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    posted a message on KitKat SMP [Mature] [Semi-Vanilla] [Small community] [CUSTOM MAP!]

    Sweet, thanks. I'll be on some-time tomorrow morning. Kinda late here too.

    Posted in: PC Servers
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    posted a message on KitKat SMP [Mature] [Semi-Vanilla] [Small community] [CUSTOM MAP!]

    IGN: Dr_Beta

    Age: 19

    Timezone: U.S. Central

    Why did you choose this server?: Eh, I haven't been doing much in the way of Minecraft or social interaction, so why not just build and such for a bit and enjoy the game again.

    Tell us about yourself: Eh, videogames, social awkwardness, college, no friends. That's about it.

    I agree with the rules? (Y/N)[/b]: I see no reason not to to agree, yes.


    How long have you played Minecraft? July 18th, 2009. I'm still not very good. :)

    Posted in: PC Servers
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    posted a message on A Life of Puzzles [V-1.7] [MC 1.7.2]
    Either I am doing something very wrong or the map bugged out, but after the first puzzle, I cannot teleport to the next one. I just burn to death.
    Edit: Nevermind. I went in to creative and just changed a few wires.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Lord_Dust_Bunny

    Just default textures usually. Sometimes I use a simple pack (like OCD), but I always end up going to default again.

    Map wise, I think Legendary is a kind of center, hub type area, with the other areas connected in some way. Sea of Flames would be in the Merciless Magma Zone, Endless Deep would be connected by some of the underground rivers in Waking Up to the East Commons, Infernal Sky would be above the Forlorn Rest, Black Desert is connected to the twisty tunnels in legendary and is over Kaizo Caverns, Sunburn Islands + Canopy Carnage inhabit the ocean of Endless Deep, Nightmare Realm is nether linked to the face of evil, Inferno Mines would be under Merciless magma, and spellbound caves would be a link between inferno mines + kaizo. (Lethamyr would just be near sunburn + canopy). This would make Legendary + Endless Deep the 2 main hubs between the various maps/worlds.

    Of course to make sure you do things right, the difficulty would ramp up very heavily. Backtracking hell here we come.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Nickmaz

    Hey guys, i wanted to do another quick community question: What's your favorite texture pack to play CTM's in? (Besides vanilla obviously :) )

    I stopped using Vanilla in roughly Beta 1.8 I think back when I found a pack called Kai's DefaultPlus. I still use it, but have to update it myself cause the owner stopped updating. It was a pain with the last update cause I had to manually seperate each texture, as I hadn't found that converter. Also added a few pieces I liked from Zisteau's packs and 16X Sphax. Mostly DFP though.
    Posted in: Maps
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    posted a message on A New Bow
    Quote from GhostEcho

    -snip-


    My apolgies. Technically, the dropbox links are pictures, but just wondering then, how would I go about posting a picture?
    Posted in: Resource Packs
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    posted a message on A New Bow
    So, I made a new bow texture using Vanilla colors, just changed it around. Inspiration was from a old short video called Unbalanced.

    Base Bow:

    Bow Pull Animation 0:

    Bow Pull Animation 1:

    Bow Pull Animation 2:

    Just click the link for each one and save as the name of the file and put it in your texture pack under [Texture Pack]/Textures/items. If you want to see it before you use it, save it, then open it up in any viewing program, like Paint or Windows Photo Viewer.

    Any comments on the texture would be helpful.

    Also, if it resembles any specific bow you've seen before besides the basic bow, please mention it so I can compare.
    Posted in: Resource Packs
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Drago

    -medium sized snip of cutting!-


    Unconventional is one of my hundred or so middle names! As for Shardveil Cove, a difficulty increase would be a must. Because tunneling or not, that first legendary bow, forgot the name, one shots Ghasts. If nothing else, maybe custom data the Ghasts with a tad more health. If you want a true difficulty ramp, more ghast spawners, in the air, under the sea, actually, no. Just replace all stone with Ghast spawners. Difficulty properly calculated.
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Drago

    -snip-


    Yeah. Got confused with the castle from Legendary I think. Anyway, for me, I don't exploit it. I think of it like a puzzle. Step 1: search the outside of the puzzle for anything that may cause issues as I push my way in. Spawners for example. Step 2: Find any points for advantage (MC loot and any possible entrances). Step 3: Head in. I have yet to assault Avalon, but I plan to. Business first, then I can have myself some "fun."
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Drago

    -snip-


    I figured. Also, rooftop skulking on Castle Avidya. Just blocked up there and took out all 6 spawners on the rooves. My reward?
    A sweet hoe and Grey wool.
    If I might suggest for an update to Dreadsky, movethat loot into some section in the ground of Avidya. Cause that was... too easy considering I fought 2 ghasts total to get it.
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Sooo, was mining out a spot in the victory monument island for my enchantment room. And my bedroom. Had a silly idea to make them into Fleecy Boxen. Yeah... stumbled upon something interesting.

    The teleport to I4. I feel like a cheater for having found it...

    Funny thing is, when i built my staircase down to where I put my enchanting table box, I missed it by one block.
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from WittyWhiscash

    -le snip-

    Huh. Nice. I actually just finally got around to Trolltech. It was interesting. Still only one death to a derpy water Zombie. Also to I3, but had to backtrack cause still have Distress Fall. All I can say is I found a pickaxe at I3 that I fell in love with. Well, that and I found a horde of Ghasts.
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    So, started Dreadsky Isles the other day because I am relatively bad at CTM maps and usually end up getting crushed by I2/3. Although not nearly as bad as some (0 deaths in the Inferno Mines White Wool while I've seen people claiming 20 deaths.) And thus far, I am loving this map, finished first three areas, went into Tears of the Dead, conquered the bulk of it and when i went back to head to I2, I got knocked off the second to last big platform, the one with the waterfall to the tiny island, by one of those zombies, and the fall killed me. Somehow got all my stuff back except that unbreaking 3 Efficiency 3 Wooden Spoon. I still miss it. And the 47 levels too.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So quick question, in Lower Mines, on the Netherbrick rail way, did I lose a bunch of loot chests by letting them run into the lava pool at the end? Or were they just empty storage carts for the skeleton stacks to ride?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from jippii_ja

    Could anybody tell me what the sign on this door used to say?

    Bloody creepers


    Like the other guy said, name of the area, but to be precise, it says "Caution! Dormitory abandoned due to rogue lava.
    ...And spiders." Last time I checked anyway.
    Posted in: Maps
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