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  • jojy12345
  • Registered Member
  • Member for 5 years, 5 months, and 2 days
    Last active Wed, Jul, 5 2017 01:43:36
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  • 27 Total Posts
  • 6 Thanks
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  • View jojy12345's Profile

    1

    Nov 5, 2016
    jojy12345 posted a message on Why are the mods not working?

    Veinminer is responsible for the crash. I've never used it, and my ability to read crash reports has gotten pretty bad since I haven't crashed at all in a couple of years, but removing it should fix the problem. It may be missing another mod that is required, or perhaps is incompatible with something else on your list, but I'm not certain.

    Posted in: Java Edition Support
  • View jojy12345's Profile

    1

    Aug 1, 2016
    jojy12345 posted a message on Do YOU get scared in survival mode?

    I was initially scared of creepers, as everyone is, but overcame that eventually. Honestly, nothing in Minecraft is much of a threat anymore. Even the Wither is more of a minor annoyance, with basic equipment. If you count mods, though- I'm always afraid I've made a typo while programming my Computercraft robots, and they'll turn the spot where my house is into a quarry while I'm offline.

    Posted in: Survival Mode
  • View jojy12345's Profile

    1

    Jul 30, 2016
    jojy12345 posted a message on MineKampf: Combat and Exploration Expansion

    I suggest changing the name as well. If there's a book you should name a server/mod after, it's not the autobiography of Adolf Hitler.

    Posted in: Minecraft Mods
  • View jojy12345's Profile

    1

    Jul 21, 2016
    jojy12345 posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]

    Have you considered making this mod open source? Java/Minecraft isn't my area of expertise when it comes to coding, but I'd be more than willing to take a crack at updating this to 1.7.10.

    Posted in: Minecraft Mods
  • View jojy12345's Profile

    2

    Aug 17, 2015
    jojy12345 posted a message on Windows 10 Graphics Driver issue

    You are all wrong. There IS no updated driver for that chipset. I've had it, about 4 years ago when Minecraft was still in beta. It's rubbish, and is actually below this game's minimum requirement.

    Posted in: Java Edition Support
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  • View Thutmose's Profile

    31

    Sep 17, 2014
    Thutmose posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Pokecube is a pokemon mod for minecraft!

    Current Features:

    • Supports 1.15.2
    • 800+ pokemon!
    • Working PC
    • Working Healer
    • Pokeball Crafting
    • Real Time Combat System
    • Pokedex
    • Trainers
    • Traders
    • Leaders
    • Badges
    • Berry System
    • very rare Rare Candies
    • and much much more!

    If You need help, Please join this discord channel: Pokecube Discord



    Official Forums:

    Pokecube Forums


    List of Pokecube Controls:
    Key Controls
    Spawn Commands

    Fossil Reanimating


    Contact me:

    You can easily contact me at here in #Pokecube on irc.esper.net
    You can also contact me here in Discord


    Wikis:

    Wiki Link (Video Links)

    Wiki Link (Pure Text)


    Current PokeCube Servers:

    Pokecube Servers


    Old Thread

    Suggestion Modpack: 1.12

    Pokecube Pack


    Modpack Installation Guide:


    Go to here: https://minecraft.curseforge.com/projects/pokecube-pack
    And click the white button that says "How to Install"


    Manual Downloads: 1.15.2

    Pokécube - AIO


    Manual Installation Guide:


    • Download the mods above for your version of Minecraft.
    • Install Forge for the Version you Choose (Install for Client)
    • Drop the .jar file into your mods folder (For Vanilla Launcher %appdata% then .minecraft
    • Start Minecraft make sure you see forge on the bottom left profile. (You can edit profile to allow more or less ram)

    ModPack Permissions, License, Contributors:


    ModPack:

    You can put these mods in whatever modpack you want.


    I would like if you credit this thread, and make a post here saying you added it, but that is entirely up to you.



    Most of the sounds come from french pokepedia and textures are inspired by the artworks they use.


    License:
    License: http://creativecommo...s/by-nc-nd/3.0/

    Pokémon™, and all the names used in this mod belong to Nintendo. I'm just a fan of the game and Pokécube is a nonprofit organization.

    A banner to add to your signature if you want to support:


    <a href="http://www.minecraftforum.net/topic/450194-pokemob/"><img src="https://sites.google.com/site/minecraftpokemob/home/bande-forums/pokécube_bande.png" alt=""></a>











































    Contributors: (If you contributed but are not listed, send me a pm to remind me to update!


    Devs:

    Manchou - Original creator, currently inactive.

    Thutmose - Current main developer.

    Oracion

    Cflame13

    Kaividian

    Modellers:

    LegnaK

    Eleneu

    Sunfished

    Rejnka

    Master_Nascour

    NelkGames

    Texturers:
    jochuan

    Badge Sprites:
    maxigregrze


    Translators (Names are github usernames):
    Erikmoto
    pokopish
    Robijnvogel

    Pokecube Revival adds Compatiblity for the following mods:


    Mod Compatibility:


    Just Enough Items
    With JEI, you can see the recipes for the Splicing Device, this shows what fossils can be revived.

    Just Enough Resources
    JER can show what each pokemob drops.

    Ruins
    different pokemobs, such as unown, will spawn in ruins made by the Ruins mod.

    Thaumcraft
    there is a thaumium pokecube for infusing, and pokemobs have various aspects based on their types.

    WAILA
    WAILA will display the number of that pokemob captured/killed, as well as the type.


    If you have a very old graphics card and some mobs appear white, use this:

    Resized texture pack

    I also suggest setting moveAnimationCallLists in pokecube.cfg to false if you need this texture pack.

    Posted in: Minecraft Mods
  • View Thutmose's Profile

    1

    Mar 7, 2016
    Thutmose posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from ZeekAran»

    So I just found out this exists. I've been playing Pixelmon for quite some time. How do the two compare?

    As a note, I have zero complaints regarding the three things mentioned above. I don't expect all Pokemon to be in this, I haven't heard it yet but I'll probably be fine with the sounds, and I really like the Minecrafty style I've seen in the screenshots.


    Pixelmon is like the GB/(3)DS games, as in it has turn-based combat, with fixed a fixed battle system, which behaves exactly as expected, if a tactic works in the games, it should work in Pixelmon, Pixelmon results in an experience which is very much like the original games.

    Pokecube is like the anime, where the pokemobs move around in combat, attack in real time, and battles go much faster, and are not bound to the same meta as the games (ie non-contact attacks are much more useful than contact ones, flying things have advantages, etc), and the battlefield terrain matters, as it can block/obstruct attacks/pokemob movement. Pokecube results in an experience like vanilla minecraft, but with mobs which have a wider range of available combat options. If you want to have an original game like experience, Pokecube is probably not the best option.


    The part where this generalization is different is in the sounds, Pixelmon sounds are more like the anime, Pokecube sounds are more like the games, I prefer animals to make animal-like (albeit low bitrate) sounds than human like ones.


    Pixelmon then seems to go for very fancy models, whereas Pokecube tries to keep the models generally as minecrafty as possible, this results in Pokecube requiring far, far less RAM, despite having more mobs.
    Posted in: Minecraft Mods
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