You obviously don't realize that they did it for a reason, they most likely noticed a major problem that they needed to fix before release.
And releasing stuff on a Friday is always a bad idea anyways, because bug fixing couldn't be done the immediately following days.
- johnny_krell
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Jun 3, 2017johnny_krell posted a message on This week in Minecraft — June 3rdPosted in: News
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How does it not make sense? I didn't mean whoever hits the other first wins, but old combat is really weird in that it simply is just a spam click whilst constantly walking toward eachother to get close enough to hit, which in finality stuff turns into an RNG battle if you have similar gear, or if you have worse gear: almost impossible to win, and combat had no real strategy.
And no, I didn't mess up, I just have a habit of doing that, old habit from a different forum to still quote but not have an extra long message.
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Perhaps the gamerule limiting what you can craft to advancements somehow engaged?
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So uh, not sure if you got my bug report before but:
My friend got hit off a cliff by somebody and died, dropping their stuff, and it wasn't in the designated zone.
Which dropped their compass additionally.
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Does anybody else use your computer?
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I wasn't talking about the ships or interactions or anything, I was wondering about it for a static object.
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That's an overlay, not a resource pack.
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I mean the default textures and such, you can just pull it out of the .jar:
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Don't think so, but you could just open each texture of a template resource pack and just grey scale them.
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Is it fine and working for most mods now? Is there any specific method that would make it not work?
Oh, and I was wondering, the way you render the ships from outside the playzone, would it be possible to do that from another dimension?
Just wondering so I know if I ever get around to doing one of my mod ideas.
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I got this crash too.
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Will this be going up on curse at some point?
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Any mod that doesn't add blocks, or items is client-side only.
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Figured out how to bunny hop, but it just doesn't seem to accelerate fast enough for me, anyone have faster values, but not b-hop 2 seconds and now you're 100/s or something?
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Delete the Eula file then start server, then close server, then go to the new eula file and set to "true", then save and close it, then start server.