• 8

    posted a message on Color Code GUI 1.2 (colored + rainbow text, Unicode symbols in Minecraft!) (optimizations and more!)



    This is a small mod, which adds in buttons for each of the different color codes available for Bukkit servers. Just hit the button and the color code will be added to your current message! Note that this will not work in singleplayer, as the codes will not be translated into colors.

    Update 1.2

    • Huge code quality improvements and efficiency improvements
    • Config options allow you to rescale and change the display of the GUI
    • GUI now opens in every GUI with a textbox, not just pre-defined vanilla ones
    • Unicode table can be modified using language files (may change this to config in future)
    • You now have the choice to input vanilla or Bukkit-style color codes - take note that on singleplayer and some servers, using vanilla codes in chat will auto-kick you and, in singleplayer, will crash the game

    Update 1.1
    Version 1.1 adds a new Unicode table! Add in Unicode characters from the GUI into chat, signs, command blocks and anvils! Note that color codes now also work in signs, command blocks and anvils (although rainbow mode does not work in signs, as it would only allow for 5 characters on each line anyway).





    Also included in the mod is a rainbow feature, which will automatically generate rainbow text as you type using color codes!

    Incompatibilities:
    None known as of yet. If you find an incompatibility, please leave a comment.
    Definite known compatibilities (provided by Sniper_Delta_02):


    AccountSwitcher
    CameraStudio
    ChatLog
    ClockHUD
    CraftGuide
    fastcraft
    Flan's Mod
    FPSPlus
    iChunUtil
    InventoryTweaks
    Journeymap
    LunatruisCore
    MineTunes
    DaFlight(liteloader)
    MacroKeybind(liteloader)
    Optifine(HD_U_B5)
    playertag
    RealisticPain
    ShoulderSurfing
    SmartCursor
    VersionChecker
    WearMC
    Tabbychat(1.11.2.0)
    Baubles
    MAtmos
    PresenseFootsteps


    1.2 for Minecraft Forge 1.9.4 to 1.11
    1.2 for Minecraft Forge 1.8.9
    1.1 for Minecraft Forge 1.8 (adds in Unicode table)
    1.1 for Minecraft Forge 1.7.10
    1.0 for Minecraft Forge 1.8



    Note: this mod requires Minecraft Forge to run.

    Step 1: Download the mod and Minecraft Forge from the links above.
    Step 2: Install Forge using the installer.
    Step 3: Open appdata\roaming\.minecraft (Ctrl+R, %appdata% to open appdata)
    Step 4: Copy and Paste the mod zip file into the mods folder in .minecraft.
    Step 5: Run Minecraft with this mod installed!



    This modification is Copyright © NukeDuck (henceforth referred to as "me" or "I", and through all first person pronouns such as "my") and is my intellectual property. Only MinecraftForum.net is able to host this modification (Color Code GUI) without my full consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompiling this mod for strictly educational or research purposes is allowed, providing neither the source nor binaries are distributed. If you mirror this mod page or anything I've made on any other site, I may express this text in the form of a lawsuit.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    It's 1.12.2 only until all the major bugs are squashed out. I'd love to migrate but there are a lot of visual blips to take care of!

    Posted in: Minecraft Mods
  • 37

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets



    Better HUD is a mod which currently adds in 28 new elements to the HUD while in-game. Each can be enabled or disabled, and most can be moved or customised. Any bugs reported are kindly appreciated. If you have a crash, it's a good idea to include a crash report in [ spoiler ] tags to report it.



    Blood splatters: When you're hit, blood splatters will show up on your screen. They fade away over time.
    Modes: Sparse, Normal, Dense, Denser.

    Compass: Shown at the top of your screen, the compass shows you which direction you're facing.
    Modes: Simple, Fancy, Fancier.

    Coordinates: Shows your coordinates at the top of the screen (above the compass).
    Modes: Spaced or Together. Spaced coordinates have a space between each coordinate, together are all linked.

    Enchantment Indicator: Shows you when you can enchant (above your XP bar). Displays as an enchanted book.

    Equipped Info: Shows what armour and tool you're holding, and displays the damage of each item.
    Modes: Tool, Armor or Both.

    Food and Health Stats: Shows how much health and food the player currently has as a numeric value. Optionally displays saturation value in the bottom right corner.
    Modes: Saturation or No Saturation.

    Heal Indicator: Shows when the player will heal naturally by displaying a green plus by the health bar.

    Light Level: Shows the light level of the block the player is standing on.

    Potion Display: Displays current potion effects with amplifiers. Will start to fade out the potion effect icons when they are running out.
    Modes: Left, Center, Right. If center is chosen, the effects are displayed by the crosshair.

    Exp. Info: Shows how much experience the player has in a level and how much is needed to reach the next level on either side of the experience bar.

    Clock: A clock. Shows both the time and the current day. Also includes a small bed icon to indicate that the player can sleep.
    Modes: 12hr Left, 24hr Left, 12hr Right, 24hr Right. Displays either 12 hour or 24 hour time, and can be displayed on either the left or right top corners.

    Hunger Indicator: Displays a flashing steak icon when the player does not have full hunger.
    Modes: Above Bar, Center. If center is chosen, the icon is displayed by the crosshair.

    FPS: A simple FPS counter.
    Modes: Left or Right.

    Connection: Shows information about the current server (players online and server IP).
    Modes: Left or Right.

    Sign Reader: Displays the text of a sign when looking at it from far away. This enables the player to read signs up to 200 blocks away, even if they're blocked by entities.
    Modes: Text left, Visual Left, Text Right, Visual Right. Text mode adds text to the left or the right containing the text on the sign, and visual mode shows an actual sign on the GUI with text.

    Block Viewer: Displays the currently looked-at block in a box. Note that this element does not always translate block names properly, sadly.
    Modes: Top Left, Top Middle, Top Right, Bottom Left, Bottom Right, Center (by the crosshair).

    Arrow Count: Displays a counter of arrows the player has in their inventory to shoot while holding a bow.
    Modes: Left or Right of the hotbar.

    Mob Info: Displays info about mobs (name and health, numerical and displayed). This shows only when looking at a mob, like a name tag.

    Horse Info: Displays optionally jump height and speed of a horse, displays similarly to mob info.
    Modes: Jump, Speed or Both.

    Distance: Shows how far the block you're looking at is (up to 200 blocks away).
    Modes: Type 1 (number alone), Type 2 (with "m away").

    Hide Players: Hide all other players currently in the game (or include yourself).
    Modes: Only others, Include me.

    Biome: Shows what biome you're currently in.
    Modes: Left, Middle (below compass), Right.

    Breed Indicator: Displays how long it will be until an animal can breed, and what item must be used.

    Full Inventory Indicator: Displays text on either side of the screen when your inventory has no empty slots remaining.

    Water Drops: Displays water droplets that trickle down the screen whenever it's raining, or you've just jumped out of water.

    Item Pickup: Shows text and item icons of items you've just picked up on the screen. It counts how many items you've picked up, but if you don't pick up any for a while, it'll fade away and reset the counter.

    The default key to open the HUD configuration menu is U. This can be changed in the controls settings, under "Miscellaneous". Each can be turned on or off and modified.



    Older downloads (currently unavailable) // Changelog // License

    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from cashcard»

    Ray trace distance is the number of blocks you can see mob info and the block viewer from. Scoreboard is the box for the vanilla scoreboard, mostly used in custom maps. Helmet overlay is in vanilla only visible when you wear a pumpkin on your head, and portal overlay is the purple vortex effect that appears over your screen when you're in a nether portal.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from ccar795»

    The mod got 3x better, thank you for adding customizazble vanilla elements.


    In terms of whats needed and whats broken.


    1. vanilla elements should be able to be set vertical and horizontal. (health, hunger, air, armor, hotbar, xp bar etc.)

    2. There needs to be a delete button for getting rid of presets. https://imgur.com/a/3YAw7fn

    3. XP Bar and Hunger Bar are not in alphabetical order.



    For (1), that will be considered in a future release after 1.4. I won't be adding any new features until 1.4 is out, only finishing up existing ones.

    I agree with you that a delete button is a missing part of the reorder menu, I will also be providing some inbuilt configs that can't be deleted, like a base vanilla config. (3) should be a pretty easy fix. Thanks for testing!


    EDIT: I have fixed the alphabetical order bug.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I have just released a beta version 1.4. Anyone who has been having issues with 1.3.9 in 1.12.X should test to see if their issues have been fixed. This version is compiled with 1.12.2, but other versions may also work (if you find compatibilities, I'll update the file on CurseForge).

    Changelog


    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    My HUD started going somewhat going offscreen and I can't see everything. Is your HUD supposed to resize to match the height and width of the screen? Is so, it stopped doing that for whatever reason. I'll try deleting the config file and see if that resets it into working order.


    I think this a known issue which should be fixed in development.
    Quote from limeyhoney»

    It seems that looking at entities while having the HUD enabled and shaders on causes the game to lag out, or shaders to go crazy unfortunately.


    This is also (hopefully) fixed in development, although it's difficult to get everything to play nice graphics-wise due to mixing different versions of OpenGL and such.
    Posted in: Minecraft Mods
  • 1

    posted a message on Pottery Mod

    https://minecraft.curseforge.com/projects/ceramics

    This has some extra features too, but seems to be what you want.

    Posted in: Requests / Ideas For Mods
  • 16

    posted a message on Tools Done Right 1.1.4 (Not Like Your Usual Tools Mod!)

    WARNING: This mod is in its early stages. If you find an issue with the mod, or find that it is incompatible with another mod, that is to be expected. Please post the error message on this topic, and I'll work on it when I can.

    Please download the latest version of the mod before reporting any bugs or errors.



    Tools Done Right is a mod which adds new types of tools into the game, but not like a boring old tools mod like the thousands available everywhere. This mod aims to be much more professional in its manner. The mod adds a new toolset known as End Tools, which have some very special behaviour compared to normal tools.

    Emerald, Ruby and Topaz (and Sapphire, not shown)



    All three have 200 uses, harvest at Iron level and are almost as fast as gold tools.
    Emerald tools have Looting II or Fortune on them by default.
    They are also very highly enchantable.

    Obsidian

    Has 4000 uses, but is also a lot slower and is harder to enchant.

    End

    End tools are a lot different. Due to their magical properties, they can do things normal tools can't. They each have 1000 uses.

      • Sword:
        • The sword can pick up any living entity (Sheep, Skeleton, Chicken for example) and will place it back down when right-clicked again. However, this will use up the durability of the sword.


      • Pickaxe, Axe and Shovel:
        • These tools will automatically transfer items into the player's Ender Chest when the blocks are broken. This means that you no longer have to carry heaps of cobblestone - just use your Ender Pickaxe and it'll go straight to your Ender Chest, or alternatively, use it just for ores, and all your gems will automatically be safely stored in your ender chest.


      • Hoe:
        • The hoe will harvest fully-grown crops without having to replant them. Grow some crops, right click them with the Ender Hoe, and the drops for that crop will automatically drop without you having to replant the crop!




    This mod adds in two new ores, which are used to craft the topaz and ruby tools:

    Ruby, on the left, and Topaz, on the right, both spawn uncommonly underground, below level 32. Both of them can also be converted into their respective blocks, shown above them.

    Topaz: A gem used to craft Topaz tools. Drops from Topaz Ore.
    Ruby: A gem used to craft Ruby tools. Drops from Ruby Ore.
    Sapphire: A gem used to craft Sapphire tools. Drops from Sapphire Ore.



    Emerald, Ruby and Sapphire tools are exactly the same as Topaz in crafting, but with their respective base materials.


    CaptainSparklez:
    Minecraft Universe:

    PopularMMOs:

    XerainGaming:

    Kibitz and the Captain:

    Spanish Review:


    Older downloads:

    This modification is Copyright © NukeDuck (henceforth referred to as "me" or "I", and through all first person pronouns such as "my") and is my intellectual property. Only MinecraftForum.net is able to host this modification (Tools Done Right) without my full consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompiling this mod for strictly educational or research purposes is allowed, providing neither the source nor binaries are distributed. If you mirror this mod page or anything I've made on any other site, I may express this text in the form of a lawsuit.

    Thanks for support, remember to leave suggestions or any errors there may be below!

    Posted in: Minecraft Mods
  • 2

    posted a message on Color Code GUI 1.2 (colored + rainbow text, Unicode symbols in Minecraft!) (optimizations and more!)
    Quote from Manan6619»

    This mod is simple and fun. Did you have any plans to bring it forward to 1.12?


    Yup! My only setback is that I'm working on updating several other mods at the same time, so I can't say for sure when this one will come out. I want to make sure I get a good stable version together.
    Posted in: Minecraft Mods
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