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    posted a message on Tic Tweaks
    does anyone know how I would change the config to get regular sized stacks back again instead of only having 16 per stack. I know there is a config option but not sure exactly what I would change those options to, to get vanilla stacks back again
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] Better Hoppers
    have any more updates been done to this mod?? just curious
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    when I added this to my server I get this crash when enabling retro gen http://paste.ubuntu.com/6232634/
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I added this mod today and started up my already existing world with retrogen set to True and I crash with this error http://paste.ubuntu.com/6232634/
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    is the newest version backwards compatible with mc 1.6.2???
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Mr_TJP

    Either TC isn't registering stone rod in the ore dictionary, or FMP isn't registering with the right id. Either way, not my problem.
    have you tested this with both of those mods on 1.6.2 to be sure what im saying isnt true??? Reason I say this is because both multipart and Tinkers Construct are doing what they should be. I had someone that knows more about it than myself look it over
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    I'm not sure if this is a bug or not but when i have tinkers construct in along with project Red I can not craft the saws because tinkers construct stone rods arent compatible with the recipe for any of the saws. It seems as though the stone rod recipes are the same but only produce tinkers construct stone rods
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    This is just to let you know that I am using this mod in a private modpack that is only being used on a server for maybe 10 people no more than that
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from Lunatrius

    Have you tried to disable all other mods? And then enable them one by one if it works with Forge and Schematica only? Would help a lot so I don't have to download all the mods.


    We have decided that we think the issue comes from modular powersuits
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from Lunatrius

    Do you use any other mods, what's the Forge version?


    Yea, forge is 7.8.0.700, and there are many other mods we use. bskpkrscorev2.04, FurnitureMod2.8.4, appeng-rv10-m, backpack-1.8.11-1.5.2, bibliocraft v1.2.3, biomes-o-plenty 0.5.3, buildcraft 3.5.3, chickenchunks 1.3.2.6, ee3-universal-pre1g, enchantingplus 1.14.6, enderstorage 1.4.2.5, extrabees 1.6 pre8, factorization -0.7.37, forestry a-2.2.2.2, hats1.3.1, hatstand 1.2.0, immibis-core-55.1.1, industrialcraft 2_1.115.311-lf, inventorytweaks 1.52b, ironchest-universal 1.5.2-5.2.6.409, gravisuite 1.9.2, natura 2.0.21, netherores 2.1.3-60, omnitools 3.1.3.0, playerheads 1.0, powerconverters 2.3.0-54, railcraft 1.5.1-7.1.0.0, schematica, soulshards-v.1.27 - universal, stevescarts 2.0.0.a116, tconstruct_1.3.3.13, thaumcraft 3.0.5a, thaumicbees 1.4.7, thermalexpansion 2.4.2.0,
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from jkak2009

    Okay, so I think I may have come to a bit of a problem. I loaded schematica into my minecraft like usual. Waited till the folder was created and added some schematics in. After I did this, I loaded them into the world, usually the only way to control them is with the menu in / * -. This time each time I move my player or my mouse to look around, the schematic moves with it. It doesn't stay stationary like before, instead wherever I look, it goes. I tried two different schematics, 2 different clients and 2 different computers. Any ideas?



    Note: Did some testing and this only occurs on my singleplayer world.
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Okay, so I think I may have come to a bit of a problem. I loaded schematica into my minecraft like usual. Waited till the folder was created and added some schematics in. After I did this, I loaded them into the world, usually the only way to control them is with the menu in / * -. This time each time I move my player or my mouse to look around, the schematic moves with it. It doesn't stay stationary like before, instead wherever I look, it goes. I tried two different schematics, 2 different clients and 2 different computers. Any ideas?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    got it nvm post deleted
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    I'm having the same problem as itechguy668 unzipped it into mods folder with forge installed and i get everything with missing textures
    Quote from MincraftWero

    it goes into the mods folder
    unzip the bacon mod1.5.1.zip and put it inside the mods folder with forge installed
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Is there any way to make a tiny aura node newly created by a silverwood tree grow in size?? i killed the aura that i had in my tc3 room when i put in a silverwood tree. Used to have 441 aura now i have 78 so you can see y i want to know how to make my node larger
    Posted in: Minecraft Mods
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