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    posted a message on more enchantments!
    yes i know it's been suggested over 9000 times, but this isn't about me, it's about you. yes, you!
    i want to see your thoughts and ideas!

    here is some i had...

    sword enchantments-

    paralisis- stuns mobs for a fixed period of time, but skeletons can still fire arrows and creepers can still blow up and stuff.

    toxic strike- poisons mobs

    revenge-does a lot more damage when health is low.

    bow enchantments-

    volley-shoots multiple arrows at a time

    seeking shots- arrows slightly home in on the mobs when the arrows get close, but not so much it'll come around and shoot you or your buddy or your dog.

    archer-arrows shoot faster and farther

    poison arrows- arrows poison mobs

    stun- same as paralasis but for bows

    payback- same as revenge but for bows.

    armor enchantments-

    spine mail- when damaged directly from a mob, mob takes a bit of damage.

    invisibility- shortens hostile mobs range of sight on you.

    final stand- like revenge and payback, but blocks more damage instead of doing more damage.

    guardian- makes a small chance for an attack to be blocked completely.

    these are my ideas. share yours!
    Posted in: Suggestions
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    posted a message on Dragons
    i think you just need to start a new book series and you'll realize how this dosn't fit into minecraft.
    (but yeah, i just finished brisingr, and the series is awesome!

    but srsly, we don't need dragons or dragon eggs or dragon riders or eldunari even though they where cool on paper.
    srry, no support
    Posted in: Suggestions
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    posted a message on Wooly Mammoth
    i;m not sure we need mammoth's, but maybe made-up, mammoth like beasts. drops lots of leather and maybe meat wich heals 2 1/2 raw and like 6 when cooked. but you can't just jump in and slauder them. have lots of health, and attacked when provoked, and attack hard.

    for size i would say 5 tall, 2 wide, and 6 long. hairy with tusks, make loud trumpeting sounds that can be heard at a distance. if there would be baby's, probably 2 tall, 1 wide, and 2 long.

    i might support...
    Posted in: Suggestions
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    posted a message on NPC Temple Ruins
    Quote from ShadowHunter2000

    Well i think they should finish whatever there planning on doing with desert wells first, but after that i would love to see some sort of abandoned ruins scattered around on the surface :)
    havn't you seen the snapshots? wells like to spawn around pyramids. and also in general, jungle temples have been added in the snapshots too. i don't think we need jungle ruins, but plain old ruins would be nice. :)
    Posted in: Suggestions
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    posted a message on New Mob for 1.3
    notch said he might add whales eventually. that would be cool, but we also need an aquatic HOSTILE mob too, like a shark or pirahna.
    Posted in: Suggestions
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    posted a message on Healing pool
    i was thinking you could pour potions in cauldrons and when you hoped in, you got the potion affects, but had only a few uses.
    Posted in: Suggestions
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    posted a message on New Dimension - HELL (Obsidian equipment too)
    WHEN WILL PEOPLE STOP SUGGESTING OBSIDIAN TOOLS!?!?!?!?!?!?!?!?!?!?!:angry:

    and a hell dimension? srsly? its called the nether. :Pig:
    Posted in: Suggestions
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    posted a message on Villager Drops
    gold? pfft. there making emeralds in 1.3 that act as a currency item, and they trade. but yea, emeralds and basic tool should drop from them
    Posted in: Suggestions
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    posted a message on New kind of bow
    Quote from McBobface

    i support this.How a bout enchanting a spread bow for more then 3 arrows??
    yea, but instead of a whole new bow, this needs to be an enchantment on normal bows! <_<
    Posted in: Suggestions
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    posted a message on ideas for npc village improvment.
    o yeah! i have another idea!

    i really hate how npc villages only spawn on flat land in deserts and plains.
    a forest could have no hills, mountains, ridges, bumps, or anything, just trees. in real life, this would be an ideal spot to live. but npc's don't cut down tree's. so how do they get wood for there houses?!?! i'm not saying they need to chop trees, i'm saying that areas should be specificaly flat and cut out for npc villages. they should spawn in all biomes! (but not oceans, mushy, or technical biomes)

    in 1.3, desert villages will be made of sandstone, so i think new biome villages should have a change too.
    • taigas-the planks and logs should be pine instead of oak.
    • pine forests-same as above
    • mountains-should use a lot more stone and cobblestone
    • swamplands-should use more wood. also, if buildings spawn in water, see if they could add boardwalks
    • forests-wood floors should be replaced with birch wood planks.
    • tundra/ice mountain-use more cobblestone and stone
    • jungles-the planks and logs should be jungle instead of oak.
    also, trading should be influenced by biome, but i'll let you think of that cuz im lazy :P
    Posted in: Suggestions
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    posted a message on A tool for mapping cave systems.
    good idea! keep thinkin about it!
    Posted in: Suggestions
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    posted a message on Ore Distribution Depending On Biome
    i like it, but instead of basing it on strategy, how about realism? for example coal is fossilized organic matter, so it would make since that coal is found in forests. also, make it a bit random like maybe one plain biome has lots of iron, and this other one has almost none.
    Posted in: Suggestions
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    posted a message on Deadmau5 - The Mob
    dude, srsly? heck no. im srry, thats just stupid.
    Posted in: Suggestions
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    posted a message on ideas for npc village improvment.
    i know, there has been lots of posts on what npc villages should have :( , but these are my ideas and probably a bit different than others. (note: this post is very long!)

    first off, villagers should be a bit more like regular mobs, like making noises and running when hurt.

    maybe adults should make noises like "ho!" or "hi." or *laughing* but nothing like "heyiliketomineiliketominelotsofdiamondsthereawesomebutidon'tlikecreeperstheresoscaryheyhaveyoucheckedoutthatcaveoverthereihearditsgotlotsofironinitmyfriendwentdownthereandheblahblahblahblahblah" and so on.
    probably like from the legend of zelda where they make human-like sounds instead of actual words.

    kids should be the same, but higher pitched and they might make giggling sounds (or spity noises like little kids do today :blink: )

    when chased by a zombie, they should yell and scream like any ordinary person would, and have sounds for harm and death. plus, they should run when harmed and avoid you for a while if you hurt them.


    if you ask me, villagers should make there proffesions come "alive",
    like when a blacksmith goes near his forge, you could hear the clanging of steel on steel,
    and maybe butchers would make chopping noises when they are in there shop.

    also, improvments should be made on the buildings they have now, like the libraries should be bigger and taller with rows of bookshelves along the sides and in the middle. maybe a counter too.
    also, the buildings should be well lit, because i sometimes see villagers die because zombies spawn in there homes :o

    i hate to see villagers not breeding because in the process of dying, villagers often have their doors busted down. if you ask me, villagers should stand by doorways and make sounds of hammers, saws, and other tools, and eventually a door will be placed.

    it would be cool to see "scarecrows" which would really be a 2 high fence post along with arms, with a pumpkin on top at the end of farms.


    i really hate seeing villages without iron golems! only very large ones have them!
    so i thought: "hey, every village has a well. no really, every village has to have at least one well, but more can generate if the village is very large. so if there was 1 iron golem for every well in a village, it would be
    balanced!

    also, its really dumb how the only buildings with chests are forges, and they always have them. there should be an equal chance of a chest in each building. if it was a hut, wood tools, apples, bread, and wood would spawn. in houses, things like stone or iron tools, food, and emeralds. in libraries, paper, books, compasses, and pretty much what you could find in a stronghold library. forges would have what they have right now, and i guess churches have things like redstone, enchanted tools, potions, and other magic stuff.

    don't you hate how some villages don't have a specific building? if you ask me if you trade enough with the villagers, there is not that many in the town, and there is room nearby, a building would start to slowly generate, like first the foundation, then the walls, then the roof, then the interior. after that, a villager is born who's proffesion matches the new structure.

    now, i'm not sure about new structures. maybe a square around the well with wool tents where venders live?
    i don't know. i'm pretty sure we have everything a village needs, but maybe npc towns should spawn. probably with a wall, better houses, trading, and new things like potion shops, courtyards, flower beds, etc. while farms, huts, and mines lie outside. this was from another idea/thread, but maybe if they make the skylands or the aether, towns would spawn there.

    maybe you could interact with villagers. you could talk to them, and they may give you good advice or maybe they would give you something. also, (get ready for an rpg element) maybe, just maybe, you could take on quests. simple things like getting them materials or delivering things to other villagers. and yes, villagers should have names and ID with the other villagers. for completing a quest, you could get items, but i think it would be a cool way to get exp, and maybe make villagers trade more stuff for better prices.

    and a quick thing: butcher shops have no animals, but they have a pen. a few chickens, cows, or pigs should spawn in there, and every ounce in a while, a butcher would kill one, and later another one is born.

    and a popular thing people suggest a lot is to make farmers harvest wheat and re-plant it. they should harvest when all the wheat on a farm is ready.also, if wheat is trampled, the spot should be tilled and sowed again.

    it would be cool to see merchant villagers that would spawn and de-spawn, to simulate arriving and leaving. they should be the un-used green robed villagers, and they should trade you items of all sorts!

    if you ask me, the interior of the buildings should be cooler, with beds, crafting tables, furnaces, torches, and like i said, chests.

    if you read through the whole thing, pork 4 u! :Bacon: :Bacon: :Bacon: yay nom nom nom!!!!
    if you skipped, u get creepers!!!! :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: SSSSssssSSSSssssBOOOOOOOMMMM!!!!!!

    tell me what you think! questions, suggestions, criticism, complements, lay it on me!
    Posted in: Suggestions
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    posted a message on New Idea: Castle Ruins in Minecraft!
    not that many traps, but yea, ruins would be nice. but these are ruins, not dungeons, so only natural mobs, except for maybe a spawner in the dungeon.

    me gusta mucho :P
    Posted in: Suggestions
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