It says that I need optifine or mcpatcher for this to work correctly. How do you get either one of those to work with forge on minecraft 1.6 or higher?
This has a lot of mod support, and mods that require forge to be specific. Can someone give me a little help?
I've been wanting to try Advanced Repulsion Systems for a while, and it's an Industrialcraft 2 addon, right? But I can't find an Industrialcraft 2 download for 1.6.2. Does anyone know where to download Industrialcraft for 1.6.2?
So...I'm using the Caruins, Great wall, and Walled City combo thingy, as well as Slidedrum's new dungeons mod, and I noticed a few buggy things and I also thought of a few simple (or at least I think they're simple) little additions.
Bugs:
Something that's been in the mod for a while, is when you find a city, the game stops working properly, and when you exit or save and quit to title, the games stops at "shutting down internal server", and it takes a while to close minecraft. When you access your world again, the game backs up to usually the point when the city first started generating.
Some of the blocks are not rotating correctly, in both the Generator Mods and Slidedrum's mod. As far as the Generator Mods, it seems to be just the Great Wall mod. In the Great Wall mod, it just looks weird:
In Slidedrum's mod, it keeps some of the traps from working:
Ideas....
Could you make so that if someone uses both the Caruins-GreatWall-WalledCity thing and Slidedrum's New Dungeons at the same time, instead of torches not lighting properly in the Generator Mods, they would just be replaced with the Dim Torches of Slidedrum's mod?
Could you add a minimum distance between great walls spawning? So two don't spawn too close or overlap?
Edit: Found another major bug. After you find a city, and you exit the game and everything when it glitches, when you restart the world, and the game backs you up, and you go to the place where the city was, the city is gone, and the chunks around the city site are replaced, overriding everything that was there. An underground stone city was cut in half when the chunks were re-generated. Also, all of the city bugs only happen with certain cities. I don't believe it happens with the prosperous vanilla city, and it doesn't happen with any of the underground ones.
Edit 2: This just happened 4 times already in a new world. It has happened 3 times to just one city. I play for 10 seconds before I realize it's glitching again. My worlds are unplayable from the point when I find a city onward.
I hope you can fix the bugs soon, but you don't have to do the ideas. Just a few suggestions... It's still a lot of fun playing minecraft with your updates
Cool! I love this mod! Wait, though.... What happened to Mars and stuff? I saw a whole bunch of other planets on a video on your website. And why can't I find any oil? I've been everywhere, but can't seem to find any. I'm running the latest 1.5.2 version if that helps.
Edit: And I have the 'disable oil generation' set to false too.
Okay... Looks great so far, but I need a little help. I'm using the 1.5.2 version, by the way. So I hooked up two Coercion Derivers to a fission reactor, and the two Coercion Derivers were connected to a Fortron Capacitor, which was connected to a Forcefield Projector. Seemed to be working out okay, but the Forcefield Projector is stuck at 54.XX kilo-joules, and it needs 55.00! What am I doing wrong?
Okay... so, I love this mod. I love the models, and all of its little tech-things. However, I'm using the "Ampz" modpack (FTB Launcher), and I've noticed that, first of all, many of the recipes have changed, and there are no up-to-date wikis. No problem, though, I've got NEI.
Here's my problem: many of the specified machine recipes include the unobtainable fire block in their recipes. I think this is a glitch where there are supposed to be certain kinds of circuits or something, but it's really weird, and makes lots of machines unobtainable, starting with the Metallurgic Infuser. What's going on?
Okay, manual. It creates a new profile. If it creates a new profile, then it's incompatible with MCPatcher, Optifine, and, most importantly, Forge (as well as any other mods that create separate profiles. So I can't use the manual install....
I'm getting this issue (mods installed are Forge, Bibliocraft, Biomes o' Plenty, BWG4, ExtrabiomesXL, Infernal Mobs, TMI, Better Grass +Leaves.):
Am I doing something wrong? I just deleted the configs for BOP and EBXL, 'cause I had block ID's I couldn't fix. Deleting the configs got rid of the conflicts, but then, what's this? I just recently got Better Grass+Leaves, and BOP v0.5.9. Any thoughts?
This looks great! I can't wait for more features! Is it compatible with Railcraft, Traincraft, Steve's Carts, and so on? Those three kind of have inter-compatibility, and I was wondering if this mod would be compatible with those. Anyway, I'm going to try this right now....
Everything works alright in vanilla, but I was wondering if there will ever be official ExtrabiomesXL and Biomes o' Plenty support. The user-created compatibility things are never updated, and it would be great if Millenaire could support the two.
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This has a lot of mod support, and mods that require forge to be specific. Can someone give me a little help?
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So...I'm using the Caruins, Great wall, and Walled City combo thingy, as well as Slidedrum's new dungeons mod, and I noticed a few buggy things and I also thought of a few simple (or at least I think they're simple) little additions.
Bugs:
Ideas....
Edit 2: This just happened 4 times already in a new world. It has happened 3 times to just one city. I play for 10 seconds before I realize it's glitching again. My worlds are unplayable from the point when I find a city onward.
I hope you can fix the bugs soon, but you don't have to do the ideas. Just a few suggestions... It's still a lot of fun playing minecraft with your updates
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Edit: And I have the 'disable oil generation' set to false too.
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Here's my problem: many of the specified machine recipes include the unobtainable fire block in their recipes. I think this is a glitch where there are supposed to be certain kinds of circuits or something, but it's really weird, and makes lots of machines unobtainable, starting with the Metallurgic Infuser. What's going on?
Oh, and Mekanism 5.5.6 is what Ampz is using.
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Will the automated install have Forge support?
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Am I doing something wrong? I just deleted the configs for BOP and EBXL, 'cause I had block ID's I couldn't fix. Deleting the configs got rid of the conflicts, but then, what's this? I just recently got Better Grass+Leaves, and BOP v0.5.9. Any thoughts?
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Okay, thanks for letting me know.