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    posted a message on 1.2 in old worlds, do we get new terrain in new chunks
    Quote from Mathew9R

    Glad people know that you can do this now, But once again people are complaining about sheer clifs.

    If you keep complaining about the sheer clifs, jens will have no choice but to remove new blomies from old worlds again.

    And you don't want that again do you?


    No I don't want them to do that. That would just be skirting the actual problem. I'd rather them actually FIX the problem.

    We complain about this because it's a legitimate complaint. Converting from one terrain generation version to the next SHOULD account for this imo. Terrain already generates randomly based on some parameters. Adding in parameters to extend unexplored terrain in current maps out X distance, graduating that newly extended terrain down to sea level, and adding a river/lake inbetween the two terrain types, or something akin to this, really should have been implemented well before full release. I've yet to hear a justified reason why something like this isn't or couldn't be possible.


    Having said that, I really appreciate Jeb's efforts in correcting the map issues thus far. Getting the biomes stable between terrain types was huge (and btw, one of those things people were also saying was impossible, and something we should just accept. It was the complaints of people like me who don't accept it as a necessary evil that prompted Mojang to fix it.)

    I don't want to sound like I'm jumping on the Notch hate around here either. Notch did a great job on this game and I have much respect for what he started, and what Jeb is continuing. But that shouldn't prevent me and others from voicing opinion and making recommendations on how the game could be improved.

    Much love for Mojang
    Posted in: Recent Updates and Snapshots
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