. If you want to have an original game like experience, Pokecube is probably not the best option.
The part where this generalization is different is in the sounds, Pixelmon sounds are more like the anime, Pokecube sounds are more like the games, I prefer animals to make animal-like (albeit low bitrate) sounds than human like ones.
Pixelmon then seems to go for very fancy models, whereas Pokecube tries to keep the models generally as minecrafty as possible, this results in Pokecube requiring far, far less RAM, despite having more mobs.
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