• 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Some glitches (I think) I came across recently:
    • Canopy trees are fairly sparse now. I'm not sure if this is a glitch, but I liked the jungle feel they used to give. fixed in 15.3
    • A few particles are missing, like the Lich particles and the various scepter particles. Also Fixed.
    • This mod used to be compatible with Karob's 'Big Trees' mod, and it says so on the 'Big Trees' thread. However, it does not seem to be working now. At least not like it used to. I may post on the 'Big Trees' thread about this...it may be something with Karob's mod, but I don't know, and I don't know really what would cause something like this.
    • Twilight Forest biomes are spawning in the overworld! This just popped up today. Running the same mods, same version. Don't know why this happened. I updated the Twilight forest, and the glitch doesn't go away. Maybe I'll try forcing an MC update.
    Edit: The Tree of Transformation is awesome!
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Grand Tropical Forest
    I have several biome ideas, one of which I will post:

    --This biome will be a forested biome, resembling a jungle, with a humid feel. However, unlike the short description suggests, it will hardly represent a vanilla jungle at all...
    • Forested biome with tall trees with long, wide branches and thick trunks covering the landscape, adding not a depressing feel, but instead a feeling of grandeur. Their branches will start far up their trunks, and vanilla oak & small jungle trees will grow underneath. It's up to you if you want to make new tree types for this biome, rather than just tall trees using vanilla blocks, however, I would appreciate several unique types of trees.
    • It will never generate "mountains" as most vanilla biomes do; it will instead be made up mainly of wide, rolling hills, with a very gentle slope. Occasionally, a steeper hill will generate, but rarely.
    • The water is a general blue color, without substantial shading. The sky is a rich blue color (if you can, make it turn a grand gold color at sunset).
    • There will be occasional flat valleys as a technical biome in this main biome. They will be very wide, and have waterfalls cascading down the sharper slopes on their borders.
    • Rivers will generate in between some hills (if you can, have 1-2 block-high waterfalls generate every now-and-then, to give a sense of movement. The rivers will plunge into lakes, which spawn in valleys.
    • Tall birch trees with many branches and leaves will generate near rivers.
    • A new type of brownish stone will generate between the grass layer on top, and the vanilla stone below (sort of like sandstone in the desert).
    • This stone will form random rock spires that range greatly in size, some towering over the larger trees.
    • Ferns, grass, and any flowers you want to add will grow abundantly.
    • Vines grow less vigorously than they do in vanilla jungles.
    • Less surface water springs. Much Less surface lava springs.
    • Streams generate with both gravel and sand underlaying them, as well as both sand and gravel shores. Possibly a new silt block for several biomes?
    1. Several new tropical birds that spawn abundantly, if you can.
    2. New schools of fish that spawn vigorously in the streams/rivers, and in the lakes.
    1. Many types of Mayan Pyramids made out of vanilla stone brick, and all of its subtypes, as well as bricks and cobblestone of the new brownish stone added in this biome. (generate in different pyramids of course). Many different types of Mayan/Aztec-inspired structures will generate, especially in valleys. Some temples & shrines will be made to generate together, as in an NPC village, to give the feeling of an ancient city.
    2. Occasionally, a taller mountain-like hill will generate, with steeper sides. On top, a mountain shrine will generate, with rare items on it. (have to get past the monster spawners though)
    3. Very rarely, a tree house may be found in a large river birch.
    4. Trees may grow on top of short structures, their roots growing over it, granting the feeling that it is very old.
    Posted in: Minecraft Mods
  • 1

    posted a message on 1.3.1 Lagging, server type lag on Singleplayer.. What?!
    I don't really know where to put this- if someone knows a where to find the right bug-reporting thread, please give the link.

    Ever since 1.3, I have been having some glitches. First of all, when I load a world, it doesn't do what it should. It shows the title screen, frozen in one position, until the world is completely loaded. Then, randomly, my Minecraft closes randomly, without any warning. Then when I use Misa's Texture Pack, the gui background for the inventory and stuff is completely white, and also the night sky! Then, the weirdest reason, and also the reason I posted here, is my most recent glitch. I was just randomly exploring a large-world-type jungle, and minecraft exits, but not completely. It said this:
    Disconnected by Server
    Internal Server Error

    this is singleplayer!!! I kept trying to open my world again and again, and still getting the error. Finally, it crashed and I got this error report:

    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Users\Maggie\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-03_09.42.26-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT baa5c7ee --------
    Generated 8/3/12 9:42 AM

    - Minecraft Version: 1.3.1
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_31, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 235518384 bytes (224 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - Type: Integrated Server
    - Is Modded: Unknown (can't tell)
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gt['jmarchus'/6256, l='New World', x=-751.19, y=115.40, z=527.83]]
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0

    at yz.a(SourceFile:356)
    at abg.a(SourceFile:29)
    at abd.a(SourceFile:39)
    at xm.a(SourceFile:424)
    at gp.a(SourceFile:140)
    at wk.a(SourceFile:704)
    at gp.c(SourceFile:82)
    at go.<init>(SourceFile:26)
    at gn.a(SourceFile:171)
    at gn.a(SourceFile:202)
    at et.a(SourceFile:103)
    at et.c(SourceFile:138)
    at et.a(SourceFile:80)
    at axx.b(SourceFile:72)
    at net.minecraft.server.MinecraftServer.q(SourceFile:452)
    at net.minecraft.server.MinecraftServer.p(SourceFile:383)
    at axu.p(SourceFile:111)
    at net.minecraft.server.MinecraftServer.run(SourceFile:316)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT 2e2606d9 ----------

    By the way, the only mod I have installed is Too Many Items, (that's the only 1.3.1 mod I could find) but I was having the same problems before I modded 1.3.

    What should I do?New problem: Zombies are glitchy; when I hit them in creative mode, they attempt to walk toward me in little jolts, then lose interest.

    Posted in: Java Edition Support
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I keep getting the "Saving Chunks" screen, when I go through the "autumn woods" biome. Then my Minecraft crashes, and I get an error report. The report says something about autumn leaves, and I don't ever get this error in any other new biome. The game works for a little while, but then crashes, and I don't know what to do. Does anyone else? If you do, please post.
    Posted in: Minecraft Mods
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