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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»


    Thanks, I will add in the ones with full evolution lines. I already have an exeggcute model from someone else.

    I can't add in the rowlet until I have stats for him :(

    Feel free to remake models, I can make some resourcepacks with them if I still like the old ones better, so people who prefer the new ones can use them instead, or I can move the old ones to optional resourcepack if I like yours better.


    Edit: current typhlosion is very slightly too small, will resize that, it should be slightly shorter than the player, typhlosion is 1.7m tall, player is 1.8m tall


    i dont think that pokemons from sun and moon should be made now also i found one strange thing one meowth dropped this bugged berry
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from jochuan»

    i made some icons for pokemobs
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    thanks for that, could come in handy. Unfortunately I was wrong about pokecube. There is not one Entity class for all the different pokemon, it just looks that way because different classes are not included in the jar. They are generated on the fly from the pokedex. So if you look in Pokecube-core.jar/assets/pokecube/database/pokemobs.xml you'll find <Pokemon name="Ponyta" number="77">

    In the game, all Ponyta are instances of the class pokecube.core.entity.pokemobs.GenericPokemob77


    This means there can be icons for each individual one. The bad side: there has to be individual icons for each one. I'm sure not doing that haha but someone can.


    Open up the xml, find the number=XX for each pokemon, create an icon for it called pokecube.core.entity.pokemobs.GenericPokemobXX.png


    i made some icons for pokemobs
    Posted in: Minecraft Mods
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    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.
    Quote from OcAMD»

    I guess Troyboy50 isn't releasing 1.8.9 versions of his mods but I found this that may substitute. It functions like what NEI's version did; too bad it wasn't included in JEI.


    thanks that will be useful
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    someone makes some, I'll include them

    "make it stick" is not something you should have to do. If it isn't, it's a bug. Is it a multiworld issue? Did you tell it it was a multiworld server after having explored a lot? that would reset your data and you'd see what you had explored since naming a world. Or if you managed to crash minecraft it might not have had a chance to save anything

    this icon for pokecube and if possible add it to the 1.8.9 version
    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from jochuan»

    i think that gastly hitbox is too big sometimes he can't fight pokemobs on the ground and i dont think that we should be able to mount on it


    also i can't grow any leppa berries i plant them on a soil but nothing happens and they dont grow bigger to become a tree. i tried putting bone meal on them but it didn't work
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    not really possible I'm afraid, for the same reason I can't do it for Pixelmon. Every pokemon mob is an instance of the same class. Pixelmon and Pokedex are the only mods I have run across that do this (there are probably others, just I've only seen it with those two) - perhaps as a result of the sheer number of mobs they have to add.

    The icons work by having one icon per class. If all the mobs use the same class, the best I can do is a single icon for all of them (like a pokeball or something). Potentially, with motivation I could dig really deep into their code and figure out how to get each version's model. Even then, it's probably a custom model I'd need to figure out how to read. Would at least be easier than with Pixelmon, as Pokecube's models are basically cube based. Or at least add in a way to specify an icon for each type (would still need to dig into the code to figure out how to determine type). More work than I want to do to support a single mod really

    I think that a single icon is enough. For pokecube it would be a cubic pokeball and for pixelmon it would be a round pokeball
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    do you have plans to support pokecube by making icons for the pokemobs ?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    i think that gastly hitbox is too big sometimes he can't fight pokemobs on the ground and i dont think that we should be able to mount on it

    Posted in: Minecraft Mods
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    posted a message on More Swords Mod

    when you gonna fix the dawn star bug ?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from DrackonDrk»

    I used 16000RF to revive a fossil yesterday.



    i need one regeneration potion too ?

    i found out how to do it now i only need to know how i can evolve gligar

    Posted in: Minecraft Mods
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    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]

    when you gonna release the improvements that you said that you are working ?

    Posted in: WIP Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    when i put one fossil inside the splicing device nothing happens i tried putting it with a regeneration 2 potion and a regeneration potion but nothing happens i already have 1403 RF did i made something wrong ?

    Posted in: Minecraft Mods
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    posted a message on Deleted mod
    Quote from EthanGold60»

    It's canceled

    it is not canceled look at some posts above it
    Posted in: WIP Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    will you add the supersonic effect again ? also i think that pokeballs should be more effective to catch pokemons.and how i can see the pokemons inside the pokeball did it was removed ?also do you have plans to add a super rod for catching pokemon in the bottom of the ocean ?

    EDIT:also how i can evolve gligar ?

    Posted in: Minecraft Mods
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