Aim of this mod would be to add another element of magic into minecraft that has yet to be touched in the form of summoning. Rather than the player gain powers through dark means or knowledge, the player would rely on nature to supply them with powers.
This mod would add only one new ore: the spirit shard ore. These are key ingredients used in creating the creatures in this mod.
The dark denizens of Minecraft (zombie, skeleton, creeper) will now drop a new item, called a basic charm. These charms can be combined with ingots/diamonds to create other charms. These charms are used as ingredients in creating some of the creatures of this mod.
To be able to harness the essence of nature, summoning circles are needed. There would be 4 tiers of circles, each representing an element: earth, water, fire, and void. Earth circles are used for the most basic creatures while the void circles can be used to summon the most powerful creatures.
The summoning circles are composed of a natural stone-type block with pillars and lightsources. The amount of ESSENCE the circle can collect is seperated into tiers. The math behind the maximum amount of essence a circle can collect is a bit complicated to explain in this post, but to sum it up:
Earth Circle w/ torches - 1000 essence MAX
Water Circle w/ lantern - 2250 essence MAX
Fire altar w/ glowstone - 4800 essence MAX
Void altar w/ beacon - 12000 essence MAX
The main book of the mod. This bestiary is one of the most important tools as a summoner. It has information on all your unlocked creatures and their abilities. In the beginning, you will only have knowledge of very basic creatures like chickens and pigs but once you begin creating more creatures you can unlock more entries in the book.
Tied to the amount of creatures you have "discovered' in your bestiary. You start off the game with a base level of 5 with no creatures discovered. A creature is discovered once you obtain the scroll to summon it. This scroll adds 1 to your total summoning level.
Each creature you summon will have a base summoning level cost. For example, a Diamond Golem, when summoned, uses up 30 summoning levels. This means that you would need at least a minimum summoning level of 31 in order to summon it.
In addition, a creature continues to use up your summoning levels the longer it is out. The rate your level drains is 1 point for every 5 minutes a creature is out. Once a player's summoning level reaches 0, the creature they have summoned will be dismissed.
However, your summoning level can be recharged by shift-right-clicking an obelisk in your summoning circle or by consuming Potions of Summoning. However, any dismissed creature will not return.
To put it in to perspective, a player in the beginning of the game would be able to have a summoned chicken for a half hour but can sustain that chicken for 8 hours if they manage to discover every creature in the bestiary. However, that same player who discovered every creature in the bestiary may only be able to sustain a Witherstorm for 1 hour due to the high Summoning Level cost of the creature.
Summoning a Creature
A creature typically needs at least three ingredients. One type of charm, ranging either from the basic charm to the more expensive diamond charm. A certain number of spirit shards. And a third random ingredient like an apple or feather that is related to the creature being summoned. Once these three ingredients are input into the summoning circle, the ritual takes place and the circle starts collecting ESSENCE. Once enough essence has been derived from the environment, the scroll to summon the creature appears.
As stated above, discovering this scroll for the first time would add onto your summoning level.
It should be worth noting that these creatures are not permanent. Once you use this scroll, it is used up. After this creature has been dismissed, you will need to do the ritual again with the same amount of ingredients in order to summon the creature a second time later. As a result, the initial cost of creatures is very low. Let's look at the iron golem cost: 1x iron charm, 30x spirit shards, 1x iron block. You're paying an iron block for a 100 hp bodyguard, albeit with the disclaimer that this bodyguard is only temporary.
Hopefully this means that players experiment with the creatures they use and use it as a complementary aspect of their gear rather than a definitive aspect.
TIER 1 EXAMPLE CREATURES
While summoned, the player gains a woodcutting speed boost.
While summoned, the player gains the ability to climb up blocks.
While summoned, the player gains a speed boost while swimming
While summoned, the creature can act as a portable chest that can store up to 9 slots.
While summoned, this creature can act as a portable chest that can store up to 18 slots.
TIER 2 EXAMPLE CREATURES
Can be used as a mount. Average speed but has the ability to walk over water
32 hp. deals 4 damage. Each hit has a 25% chance of recovering the player's hearts the same amount of damage it deals.
While summoned, the player gains the ability to jump even higher as well as negated fall damage.
TIER 3 EXAMPLE CREATURES
While summoned, the mob will chase down your targets. It deals 80 damage with an explosion. The mob dies afterward.
While summoned, all ranged attacks from the player behave with the explosive property. An arrow would distribute equal damage throughout the blast radius.
While summoned, acts as a portable chest that can store up to 45 slots.
While summoned, the player gains the glide property. This property is similar to a chicken falling, they can move faster horizontally while in the air than they can vertically
Combat familiars. 60-80 hp. 8-10 damage.
While summoned, the player gains a boost to their fishing level. The ibis offers the second highest boost, behind the granite lobster.
TIER 4 EXAMPLE CREATURES
While summoned, the frost worm collects ores up to diamond level. As in the player doesn't do anything and the frost worm "mines" randomly and gets ores.
While summoned, the hawk collects and brings any arrows shot by the player back to the player. In addition, any creature hit by an arrow, regardless if it is a spectral arrow, would appear as if hit by a spectral arrow. The hawk's keen senses transfer to the player
While summoned, the player gains 4 absorption. This number decreases dependant upon the number of heads the hydra has left (heads dependant on hydra's health). So at 25% hydra health, the player only gains 1 absorption.
While summoned, can be used to mine out areas. Similar to a digital miner or quarry however not as fast or efficient.
while summoned, the player is immune to death. If the player sustains enough damage that they would decrease to 0 hearts, rather than dying, the Grim Reaper is killed and the player is healed to max health.
Legendary summons are tier 4 summons, however they differ in that they do not follow the typical format of conventional summoning. Typically, all you need are ingredients and the unlocked bestiary entry to be able to get access to summon a creature. Legendary summons are so powerful that this progression had to be expanded upon. Legendary summons still follow that format, three main ingredients needed to get their scroll, however the teritary ingredient is something that cannot be found in the world.
To be able to access legendary summons, a player must complete a ritual to "summon" (different definition of summon) the mob. Unlike other summons, this summon must first be defeated. When it is defeated, it will drop an item that is related to summoning its bestiary-version.
BOSS CREATURE. Unlike lower tier summons, Witherstorm is a creature that can only be summoned after it has been defeated.
Witherstorm shoots rays that work similarly to the shulker's levitate ability. If the player has been hit, the player floats into the air some some seconds before falling back down. This leaves the player vulnerable to any further Witherstorm attacks. In addition, players feel a constant gravitational pull toward the Wither.
After defeating Witherstorm, the player can then summon him using the materials he dropped. Player-summoned Witherstorm is smaller than his boss variant and contains a fraction of the health but is still stronger than lower tier summons. Retains gravitational pull ability as a familiar.
BOSS CREATURE. Unlike lower tier summons, Cthulu is a creature that can only be summoned after it has been defeated.
Players looking at Cthulu for longer than 15 seconds are induced nausea. Every so often, Cthulu sends the player into another dimension where it must defeat the spawn of Cthulu before it is transported back to the normal realm to continue fighting Cthulu.
After defeating Cthulu, the player can then summon him using the materials he dropped. Player-summoned Cthulu is smaller than his boss variant and contains a fraction of the health but is still stronger than lower tier summons. Retains nausea-inducing ability as a familiar.
This is a project I've been working on, mostly been making mobs but as soon as I have the 100+ I'll get straight to coding, but I just wanted to pitch how it'd work before I get to the core. Comments and criticisms are welcome.