Yeah and I wouldn't either after all that bloated json garbage for block states starting in 1.8+. Absolute nightmare, and still not a single word about a mod API promised nearly 5 years ago.
- jmm98
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Member for 13 years, 5 months, and 24 days
Last active Sat, Sep, 21 2019 07:12:17
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Oct 24, 2017jmm98 posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
Went through the bogus process of making a twitch account to say this is ridiculous. Falls on the same levels of games sold on steam requiring uplay or origin. If it doesn't affect forum accounts, THEN WHY IS IT REQUIRED???
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Sep 15, 2014jmm98 posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.As long as the code isn't ported from java, platform versions don't disappear, and modding is still allowed, I'll be fine.Posted in: News
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Aug 19, 2013jmm98 posted a message on 1.7 Sneak Peek: Sunflowers, Falling ParticlesLooks like modding API is never coming.Posted in: News
Sigh...
Looks like I still get to wait over a month for a mod to update. -
Apr 21, 2013jmm98 posted a message on Minecraft Weekly News: Horses & Carpet Snapshot + Servers & Realms'bout time they added horses.Posted in: News
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Mar 12, 2013jmm98 posted a message on Minecraft News - 1.5 Goings-OnNo modding APIPosted in: News
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Jan 31, 2013jmm98 posted a message on Snapshot 13w05a Ready For Testing!Aaaaaaaaaaaaaaaaaaaaaannddd once again there's NO modding api..Posted in: News
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Nov 26, 2012jmm98 posted a message on Breaking News - Modding API Updates!I'm really excited to be able to cooperate with a simple API instead of rewriting for every updatePosted in: News
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Nov 3, 2012jmm98 posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"One of the many reasons I have AdBlock Plus.Posted in: News
My friend unkowingly somehow got a "ArcadeWeb" installed which kept taking over youtube and replacing it with it's own ads. -
Oct 19, 2012jmm98 posted a message on 1.4 Pre-Release Available Right Now!Mojang: "Wait, what about the modding api?"Posted in: News
Us: "You prommised!"
Mojang: "Oh it'll come in version 97348378373."
Us: ... -
Feb 24, 2012jmm98 posted a message on Minecraft News - Weekly Updates, Pocket Edition & MoreI cracked up when I placed a skelly in front of a golem. It flung dat bonehead so high in da air.Posted in: News
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Feb 21, 2012jmm98 posted a message on No Minecraft for PS Vita; Self-Developing Catacomb SnatchHe released source?Posted in: News
FFFFFFFFUUUUUUUUUUUUUUUUUUU WHEN DID HE DO IT!!!???
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Feb 14, 2012jmm98 posted a message on New Snapshot to Come Early - Teaser Info ReleasedWell this will certainly help a lot!Posted in: News
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Jan 12, 2012jmm98 posted a message on Mod API Coming in January?Finaly easy moddingPosted in: News
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I setup a 1.12.2 forge workspace with intellij. It works fine as running the client will open without crashing, and I can get basic items registered. However, for the life of me java just WILL NOT find the models/item/.json. The assets.modid is set correctly to the same modid as the mod itself. The lang file works too though. I still do not understand why it's giving me FileNotFoundException. I've tried everything possible but it just will not work.
ClientProxy.java
InitItems.java
Afism.java
I can see the items within the creative menu, however they have the missing texture purple and black squares, and attempting to access the creative tab will end up crashing the client. How in the world is it not finding these files?
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My god porting this to 1.12 is becoming an actual nightmare. The block registry system is out of whack, we have json based metadata (why), and now render states are json (WHY!!!), so trying to figure out porting FluidRenderer is going to make me go crazy
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Any updates or breakthroughs such as ports to later versions? A nice feature would be localized pressure so that water in a U bend or cave could rise up above the "entry" block level only if there's a way for air to escape, or breaking a block in a cave next to a deep lake of water would make it gush in very fast.
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Is there plans to add breaker panels and multiwire branches?
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How much more CPU/RAM would be used if you were able to add air pressure for equalization? Say you'd have a sealed emergency air pocket in a cave that won't fill up since there's nowhere for the air to escape, but if a cave has an opening to the world, the water could rise.
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Slow people in the left lane, that never fails to set me off.
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Has any progress been made? The slowness of this thread is starting to scare me.
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It's been a while since I've played and I wanted to check the progress so far. If it's possible, would there be some sort of 3 phase simulation possible? It doesn't need to be accurate, but 3 phase panels, power, and utility lines would be fun to work with in industrial and commercial sized buildings.
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Please get rid of the adfly link or find an alternative I can't ever download any mod that uses them because the skip button is hijacked 95% of the time.
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This thread is deeaaaaaad
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What I mean by block lag is when I mine any kind of block it takes nearly 5 seconds for it to "pop" into a drop.
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That makes perfect sense then. Does anyone have benchmark results from running on a server/LAN? I can't find the RAM to my other motherboard so I can't test.
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One thing I've noticed is that keybounce's version causes major block lag if there is a massive flood while 4HT's version build posted a page or two back just lowers the framerate a little but yields no block lag.
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Usually just underwear, or that and a fleece pajama short.
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Does anyone else have an issue with NEI and CLC? If I open my inventory in survival only the green channel shows and the sky starts flickering like crazy. The input boxes one menus won't show anymore and I have to restart minecraft to be able to get it back to normal.. until I open my inventory again.